Windows fixes

This commit is contained in:
Jack Andersen
2016-04-02 17:30:44 -10:00
parent 165b40448f
commit 01649d42f6
2 changed files with 3 additions and 5 deletions

View File

@@ -320,7 +320,7 @@ GLDataFactory::Context::newStaticArrayTexture(size_t width, size_t height, size_
class GLShaderPipeline : public IShaderPipeline
{
friend class GLDataFactory;
friend class GLCommandQueue;
friend struct GLCommandQueue;
friend struct GLShaderDataBinding;
GLuint m_vert = 0;
GLuint m_frag = 0;
@@ -992,12 +992,10 @@ struct GLCommandQueue : IGraphicsCommandQueue
glClearColor(cmd.rgba[0], cmd.rgba[1], cmd.rgba[2], cmd.rgba[3]);
break;
case Command::Op::ClearTarget:
{
if (cmd.flags & GL_DEPTH_BUFFER_BIT)
glDepthMask(GL_TRUE);
glClear(cmd.flags);
break;
}
case Command::Op::Draw:
glDrawArrays(currentPrim, cmd.start, cmd.count);
break;