mirror of
https://github.com/AxioDL/boo.git
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New object management architecture for OpenGL subsystem (more platforms to come)
This commit is contained in:
@@ -6,63 +6,219 @@
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#include <atomic>
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#include <vector>
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#include <mutex>
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace boo
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{
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class IGraphicsDataPriv : public IGraphicsData
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struct BaseGraphicsData;
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struct BaseGraphicsPool;
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template<class NodeCls, class DataCls = BaseGraphicsData>
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struct GraphicsDataNode;
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/** Inherited by data factory implementations to track the head data and pool nodes */
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struct GraphicsDataFactoryHead
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{
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std::atomic_int m_refCount = {1};
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public:
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void increment() { m_refCount++; }
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void decrement()
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{
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if (m_refCount.fetch_sub(1) == 1)
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delete this;
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}
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std::mutex m_dataMutex;
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BaseGraphicsData* m_dataHead = nullptr;
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BaseGraphicsPool* m_poolHead = nullptr;
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};
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class IShaderDataBindingPriv : public IShaderDataBinding
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/** Private generalized data container class.
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* Keeps head pointers to all graphics objects by type
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*/
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struct BaseGraphicsData : IObj
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{
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IGraphicsDataPriv* m_parent;
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std::vector<IGraphicsDataPriv*> m_depDatas;
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GraphicsDataFactoryHead& m_head;
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BaseGraphicsData* m_next;
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BaseGraphicsData* m_prev = nullptr;
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GraphicsDataNode<IShaderPipeline, BaseGraphicsData>* m_SPs = nullptr;
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GraphicsDataNode<IShaderDataBinding, BaseGraphicsData>* m_SBinds = nullptr;
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GraphicsDataNode<IGraphicsBufferS, BaseGraphicsData>* m_SBufs = nullptr;
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GraphicsDataNode<IGraphicsBufferD, BaseGraphicsData>* m_DBufs = nullptr;
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GraphicsDataNode<ITextureS, BaseGraphicsData>* m_STexs = nullptr;
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GraphicsDataNode<ITextureSA, BaseGraphicsData>* m_SATexs = nullptr;
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GraphicsDataNode<ITextureD, BaseGraphicsData>* m_DTexs = nullptr;
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GraphicsDataNode<ITextureR, BaseGraphicsData>* m_RTexs = nullptr;
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GraphicsDataNode<IVertexFormat, BaseGraphicsData>* m_VFmts = nullptr;
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template<class T> GraphicsDataNode<T, BaseGraphicsData>*& getHead();
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public:
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IShaderDataBindingPriv(IGraphicsDataPriv* p) : m_parent(p) {}
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class Token
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explicit BaseGraphicsData(GraphicsDataFactoryHead& head)
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: m_head(head)
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{
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IGraphicsDataPriv* m_data = nullptr;
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public:
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Token() = default;
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Token(const IShaderDataBindingPriv* p)
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: m_data(p->m_parent) { m_data->increment(); }
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Token& operator=(const Token&) = delete;
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Token(const Token&) = delete;
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Token& operator=(Token&& other)
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{ m_data = other.m_data; other.m_data = nullptr; return *this; }
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Token(Token&& other)
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{ m_data = other.m_data; other.m_data = nullptr; }
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~Token() { if (m_data) { m_data->decrement(); } }
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};
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Token lock() const { return Token(this); }
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~IShaderDataBindingPriv()
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{
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for (IGraphicsDataPriv* dep : m_depDatas)
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dep->decrement();
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std::lock_guard<std::mutex> lk(m_head.m_dataMutex);
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m_next = head.m_dataHead;
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head.m_dataHead = this;
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}
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protected:
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void addDepData(IGraphicsData* data)
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~BaseGraphicsData()
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{
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IGraphicsDataPriv* d = static_cast<IGraphicsDataPriv*>(data);
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if (d != m_parent)
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std::lock_guard<std::mutex> lk(m_head.m_dataMutex);
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if (m_prev)
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{
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m_depDatas.push_back(d);
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d->increment();
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if (m_next)
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m_next->m_prev = m_prev;
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m_prev->m_next = m_next;
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}
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else
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{
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if (m_next)
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m_next->m_prev = m_head.m_dataHead;
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m_head.m_dataHead = m_next;
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}
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}
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class iterator
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{
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BaseGraphicsData* m_node;
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public:
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using value_type = BaseGraphicsData;
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using pointer = BaseGraphicsData*;
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using reference = BaseGraphicsData&;
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using iterator_category = std::bidirectional_iterator_tag;
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explicit iterator(BaseGraphicsData* node) : m_node(node) {}
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BaseGraphicsData& operator*() const { return *m_node; }
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bool operator!=(const iterator& other) const { return m_node != other.m_node; }
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iterator& operator++() { m_node = m_node->m_next; return *this; }
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iterator& operator--() { m_node = m_node->m_prev; return *this; }
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};
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iterator begin() { return iterator(this); }
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iterator end() { return iterator(nullptr); }
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};
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template <> GraphicsDataNode<IShaderPipeline, BaseGraphicsData>*&
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BaseGraphicsData::getHead<IShaderPipeline>() { return m_SPs; }
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template <> GraphicsDataNode<IShaderDataBinding, BaseGraphicsData>*&
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BaseGraphicsData::getHead<IShaderDataBinding>() { return m_SBinds; }
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template <> GraphicsDataNode<IGraphicsBufferS, BaseGraphicsData>*&
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BaseGraphicsData::getHead<IGraphicsBufferS>() { return m_SBufs; }
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template <> GraphicsDataNode<IGraphicsBufferD, BaseGraphicsData>*&
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BaseGraphicsData::getHead<IGraphicsBufferD>() { return m_DBufs; }
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template <> GraphicsDataNode<ITextureS, BaseGraphicsData>*&
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BaseGraphicsData::getHead<ITextureS>() { return m_STexs; }
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template <> GraphicsDataNode<ITextureSA, BaseGraphicsData>*&
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BaseGraphicsData::getHead<ITextureSA>() { return m_SATexs; }
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template <> GraphicsDataNode<ITextureD, BaseGraphicsData>*&
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BaseGraphicsData::getHead<ITextureD>() { return m_DTexs; }
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template <> GraphicsDataNode<ITextureR, BaseGraphicsData>*&
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BaseGraphicsData::getHead<ITextureR>() { return m_RTexs; }
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template <> GraphicsDataNode<IVertexFormat, BaseGraphicsData>*&
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BaseGraphicsData::getHead<IVertexFormat>() { return m_VFmts; }
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/** Private generalized pool container class.
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* Keeps head pointer to exactly one dynamic buffer while otherwise conforming to IGraphicsData
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*/
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struct BaseGraphicsPool : IObj
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{
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GraphicsDataFactoryHead& m_head;
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BaseGraphicsPool* m_next;
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BaseGraphicsPool* m_prev = nullptr;
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GraphicsDataNode<IGraphicsBufferD, BaseGraphicsPool>* m_DBufs = nullptr;
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template<class T> GraphicsDataNode<T, BaseGraphicsPool>*& getHead();
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explicit BaseGraphicsPool(GraphicsDataFactoryHead& head)
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: m_head(head)
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{
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std::lock_guard<std::mutex> lk(m_head.m_dataMutex);
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m_next = head.m_poolHead;
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head.m_poolHead = this;
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}
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~BaseGraphicsPool()
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{
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std::lock_guard<std::mutex> lk(m_head.m_dataMutex);
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if (m_prev)
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{
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if (m_next)
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m_next->m_prev = m_prev;
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m_prev->m_next = m_next;
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}
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else
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{
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if (m_next)
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m_next->m_prev = m_head.m_poolHead;
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m_head.m_poolHead = m_next;
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}
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}
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class iterator
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{
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BaseGraphicsPool* m_node;
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public:
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using value_type = BaseGraphicsPool;
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using pointer = BaseGraphicsPool*;
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using reference = BaseGraphicsPool&;
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using iterator_category = std::bidirectional_iterator_tag;
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explicit iterator(BaseGraphicsPool* node) : m_node(node) {}
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BaseGraphicsPool& operator*() const { return *m_node; }
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bool operator!=(const iterator& other) const { return m_node != other.m_node; }
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iterator& operator++() { m_node = m_node->m_next; return *this; }
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iterator& operator--() { m_node = m_node->m_prev; return *this; }
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};
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iterator begin() { return iterator(this); }
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iterator end() { return iterator(nullptr); }
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};
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template <> GraphicsDataNode<IGraphicsBufferD, BaseGraphicsPool>*&
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BaseGraphicsPool::getHead<IGraphicsBufferD>() { return m_DBufs; }
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/** Private generalised graphics object node.
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* Keeps a strong reference to the data pool that it's a member of;
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* as well as doubly-linked pointers to same-type sibling objects
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*/
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template<class NodeCls, class DataCls>
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struct GraphicsDataNode : NodeCls
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{
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ObjToken<DataCls> m_data;
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GraphicsDataNode<NodeCls, DataCls>* m_next;
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GraphicsDataNode<NodeCls, DataCls>* m_prev = nullptr;
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explicit GraphicsDataNode(const ObjToken<DataCls>& data)
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: m_data(data)
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{
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std::lock_guard<std::mutex> lk(m_data->m_head.m_dataMutex);
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m_next = data->template getHead<NodeCls>();
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data->template getHead<NodeCls>() = this;
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}
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~GraphicsDataNode()
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{
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std::lock_guard<std::mutex> lk(m_data->m_head.m_dataMutex);
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if (m_prev)
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{
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if (m_next)
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m_next->m_prev = m_prev;
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m_prev->m_next = m_next;
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}
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else
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{
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if (m_next)
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m_next->m_prev = m_data->template getHead<NodeCls>();
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m_data->template getHead<NodeCls>() = m_next;
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}
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}
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class iterator
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{
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GraphicsDataNode<NodeCls, DataCls>* m_node;
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public:
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using value_type = NodeCls;
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using pointer = NodeCls*;
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using reference = NodeCls&;
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using iterator_category = std::bidirectional_iterator_tag;
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explicit iterator(GraphicsDataNode<NodeCls, DataCls>* node) : m_node(node) {}
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NodeCls& operator*() const { return *m_node; }
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bool operator!=(const iterator& other) const { return m_node != other.m_node; }
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iterator& operator++() { m_node = m_node->m_next; return *this; }
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iterator& operator--() { m_node = m_node->m_prev; return *this; }
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};
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iterator begin() { return iterator(this); }
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iterator end() { return iterator(nullptr); }
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};
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template <class FactoryImpl, class ShaderImpl>
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File diff suppressed because it is too large
Load Diff
@@ -29,77 +29,36 @@ struct MetalShareableShader : IShareableShader<MetalDataFactoryImpl, MetalSharea
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: IShareableShader(fac, srcKey, 0), m_shader(s) {}
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};
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class MetalDataFactoryImpl : public MetalDataFactory
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class MetalDataFactoryImpl : public MetalDataFactory, public GraphicsDataFactoryHead
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{
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friend struct MetalCommandQueue;
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friend class MetalDataFactory::Context;
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IGraphicsContext* m_parent;
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static ThreadLocalPtr<struct MetalData> m_deferredData;
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std::unordered_set<struct MetalData*> m_committedData;
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std::unordered_set<struct MetalPool*> m_committedPools;
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std::mutex m_committedMutex;
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std::unordered_map<uint64_t, std::unique_ptr<MetalShareableShader>> m_sharedShaders;
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struct MetalContext* m_ctx;
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uint32_t m_sampleCount;
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void destroyData(IGraphicsData*);
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void destroyAllData();
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void destroyPool(IGraphicsBufferPool*);
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IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool* pool, BufferUse use,
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size_t stride, size_t count);
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void deletePoolBuffer(IGraphicsBufferPool* p, IGraphicsBufferD* buf);
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public:
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MetalDataFactoryImpl(IGraphicsContext* parent, MetalContext* ctx, uint32_t sampleCount);
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MetalDataFactoryImpl(const ObjToken<BaseGraphicsData>& parent, MetalContext* ctx, uint32_t sampleCount);
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~MetalDataFactoryImpl() = default;
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Platform platform() const {return Platform::Metal;}
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const char* platformName() const {return "Metal";}
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GraphicsDataToken commitTransaction(const std::function<bool(IGraphicsDataFactory::Context& ctx)>&);
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GraphicsBufferPoolToken newBufferPool();
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Platform platform() const { return Platform::Metal; }
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const char* platformName() const { return "Metal"; }
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void commitTransaction(const std::function<bool(IGraphicsDataFactory::Context& ctx)>&);
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ObjToken<IGraphicsBufferD> newPoolBuffer(BufferUse use, size_t stride, size_t count);
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void _unregisterShareableShader(uint64_t srcKey, uint64_t binKey) { m_sharedShaders.erase(srcKey); }
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};
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ThreadLocalPtr<struct MetalData> MetalDataFactoryImpl::m_deferredData;
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struct MetalData : IGraphicsDataPriv
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{
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std::vector<std::unique_ptr<class MetalShaderPipeline>> m_SPs;
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std::vector<std::unique_ptr<struct MetalShaderDataBinding>> m_SBinds;
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std::vector<std::unique_ptr<class MetalGraphicsBufferS>> m_SBufs;
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std::vector<std::unique_ptr<class MetalGraphicsBufferD>> m_DBufs;
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std::vector<std::unique_ptr<class MetalTextureS>> m_STexs;
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std::vector<std::unique_ptr<class MetalTextureSA>> m_SATexs;
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std::vector<std::unique_ptr<class MetalTextureD>> m_DTexs;
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std::vector<std::unique_ptr<class MetalTextureR>> m_RTexs;
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std::vector<std::unique_ptr<struct MetalVertexFormat>> m_VFmts;
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};
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struct MetalPoolItem : IGraphicsDataPriv
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{
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std::unique_ptr<class MetalGraphicsBufferD> m_buf;
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};
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struct MetalPool : IGraphicsBufferPool
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{
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std::unordered_set<MetalPoolItem*> m_items;
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~MetalPool()
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{
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for (auto& item : m_items)
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item->decrement();
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}
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};
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#define MTL_STATIC MTLResourceCPUCacheModeWriteCombined|MTLResourceStorageModeShared
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#define MTL_DYNAMIC MTLResourceCPUCacheModeWriteCombined|MTLResourceStorageModeShared
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class MetalGraphicsBufferS : public IGraphicsBufferS
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class MetalGraphicsBufferS : public GraphicsDataNode<IGraphicsBufferS>
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{
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friend class MetalDataFactory;
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friend struct MetalCommandQueue;
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MetalGraphicsBufferS(IGraphicsData* parent, BufferUse use, MetalContext* ctx,
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MetalGraphicsBufferS(const ObjToken<BaseGraphicsData>& parent, BufferUse use, MetalContext* ctx,
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const void* data, size_t stride, size_t count)
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: boo::IGraphicsBufferS(parent), m_stride(stride), m_count(count), m_sz(stride * count)
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: GraphicsDataNode<IGraphicsBufferS>(parent), m_stride(stride), m_count(count), m_sz(stride * count)
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{
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m_buf = [ctx->m_dev newBufferWithBytes:data length:m_sz options:MTL_STATIC];
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}
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@@ -111,7 +70,8 @@ public:
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~MetalGraphicsBufferS() = default;
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};
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class MetalGraphicsBufferD : public IGraphicsBufferD
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template<class DataCls>
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class MetalGraphicsBufferD : public GraphicsDataNode<IGraphicsBufferD, DataCls>
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{
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friend class MetalDataFactory;
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friend class MetalDataFactoryImpl;
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@@ -119,9 +79,10 @@ class MetalGraphicsBufferD : public IGraphicsBufferD
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MetalCommandQueue* m_q;
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std::unique_ptr<uint8_t[]> m_cpuBuf;
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int m_validSlots = 0;
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MetalGraphicsBufferD(IGraphicsData* parent, MetalCommandQueue* q, BufferUse use,
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MetalGraphicsBufferD(const ObjToken<BaseGraphicsData>& parent, MetalCommandQueue* q, BufferUse use,
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MetalContext* ctx, size_t stride, size_t count)
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: boo::IGraphicsBufferD(parent), m_q(q), m_stride(stride), m_count(count), m_sz(stride * count)
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: GraphicsDataNode<IGraphicsBufferD, DataCls>(parent), m_q(q), m_stride(stride),
|
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m_count(count), m_sz(stride * count)
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{
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m_cpuBuf.reset(new uint8_t[m_sz]);
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m_bufs[0] = [ctx->m_dev newBufferWithLength:m_sz options:MTL_DYNAMIC];
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@@ -140,12 +101,12 @@ public:
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void unmap();
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};
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||||
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class MetalTextureS : public ITextureS
|
||||
class MetalTextureS : public GraphicsDataNode<ITextureS>
|
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{
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friend class MetalDataFactory;
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MetalTextureS(IGraphicsData* parent, MetalContext* ctx, size_t width, size_t height, size_t mips,
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MetalTextureS(BaseGraphicsData* parent, MetalContext* ctx, size_t width, size_t height, size_t mips,
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TextureFormat fmt, const void* data, size_t sz)
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: ITextureS(parent)
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: GraphicsDataNode<ITextureS>(parent)
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{
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MTLPixelFormat pfmt = MTLPixelFormatRGBA8Unorm;
|
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NSUInteger ppitchNum = 4;
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||||
@@ -192,13 +153,13 @@ public:
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~MetalTextureS() = default;
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};
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||||
|
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class MetalTextureSA : public ITextureSA
|
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class MetalTextureSA : public GraphicsDataNode<ITextureSA>
|
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{
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friend class MetalDataFactory;
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MetalTextureSA(IGraphicsData* parent, MetalContext* ctx, size_t width,
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MetalTextureSA(BaseGraphicsData* parent, MetalContext* ctx, size_t width,
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||||
size_t height, size_t layers, size_t mips,
|
||||
TextureFormat fmt, const void* data, size_t sz)
|
||||
: ITextureSA(parent)
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||||
: GraphicsDataNode<ITextureSA>(parent)
|
||||
{
|
||||
MTLPixelFormat pfmt = MTLPixelFormatRGBA8Unorm;
|
||||
NSUInteger ppitch = 4;
|
||||
@@ -247,7 +208,7 @@ public:
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||||
~MetalTextureSA() = default;
|
||||
};
|
||||
|
||||
class MetalTextureD : public ITextureD
|
||||
class MetalTextureD : public GraphicsDataNode<ITextureD>
|
||||
{
|
||||
friend class MetalDataFactory;
|
||||
friend struct MetalCommandQueue;
|
||||
@@ -258,9 +219,9 @@ class MetalTextureD : public ITextureD
|
||||
size_t m_cpuSz;
|
||||
size_t m_pxPitch;
|
||||
int m_validSlots = 0;
|
||||
MetalTextureD(IGraphicsData* parent, MetalCommandQueue* q, MetalContext* ctx,
|
||||
MetalTextureD(BaseGraphicsData* parent, MetalCommandQueue* q, MetalContext* ctx,
|
||||
size_t width, size_t height, TextureFormat fmt)
|
||||
: boo::ITextureD(parent), m_q(q), m_width(width), m_height(height)
|
||||
: GraphicsDataNode<ITextureD>(parent), m_q(q), m_width(width), m_height(height)
|
||||
{
|
||||
MTLPixelFormat format;
|
||||
switch (fmt)
|
||||
@@ -303,7 +264,7 @@ public:
|
||||
|
||||
#define MAX_BIND_TEXS 4
|
||||
|
||||
class MetalTextureR : public ITextureR
|
||||
class MetalTextureR : public GraphicsDataNode<ITextureR>
|
||||
{
|
||||
friend class MetalDataFactory;
|
||||
friend struct MetalCommandQueue;
|
||||
@@ -422,9 +383,9 @@ class MetalTextureR : public ITextureR
|
||||
}
|
||||
}
|
||||
|
||||
MetalTextureR(IGraphicsData* parent, MetalContext* ctx, size_t width, size_t height, size_t samples,
|
||||
MetalTextureR(BaseGraphicsData* parent, MetalContext* ctx, size_t width, size_t height, size_t samples,
|
||||
size_t colorBindCount, size_t depthBindCount)
|
||||
: boo::ITextureR(parent), m_width(width), m_height(height), m_samples(samples),
|
||||
: GraphicsDataNode<ITextureR>(parent), m_width(width), m_height(height), m_samples(samples),
|
||||
m_colorBindCount(colorBindCount),
|
||||
m_depthBindCount(depthBindCount)
|
||||
{
|
||||
@@ -485,14 +446,14 @@ static const MTLVertexFormat SEMANTIC_TYPE_TABLE[] =
|
||||
MTLVertexFormatFloat4
|
||||
};
|
||||
|
||||
struct MetalVertexFormat : IVertexFormat
|
||||
struct MetalVertexFormat : GraphicsDataNode<IVertexFormat>
|
||||
{
|
||||
size_t m_elementCount;
|
||||
MTLVertexDescriptor* m_vdesc;
|
||||
size_t m_stride = 0;
|
||||
size_t m_instStride = 0;
|
||||
MetalVertexFormat(IGraphicsData* parent, size_t elementCount, const VertexElementDescriptor* elements)
|
||||
: boo::IVertexFormat(parent), m_elementCount(elementCount)
|
||||
MetalVertexFormat(BaseGraphicsData* parent, size_t elementCount, const VertexElementDescriptor* elements)
|
||||
: GraphicsDataNode<ITextureFormat>(parent), m_elementCount(elementCount)
|
||||
{
|
||||
for (size_t i=0 ; i<elementCount ; ++i)
|
||||
{
|
||||
@@ -568,7 +529,7 @@ static const MTLPrimitiveType PRIMITIVE_TABLE[] =
|
||||
|
||||
#define COLOR_WRITE_MASK (MTLColorWriteMaskRed | MTLColorWriteMaskGreen | MTLColorWriteMaskBlue)
|
||||
|
||||
class MetalShaderPipeline : public IShaderPipeline
|
||||
class MetalShaderPipeline : public GraphicsDataNode<IShaderPipeline>
|
||||
{
|
||||
friend class MetalDataFactory;
|
||||
friend struct MetalCommandQueue;
|
||||
@@ -579,7 +540,7 @@ class MetalShaderPipeline : public IShaderPipeline
|
||||
MetalShareableShader::Token m_vert;
|
||||
MetalShareableShader::Token m_frag;
|
||||
|
||||
MetalShaderPipeline(IGraphicsData* parent,
|
||||
MetalShaderPipeline(BaseGraphicsData* parent,
|
||||
MetalContext* ctx,
|
||||
MetalShareableShader::Token&& vert,
|
||||
MetalShareableShader::Token&& frag,
|
||||
@@ -587,7 +548,7 @@ class MetalShaderPipeline : public IShaderPipeline
|
||||
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
|
||||
ZTest depthTest, bool depthWrite, bool colorWrite,
|
||||
bool alphaWrite, CullMode culling)
|
||||
: boo::IShaderPipeline(parent),
|
||||
: GraphicsDataNode<IShaderPipeline>(parent),
|
||||
m_drawPrim(PRIMITIVE_TABLE[int(prim)]), m_vtxFmt(vtxFmt),
|
||||
m_vert(std::move(vert)), m_frag(std::move(frag))
|
||||
{
|
||||
@@ -734,7 +695,7 @@ static id<MTLTexture> GetTextureGPUResource(const ITexture* tex, int idx, int bi
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
struct MetalShaderDataBinding : IShaderDataBindingPriv
|
||||
struct MetalShaderDataBinding : GraphicsDataNode<IShaderDataBinding>
|
||||
{
|
||||
MetalShaderPipeline* m_pipeline;
|
||||
IGraphicsBuffer* m_vbuf;
|
||||
@@ -764,7 +725,7 @@ struct MetalShaderDataBinding : IShaderDataBindingPriv
|
||||
size_t texCount, ITexture** texs,
|
||||
const int* texBindIdxs, const bool* depthBind,
|
||||
size_t baseVert, size_t baseInst)
|
||||
: IShaderDataBindingPriv(d),
|
||||
: GraphicsDataNode<IShaderDataBinding>(d),
|
||||
m_pipeline(static_cast<MetalShaderPipeline*>(pipeline)),
|
||||
m_vbuf(vbuf),
|
||||
m_instVbo(instVbo),
|
||||
@@ -854,8 +815,8 @@ struct MetalShaderDataBinding : IShaderDataBindingPriv
|
||||
|
||||
struct MetalCommandQueue : IGraphicsCommandQueue
|
||||
{
|
||||
Platform platform() const {return IGraphicsDataFactory::Platform::Metal;}
|
||||
const char* platformName() const {return "Metal";}
|
||||
Platform platform() const { return IGraphicsDataFactory::Platform::Metal; }
|
||||
const char* platformName() const { return "Metal"; }
|
||||
MetalContext* m_ctx;
|
||||
IWindow* m_parentWindow;
|
||||
IGraphicsContext* m_parent;
|
||||
@@ -863,8 +824,8 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
||||
id<MTLRenderCommandEncoder> m_enc;
|
||||
bool m_running = true;
|
||||
|
||||
size_t m_fillBuf = 0;
|
||||
size_t m_drawBuf = 0;
|
||||
int m_fillBuf = 0;
|
||||
int m_drawBuf = 0;
|
||||
|
||||
MetalCommandQueue(MetalContext* ctx, IWindow* parentWindow, IGraphicsContext* parent)
|
||||
: m_ctx(ctx), m_parentWindow(parentWindow), m_parent(parent)
|
||||
@@ -889,7 +850,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
||||
|
||||
MetalShaderDataBinding* m_boundData = nullptr;
|
||||
MTLPrimitiveType m_currentPrimitive = MTLPrimitiveTypeTriangle;
|
||||
void setShaderDataBinding(IShaderDataBinding* binding)
|
||||
void setShaderDataBinding(const ObjToken<IShaderDataBinding>& binding)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
@@ -901,11 +862,11 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
||||
}
|
||||
|
||||
MetalTextureR* m_boundTarget = nullptr;
|
||||
void _setRenderTarget(ITextureR* target, bool clearColor, bool clearDepth)
|
||||
void _setRenderTarget(const ObjToken<ITextureR>& target, bool clearColor, bool clearDepth)
|
||||
{
|
||||
MetalTextureR* ctarget = static_cast<MetalTextureR*>(target);
|
||||
@autoreleasepool
|
||||
{
|
||||
MetalTextureR* ctarget = target.cast<MetalTextureR>();
|
||||
[m_enc endEncoding];
|
||||
if (clearColor && clearDepth)
|
||||
m_enc = [m_cmdBuf renderCommandEncoderWithDescriptor:ctarget->m_clearBothPassDesc];
|
||||
@@ -916,19 +877,19 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
||||
else
|
||||
m_enc = [m_cmdBuf renderCommandEncoderWithDescriptor:ctarget->m_passDesc];
|
||||
[m_enc setFrontFacingWinding:MTLWindingCounterClockwise];
|
||||
if (ctarget == m_boundTarget)
|
||||
{
|
||||
if (m_boundVp.width || m_boundVp.height)
|
||||
[m_enc setViewport:m_boundVp];
|
||||
if (m_boundScissor.width || m_boundScissor.height)
|
||||
[m_enc setScissorRect:m_boundScissor];
|
||||
}
|
||||
else
|
||||
m_boundTarget = ctarget;
|
||||
}
|
||||
if (ctarget == m_boundTarget)
|
||||
{
|
||||
if (m_boundVp.width || m_boundVp.height)
|
||||
[m_enc setViewport:m_boundVp];
|
||||
if (m_boundScissor.width || m_boundScissor.height)
|
||||
[m_enc setScissorRect:m_boundScissor];
|
||||
}
|
||||
else
|
||||
m_boundTarget = ctarget;
|
||||
}
|
||||
|
||||
void setRenderTarget(ITextureR* target)
|
||||
void setRenderTarget(const ObjToken<ITextureR>& target)
|
||||
{
|
||||
_setRenderTarget(target, false, false);
|
||||
}
|
||||
@@ -955,9 +916,9 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
||||
}
|
||||
|
||||
std::unordered_map<MetalTextureR*, std::pair<size_t, size_t>> m_texResizes;
|
||||
void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)
|
||||
void resizeRenderTexture(const ObjToken<ITextureR>& tex, size_t width, size_t height)
|
||||
{
|
||||
MetalTextureR* ctex = static_cast<MetalTextureR*>(tex);
|
||||
MetalTextureR* ctex = tex.cast<MetalTextureR>();
|
||||
m_texResizes[ctex] = std::make_pair(width, height);
|
||||
}
|
||||
|
||||
@@ -968,7 +929,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
||||
|
||||
void flushBufferUpdates() {}
|
||||
|
||||
float m_clearColor[4] = {0.0,0.0,0.0,0.0};
|
||||
float m_clearColor[4] = {0.f,0.f,0.f,0.f};
|
||||
void setClearColor(const float rgba[4])
|
||||
{
|
||||
m_clearColor[0] = rgba[0];
|
||||
@@ -1078,18 +1039,27 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
||||
|
||||
/* Update dynamic data here */
|
||||
MetalDataFactoryImpl* gfxF = static_cast<MetalDataFactoryImpl*>(m_parent->getDataFactory());
|
||||
std::unique_lock<std::mutex> datalk(gfxF->m_committedMutex);
|
||||
for (MetalData* d : gfxF->m_committedData)
|
||||
std::unique_lock<std::mutex> datalk(gfxF->m_dataMutex);
|
||||
if (gfxF->m_dataHead)
|
||||
{
|
||||
for (std::unique_ptr<MetalGraphicsBufferD>& b : d->m_DBufs)
|
||||
b->update(m_fillBuf);
|
||||
for (std::unique_ptr<MetalTextureD>& t : d->m_DTexs)
|
||||
t->update(m_fillBuf);
|
||||
for (BaseGraphicsData& d : *gfxF->m_dataHead)
|
||||
{
|
||||
if (d.m_DBufs)
|
||||
for (IGraphicsBufferD& b : *d.m_DBufs)
|
||||
static_cast<MetalGraphicsBufferD<BaseGraphicsData>&>(b).update(m_fillBuf);
|
||||
if (d.m_DTexs)
|
||||
for (ITextureD& t : *d.m_DTexs)
|
||||
static_cast<MetalTextureD&>(t).update(m_fillBuf);
|
||||
}
|
||||
}
|
||||
for (MetalPool* p : gfxF->m_committedPools)
|
||||
if (gfxF->m_poolHead)
|
||||
{
|
||||
for (auto& b : p->m_items)
|
||||
b->m_buf->update(m_fillBuf);
|
||||
for (BaseGraphicsPool& p : *gfxF->m_poolHead)
|
||||
{
|
||||
if (p.m_DBufs)
|
||||
for (IGraphicsBufferD& b : *p.m_DBufs)
|
||||
static_cast<MetalGraphicsBufferD<BaseGraphicsData>&>(b).update(m_fillBuf);
|
||||
}
|
||||
}
|
||||
datalk.unlock();
|
||||
|
||||
@@ -1389,13 +1359,15 @@ IShaderPipeline* MetalDataFactory::Context::newShaderPipeline(const char* vertSo
|
||||
}
|
||||
}
|
||||
|
||||
IShaderDataBinding*
|
||||
MetalDataFactory::Context::newShaderDataBinding(IShaderPipeline* pipeline,
|
||||
IVertexFormat* vtxFormat,
|
||||
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibuf,
|
||||
size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
|
||||
ObjToken<IShaderDataBinding>
|
||||
MetalDataFactory::Context::newShaderDataBinding(const ObjToken<IShaderPipeline>& pipeline,
|
||||
const ObjToken<IVertexFormat>& vtxFormat,
|
||||
const ObjToken<IGraphicsBuffer>& vbo,
|
||||
const ObjToken<IGraphicsBuffer>& instVbo,
|
||||
const ObjToken<IGraphicsBuffer>& ibo,
|
||||
size_t ubufCount, const ObjToken<IGraphicsBuffer>* ubufs, const PipelineStage* ubufStages,
|
||||
const size_t* ubufOffs, const size_t* ubufSizes,
|
||||
size_t texCount, ITexture** texs,
|
||||
size_t texCount, const ObjToken<ITexture>* texs,
|
||||
const int* texBindIdxs, const bool* depthBind,
|
||||
size_t baseVert, size_t baseInst)
|
||||
{
|
||||
@@ -1413,7 +1385,7 @@ MetalDataFactory::Context::newShaderDataBinding(IShaderPipeline* pipeline,
|
||||
}
|
||||
}
|
||||
|
||||
GraphicsDataToken MetalDataFactoryImpl::commitTransaction(const FactoryCommitFunc& trans)
|
||||
void MetalDataFactoryImpl::commitTransaction(const FactoryCommitFunc& trans)
|
||||
{
|
||||
if (m_deferredData.get())
|
||||
Log.report(logvisor::Fatal, "nested commitTransaction usage detected");
|
||||
@@ -1434,62 +1406,11 @@ GraphicsDataToken MetalDataFactoryImpl::commitTransaction(const FactoryCommitFun
|
||||
return GraphicsDataToken(this, retval);
|
||||
}
|
||||
|
||||
GraphicsBufferPoolToken MetalDataFactoryImpl::newBufferPool()
|
||||
ObjToken<IGraphicsBufferD> MetalDataFactoryImpl::newPoolBuffer(BufferUse use, size_t stride, size_t count)
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
MetalPool* retval = new MetalPool;
|
||||
m_committedPools.insert(retval);
|
||||
return GraphicsBufferPoolToken(this, retval);
|
||||
}
|
||||
|
||||
void MetalDataFactoryImpl::destroyData(IGraphicsData* d)
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
MetalData* data = static_cast<MetalData*>(d);
|
||||
m_committedData.erase(data);
|
||||
data->decrement();
|
||||
}
|
||||
|
||||
void MetalDataFactoryImpl::destroyAllData()
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
for (MetalData* data : m_committedData)
|
||||
data->decrement();
|
||||
for (MetalPool* pool : m_committedPools)
|
||||
delete pool;
|
||||
m_committedData.clear();
|
||||
m_committedPools.clear();
|
||||
}
|
||||
|
||||
void MetalDataFactoryImpl::destroyPool(IGraphicsBufferPool* p)
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
MetalPool* pool = static_cast<MetalPool*>(p);
|
||||
m_committedPools.erase(pool);
|
||||
delete pool;
|
||||
}
|
||||
|
||||
IGraphicsBufferD* MetalDataFactoryImpl::newPoolBuffer(IGraphicsBufferPool* p, BufferUse use,
|
||||
size_t stride, size_t count)
|
||||
{
|
||||
MetalPool* pool = static_cast<MetalPool*>(p);
|
||||
ObjToken<IGraphicsBufferD> pool(new BaseGraphicsPool(*this));
|
||||
MetalCommandQueue* q = static_cast<MetalCommandQueue*>(m_parent->getCommandQueue());
|
||||
MetalPoolItem* item = new MetalPoolItem;
|
||||
MetalGraphicsBufferD* retval = new MetalGraphicsBufferD(item, q, use, m_ctx, stride, count);
|
||||
item->m_buf.reset(retval);
|
||||
pool->m_items.emplace(item);
|
||||
return retval;
|
||||
}
|
||||
|
||||
void MetalDataFactoryImpl::deletePoolBuffer(IGraphicsBufferPool* p, IGraphicsBufferD* buf)
|
||||
{
|
||||
MetalPool* pool = static_cast<MetalPool*>(p);
|
||||
auto search = pool->m_items.find(static_cast<MetalPoolItem*>(buf->m_parentData));
|
||||
if (search != pool->m_items.end())
|
||||
{
|
||||
(*search)->decrement();
|
||||
pool->m_items.erase(search);
|
||||
}
|
||||
return {MetalGraphicsBufferD(pool, q, use, m_ctx, stride, count)};
|
||||
}
|
||||
|
||||
IGraphicsCommandQueue* _NewMetalCommandQueue(MetalContext* ctx, IWindow* parentWindow,
|
||||
|
||||
Reference in New Issue
Block a user