boo/include/boo.hpp

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#ifndef BOO_HPP
#define BOO_HPP
#if defined(_WIN32)
#include "win/CWGLContext.hpp"
namespace boo {typedef CWGLContext CGraphicsContext;}
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#elif defined(__APPLE__)
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#include "mac/CCGLContext.hpp"
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namespace boo {typedef CCGLContext CGraphicsContext;}
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#elif defined(__GNUC__) || defined(__clang__)
#include "x11/CGLXContext.hpp"
namespace boo {typedef CGLXContext CGraphicsContext;}
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#endif
#include "IGraphicsContext.hpp"
#include "inputdev/CDeviceFinder.hpp"
#include "inputdev/CDolphinSmashAdapter.hpp"
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#endif // BOO_HPP