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Move xxhash to boo; cached shader components
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@@ -114,6 +114,7 @@ namespace boo
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{
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static logvisor::Module Log("boo::WindowXlib");
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IGraphicsCommandQueue* _NewGLCommandQueue(IGraphicsContext* parent);
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IGraphicsDataFactory* _NewGLDataFactory(IGraphicsContext* parent, uint32_t drawSamples);
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#if BOO_HAS_VULKAN
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IGraphicsCommandQueue* _NewVulkanCommandQueue(VulkanContext* ctx,
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VulkanContext::Window* windowCtx,
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@@ -327,7 +328,7 @@ public:
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: GraphicsContextXlib(api, EPixelFormat::RGBA8, parentWindow, display, drawSamples),
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m_lastCtx(lastCtx)
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{
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m_dataFactory = new class GLDataFactory(this, drawSamples);
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m_dataFactory = _NewGLDataFactory(this, drawSamples);
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/* Query framebuffer configurations */
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GLXFBConfig* fbConfigs = nullptr;
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