boo/lib/graphicsdev/Common.hpp

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#pragma once
/* Private header for managing shader data
* binding lifetimes through rendering cycle */
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#include <atomic>
#include <vector>
#include <mutex>
#include <cassert>
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "../Common.hpp"
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namespace boo {
struct BaseGraphicsData;
struct BaseGraphicsPool;
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template <class NodeCls, class DataCls = BaseGraphicsData>
struct GraphicsDataNode;
/** Inherited by data factory implementations to track the head data and pool nodes */
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struct GraphicsDataFactoryHead {
std::recursive_mutex m_dataMutex;
BaseGraphicsData* m_dataHead = nullptr;
BaseGraphicsPool* m_poolHead = nullptr;
~GraphicsDataFactoryHead() {
assert(m_dataHead == nullptr && "Dangling graphics data pools detected");
assert(m_poolHead == nullptr && "Dangling graphics data pools detected");
}
};
/** Private generalized data container class.
* Keeps head pointers to all graphics objects by type
*/
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struct BaseGraphicsData : ListNode<BaseGraphicsData, GraphicsDataFactoryHead*> {
static BaseGraphicsData*& _getHeadPtr(GraphicsDataFactoryHead* head) { return head->m_dataHead; }
static std::unique_lock<std::recursive_mutex> _getHeadLock(GraphicsDataFactoryHead* head) {
return std::unique_lock<std::recursive_mutex>{head->m_dataMutex};
}
__BooTraceFields
GraphicsDataNode<IShaderStage, BaseGraphicsData>* m_Ss = nullptr;
GraphicsDataNode<IShaderPipeline, BaseGraphicsData>* m_SPs = nullptr;
GraphicsDataNode<IShaderDataBinding, BaseGraphicsData>* m_SBinds = nullptr;
GraphicsDataNode<IGraphicsBufferS, BaseGraphicsData>* m_SBufs = nullptr;
GraphicsDataNode<IGraphicsBufferD, BaseGraphicsData>* m_DBufs = nullptr;
GraphicsDataNode<ITextureS, BaseGraphicsData>* m_STexs = nullptr;
GraphicsDataNode<ITextureSA, BaseGraphicsData>* m_SATexs = nullptr;
GraphicsDataNode<ITextureD, BaseGraphicsData>* m_DTexs = nullptr;
GraphicsDataNode<ITextureR, BaseGraphicsData>* m_RTexs = nullptr;
template <class T>
GraphicsDataNode<T, BaseGraphicsData>*& getHead();
template <class T>
size_t countForward() {
auto* head = getHead<T>();
return head ? head->countForward() : 0;
}
std::unique_lock<std::recursive_mutex> destructorLock() override {
return std::unique_lock<std::recursive_mutex>{m_head->m_dataMutex};
}
explicit BaseGraphicsData(GraphicsDataFactoryHead& head __BooTraceArgs)
: ListNode<BaseGraphicsData, GraphicsDataFactoryHead*>(&head) __BooTraceInitializer {}
};
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template <>
inline GraphicsDataNode<IShaderStage, BaseGraphicsData>*& BaseGraphicsData::getHead<IShaderStage>() {
return m_Ss;
}
template <>
inline GraphicsDataNode<IShaderPipeline, BaseGraphicsData>*& BaseGraphicsData::getHead<IShaderPipeline>() {
return m_SPs;
}
template <>
inline GraphicsDataNode<IShaderDataBinding, BaseGraphicsData>*& BaseGraphicsData::getHead<IShaderDataBinding>() {
return m_SBinds;
}
template <>
inline GraphicsDataNode<IGraphicsBufferS, BaseGraphicsData>*& BaseGraphicsData::getHead<IGraphicsBufferS>() {
return m_SBufs;
}
template <>
inline GraphicsDataNode<IGraphicsBufferD, BaseGraphicsData>*& BaseGraphicsData::getHead<IGraphicsBufferD>() {
return m_DBufs;
}
template <>
inline GraphicsDataNode<ITextureS, BaseGraphicsData>*& BaseGraphicsData::getHead<ITextureS>() {
return m_STexs;
}
template <>
inline GraphicsDataNode<ITextureSA, BaseGraphicsData>*& BaseGraphicsData::getHead<ITextureSA>() {
return m_SATexs;
}
template <>
inline GraphicsDataNode<ITextureD, BaseGraphicsData>*& BaseGraphicsData::getHead<ITextureD>() {
return m_DTexs;
}
template <>
inline GraphicsDataNode<ITextureR, BaseGraphicsData>*& BaseGraphicsData::getHead<ITextureR>() {
return m_RTexs;
}
/** Private generalized pool container class.
* Keeps head pointer to exactly one dynamic buffer while otherwise conforming to BaseGraphicsData
*/
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struct BaseGraphicsPool : ListNode<BaseGraphicsPool, GraphicsDataFactoryHead*> {
static BaseGraphicsPool*& _getHeadPtr(GraphicsDataFactoryHead* head) { return head->m_poolHead; }
static std::unique_lock<std::recursive_mutex> _getHeadLock(GraphicsDataFactoryHead* head) {
return std::unique_lock<std::recursive_mutex>{head->m_dataMutex};
}
__BooTraceFields
GraphicsDataNode<IGraphicsBufferD, BaseGraphicsPool>* m_DBufs = nullptr;
template <class T>
GraphicsDataNode<T, BaseGraphicsPool>*& getHead();
template <class T>
size_t countForward() {
auto* head = getHead<T>();
return head ? head->countForward() : 0;
}
std::unique_lock<std::recursive_mutex> destructorLock() override {
return std::unique_lock<std::recursive_mutex>{m_head->m_dataMutex};
}
explicit BaseGraphicsPool(GraphicsDataFactoryHead& head __BooTraceArgs)
: ListNode<BaseGraphicsPool, GraphicsDataFactoryHead*>(&head) __BooTraceInitializer {}
};
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template <>
inline GraphicsDataNode<IGraphicsBufferD, BaseGraphicsPool>*& BaseGraphicsPool::getHead<IGraphicsBufferD>() {
return m_DBufs;
}
/** Private generalised graphics object node.
* Keeps a strong reference to the data pool that it's a member of;
* as well as doubly-linked pointers to same-type sibling objects
*/
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template <class NodeCls, class DataCls>
struct GraphicsDataNode : ListNode<GraphicsDataNode<NodeCls, DataCls>, ObjToken<DataCls>, NodeCls> {
using base = ListNode<GraphicsDataNode<NodeCls, DataCls>, ObjToken<DataCls>, NodeCls>;
static GraphicsDataNode<NodeCls, DataCls>*& _getHeadPtr(ObjToken<DataCls>& head) {
return head->template getHead<NodeCls>();
}
static std::unique_lock<std::recursive_mutex> _getHeadLock(ObjToken<DataCls>& head) {
return std::unique_lock<std::recursive_mutex>{head->m_head->m_dataMutex};
}
std::unique_lock<std::recursive_mutex> destructorLock() override {
return std::unique_lock<std::recursive_mutex>{base::m_head->m_head->m_dataMutex};
}
explicit GraphicsDataNode(const ObjToken<DataCls>& data)
: ListNode<GraphicsDataNode<NodeCls, DataCls>, ObjToken<DataCls>, NodeCls>(data) {}
class iterator {
GraphicsDataNode<NodeCls, DataCls>* m_node;
public:
using iterator_category = std::bidirectional_iterator_tag;
using value_type = NodeCls;
using difference_type = std::ptrdiff_t;
using pointer = NodeCls*;
using reference = NodeCls&;
explicit iterator(GraphicsDataNode<NodeCls, DataCls>* node) : m_node(node) {}
NodeCls& operator*() const { return *m_node; }
bool operator!=(const iterator& other) const { return m_node != other.m_node; }
iterator& operator++() {
m_node = m_node->m_next;
return *this;
}
iterator& operator--() {
m_node = m_node->m_prev;
return *this;
}
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};
iterator begin() { return iterator(this); }
iterator end() { return iterator(nullptr); }
size_t countForward() {
size_t ret = 0;
for (auto& n : *this)
++ret;
return ret;
}
};
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void UpdateGammaLUT(ITextureD* tex, float gamma);
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} // namespace boo