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Move xxhash to boo; cached shader components
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@@ -1,2 +1,2 @@
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add_executable(booTest WIN32 main.cpp)
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target_link_libraries(booTest boo logvisor ${BOO_SYS_LIBS})
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target_link_libraries(booTest boo logvisor xxhash ${BOO_SYS_LIBS})
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