New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:17:51 -10:00
parent 2c2c72bfd1
commit 058ea23a00
113 changed files with 23305 additions and 27650 deletions

View File

@@ -25,294 +25,234 @@ PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignaturePROC = nullptr;
pD3DCompile D3DCompilePROC = nullptr;
pD3DCreateBlob D3DCreateBlobPROC = nullptr;
static bool FindBestD3DCompile()
{
D3DCompilePROC = D3DCompile;
D3DCreateBlobPROC = D3DCreateBlob;
return D3DCompilePROC != nullptr && D3DCreateBlobPROC != nullptr;
static bool FindBestD3DCompile() {
D3DCompilePROC = D3DCompile;
D3DCreateBlobPROC = D3DCreateBlob;
return D3DCompilePROC != nullptr && D3DCreateBlobPROC != nullptr;
}
namespace boo
{
namespace boo {
static logvisor::Module Log("boo::ApplicationUWP");
std::shared_ptr<IWindow> _WindowUWPNew(SystemStringView title, Boo3DAppContextUWP& d3dCtx);
class ApplicationUWP final : public IApplication
{
friend ref class AppView;
IApplicationCallback& m_callback;
const SystemString m_uniqueName;
const SystemString m_friendlyName;
const SystemString m_pname;
const std::vector<SystemString> m_args;
std::shared_ptr<IWindow> m_window;
bool m_singleInstance;
bool m_issuedWindow = false;
class ApplicationUWP final : public IApplication {
friend ref class AppView;
IApplicationCallback& m_callback;
const SystemString m_uniqueName;
const SystemString m_friendlyName;
const SystemString m_pname;
const std::vector<SystemString> m_args;
std::shared_ptr<IWindow> m_window;
bool m_singleInstance;
bool m_issuedWindow = false;
Boo3DAppContextUWP m_3dCtx;
Boo3DAppContextUWP m_3dCtx;
void _deletedWindow(IWindow* window)
{
}
void _deletedWindow(IWindow* window) {}
public:
ApplicationUWP(IApplicationCallback& callback, SystemStringView uniqueName, SystemStringView friendlyName,
SystemStringView pname, const std::vector<SystemString>& args, bool singleInstance)
: m_callback(callback)
, m_uniqueName(uniqueName)
, m_friendlyName(friendlyName)
, m_pname(pname)
, m_args(args)
, m_singleInstance(singleInstance) {
typedef HRESULT(WINAPI * CreateDXGIFactory1PROC)(REFIID riid, _COM_Outptr_ void** ppFactory);
CreateDXGIFactory1PROC MyCreateDXGIFactory1 = CreateDXGIFactory1;
ApplicationUWP(IApplicationCallback& callback,
SystemStringView uniqueName,
SystemStringView friendlyName,
SystemStringView pname,
const std::vector<SystemString>& args,
bool singleInstance)
: m_callback(callback),
m_uniqueName(uniqueName),
m_friendlyName(friendlyName),
m_pname(pname),
m_args(args),
m_singleInstance(singleInstance)
{
typedef HRESULT(WINAPI*CreateDXGIFactory1PROC)(REFIID riid, _COM_Outptr_ void **ppFactory);
CreateDXGIFactory1PROC MyCreateDXGIFactory1 = CreateDXGIFactory1;
bool no12 = true;
for (const SystemString& arg : args)
if (!arg.compare(L"--d3d12"))
no12 = false;
bool no12 = true;
for (const SystemString& arg : args)
if (!arg.compare(L"--d3d12"))
no12 = false;
#if _WIN32_WINNT_WIN10
if (!no12)
{
if (!FindBestD3DCompile())
Log.report(logvisor::Fatal, "unable to find D3DCompile_[43-47].dll");
if (!no12) {
if (!FindBestD3DCompile())
Log.report(logvisor::Fatal, "unable to find D3DCompile_[43-47].dll");
D3D12SerializeRootSignaturePROC = D3D12SerializeRootSignature;
D3D12SerializeRootSignaturePROC = D3D12SerializeRootSignature;
/* Create device */
PFN_D3D12_CREATE_DEVICE MyD3D12CreateDevice = D3D12CreateDevice;
/* Create device */
PFN_D3D12_CREATE_DEVICE MyD3D12CreateDevice = D3D12CreateDevice;
/* Obtain DXGI Factory */
HRESULT hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx12.m_dxFactory);
if (FAILED(hr))
Log.report(logvisor::Fatal, "unable to create DXGI factory");
/* Obtain DXGI Factory */
HRESULT hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx12.m_dxFactory);
if (FAILED(hr))
Log.report(logvisor::Fatal, "unable to create DXGI factory");
/* Adapter */
ComPtr<IDXGIAdapter1> ppAdapter;
for (UINT adapterIndex = 0; ; ++adapterIndex)
{
ComPtr<IDXGIAdapter1> pAdapter;
if (DXGI_ERROR_NOT_FOUND == m_3dCtx.m_ctx12.m_dxFactory->EnumAdapters1(adapterIndex, &pAdapter))
break;
/* Adapter */
ComPtr<IDXGIAdapter1> ppAdapter;
for (UINT adapterIndex = 0;; ++adapterIndex) {
ComPtr<IDXGIAdapter1> pAdapter;
if (DXGI_ERROR_NOT_FOUND == m_3dCtx.m_ctx12.m_dxFactory->EnumAdapters1(adapterIndex, &pAdapter))
break;
// Check to see if the adapter supports Direct3D 12, but don't create the
// actual device yet.
if (SUCCEEDED(MyD3D12CreateDevice(pAdapter.Get(), D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr)))
{
ppAdapter = std::move(pAdapter);
break;
}
}
/* Create device */
hr = ppAdapter ? MyD3D12CreateDevice(ppAdapter.Get(), D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), &m_3dCtx.m_ctx12.m_dev) : E_FAIL;
if (!FAILED(hr))
{
/* Establish loader objects */
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
__uuidof(ID3D12CommandAllocator), &m_3dCtx.m_ctx12.m_loadqalloc)))
Log.report(logvisor::Fatal, "unable to create loader allocator");
D3D12_COMMAND_QUEUE_DESC desc =
{
D3D12_COMMAND_LIST_TYPE_DIRECT,
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
D3D12_COMMAND_QUEUE_FLAG_NONE
};
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandQueue(&desc, __uuidof(ID3D12CommandQueue), &m_3dCtx.m_ctx12.m_loadq)))
Log.report(logvisor::Fatal, "unable to create loader queue");
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence), &m_3dCtx.m_ctx12.m_loadfence)))
Log.report(logvisor::Fatal, "unable to create loader fence");
m_3dCtx.m_ctx12.m_loadfencehandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_3dCtx.m_ctx12.m_loadqalloc.Get(),
nullptr, __uuidof(ID3D12GraphicsCommandList), &m_3dCtx.m_ctx12.m_loadlist)))
Log.report(logvisor::Fatal, "unable to create loader list");
Log.report(logvisor::Info, "initialized D3D12 renderer");
return;
}
else
{
/* Some Win10 client HW doesn't support D3D12 (despite being supposedly HW-agnostic) */
m_3dCtx.m_ctx12.m_dev.Reset();
m_3dCtx.m_ctx12.m_dxFactory.Reset();
}
// Check to see if the adapter supports Direct3D 12, but don't create the
// actual device yet.
if (SUCCEEDED(MyD3D12CreateDevice(pAdapter.Get(), D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr))) {
ppAdapter = std::move(pAdapter);
break;
}
}
/* Create device */
hr = ppAdapter ? MyD3D12CreateDevice(ppAdapter.Get(), D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device),
&m_3dCtx.m_ctx12.m_dev)
: E_FAIL;
if (!FAILED(hr)) {
/* Establish loader objects */
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandAllocator(
D3D12_COMMAND_LIST_TYPE_DIRECT, __uuidof(ID3D12CommandAllocator), &m_3dCtx.m_ctx12.m_loadqalloc)))
Log.report(logvisor::Fatal, "unable to create loader allocator");
D3D12_COMMAND_QUEUE_DESC desc = {D3D12_COMMAND_LIST_TYPE_DIRECT, D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
D3D12_COMMAND_QUEUE_FLAG_NONE};
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandQueue(&desc, __uuidof(ID3D12CommandQueue),
&m_3dCtx.m_ctx12.m_loadq)))
Log.report(logvisor::Fatal, "unable to create loader queue");
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence),
&m_3dCtx.m_ctx12.m_loadfence)))
Log.report(logvisor::Fatal, "unable to create loader fence");
m_3dCtx.m_ctx12.m_loadfencehandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandList(
0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_3dCtx.m_ctx12.m_loadqalloc.Get(), nullptr,
__uuidof(ID3D12GraphicsCommandList), &m_3dCtx.m_ctx12.m_loadlist)))
Log.report(logvisor::Fatal, "unable to create loader list");
Log.report(logvisor::Info, "initialized D3D12 renderer");
return;
} else {
/* Some Win10 client HW doesn't support D3D12 (despite being supposedly HW-agnostic) */
m_3dCtx.m_ctx12.m_dev.Reset();
m_3dCtx.m_ctx12.m_dxFactory.Reset();
}
}
#endif
{
if (!FindBestD3DCompile())
Log.report(logvisor::Fatal, "unable to find D3DCompile_[43-47].dll");
/* Create device proc */
PFN_D3D11_CREATE_DEVICE MyD3D11CreateDevice = D3D11CreateDevice;
/* Create device */
D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_0;
ComPtr<ID3D11Device> tempDev;
ComPtr<ID3D11DeviceContext> tempCtx;
if (FAILED(MyD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_FLAGS, &level,
1, D3D11_SDK_VERSION, &tempDev, nullptr, &tempCtx)))
Log.report(logvisor::Fatal, "unable to create D3D11 device");
ComPtr<IDXGIDevice2> device;
if (FAILED(tempDev.As<ID3D11Device1>(&m_3dCtx.m_ctx11.m_dev)) || !m_3dCtx.m_ctx11.m_dev ||
FAILED(tempCtx.As<ID3D11DeviceContext1>(&m_3dCtx.m_ctx11.m_devCtx)) || !m_3dCtx.m_ctx11.m_devCtx ||
FAILED(m_3dCtx.m_ctx11.m_dev.As<IDXGIDevice2>(&device)) || !device)
{
exit(1);
}
/* Obtain DXGI Factory */
ComPtr<IDXGIAdapter> adapter;
device->GetParent(__uuidof(IDXGIAdapter), &adapter);
adapter->GetParent(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx11.m_dxFactory);
/* Build default sampler here */
CD3D11_SAMPLER_DESC sampDesc(D3D11_DEFAULT);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[0]);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_BORDER;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_BORDER;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_BORDER;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[1]);
Log.report(logvisor::Info, "initialized D3D11 renderer");
return;
}
Log.report(logvisor::Fatal, "system doesn't support D3D11 or D3D12");
}
EPlatformType getPlatformType() const
{
return EPlatformType::UWP;
if (!FindBestD3DCompile())
Log.report(logvisor::Fatal, "unable to find D3DCompile_[43-47].dll");
/* Create device proc */
PFN_D3D11_CREATE_DEVICE MyD3D11CreateDevice = D3D11CreateDevice;
/* Create device */
D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_0;
ComPtr<ID3D11Device> tempDev;
ComPtr<ID3D11DeviceContext> tempCtx;
if (FAILED(MyD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_FLAGS, &level, 1,
D3D11_SDK_VERSION, &tempDev, nullptr, &tempCtx)))
Log.report(logvisor::Fatal, "unable to create D3D11 device");
ComPtr<IDXGIDevice2> device;
if (FAILED(tempDev.As<ID3D11Device1>(&m_3dCtx.m_ctx11.m_dev)) || !m_3dCtx.m_ctx11.m_dev ||
FAILED(tempCtx.As<ID3D11DeviceContext1>(&m_3dCtx.m_ctx11.m_devCtx)) || !m_3dCtx.m_ctx11.m_devCtx ||
FAILED(m_3dCtx.m_ctx11.m_dev.As<IDXGIDevice2>(&device)) || !device) {
exit(1);
}
/* Obtain DXGI Factory */
ComPtr<IDXGIAdapter> adapter;
device->GetParent(__uuidof(IDXGIAdapter), &adapter);
adapter->GetParent(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx11.m_dxFactory);
/* Build default sampler here */
CD3D11_SAMPLER_DESC sampDesc(D3D11_DEFAULT);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[0]);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_BORDER;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_BORDER;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_BORDER;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[1]);
Log.report(logvisor::Info, "initialized D3D11 renderer");
return;
}
Log.report(logvisor::Fatal, "system doesn't support D3D11 or D3D12");
}
std::thread m_clientThread;
int run()
{
/* Spawn client thread */
int clientReturn = 0;
m_clientThread = std::thread([&]()
{
std::string thrName = WCSTMBS(getFriendlyName().data()) + " Client Thread";
logvisor::RegisterThreadName(thrName.c_str());
clientReturn = m_callback.appMain(this);
});
EPlatformType getPlatformType() const { return EPlatformType::UWP; }
CoreWindow::GetForCurrentThread()->Activate();
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit);
return 0;
std::thread m_clientThread;
int run() {
/* Spawn client thread */
int clientReturn = 0;
m_clientThread = std::thread([&]() {
std::string thrName = WCSTMBS(getFriendlyName().data()) + " Client Thread";
logvisor::RegisterThreadName(thrName.c_str());
clientReturn = m_callback.appMain(this);
});
CoreWindow::GetForCurrentThread()->Activate();
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit);
return 0;
}
void quit() {
m_callback.appQuitting(this);
if (m_clientThread.joinable())
m_clientThread.join();
}
SystemStringView getUniqueName() const { return m_uniqueName; }
SystemStringView getFriendlyName() const { return m_friendlyName; }
SystemStringView getProcessName() const { return m_pname; }
const std::vector<SystemString>& getArgs() const { return m_args; }
std::shared_ptr<IWindow> newWindow(SystemStringView title, uint32_t sampleCount) {
if (!m_issuedWindow) {
m_issuedWindow = true;
return m_window;
}
return {};
}
void quit()
{
m_callback.appQuitting(this);
if (m_clientThread.joinable())
m_clientThread.join();
}
SystemStringView getUniqueName() const
{
return m_uniqueName;
}
SystemStringView getFriendlyName() const
{
return m_friendlyName;
}
SystemStringView getProcessName() const
{
return m_pname;
}
const std::vector<SystemString>& getArgs() const
{
return m_args;
}
std::shared_ptr<IWindow> newWindow(SystemStringView title, uint32_t sampleCount)
{
if (!m_issuedWindow)
{
m_issuedWindow = true;
return m_window;
}
return {};
}
void _setWindow(CoreWindow^ window)
{
m_window = _WindowUWPNew(m_friendlyName, m_3dCtx);
}
void _setWindow(CoreWindow ^ window) { m_window = _WindowUWPNew(m_friendlyName, m_3dCtx); }
};
IApplication* APP = NULL;
ref class AppView sealed : public IFrameworkView
{
ApplicationUWP m_app;
ref class AppView sealed : public IFrameworkView {
ApplicationUWP m_app;
internal:
AppView(IApplicationCallback& callback,
SystemStringView uniqueName,
SystemStringView friendlyName,
SystemStringView pname,
const std::vector<SystemString>& args,
bool singleInstance)
: m_app(callback, uniqueName, friendlyName, pname, args, singleInstance) { APP = &m_app; }
internal : AppView(IApplicationCallback& callback, SystemStringView uniqueName, SystemStringView friendlyName,
SystemStringView pname, const std::vector<SystemString>& args, bool singleInstance)
: m_app(callback, uniqueName, friendlyName, pname, args, singleInstance) {
APP = &m_app;
}
public:
virtual void Initialize(CoreApplicationView^ applicationView)
{
applicationView->Activated += ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &AppView::OnActivated);
}
virtual void Initialize(CoreApplicationView ^ applicationView) {
applicationView->Activated +=
ref new TypedEventHandler<CoreApplicationView ^, IActivatedEventArgs ^>(this, &AppView::OnActivated);
}
virtual void SetWindow(CoreWindow^ window)
{
m_app._setWindow(window);
}
virtual void SetWindow(CoreWindow ^ window) { m_app._setWindow(window); }
virtual void Load(String^ entryPoint)
{
virtual void Load(String ^ entryPoint) {}
}
virtual void Run() { m_app.run(); }
virtual void Run()
{
m_app.run();
}
virtual void Uninitialize() { m_app.quit(); }
virtual void Uninitialize()
{
m_app.quit();
}
void OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
CoreWindow::GetForCurrentThread()->Activate();
}
void OnActivated(CoreApplicationView ^ applicationView, IActivatedEventArgs ^ args) {
CoreWindow::GetForCurrentThread()->Activate();
}
};
IFrameworkView^ ViewProvider::CreateView()
{
return ref new AppView(m_appCb, m_uniqueName, m_friendlyName, m_pname, m_args, m_singleInstance);
}
IFrameworkView ^ ViewProvider::CreateView() {
return ref new AppView(m_appCb, m_uniqueName, m_friendlyName, m_pname, m_args, m_singleInstance);
}
} // namespace boo

View File

@@ -33,565 +33,467 @@ static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM l
pD3DCompile D3DCompilePROC = nullptr;
pD3DCreateBlob D3DCreateBlobPROC = nullptr;
static bool FindBestD3DCompile()
{
HMODULE d3dCompilelib = LoadLibraryW(L"D3DCompiler_47.dll");
if (!d3dCompilelib)
{
d3dCompilelib = LoadLibraryW(L"D3DCompiler_46.dll");
if (!d3dCompilelib)
{
d3dCompilelib = LoadLibraryW(L"D3DCompiler_45.dll");
if (!d3dCompilelib)
{
d3dCompilelib = LoadLibraryW(L"D3DCompiler_44.dll");
if (!d3dCompilelib)
{
d3dCompilelib = LoadLibraryW(L"D3DCompiler_43.dll");
}
}
static bool FindBestD3DCompile() {
HMODULE d3dCompilelib = LoadLibraryW(L"D3DCompiler_47.dll");
if (!d3dCompilelib) {
d3dCompilelib = LoadLibraryW(L"D3DCompiler_46.dll");
if (!d3dCompilelib) {
d3dCompilelib = LoadLibraryW(L"D3DCompiler_45.dll");
if (!d3dCompilelib) {
d3dCompilelib = LoadLibraryW(L"D3DCompiler_44.dll");
if (!d3dCompilelib) {
d3dCompilelib = LoadLibraryW(L"D3DCompiler_43.dll");
}
}
}
if (d3dCompilelib)
{
D3DCompilePROC = (pD3DCompile)GetProcAddress(d3dCompilelib, "D3DCompile");
D3DCreateBlobPROC = (pD3DCreateBlob)GetProcAddress(d3dCompilelib, "D3DCreateBlob");
return D3DCompilePROC != nullptr && D3DCreateBlobPROC != nullptr;
}
return false;
}
if (d3dCompilelib) {
D3DCompilePROC = (pD3DCompile)GetProcAddress(d3dCompilelib, "D3DCompile");
D3DCreateBlobPROC = (pD3DCreateBlob)GetProcAddress(d3dCompilelib, "D3DCreateBlob");
return D3DCompilePROC != nullptr && D3DCreateBlobPROC != nullptr;
}
return false;
}
namespace boo
{
namespace boo {
static logvisor::Module Log("boo::ApplicationWin32");
Win32Cursors WIN32_CURSORS;
std::shared_ptr<IWindow> _WindowWin32New(SystemStringView title, Boo3DAppContextWin32& d3dCtx);
class ApplicationWin32 final : public IApplication
{
IApplicationCallback& m_callback;
const SystemString m_uniqueName;
const SystemString m_friendlyName;
const SystemString m_pname;
const std::vector<SystemString> m_args;
std::unordered_map<HWND, std::weak_ptr<IWindow>> m_allWindows;
class ApplicationWin32 final : public IApplication {
IApplicationCallback& m_callback;
const SystemString m_uniqueName;
const SystemString m_friendlyName;
const SystemString m_pname;
const std::vector<SystemString> m_args;
std::unordered_map<HWND, std::weak_ptr<IWindow>> m_allWindows;
Boo3DAppContextWin32 m_3dCtx;
Boo3DAppContextWin32 m_3dCtx;
#if BOO_HAS_VULKAN
PFN_vkGetInstanceProcAddr m_getVkProc = nullptr;
PFN_vkGetInstanceProcAddr m_getVkProc = nullptr;
#endif
void _deletedWindow(IWindow* window)
{
m_allWindows.erase(HWND(window->getPlatformHandle()));
}
void _deletedWindow(IWindow* window) { m_allWindows.erase(HWND(window->getPlatformHandle())); }
public:
ApplicationWin32(IApplicationCallback& callback,
SystemStringView uniqueName,
SystemStringView friendlyName,
SystemStringView pname,
const std::vector<SystemString>& args,
std::string_view gfxApi,
uint32_t samples,
uint32_t anisotropy,
bool deepColor,
bool singleInstance)
: m_callback(callback),
m_uniqueName(uniqueName),
m_friendlyName(friendlyName),
m_pname(pname),
m_args(args)
{
m_3dCtx.m_ctx11.m_sampleCount = samples;
m_3dCtx.m_ctx11.m_anisotropy = anisotropy;
m_3dCtx.m_ctx11.m_fbFormat = deepColor ? DXGI_FORMAT_R16G16B16A16_FLOAT : DXGI_FORMAT_R8G8B8A8_UNORM;
m_3dCtx.m_ctxOgl.m_glCtx.m_sampleCount = samples;
m_3dCtx.m_ctxOgl.m_glCtx.m_anisotropy = anisotropy;
m_3dCtx.m_ctxOgl.m_glCtx.m_deepColor = deepColor;
ApplicationWin32(IApplicationCallback& callback, SystemStringView uniqueName, SystemStringView friendlyName,
SystemStringView pname, const std::vector<SystemString>& args, std::string_view gfxApi,
uint32_t samples, uint32_t anisotropy, bool deepColor, bool singleInstance)
: m_callback(callback), m_uniqueName(uniqueName), m_friendlyName(friendlyName), m_pname(pname), m_args(args) {
m_3dCtx.m_ctx11.m_sampleCount = samples;
m_3dCtx.m_ctx11.m_anisotropy = anisotropy;
m_3dCtx.m_ctx11.m_fbFormat = deepColor ? DXGI_FORMAT_R16G16B16A16_FLOAT : DXGI_FORMAT_R8G8B8A8_UNORM;
m_3dCtx.m_ctxOgl.m_glCtx.m_sampleCount = samples;
m_3dCtx.m_ctxOgl.m_glCtx.m_anisotropy = anisotropy;
m_3dCtx.m_ctxOgl.m_glCtx.m_deepColor = deepColor;
#if BOO_HAS_VULKAN
g_VulkanContext.m_sampleCountColor = samples;
g_VulkanContext.m_sampleCountDepth = samples;
g_VulkanContext.m_anisotropy = anisotropy;
g_VulkanContext.m_deepColor = deepColor;
g_VulkanContext.m_sampleCountColor = samples;
g_VulkanContext.m_sampleCountDepth = samples;
g_VulkanContext.m_anisotropy = anisotropy;
g_VulkanContext.m_deepColor = deepColor;
#endif
HMODULE dxgilib = LoadLibraryW(L"dxgi.dll");
if (!dxgilib)
Log.report(logvisor::Fatal, "unable to load dxgi.dll");
HMODULE dxgilib = LoadLibraryW(L"dxgi.dll");
if (!dxgilib)
Log.report(logvisor::Fatal, "unable to load dxgi.dll");
typedef HRESULT(WINAPI*CreateDXGIFactory1PROC)(REFIID riid, _COM_Outptr_ void **ppFactory);
CreateDXGIFactory1PROC MyCreateDXGIFactory1 = (CreateDXGIFactory1PROC)GetProcAddress(dxgilib, "CreateDXGIFactory1");
if (!MyCreateDXGIFactory1)
Log.report(logvisor::Fatal, "unable to find CreateDXGIFactory1 in DXGI.dll\n");
typedef HRESULT(WINAPI * CreateDXGIFactory1PROC)(REFIID riid, _COM_Outptr_ void** ppFactory);
CreateDXGIFactory1PROC MyCreateDXGIFactory1 = (CreateDXGIFactory1PROC)GetProcAddress(dxgilib, "CreateDXGIFactory1");
if (!MyCreateDXGIFactory1)
Log.report(logvisor::Fatal, "unable to find CreateDXGIFactory1 in DXGI.dll\n");
bool noD3d = false;
bool noD3d = false;
#if BOO_HAS_VULKAN
bool useVulkan = false;
bool useVulkan = false;
#endif
if (!gfxApi.empty())
{
if (!gfxApi.empty()) {
#if BOO_HAS_VULKAN
if (!gfxApi.compare("Vulkan"))
{
noD3d = true;
useVulkan = true;
}
if (!gfxApi.compare("OpenGL"))
{
noD3d = true;
useVulkan = false;
}
if (!gfxApi.compare("Vulkan")) {
noD3d = true;
useVulkan = true;
}
if (!gfxApi.compare("OpenGL")) {
noD3d = true;
useVulkan = false;
}
#else
if (!gfxApi.compare("OpenGL"))
noD3d = true;
if (!gfxApi.compare("OpenGL"))
noD3d = true;
#endif
}
for (const SystemString& arg : args)
{
}
for (const SystemString& arg : args) {
#if BOO_HAS_VULKAN
if (!arg.compare(L"--d3d11"))
{
useVulkan = false;
noD3d = false;
}
if (!arg.compare(L"--vulkan"))
{
noD3d = true;
useVulkan = true;
}
if (!arg.compare(L"--gl"))
{
noD3d = true;
useVulkan = false;
}
if (!arg.compare(L"--d3d11")) {
useVulkan = false;
noD3d = false;
}
if (!arg.compare(L"--vulkan")) {
noD3d = true;
useVulkan = true;
}
if (!arg.compare(L"--gl")) {
noD3d = true;
useVulkan = false;
}
#else
if (!arg.compare(L"--d3d11"))
noD3d = false;
if (!arg.compare(L"--gl"))
noD3d = true;
if (!arg.compare(L"--d3d11"))
noD3d = false;
if (!arg.compare(L"--gl"))
noD3d = true;
#endif
}
}
HMODULE d3d11lib = nullptr;
if (!noD3d)
d3d11lib = LoadLibraryW(L"D3D11.dll");
if (d3d11lib)
{
if (!FindBestD3DCompile())
Log.report(logvisor::Fatal, "unable to find D3DCompile_[43-47].dll");
HMODULE d3d11lib = nullptr;
if (!noD3d)
d3d11lib = LoadLibraryW(L"D3D11.dll");
if (d3d11lib) {
if (!FindBestD3DCompile())
Log.report(logvisor::Fatal, "unable to find D3DCompile_[43-47].dll");
/* Create device proc */
PFN_D3D11_CREATE_DEVICE MyD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(d3d11lib, "D3D11CreateDevice");
if (!MyD3D11CreateDevice)
Log.report(logvisor::Fatal, "unable to find D3D11CreateDevice in D3D11.dll");
/* Create device proc */
PFN_D3D11_CREATE_DEVICE MyD3D11CreateDevice =
(PFN_D3D11_CREATE_DEVICE)GetProcAddress(d3d11lib, "D3D11CreateDevice");
if (!MyD3D11CreateDevice)
Log.report(logvisor::Fatal, "unable to find D3D11CreateDevice in D3D11.dll");
/* Create device */
D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_0;
ComPtr<ID3D11Device> tempDev;
ComPtr<ID3D11DeviceContext> tempCtx;
if (FAILED(MyD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_FLAGS, &level,
1, D3D11_SDK_VERSION, &tempDev, nullptr, &tempCtx)))
Log.report(logvisor::Fatal, "unable to create D3D11 device");
/* Create device */
D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_0;
ComPtr<ID3D11Device> tempDev;
ComPtr<ID3D11DeviceContext> tempCtx;
if (FAILED(MyD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_FLAGS, &level, 1,
D3D11_SDK_VERSION, &tempDev, nullptr, &tempCtx)))
Log.report(logvisor::Fatal, "unable to create D3D11 device");
ComPtr<IDXGIDevice2> device;
if (FAILED(tempDev.As<ID3D11Device1>(&m_3dCtx.m_ctx11.m_dev)) || !m_3dCtx.m_ctx11.m_dev ||
FAILED(tempCtx.As<ID3D11DeviceContext1>(&m_3dCtx.m_ctx11.m_devCtx)) || !m_3dCtx.m_ctx11.m_devCtx ||
FAILED(m_3dCtx.m_ctx11.m_dev.As<IDXGIDevice2>(&device)) || !device)
{
MessageBoxW(nullptr, L"Windows 7 users should install 'Platform Update for Windows 7':\n"
L"https://www.microsoft.com/en-us/download/details.aspx?id=36805",
L"IDXGIDevice2 interface error", MB_OK | MB_ICONERROR);
exit(1);
}
ComPtr<IDXGIDevice2> device;
if (FAILED(tempDev.As<ID3D11Device1>(&m_3dCtx.m_ctx11.m_dev)) || !m_3dCtx.m_ctx11.m_dev ||
FAILED(tempCtx.As<ID3D11DeviceContext1>(&m_3dCtx.m_ctx11.m_devCtx)) || !m_3dCtx.m_ctx11.m_devCtx ||
FAILED(m_3dCtx.m_ctx11.m_dev.As<IDXGIDevice2>(&device)) || !device) {
MessageBoxW(nullptr,
L"Windows 7 users should install 'Platform Update for Windows 7':\n"
L"https://www.microsoft.com/en-us/download/details.aspx?id=36805",
L"IDXGIDevice2 interface error", MB_OK | MB_ICONERROR);
exit(1);
}
/* Obtain DXGI Factory */
ComPtr<IDXGIAdapter> adapter;
device->GetParent(__uuidof(IDXGIAdapter), &adapter);
adapter->GetParent(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx11.m_dxFactory);
/* Obtain DXGI Factory */
ComPtr<IDXGIAdapter> adapter;
device->GetParent(__uuidof(IDXGIAdapter), &adapter);
adapter->GetParent(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx11.m_dxFactory);
m_3dCtx.m_ctx11.m_anisotropy = std::min(m_3dCtx.m_ctx11.m_anisotropy, uint32_t(16));
m_3dCtx.m_ctx11.m_anisotropy = std::min(m_3dCtx.m_ctx11.m_anisotropy, uint32_t(16));
/* Build default sampler here */
CD3D11_SAMPLER_DESC sampDesc(D3D11_DEFAULT);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.Filter = D3D11_FILTER_ANISOTROPIC;
sampDesc.MaxAnisotropy = m_3dCtx.m_ctx11.m_anisotropy;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[0]);
/* Build default sampler here */
CD3D11_SAMPLER_DESC sampDesc(D3D11_DEFAULT);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.Filter = D3D11_FILTER_ANISOTROPIC;
sampDesc.MaxAnisotropy = m_3dCtx.m_ctx11.m_anisotropy;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[0]);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_BORDER;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_BORDER;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_BORDER;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[1]);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_BORDER;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_BORDER;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_BORDER;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[1]);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_BORDER;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_BORDER;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_BORDER;
std::fill(std::begin(sampDesc.BorderColor), std::end(sampDesc.BorderColor), 0.f);
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[2]);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_BORDER;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_BORDER;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_BORDER;
std::fill(std::begin(sampDesc.BorderColor), std::end(sampDesc.BorderColor), 0.f);
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[2]);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[3]);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[3]);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[4]);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[4]);
Log.report(logvisor::Info, "initialized D3D11 renderer");
return;
}
Log.report(logvisor::Info, "initialized D3D11 renderer");
return;
}
#if BOO_HAS_VULKAN
if (useVulkan)
{
HMODULE vulkanLib = LoadLibraryW(L"vulkan-1.dll");
if (vulkanLib)
{
m_getVkProc = (PFN_vkGetInstanceProcAddr)GetProcAddress(vulkanLib, "vkGetInstanceProcAddr");
if (m_getVkProc)
{
/* Check device support for vulkan */
if (g_VulkanContext.m_instance == VK_NULL_HANDLE)
{
auto appName = getUniqueName();
if (g_VulkanContext.initVulkan(WCSTMBS(appName.data()).c_str(), m_getVkProc))
{
if (g_VulkanContext.enumerateDevices())
{
/* Obtain DXGI Factory */
HRESULT hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory1), &m_3dCtx.m_vulkanDxFactory);
if (FAILED(hr))
Log.report(logvisor::Fatal, "unable to create DXGI factory");
if (useVulkan) {
HMODULE vulkanLib = LoadLibraryW(L"vulkan-1.dll");
if (vulkanLib) {
m_getVkProc = (PFN_vkGetInstanceProcAddr)GetProcAddress(vulkanLib, "vkGetInstanceProcAddr");
if (m_getVkProc) {
/* Check device support for vulkan */
if (g_VulkanContext.m_instance == VK_NULL_HANDLE) {
auto appName = getUniqueName();
if (g_VulkanContext.initVulkan(WCSTMBS(appName.data()).c_str(), m_getVkProc)) {
if (g_VulkanContext.enumerateDevices()) {
/* Obtain DXGI Factory */
HRESULT hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory1), &m_3dCtx.m_vulkanDxFactory);
if (FAILED(hr))
Log.report(logvisor::Fatal, "unable to create DXGI factory");
Log.report(logvisor::Info, "initialized Vulkan renderer");
return;
}
}
}
}
Log.report(logvisor::Info, "initialized Vulkan renderer");
return;
}
}
}
}
}
}
#endif
/* Finally try OpenGL */
{
/* Obtain DXGI Factory */
HRESULT hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory1), &m_3dCtx.m_ctxOgl.m_dxFactory);
if (FAILED(hr))
Log.report(logvisor::Fatal, "unable to create DXGI factory");
/* Finally try OpenGL */
{
/* Obtain DXGI Factory */
HRESULT hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory1), &m_3dCtx.m_ctxOgl.m_dxFactory);
if (FAILED(hr))
Log.report(logvisor::Fatal, "unable to create DXGI factory");
Log.report(logvisor::Info, "initialized OpenGL renderer");
return;
}
Log.report(logvisor::Fatal, "system doesn't support Vulkan, D3D11, or OpenGL");
Log.report(logvisor::Info, "initialized OpenGL renderer");
return;
}
EPlatformType getPlatformType() const
{
return EPlatformType::Win32;
Log.report(logvisor::Fatal, "system doesn't support Vulkan, D3D11, or OpenGL");
}
EPlatformType getPlatformType() const { return EPlatformType::Win32; }
LRESULT winHwndHandler(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
/* Lookup boo window instance */
auto search = m_allWindows.find(hwnd);
if (search == m_allWindows.end())
return DefWindowProc(hwnd, uMsg, wParam, lParam);
;
std::shared_ptr<IWindow> window = search->second.lock();
if (!window)
return DefWindowProc(hwnd, uMsg, wParam, lParam);
switch (uMsg) {
case WM_CREATE:
return 0;
case WM_DEVICECHANGE:
return DeviceFinder::winDevChangedHandler(wParam, lParam);
case WM_CLOSE:
case WM_SIZE:
case WM_MOVING:
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
case WM_SYSKEYUP:
case WM_KEYUP:
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_XBUTTONDOWN:
case WM_XBUTTONUP:
case WM_MOUSEMOVE:
case WM_MOUSELEAVE:
case WM_NCMOUSELEAVE:
case WM_MOUSEHOVER:
case WM_NCMOUSEHOVER:
case WM_MOUSEWHEEL:
case WM_MOUSEHWHEEL:
case WM_CHAR:
case WM_UNICHAR: {
HWNDEvent eventData(uMsg, wParam, lParam);
window->_incomingEvent(&eventData);
}
LRESULT winHwndHandler(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
/* Lookup boo window instance */
auto search = m_allWindows.find(hwnd);
if (search == m_allWindows.end())
return DefWindowProc(hwnd, uMsg, wParam, lParam);;
std::shared_ptr<IWindow> window = search->second.lock();
if (!window)
return DefWindowProc(hwnd, uMsg, wParam, lParam);
switch (uMsg)
{
case WM_CREATE:
return 0;
case WM_DEVICECHANGE:
return DeviceFinder::winDevChangedHandler(wParam, lParam);
case WM_CLOSE:
case WM_SIZE:
case WM_MOVING:
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
case WM_SYSKEYUP:
case WM_KEYUP:
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_XBUTTONDOWN:
case WM_XBUTTONUP:
case WM_MOUSEMOVE:
case WM_MOUSELEAVE:
case WM_NCMOUSELEAVE:
case WM_MOUSEHOVER:
case WM_NCMOUSEHOVER:
case WM_MOUSEWHEEL:
case WM_MOUSEHWHEEL:
case WM_CHAR:
case WM_UNICHAR:
{
HWNDEvent eventData(uMsg, wParam, lParam);
window->_incomingEvent(&eventData);
}
default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
template <class W>
static void DoSetFullscreen(W& win, bool fs)
{
std::lock_guard<std::mutex> lk(g_nwmt);
if (fs)
{
win.m_fsStyle = GetWindowLong(win.m_hwnd, GWL_STYLE);
win.m_fsExStyle = GetWindowLong(win.m_hwnd, GWL_EXSTYLE);
GetWindowRect(win.m_hwnd, &win.m_fsRect);
template <class W>
static void DoSetFullscreen(W& win, bool fs) {
std::lock_guard<std::mutex> lk(g_nwmt);
if (fs) {
win.m_fsStyle = GetWindowLong(win.m_hwnd, GWL_STYLE);
win.m_fsExStyle = GetWindowLong(win.m_hwnd, GWL_EXSTYLE);
GetWindowRect(win.m_hwnd, &win.m_fsRect);
SetWindowLong(win.m_hwnd, GWL_STYLE,
win.m_fsStyle & ~(WS_CAPTION | WS_THICKFRAME));
SetWindowLong(win.m_hwnd, GWL_EXSTYLE,
win.m_fsExStyle & ~(WS_EX_DLGMODALFRAME |
WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE));
SetWindowLong(win.m_hwnd, GWL_STYLE, win.m_fsStyle & ~(WS_CAPTION | WS_THICKFRAME));
SetWindowLong(win.m_hwnd, GWL_EXSTYLE,
win.m_fsExStyle & ~(WS_EX_DLGMODALFRAME | WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE));
MONITORINFO monitor_info;
monitor_info.cbSize = sizeof(monitor_info);
GetMonitorInfo(MonitorFromWindow(win.m_hwnd, MONITOR_DEFAULTTONEAREST),
&monitor_info);
SetWindowPos(win.m_hwnd, NULL, monitor_info.rcMonitor.left, monitor_info.rcMonitor.top,
monitor_info.rcMonitor.right - monitor_info.rcMonitor.left,
monitor_info.rcMonitor.bottom - monitor_info.rcMonitor.top,
SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED);
MONITORINFO monitor_info;
monitor_info.cbSize = sizeof(monitor_info);
GetMonitorInfo(MonitorFromWindow(win.m_hwnd, MONITOR_DEFAULTTONEAREST), &monitor_info);
SetWindowPos(win.m_hwnd, NULL, monitor_info.rcMonitor.left, monitor_info.rcMonitor.top,
monitor_info.rcMonitor.right - monitor_info.rcMonitor.left,
monitor_info.rcMonitor.bottom - monitor_info.rcMonitor.top,
SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED);
win.m_fs = true;
}
else
{
SetWindowLong(win.m_hwnd, GWL_STYLE, win.m_fsStyle);
SetWindowLong(win.m_hwnd, GWL_EXSTYLE, win.m_fsExStyle);
win.m_fs = true;
} else {
SetWindowLong(win.m_hwnd, GWL_STYLE, win.m_fsStyle);
SetWindowLong(win.m_hwnd, GWL_EXSTYLE, win.m_fsExStyle);
SetWindowPos(win.m_hwnd, NULL, win.m_fsRect.left, win.m_fsRect.top,
win.m_fsRect.right - win.m_fsRect.left, win.m_fsRect.bottom - win.m_fsRect.top,
SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED);
SetWindowPos(win.m_hwnd, NULL, win.m_fsRect.left, win.m_fsRect.top, win.m_fsRect.right - win.m_fsRect.left,
win.m_fsRect.bottom - win.m_fsRect.top, SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED);
win.m_fs = false;
}
g_nwcv.notify_one();
win.m_fs = false;
}
g_nwcv.notify_one();
}
int run()
{
g_mainThreadId = GetCurrentThreadId();
int run() {
g_mainThreadId = GetCurrentThreadId();
/* Spawn client thread */
int clientReturn = 0;
std::thread clientThread([&]()
{
std::string thrName = WCSTMBS(getFriendlyName().data()) + " Client Thread";
logvisor::RegisterThreadName(thrName.c_str());
CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_DISABLE_OLE1DDE);
clientReturn = m_callback.appMain(this);
PostThreadMessageW(g_mainThreadId, WM_USER+1, 0, 0);
});
/* Spawn client thread */
int clientReturn = 0;
std::thread clientThread([&]() {
std::string thrName = WCSTMBS(getFriendlyName().data()) + " Client Thread";
logvisor::RegisterThreadName(thrName.c_str());
CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_DISABLE_OLE1DDE);
clientReturn = m_callback.appMain(this);
PostThreadMessageW(g_mainThreadId, WM_USER + 1, 0, 0);
});
/* Pump messages */
MSG msg = {0};
while (GetMessage(&msg, NULL, 0, 0))
{
if (!msg.hwnd)
{
/* PostThreadMessage events */
switch (msg.message)
{
case WM_USER:
{
/* New-window message (coalesced onto main thread) */
std::lock_guard<std::mutex> lk(g_nwmt);
SystemStringView* title = reinterpret_cast<SystemStringView*>(msg.wParam);
m_mwret = newWindow(*title);
g_nwcv.notify_one();
continue;
}
case WM_USER+1:
/* Quit message from client thread */
PostQuitMessage(0);
continue;
case WM_USER+2:
/* SetCursor call from client thread */
SetCursor(HCURSOR(msg.wParam));
continue;
case WM_USER+3:
/* ImmSetOpenStatus call from client thread */
ImmSetOpenStatus(HIMC(msg.wParam), BOOL(msg.lParam));
continue;
case WM_USER+4:
/* ImmSetCompositionWindow call from client thread */
ImmSetCompositionWindow(HIMC(msg.wParam), LPCOMPOSITIONFORM(msg.lParam));
continue;
case WM_USER+5:
/* SetFullscreen call for OpenGL window */
DoSetFullscreen(*reinterpret_cast<OGLContext::Window*>(msg.wParam), msg.lParam);
continue;
/* Pump messages */
MSG msg = {0};
while (GetMessage(&msg, NULL, 0, 0)) {
if (!msg.hwnd) {
/* PostThreadMessage events */
switch (msg.message) {
case WM_USER: {
/* New-window message (coalesced onto main thread) */
std::lock_guard<std::mutex> lk(g_nwmt);
SystemStringView* title = reinterpret_cast<SystemStringView*>(msg.wParam);
m_mwret = newWindow(*title);
g_nwcv.notify_one();
continue;
}
case WM_USER + 1:
/* Quit message from client thread */
PostQuitMessage(0);
continue;
case WM_USER + 2:
/* SetCursor call from client thread */
SetCursor(HCURSOR(msg.wParam));
continue;
case WM_USER + 3:
/* ImmSetOpenStatus call from client thread */
ImmSetOpenStatus(HIMC(msg.wParam), BOOL(msg.lParam));
continue;
case WM_USER + 4:
/* ImmSetCompositionWindow call from client thread */
ImmSetCompositionWindow(HIMC(msg.wParam), LPCOMPOSITIONFORM(msg.lParam));
continue;
case WM_USER + 5:
/* SetFullscreen call for OpenGL window */
DoSetFullscreen(*reinterpret_cast<OGLContext::Window*>(msg.wParam), msg.lParam);
continue;
#if BOO_HAS_VULKAN
case WM_USER+6:
/* SetFullscreen call for Vulkan window */
DoSetFullscreen(*reinterpret_cast<boo::VulkanContext::Window*>(msg.wParam), msg.lParam);
continue;
case WM_USER + 6:
/* SetFullscreen call for Vulkan window */
DoSetFullscreen(*reinterpret_cast<boo::VulkanContext::Window*>(msg.wParam), msg.lParam);
continue;
#endif
default: break;
}
}
TranslateMessage(&msg);
DispatchMessage(&msg);
default:
break;
}
m_callback.appQuitting(this);
clientThread.join();
return clientReturn;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
~ApplicationWin32()
{
for (auto& p : m_allWindows)
if (auto w = p.second.lock())
w->_cleanup();
m_callback.appQuitting(this);
clientThread.join();
return clientReturn;
}
~ApplicationWin32() {
for (auto& p : m_allWindows)
if (auto w = p.second.lock())
w->_cleanup();
}
SystemStringView getUniqueName() const { return m_uniqueName; }
SystemStringView getFriendlyName() const { return m_friendlyName; }
SystemStringView getProcessName() const { return m_pname; }
const std::vector<SystemString>& getArgs() const { return m_args; }
std::shared_ptr<IWindow> m_mwret;
std::shared_ptr<IWindow> newWindow(SystemStringView title) {
if (GetCurrentThreadId() != g_mainThreadId) {
std::unique_lock<std::mutex> lk(g_nwmt);
if (!PostThreadMessageW(g_mainThreadId, WM_USER, WPARAM(&title), 0))
Log.report(logvisor::Fatal, "PostThreadMessage error");
g_nwcv.wait(lk);
std::shared_ptr<IWindow> ret = std::move(m_mwret);
m_mwret.reset();
return ret;
}
SystemStringView getUniqueName() const
{
return m_uniqueName;
}
SystemStringView getFriendlyName() const
{
return m_friendlyName;
}
SystemStringView getProcessName() const
{
return m_pname;
}
const std::vector<SystemString>& getArgs() const
{
return m_args;
}
std::shared_ptr<IWindow> m_mwret;
std::shared_ptr<IWindow> newWindow(SystemStringView title)
{
if (GetCurrentThreadId() != g_mainThreadId)
{
std::unique_lock<std::mutex> lk(g_nwmt);
if (!PostThreadMessageW(g_mainThreadId, WM_USER, WPARAM(&title), 0))
Log.report(logvisor::Fatal, "PostThreadMessage error");
g_nwcv.wait(lk);
std::shared_ptr<IWindow> ret = std::move(m_mwret);
m_mwret.reset();
return ret;
}
std::shared_ptr<IWindow> window = _WindowWin32New(title, m_3dCtx);
HWND hwnd = HWND(window->getPlatformHandle());
m_allWindows[hwnd] = window;
return window;
}
std::shared_ptr<IWindow> window = _WindowWin32New(title, m_3dCtx);
HWND hwnd = HWND(window->getPlatformHandle());
m_allWindows[hwnd] = window;
return window;
}
};
IApplication* APP = NULL;
int ApplicationRun(IApplication::EPlatformType platform,
IApplicationCallback& cb,
SystemStringView uniqueName,
SystemStringView friendlyName,
SystemStringView pname,
const std::vector<SystemString>& args,
std::string_view gfxApi,
uint32_t samples,
uint32_t anisotropy,
bool deepColor,
bool singleInstance)
{
std::string thrName = WCSTMBS(friendlyName.data()) + " Main Thread";
logvisor::RegisterThreadName(thrName.c_str());
if (APP)
return 1;
if (platform != IApplication::EPlatformType::Win32 &&
platform != IApplication::EPlatformType::Auto)
return 1;
int ApplicationRun(IApplication::EPlatformType platform, IApplicationCallback& cb, SystemStringView uniqueName,
SystemStringView friendlyName, SystemStringView pname, const std::vector<SystemString>& args,
std::string_view gfxApi, uint32_t samples, uint32_t anisotropy, bool deepColor,
bool singleInstance) {
std::string thrName = WCSTMBS(friendlyName.data()) + " Main Thread";
logvisor::RegisterThreadName(thrName.c_str());
if (APP)
return 1;
if (platform != IApplication::EPlatformType::Win32 && platform != IApplication::EPlatformType::Auto)
return 1;
#if _WIN32_WINNT_WINBLUE
/* HI-DPI support */
HMODULE shcoreLib = LoadLibraryW(L"Shcore.dll");
if (shcoreLib)
MyGetScaleFactorForMonitor =
(PFN_GetScaleFactorForMonitor)GetProcAddress(shcoreLib, "GetScaleFactorForMonitor");
/* HI-DPI support */
HMODULE shcoreLib = LoadLibraryW(L"Shcore.dll");
if (shcoreLib)
MyGetScaleFactorForMonitor = (PFN_GetScaleFactorForMonitor)GetProcAddress(shcoreLib, "GetScaleFactorForMonitor");
#endif
WIN32_CURSORS.m_arrow = LoadCursor(nullptr, IDC_ARROW);
WIN32_CURSORS.m_hResize = LoadCursor(nullptr, IDC_SIZEWE);
WIN32_CURSORS.m_vResize = LoadCursor(nullptr, IDC_SIZENS);
WIN32_CURSORS.m_ibeam = LoadCursor(nullptr, IDC_IBEAM);
WIN32_CURSORS.m_crosshairs = LoadCursor(nullptr, IDC_CROSS);
WIN32_CURSORS.m_wait = LoadCursor(nullptr, IDC_WAIT);
WIN32_CURSORS.m_arrow = LoadCursor(nullptr, IDC_ARROW);
WIN32_CURSORS.m_hResize = LoadCursor(nullptr, IDC_SIZEWE);
WIN32_CURSORS.m_vResize = LoadCursor(nullptr, IDC_SIZENS);
WIN32_CURSORS.m_ibeam = LoadCursor(nullptr, IDC_IBEAM);
WIN32_CURSORS.m_crosshairs = LoadCursor(nullptr, IDC_CROSS);
WIN32_CURSORS.m_wait = LoadCursor(nullptr, IDC_WAIT);
/* One class for *all* boo windows */
WNDCLASS wndClass =
{
0,
WindowProc,
0,
0,
GetModuleHandle(nullptr),
0,
0,
0,
0,
L"BooWindow"
};
wndClass.hIcon = LoadIconW(wndClass.hInstance, MAKEINTRESOURCEW(101));
wndClass.hCursor = WIN32_CURSORS.m_arrow;
RegisterClassW(&wndClass);
/* One class for *all* boo windows */
WNDCLASS wndClass = {0, WindowProc, 0, 0, GetModuleHandle(nullptr), 0, 0, 0, 0, L"BooWindow"};
wndClass.hIcon = LoadIconW(wndClass.hInstance, MAKEINTRESOURCEW(101));
wndClass.hCursor = WIN32_CURSORS.m_arrow;
RegisterClassW(&wndClass);
APP = new ApplicationWin32(cb, uniqueName, friendlyName, pname, args,
gfxApi, samples, anisotropy, deepColor, singleInstance);
int ret = APP->run();
delete APP;
APP = nullptr;
return ret;
APP = new ApplicationWin32(cb, uniqueName, friendlyName, pname, args, gfxApi, samples, anisotropy, deepColor,
singleInstance);
int ret = APP->run();
delete APP;
APP = nullptr;
return ret;
}
}
} // namespace boo
static const DEV_BROADCAST_DEVICEINTERFACE HOTPLUG_CONF =
{
sizeof(DEV_BROADCAST_DEVICEINTERFACE),
DBT_DEVTYP_DEVICEINTERFACE
};
static const DEV_BROADCAST_DEVICEINTERFACE HOTPLUG_CONF = {sizeof(DEV_BROADCAST_DEVICEINTERFACE),
DBT_DEVTYP_DEVICEINTERFACE};
static bool HOTPLUG_REGISTERED = false;
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (!HOTPLUG_REGISTERED && uMsg == WM_CREATE)
{
/* Register hotplug notification with windows */
RegisterDeviceNotification(hwnd, (LPVOID)&HOTPLUG_CONF,
DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES);
HOTPLUG_REGISTERED = true;
}
return static_cast<boo::ApplicationWin32*>(boo::APP)->winHwndHandler(hwnd, uMsg, wParam, lParam);
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
if (!HOTPLUG_REGISTERED && uMsg == WM_CREATE) {
/* Register hotplug notification with windows */
RegisterDeviceNotification(hwnd, (LPVOID)&HOTPLUG_CONF,
DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES);
HOTPLUG_REGISTERED = true;
}
return static_cast<boo::ApplicationWin32*>(boo::APP)->winHwndHandler(hwnd, uMsg, wParam, lParam);
}

View File

@@ -2,84 +2,73 @@
#include "WinCommon.hpp"
struct Boo3DAppContextUWP : Boo3DAppContext
{
bool isFullscreen(const boo::IWindow* window)
{
struct Boo3DAppContextUWP : Boo3DAppContext {
bool isFullscreen(const boo::IWindow* window) {
#if _WIN32_WINNT_WIN10
if (m_ctx12.m_dev)
{
D3D12Context::Window& win = m_ctx12.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
return isFScr != 0;
}
#endif
if (m_ctx11.m_dev)
{
D3D11Context::Window& win = m_ctx11.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
return isFScr != 0;
}
return false;
if (m_ctx12.m_dev) {
D3D12Context::Window& win = m_ctx12.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
return isFScr != 0;
}
#endif
if (m_ctx11.m_dev) {
D3D11Context::Window& win = m_ctx11.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
return isFScr != 0;
}
return false;
}
bool setFullscreen(boo::IWindow* window, bool fs)
{
bool setFullscreen(boo::IWindow* window, bool fs) {
#if _WIN32_WINNT_WIN10
if (m_ctx12.m_dev)
{
D3D12Context::Window& win = m_ctx12.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
if (fs && isFScr)
return false;
else if (!fs && !isFScr)
return false;
if (fs)
{
ComPtr<IDXGIOutput> out;
win.m_swapChain->GetContainingOutput(&out);
DXGI_OUTPUT_DESC outDesc;
out->GetDesc(&outDesc);
win.m_swapChain->SetFullscreenState(true, nullptr);
DXGI_MODE_DESC mdesc = {UINT(outDesc.DesktopCoordinates.right - outDesc.DesktopCoordinates.left),
UINT(outDesc.DesktopCoordinates.bottom - outDesc.DesktopCoordinates.top)};
win.m_swapChain->ResizeTarget(&mdesc);
}
else
win.m_swapChain->SetFullscreenState(false, nullptr);
return true;
}
#endif
if (m_ctx11.m_dev)
{
D3D11Context::Window& win = m_ctx11.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
if (fs && isFScr)
return false;
else if (!fs && !isFScr)
return false;
if (fs)
{
ComPtr<IDXGIOutput> out;
win.m_swapChain->GetContainingOutput(&out);
DXGI_OUTPUT_DESC outDesc;
out->GetDesc(&outDesc);
win.m_fsdesc.Width = outDesc.DesktopCoordinates.right;
win.m_fsdesc.Height = outDesc.DesktopCoordinates.bottom;
}
win.m_fs = fs;
win.m_needsFSTransition = true;
return true;
}
if (m_ctx12.m_dev) {
D3D12Context::Window& win = m_ctx12.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
if (fs && isFScr)
return false;
else if (!fs && !isFScr)
return false;
if (fs) {
ComPtr<IDXGIOutput> out;
win.m_swapChain->GetContainingOutput(&out);
DXGI_OUTPUT_DESC outDesc;
out->GetDesc(&outDesc);
win.m_swapChain->SetFullscreenState(true, nullptr);
DXGI_MODE_DESC mdesc = {UINT(outDesc.DesktopCoordinates.right - outDesc.DesktopCoordinates.left),
UINT(outDesc.DesktopCoordinates.bottom - outDesc.DesktopCoordinates.top)};
win.m_swapChain->ResizeTarget(&mdesc);
} else
win.m_swapChain->SetFullscreenState(false, nullptr);
return true;
}
#endif
if (m_ctx11.m_dev) {
D3D11Context::Window& win = m_ctx11.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
if (fs && isFScr)
return false;
else if (!fs && !isFScr)
return false;
if (fs) {
ComPtr<IDXGIOutput> out;
win.m_swapChain->GetContainingOutput(&out);
DXGI_OUTPUT_DESC outDesc;
out->GetDesc(&outDesc);
win.m_fsdesc.Width = outDesc.DesktopCoordinates.right;
win.m_fsdesc.Height = outDesc.DesktopCoordinates.bottom;
}
win.m_fs = fs;
win.m_needsFSTransition = true;
return true;
}
return false;
}
};

View File

@@ -20,150 +20,133 @@ extern std::condition_variable g_nwcv;
#if _WIN32_WINNT_WINBLUE && !WINDOWS_STORE
#include <ShellScalingApi.h>
typedef HRESULT (WINAPI* PFN_GetScaleFactorForMonitor)( _In_ HMONITOR, _Out_ DEVICE_SCALE_FACTOR *);
typedef HRESULT(WINAPI* PFN_GetScaleFactorForMonitor)(_In_ HMONITOR, _Out_ DEVICE_SCALE_FACTOR*);
extern PFN_GetScaleFactorForMonitor MyGetScaleFactorForMonitor;
#endif
struct OGLContext
{
ComPtr<IDXGIFactory1> m_dxFactory;
HGLRC m_lastContext = 0;
struct Window
{
HWND m_hwnd;
HDC m_deviceContext;
HGLRC m_mainContext;
HGLRC m_renderContext;
bool m_needsResize = false;
size_t width, height;
struct OGLContext {
ComPtr<IDXGIFactory1> m_dxFactory;
HGLRC m_lastContext = 0;
struct Window {
HWND m_hwnd;
HDC m_deviceContext;
HGLRC m_mainContext;
HGLRC m_renderContext;
bool m_needsResize = false;
size_t width, height;
bool m_fs = false;
LONG m_fsStyle;
LONG m_fsExStyle;
RECT m_fsRect;
int m_fsCountDown = 0;
};
std::unordered_map<const boo::IWindow*, Window> m_windows;
bool m_fs = false;
LONG m_fsStyle;
LONG m_fsExStyle;
RECT m_fsRect;
int m_fsCountDown = 0;
};
std::unordered_map<const boo::IWindow*, Window> m_windows;
boo::GLContext m_glCtx;
boo::GLContext m_glCtx;
};
#if !WINDOWS_STORE
static inline void SetFullscreen(OGLContext::Window& win, bool fs)
{
std::unique_lock<std::mutex> lk(g_nwmt);
PostThreadMessageW(g_mainThreadId, WM_USER+5, WPARAM(&win), LPARAM(fs));
g_nwcv.wait(lk);
static inline void SetFullscreen(OGLContext::Window& win, bool fs) {
std::unique_lock<std::mutex> lk(g_nwmt);
PostThreadMessageW(g_mainThreadId, WM_USER + 5, WPARAM(&win), LPARAM(fs));
g_nwcv.wait(lk);
}
#if BOO_HAS_VULKAN
static inline void SetFullscreen(boo::VulkanContext::Window& win, bool fs)
{
std::unique_lock<std::mutex> lk(g_nwmt);
PostThreadMessageW(g_mainThreadId, WM_USER+6, WPARAM(&win), LPARAM(fs));
g_nwcv.wait(lk);
static inline void SetFullscreen(boo::VulkanContext::Window& win, bool fs) {
std::unique_lock<std::mutex> lk(g_nwmt);
PostThreadMessageW(g_mainThreadId, WM_USER + 6, WPARAM(&win), LPARAM(fs));
g_nwcv.wait(lk);
}
#endif
#endif
struct Boo3DAppContextWin32 : Boo3DAppContext
{
OGLContext m_ctxOgl;
ComPtr<IDXGIFactory1> m_vulkanDxFactory;
struct Boo3DAppContextWin32 : Boo3DAppContext {
OGLContext m_ctxOgl;
ComPtr<IDXGIFactory1> m_vulkanDxFactory;
bool isFullscreen(const boo::IWindow* window)
{
bool isFullscreen(const boo::IWindow* window) {
#if BOO_HAS_VULKAN
if (m_vulkanDxFactory)
{
boo::VulkanContext::Window& win = *boo::g_VulkanContext.m_windows[window];
return win.m_fs;
}
#endif
if (m_ctx11.m_dev)
{
D3D11Context::Window& win = m_ctx11.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
return isFScr != 0;
}
OGLContext::Window& win = m_ctxOgl.m_windows[window];
return win.m_fs;
if (m_vulkanDxFactory) {
boo::VulkanContext::Window& win = *boo::g_VulkanContext.m_windows[window];
return win.m_fs;
}
bool setFullscreen(boo::IWindow* window, bool fs)
{
#if BOO_HAS_VULKAN
if (m_vulkanDxFactory)
{
boo::VulkanContext::Window& win = *boo::g_VulkanContext.m_windows[window];
if (fs && win.m_fs)
return false;
else if (!fs && !win.m_fs)
return false;
SetFullscreen(win, fs);
return true;
}
#endif
if (m_ctx11.m_dev)
{
D3D11Context::Window& win = m_ctx11.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
if (fs && isFScr)
return false;
else if (!fs && !isFScr)
return false;
if (m_ctx11.m_dev) {
D3D11Context::Window& win = m_ctx11.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
return isFScr != 0;
}
OGLContext::Window& win = m_ctxOgl.m_windows[window];
return win.m_fs;
}
if (fs)
{
ComPtr<IDXGIOutput> out;
win.m_swapChain->GetContainingOutput(&out);
DXGI_OUTPUT_DESC outDesc;
out->GetDesc(&outDesc);
bool setFullscreen(boo::IWindow* window, bool fs) {
#if BOO_HAS_VULKAN
if (m_vulkanDxFactory) {
boo::VulkanContext::Window& win = *boo::g_VulkanContext.m_windows[window];
if (fs && win.m_fs)
return false;
else if (!fs && !win.m_fs)
return false;
SetFullscreen(win, fs);
return true;
}
#endif
win.m_fsdesc.Width = outDesc.DesktopCoordinates.right;
win.m_fsdesc.Height = outDesc.DesktopCoordinates.bottom;
}
win.m_fs = fs;
win.m_needsFSTransition = true;
return true;
}
if (m_ctx11.m_dev) {
D3D11Context::Window& win = m_ctx11.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
if (fs && isFScr)
return false;
else if (!fs && !isFScr)
return false;
if (fs) {
ComPtr<IDXGIOutput> out;
win.m_swapChain->GetContainingOutput(&out);
DXGI_OUTPUT_DESC outDesc;
out->GetDesc(&outDesc);
win.m_fsdesc.Width = outDesc.DesktopCoordinates.right;
win.m_fsdesc.Height = outDesc.DesktopCoordinates.bottom;
}
win.m_fs = fs;
win.m_needsFSTransition = true;
return true;
}
#if !WINDOWS_STORE
OGLContext::Window& win = m_ctxOgl.m_windows[window];
if (fs && win.m_fs)
return false;
else if (!fs && !win.m_fs)
return false;
SetFullscreen(win, fs);
OGLContext::Window& win = m_ctxOgl.m_windows[window];
if (fs && win.m_fs)
return false;
else if (!fs && !win.m_fs)
return false;
SetFullscreen(win, fs);
#endif
return true;
}
return true;
}
};
struct HWNDEvent
{
UINT uMsg;
WPARAM wParam;
LPARAM lParam;
HWNDEvent(UINT m, WPARAM w, LPARAM l)
: uMsg(m), wParam(w), lParam(l) {}
struct HWNDEvent {
UINT uMsg;
WPARAM wParam;
LPARAM lParam;
HWNDEvent(UINT m, WPARAM w, LPARAM l) : uMsg(m), wParam(w), lParam(l) {}
};
struct Win32Cursors
{
HCURSOR m_arrow;
HCURSOR m_hResize;
HCURSOR m_vResize;
HCURSOR m_ibeam;
HCURSOR m_crosshairs;
HCURSOR m_wait;
struct Win32Cursors {
HCURSOR m_arrow;
HCURSOR m_hResize;
HCURSOR m_vResize;
HCURSOR m_ibeam;
HCURSOR m_crosshairs;
HCURSOR m_wait;
};
namespace boo
{
namespace boo {
extern Win32Cursors WIN32_CURSORS;
}

View File

@@ -3,7 +3,9 @@
#include <unordered_map>
#include "boo/IWindow.hpp"
namespace boo {class IWindow;}
namespace boo {
class IWindow;
}
#if _WIN32_WINNT_WIN10
#include <dxgi1_4.h>
@@ -12,7 +14,6 @@ namespace boo {class IWindow;}
#include <d3dcompiler.h>
#include <wingdi.h>
#elif _WIN32_WINNT_WIN7
#include <dxgi1_2.h>
#include <d3d11_1.h>
@@ -22,113 +23,100 @@ namespace boo {class IWindow;}
#error Unsupported Windows target
#endif
struct D3D12Context
{
ComPtr<IDXGIFactory2> m_dxFactory;
ComPtr<ID3D12Device> m_dev;
ComPtr<ID3D12CommandAllocator> m_qalloc[2];
ComPtr<ID3D12CommandQueue> m_q;
ComPtr<ID3D12CommandAllocator> m_loadqalloc;
ComPtr<ID3D12CommandQueue> m_loadq;
ComPtr<ID3D12Fence> m_loadfence;
UINT64 m_loadfenceval = 0;
HANDLE m_loadfencehandle;
ComPtr<ID3D12GraphicsCommandList> m_loadlist;
ComPtr<ID3D12RootSignature> m_rs;
struct Window
{
ComPtr<IDXGISwapChain3> m_swapChain;
std::unordered_map<ID3D12Resource*, ComPtr<ID3D12DescriptorHeap>> m_rtvHeaps;
UINT m_backBuf = 0;
bool m_needsResize = false;
size_t width, height;
};
std::unordered_map<const boo::IWindow*, Window> m_windows;
struct D3D12Context {
ComPtr<IDXGIFactory2> m_dxFactory;
ComPtr<ID3D12Device> m_dev;
ComPtr<ID3D12CommandAllocator> m_qalloc[2];
ComPtr<ID3D12CommandQueue> m_q;
ComPtr<ID3D12CommandAllocator> m_loadqalloc;
ComPtr<ID3D12CommandQueue> m_loadq;
ComPtr<ID3D12Fence> m_loadfence;
UINT64 m_loadfenceval = 0;
HANDLE m_loadfencehandle;
ComPtr<ID3D12GraphicsCommandList> m_loadlist;
ComPtr<ID3D12RootSignature> m_rs;
struct Window {
ComPtr<IDXGISwapChain3> m_swapChain;
std::unordered_map<ID3D12Resource*, ComPtr<ID3D12DescriptorHeap>> m_rtvHeaps;
UINT m_backBuf = 0;
bool m_needsResize = false;
size_t width, height;
};
std::unordered_map<const boo::IWindow*, Window> m_windows;
uint32_t m_sampleCount = 1;
uint32_t m_anisotropy = 1;
uint32_t m_sampleCount = 1;
uint32_t m_anisotropy = 1;
struct RGBATex2DFBViewDesc : D3D12_SHADER_RESOURCE_VIEW_DESC
{
RGBATex2DFBViewDesc()
{
Format = DXGI_FORMAT_R8G8B8A8_UNORM;
ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
Texture2D = {UINT(0), UINT(1), UINT(0), 0.0f};
}
} RGBATex2DFBViewDesc;
};
struct D3D11Context
{
ComPtr<IDXGIFactory2> m_dxFactory;
ComPtr<ID3D11Device1> m_dev;
ComPtr<ID3D11DeviceContext1> m_devCtx;
ComPtr<ID3D11SamplerState> m_ss[5];
struct Window
{
ComPtr<IDXGISwapChain1> m_swapChain;
ComPtr<ID3D11Texture2D> m_swapChainTex;
ComPtr<ID3D11RenderTargetView> m_swapChainRTV;
bool m_needsResize = false;
size_t width, height;
bool m_needsFSTransition = false;
bool m_fs = false;
DXGI_MODE_DESC m_fsdesc = {};
void clearRTV()
{
m_swapChainTex.Reset();
m_swapChainRTV.Reset();
}
void setupRTV(ComPtr<IDXGISwapChain1>& sc, ID3D11Device* dev)
{
m_swapChain = sc;
m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &m_swapChainTex);
D3D11_TEXTURE2D_DESC resDesc;
m_swapChainTex->GetDesc(&resDesc);
width = resDesc.Width;
height = resDesc.Height;
CD3D11_RENDER_TARGET_VIEW_DESC rtvDesc(D3D11_RTV_DIMENSION_TEXTURE2D, resDesc.Format);
dev->CreateRenderTargetView(m_swapChainTex.Get(), &rtvDesc, &m_swapChainRTV);
}
};
std::unordered_map<const boo::IWindow*, Window> m_windows;
uint32_t m_sampleCount = 1;
uint32_t m_anisotropy = 1;
DXGI_FORMAT m_fbFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
};
struct Boo3DAppContext
{
D3D11Context m_ctx11;
void resize(boo::IWindow* window, size_t width, size_t height)
{
D3D11Context::Window& win = m_ctx11.m_windows[window];
win.width = width;
win.height = height;
win.m_needsResize = true;
struct RGBATex2DFBViewDesc : D3D12_SHADER_RESOURCE_VIEW_DESC {
RGBATex2DFBViewDesc() {
Format = DXGI_FORMAT_R8G8B8A8_UNORM;
ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
Texture2D = {UINT(0), UINT(1), UINT(0), 0.0f};
}
} RGBATex2DFBViewDesc;
};
static inline std::string WCSTMBS(const wchar_t* wstr)
{
int sizeNeeded = WideCharToMultiByte(CP_UTF8, 0, wstr, -1, nullptr, 0, nullptr, nullptr) - 1;
std::string strTo(sizeNeeded, 0);
WideCharToMultiByte(CP_UTF8, 0, wstr, -1, &strTo[0], sizeNeeded, nullptr, nullptr);
return strTo;
struct D3D11Context {
ComPtr<IDXGIFactory2> m_dxFactory;
ComPtr<ID3D11Device1> m_dev;
ComPtr<ID3D11DeviceContext1> m_devCtx;
ComPtr<ID3D11SamplerState> m_ss[5];
struct Window {
ComPtr<IDXGISwapChain1> m_swapChain;
ComPtr<ID3D11Texture2D> m_swapChainTex;
ComPtr<ID3D11RenderTargetView> m_swapChainRTV;
bool m_needsResize = false;
size_t width, height;
bool m_needsFSTransition = false;
bool m_fs = false;
DXGI_MODE_DESC m_fsdesc = {};
void clearRTV() {
m_swapChainTex.Reset();
m_swapChainRTV.Reset();
}
void setupRTV(ComPtr<IDXGISwapChain1>& sc, ID3D11Device* dev) {
m_swapChain = sc;
m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &m_swapChainTex);
D3D11_TEXTURE2D_DESC resDesc;
m_swapChainTex->GetDesc(&resDesc);
width = resDesc.Width;
height = resDesc.Height;
CD3D11_RENDER_TARGET_VIEW_DESC rtvDesc(D3D11_RTV_DIMENSION_TEXTURE2D, resDesc.Format);
dev->CreateRenderTargetView(m_swapChainTex.Get(), &rtvDesc, &m_swapChainRTV);
}
};
std::unordered_map<const boo::IWindow*, Window> m_windows;
uint32_t m_sampleCount = 1;
uint32_t m_anisotropy = 1;
DXGI_FORMAT m_fbFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
};
struct Boo3DAppContext {
D3D11Context m_ctx11;
void resize(boo::IWindow* window, size_t width, size_t height) {
D3D11Context::Window& win = m_ctx11.m_windows[window];
win.width = width;
win.height = height;
win.m_needsResize = true;
}
};
static inline std::string WCSTMBS(const wchar_t* wstr) {
int sizeNeeded = WideCharToMultiByte(CP_UTF8, 0, wstr, -1, nullptr, 0, nullptr, nullptr) - 1;
std::string strTo(sizeNeeded, 0);
WideCharToMultiByte(CP_UTF8, 0, wstr, -1, &strTo[0], sizeNeeded, nullptr, nullptr);
return strTo;
}
static inline std::wstring MBSTWCS(const char* str)
{
int sizeNeeded = MultiByteToWideChar(CP_UTF8, 0, str, -1, nullptr, 0) - 1;
std::wstring strTo(sizeNeeded, 0);
MultiByteToWideChar(CP_UTF8, 0, str, -1, &strTo[0], sizeNeeded);
return strTo;
static inline std::wstring MBSTWCS(const char* str) {
int sizeNeeded = MultiByteToWideChar(CP_UTF8, 0, str, -1, nullptr, 0) - 1;
std::wstring strTo(sizeNeeded, 0);
MultiByteToWideChar(CP_UTF8, 0, str, -1, &strTo[0], sizeNeeded);
return strTo;
}

View File

@@ -17,621 +17,473 @@ using namespace Platform;
#include <agile.h>
namespace boo
{
namespace boo {
static logvisor::Module Log("boo::WindowWin32");
#if _WIN32_WINNT_WIN10
IGraphicsCommandQueue* _NewD3D12CommandQueue(D3D12Context* ctx, D3D12Context::Window* windowCtx, IGraphicsContext* parent,
ID3D12CommandQueue** cmdQueueOut);
IGraphicsCommandQueue* _NewD3D12CommandQueue(D3D12Context* ctx, D3D12Context::Window* windowCtx,
IGraphicsContext* parent, ID3D12CommandQueue** cmdQueueOut);
IGraphicsDataFactory* _NewD3D12DataFactory(D3D12Context* ctx, IGraphicsContext* parent, uint32_t sampleCount);
#endif
IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent);
IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx,
IGraphicsContext* parent);
IGraphicsDataFactory* _NewD3D11DataFactory(D3D11Context* ctx, IGraphicsContext* parent, uint32_t sampleCount);
struct GraphicsContextUWP : IGraphicsContext
{
EGraphicsAPI m_api;
EPixelFormat m_pf;
IWindow* m_parentWindow;
Boo3DAppContextUWP& m_3dCtx;
ComPtr<IDXGIOutput> m_output;
GraphicsContextUWP(EGraphicsAPI api, IWindow* parentWindow, Boo3DAppContextUWP& b3dCtx)
: m_api(api),
m_pf(EPixelFormat::RGBA8),
m_parentWindow(parentWindow),
m_3dCtx(b3dCtx) {}
struct GraphicsContextUWP : IGraphicsContext {
EGraphicsAPI m_api;
EPixelFormat m_pf;
IWindow* m_parentWindow;
Boo3DAppContextUWP& m_3dCtx;
ComPtr<IDXGIOutput> m_output;
GraphicsContextUWP(EGraphicsAPI api, IWindow* parentWindow, Boo3DAppContextUWP& b3dCtx)
: m_api(api), m_pf(EPixelFormat::RGBA8), m_parentWindow(parentWindow), m_3dCtx(b3dCtx) {}
virtual void resized(const SWindowRect& rect)
{
m_3dCtx.resize(m_parentWindow, rect.size[0], rect.size[1]);
}
virtual void resized(const SWindowRect& rect) { m_3dCtx.resize(m_parentWindow, rect.size[0], rect.size[1]); }
};
struct GraphicsContextUWPD3D : GraphicsContextUWP
{
ComPtr<IDXGISwapChain1> m_swapChain;
struct GraphicsContextUWPD3D : GraphicsContextUWP {
ComPtr<IDXGISwapChain1> m_swapChain;
IGraphicsCommandQueue* m_commandQueue = nullptr;
IGraphicsDataFactory* m_dataFactory = nullptr;
IGraphicsCommandQueue* m_commandQueue = nullptr;
IGraphicsDataFactory* m_dataFactory = nullptr;
public:
IWindowCallback* m_callback;
IWindowCallback* m_callback;
GraphicsContextUWPD3D(EGraphicsAPI api, IWindow* parentWindow, Agile<CoreWindow>& coreWindow,
Boo3DAppContextUWP& b3dCtx)
: GraphicsContextUWP(api, parentWindow, b3dCtx)
{
/* Create Swap Chain */
DXGI_SWAP_CHAIN_DESC1 scDesc = {};
scDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
scDesc.SampleDesc.Count = 1;
scDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
scDesc.BufferCount = 2;
GraphicsContextUWPD3D(EGraphicsAPI api, IWindow* parentWindow, Agile<CoreWindow>& coreWindow,
Boo3DAppContextUWP& b3dCtx)
: GraphicsContextUWP(api, parentWindow, b3dCtx) {
/* Create Swap Chain */
DXGI_SWAP_CHAIN_DESC1 scDesc = {};
scDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
scDesc.SampleDesc.Count = 1;
scDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
scDesc.BufferCount = 2;
#if !WINDOWS_STORE
scDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
scDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
#else
scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
#endif
scDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
scDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
IUnknown* cw = reinterpret_cast<IUnknown*>(coreWindow.Get());
IUnknown* cw = reinterpret_cast<IUnknown*>(coreWindow.Get());
#if _WIN32_WINNT_WIN10
if (b3dCtx.m_ctx12.m_dev)
{
auto insIt = b3dCtx.m_ctx12.m_windows.emplace(std::make_pair(parentWindow, D3D12Context::Window()));
D3D12Context::Window& w = insIt.first->second;
if (b3dCtx.m_ctx12.m_dev) {
auto insIt = b3dCtx.m_ctx12.m_windows.emplace(std::make_pair(parentWindow, D3D12Context::Window()));
D3D12Context::Window& w = insIt.first->second;
ID3D12CommandQueue* cmdQueue;
m_dataFactory = _NewD3D12DataFactory(&b3dCtx.m_ctx12, this);
m_commandQueue = _NewD3D12CommandQueue(&b3dCtx.m_ctx12, &w, this, &cmdQueue);
ID3D12CommandQueue* cmdQueue;
m_dataFactory = _NewD3D12DataFactory(&b3dCtx.m_ctx12, this);
m_commandQueue = _NewD3D12CommandQueue(&b3dCtx.m_ctx12, &w, this, &cmdQueue);
scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
HRESULT hr = b3dCtx.m_ctx12.m_dxFactory->CreateSwapChainForCoreWindow(cmdQueue,
cw, &scDesc, nullptr, &m_swapChain);
if (FAILED(hr))
Log.report(logvisor::Fatal, "unable to create swap chain");
scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
HRESULT hr =
b3dCtx.m_ctx12.m_dxFactory->CreateSwapChainForCoreWindow(cmdQueue, cw, &scDesc, nullptr, &m_swapChain);
if (FAILED(hr))
Log.report(logvisor::Fatal, "unable to create swap chain");
m_swapChain.As<IDXGISwapChain3>(&w.m_swapChain);
ComPtr<ID3D12Resource> fb;
m_swapChain->GetBuffer(0, __uuidof(ID3D12Resource), &fb);
w.m_backBuf = w.m_swapChain->GetCurrentBackBufferIndex();
D3D12_RESOURCE_DESC resDesc = fb->GetDesc();
w.width = resDesc.Width;
w.height = resDesc.Height;
m_swapChain.As<IDXGISwapChain3>(&w.m_swapChain);
ComPtr<ID3D12Resource> fb;
m_swapChain->GetBuffer(0, __uuidof(ID3D12Resource), &fb);
w.m_backBuf = w.m_swapChain->GetCurrentBackBufferIndex();
D3D12_RESOURCE_DESC resDesc = fb->GetDesc();
w.width = resDesc.Width;
w.height = resDesc.Height;
if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
Log.report(logvisor::Fatal, "unable to get DXGI output");
}
else
if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
Log.report(logvisor::Fatal, "unable to get DXGI output");
} else
#endif
{
if (FAILED(b3dCtx.m_ctx11.m_dxFactory->CreateSwapChainForCoreWindow(b3dCtx.m_ctx11.m_dev.Get(),
cw, &scDesc, nullptr, &m_swapChain)))
Log.report(logvisor::Fatal, "unable to create swap chain");
auto insIt = b3dCtx.m_ctx11.m_windows.emplace(std::make_pair(parentWindow, D3D11Context::Window()));
D3D11Context::Window& w = insIt.first->second;
m_swapChain.As<IDXGISwapChain1>(&w.m_swapChain);
ComPtr<ID3D11Texture2D> fbRes;
m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &fbRes);
D3D11_TEXTURE2D_DESC resDesc;
fbRes->GetDesc(&resDesc);
w.width = resDesc.Width;
w.height = resDesc.Height;
m_dataFactory = _NewD3D11DataFactory(&b3dCtx.m_ctx11, this);
m_commandQueue = _NewD3D11CommandQueue(&b3dCtx.m_ctx11, &insIt.first->second, this);
if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
Log.report(logvisor::Fatal, "unable to get DXGI output");
}
}
~GraphicsContextUWPD3D()
{
if (FAILED(b3dCtx.m_ctx11.m_dxFactory->CreateSwapChainForCoreWindow(b3dCtx.m_ctx11.m_dev.Get(), cw, &scDesc,
nullptr, &m_swapChain)))
Log.report(logvisor::Fatal, "unable to create swap chain");
auto insIt = b3dCtx.m_ctx11.m_windows.emplace(std::make_pair(parentWindow, D3D11Context::Window()));
D3D11Context::Window& w = insIt.first->second;
m_swapChain.As<IDXGISwapChain1>(&w.m_swapChain);
ComPtr<ID3D11Texture2D> fbRes;
m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &fbRes);
D3D11_TEXTURE2D_DESC resDesc;
fbRes->GetDesc(&resDesc);
w.width = resDesc.Width;
w.height = resDesc.Height;
m_dataFactory = _NewD3D11DataFactory(&b3dCtx.m_ctx11, this);
m_commandQueue = _NewD3D11CommandQueue(&b3dCtx.m_ctx11, &insIt.first->second, this);
if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
Log.report(logvisor::Fatal, "unable to get DXGI output");
}
}
~GraphicsContextUWPD3D() {
#if _WIN32_WINNT_WIN10
if (m_3dCtx.m_ctx12.m_dev)
m_3dCtx.m_ctx12.m_windows.erase(m_parentWindow);
else
if (m_3dCtx.m_ctx12.m_dev)
m_3dCtx.m_ctx12.m_windows.erase(m_parentWindow);
else
#endif
m_3dCtx.m_ctx11.m_windows.erase(m_parentWindow);
}
m_3dCtx.m_ctx11.m_windows.erase(m_parentWindow);
}
void _setCallback(IWindowCallback* cb)
{
m_callback = cb;
}
void _setCallback(IWindowCallback* cb) { m_callback = cb; }
EGraphicsAPI getAPI() const
{
return m_api;
}
EGraphicsAPI getAPI() const { return m_api; }
EPixelFormat getPixelFormat() const
{
return m_pf;
}
EPixelFormat getPixelFormat() const { return m_pf; }
void setPixelFormat(EPixelFormat pf)
{
if (pf > EPixelFormat::RGBAF32_Z24)
return;
m_pf = pf;
}
void setPixelFormat(EPixelFormat pf) {
if (pf > EPixelFormat::RGBAF32_Z24)
return;
m_pf = pf;
}
bool initializeContext(void*) {return true;}
bool initializeContext(void*) { return true; }
void makeCurrent() {}
void makeCurrent() {}
void postInit() {}
void postInit() {}
void present() {}
void present() {}
IGraphicsCommandQueue* getCommandQueue()
{
return m_commandQueue;
}
IGraphicsCommandQueue* getCommandQueue() { return m_commandQueue; }
IGraphicsDataFactory* getDataFactory()
{
return m_dataFactory;
}
IGraphicsDataFactory* getDataFactory() { return m_dataFactory; }
IGraphicsDataFactory* getMainContextDataFactory()
{
return m_dataFactory;
}
IGraphicsDataFactory* getMainContextDataFactory() { return m_dataFactory; }
IGraphicsDataFactory* getLoadContextDataFactory()
{
return m_dataFactory;
}
IGraphicsDataFactory* getLoadContextDataFactory() { return m_dataFactory; }
};
static uint32_t translateKeysym(CoreWindow^ window, VirtualKey sym,
ESpecialKey& specialSym, EModifierKey& modifierSym)
{
specialSym = ESpecialKey::None;
modifierSym = EModifierKey::None;
if (sym >= VirtualKey::F1 && sym <= VirtualKey::F12)
specialSym = ESpecialKey(uint32_t(ESpecialKey::F1) + uint32_t(sym - VirtualKey::F1));
else if (sym == VirtualKey::Escape)
specialSym = ESpecialKey::Esc;
else if (sym == VirtualKey::Enter)
specialSym = ESpecialKey::Enter;
else if (sym == VirtualKey::Back)
specialSym = ESpecialKey::Backspace;
else if (sym == VirtualKey::Insert)
specialSym = ESpecialKey::Insert;
else if (sym == VirtualKey::Delete)
specialSym = ESpecialKey::Delete;
else if (sym == VirtualKey::Home)
specialSym = ESpecialKey::Home;
else if (sym == VirtualKey::End)
specialSym = ESpecialKey::End;
else if (sym == VirtualKey::PageUp)
specialSym = ESpecialKey::PgUp;
else if (sym == VirtualKey::PageDown)
specialSym = ESpecialKey::PgDown;
else if (sym == VirtualKey::Left)
specialSym = ESpecialKey::Left;
else if (sym == VirtualKey::Right)
specialSym = ESpecialKey::Right;
else if (sym == VirtualKey::Up)
specialSym = ESpecialKey::Up;
else if (sym == VirtualKey::Down)
specialSym = ESpecialKey::Down;
else if (sym == VirtualKey::Shift)
modifierSym = EModifierKey::Shift;
else if (sym == VirtualKey::Control)
modifierSym = EModifierKey::Ctrl;
else if (sym == VirtualKey::Menu)
modifierSym = EModifierKey::Alt;
else if (sym >= VirtualKey::A && sym <= VirtualKey::Z)
return uint32_t(sym - VirtualKey::A) +
(window->GetKeyState(VirtualKey::Shift) != CoreVirtualKeyStates::None) ? 'A' : 'a';
return 0;
static uint32_t translateKeysym(CoreWindow ^ window, VirtualKey sym, ESpecialKey& specialSym,
EModifierKey& modifierSym) {
specialSym = ESpecialKey::None;
modifierSym = EModifierKey::None;
if (sym >= VirtualKey::F1 && sym <= VirtualKey::F12)
specialSym = ESpecialKey(uint32_t(ESpecialKey::F1) + uint32_t(sym - VirtualKey::F1));
else if (sym == VirtualKey::Escape)
specialSym = ESpecialKey::Esc;
else if (sym == VirtualKey::Enter)
specialSym = ESpecialKey::Enter;
else if (sym == VirtualKey::Back)
specialSym = ESpecialKey::Backspace;
else if (sym == VirtualKey::Insert)
specialSym = ESpecialKey::Insert;
else if (sym == VirtualKey::Delete)
specialSym = ESpecialKey::Delete;
else if (sym == VirtualKey::Home)
specialSym = ESpecialKey::Home;
else if (sym == VirtualKey::End)
specialSym = ESpecialKey::End;
else if (sym == VirtualKey::PageUp)
specialSym = ESpecialKey::PgUp;
else if (sym == VirtualKey::PageDown)
specialSym = ESpecialKey::PgDown;
else if (sym == VirtualKey::Left)
specialSym = ESpecialKey::Left;
else if (sym == VirtualKey::Right)
specialSym = ESpecialKey::Right;
else if (sym == VirtualKey::Up)
specialSym = ESpecialKey::Up;
else if (sym == VirtualKey::Down)
specialSym = ESpecialKey::Down;
else if (sym == VirtualKey::Shift)
modifierSym = EModifierKey::Shift;
else if (sym == VirtualKey::Control)
modifierSym = EModifierKey::Ctrl;
else if (sym == VirtualKey::Menu)
modifierSym = EModifierKey::Alt;
else if (sym >= VirtualKey::A && sym <= VirtualKey::Z)
return uint32_t(sym - VirtualKey::A) + (window->GetKeyState(VirtualKey::Shift) != CoreVirtualKeyStates::None) ? 'A'
: 'a';
return 0;
}
static EModifierKey translateModifiers(CoreWindow^ window)
{
EModifierKey retval = EModifierKey::None;
if (window->GetKeyState(VirtualKey::Shift) != CoreVirtualKeyStates::None)
retval |= EModifierKey::Shift;
if (window->GetKeyState(VirtualKey::Control) != CoreVirtualKeyStates::None)
retval |= EModifierKey::Ctrl;
if (window->GetKeyState(VirtualKey::Menu) != CoreVirtualKeyStates::None)
retval |= EModifierKey::Alt;
return retval;
static EModifierKey translateModifiers(CoreWindow ^ window) {
EModifierKey retval = EModifierKey::None;
if (window->GetKeyState(VirtualKey::Shift) != CoreVirtualKeyStates::None)
retval |= EModifierKey::Shift;
if (window->GetKeyState(VirtualKey::Control) != CoreVirtualKeyStates::None)
retval |= EModifierKey::Ctrl;
if (window->GetKeyState(VirtualKey::Menu) != CoreVirtualKeyStates::None)
retval |= EModifierKey::Alt;
return retval;
}
class WindowUWP : public IWindow
{
friend struct GraphicsContextUWP;
ApplicationView^ m_appView = ApplicationView::GetForCurrentView();
Platform::Agile<CoreWindow> m_coreWindow;
Rect m_bounds;
float m_dispInfoDpiFactor = 1.f;
std::unique_ptr<GraphicsContextUWP> m_gfxCtx;
IWindowCallback* m_callback = nullptr;
class WindowUWP : public IWindow {
friend struct GraphicsContextUWP;
ApplicationView ^ m_appView = ApplicationView::GetForCurrentView();
Platform::Agile<CoreWindow> m_coreWindow;
Rect m_bounds;
float m_dispInfoDpiFactor = 1.f;
std::unique_ptr<GraphicsContextUWP> m_gfxCtx;
IWindowCallback* m_callback = nullptr;
public:
ref struct EventReceiver sealed {
void OnKeyDown(CoreWindow ^ window, KeyEventArgs ^ keyEventArgs) { w.OnKeyDown(window, keyEventArgs); }
ref struct EventReceiver sealed
{
void OnKeyDown(CoreWindow^ window, KeyEventArgs^ keyEventArgs)
{
w.OnKeyDown(window, keyEventArgs);
}
void OnKeyUp(CoreWindow ^ window, KeyEventArgs ^ keyEventArgs) { w.OnKeyUp(window, keyEventArgs); }
void OnKeyUp(CoreWindow^ window, KeyEventArgs^ keyEventArgs)
{
w.OnKeyUp(window, keyEventArgs);
}
void OnPointerEntered(CoreWindow ^ window, PointerEventArgs ^ args) { w.OnPointerEntered(window, args); }
void OnPointerEntered(CoreWindow^ window, PointerEventArgs^ args)
{
w.OnPointerEntered(window, args);
}
void OnPointerExited(CoreWindow ^ window, PointerEventArgs ^ args) { w.OnPointerExited(window, args); }
void OnPointerExited(CoreWindow^ window, PointerEventArgs^ args)
{
w.OnPointerExited(window, args);
}
void OnPointerMoved(CoreWindow ^ window, PointerEventArgs ^ args) { w.OnPointerMoved(window, args); }
void OnPointerMoved(CoreWindow^ window, PointerEventArgs^ args)
{
w.OnPointerMoved(window, args);
}
void OnPointerPressed(CoreWindow ^ window, PointerEventArgs ^ args) { w.OnPointerPressed(window, args); }
void OnPointerPressed(CoreWindow^ window, PointerEventArgs^ args)
{
w.OnPointerPressed(window, args);
}
void OnPointerReleased(CoreWindow ^ window, PointerEventArgs ^ args) { w.OnPointerReleased(window, args); }
void OnPointerReleased(CoreWindow^ window, PointerEventArgs^ args)
{
w.OnPointerReleased(window, args);
}
void OnPointerWheelChanged(CoreWindow ^ window, PointerEventArgs ^ args) { w.OnPointerWheelChanged(window, args); }
void OnPointerWheelChanged(CoreWindow^ window, PointerEventArgs^ args)
{
w.OnPointerWheelChanged(window, args);
}
void OnClosed(CoreWindow ^ sender, CoreWindowEventArgs ^ args) { w.OnClosed(sender, args); }
void OnClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
w.OnClosed(sender, args);
}
void SizeChanged(CoreWindow ^ window, WindowSizeChangedEventArgs ^) {
w.m_bounds = window->Bounds;
w._resized();
}
void SizeChanged(CoreWindow^ window, WindowSizeChangedEventArgs^)
{
w.m_bounds = window->Bounds;
w._resized();
}
void DisplayInfoChanged(DisplayInformation ^ di, Object ^) {
w.m_dispInfoDpiFactor = di->LogicalDpi / 96.f;
w._resized();
}
void DisplayInfoChanged(DisplayInformation^ di, Object^)
{
w.m_dispInfoDpiFactor = di->LogicalDpi / 96.f;
w._resized();
}
internal : WindowUWP& w;
EventReceiver(WindowUWP& w) : w(w) {
w.m_coreWindow->KeyDown +=
ref new TypedEventHandler<CoreWindow ^, KeyEventArgs ^>(this, &EventReceiver::OnKeyDown);
w.m_coreWindow->KeyUp += ref new TypedEventHandler<CoreWindow ^, KeyEventArgs ^>(this, &EventReceiver::OnKeyUp);
w.m_coreWindow->PointerEntered +=
ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &EventReceiver::OnPointerEntered);
w.m_coreWindow->PointerExited +=
ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &EventReceiver::OnPointerExited);
w.m_coreWindow->PointerMoved +=
ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &EventReceiver::OnPointerMoved);
w.m_coreWindow->PointerPressed +=
ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &EventReceiver::OnPointerPressed);
w.m_coreWindow->PointerReleased +=
ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &EventReceiver::OnPointerReleased);
w.m_coreWindow->PointerWheelChanged +=
ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &EventReceiver::OnPointerWheelChanged);
w.m_coreWindow->Closed +=
ref new TypedEventHandler<CoreWindow ^, CoreWindowEventArgs ^>(this, &EventReceiver::OnClosed);
w.m_coreWindow->SizeChanged +=
ref new TypedEventHandler<CoreWindow ^, WindowSizeChangedEventArgs ^>(this, &EventReceiver::SizeChanged);
DisplayInformation::GetForCurrentView()->DpiChanged +=
ref new TypedEventHandler<DisplayInformation ^, Object ^>(this, &EventReceiver::DisplayInfoChanged);
}
};
EventReceiver ^ m_eventReceiver;
internal:
WindowUWP& w;
EventReceiver(WindowUWP& w) : w(w)
{
w.m_coreWindow->KeyDown += ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &EventReceiver::OnKeyDown);
w.m_coreWindow->KeyUp += ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &EventReceiver::OnKeyUp);
w.m_coreWindow->PointerEntered += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &EventReceiver::OnPointerEntered);
w.m_coreWindow->PointerExited += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &EventReceiver::OnPointerExited);
w.m_coreWindow->PointerMoved += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &EventReceiver::OnPointerMoved);
w.m_coreWindow->PointerPressed += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &EventReceiver::OnPointerPressed);
w.m_coreWindow->PointerReleased += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &EventReceiver::OnPointerReleased);
w.m_coreWindow->PointerWheelChanged += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &EventReceiver::OnPointerWheelChanged);
w.m_coreWindow->Closed += ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &EventReceiver::OnClosed);
w.m_coreWindow->SizeChanged += ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &EventReceiver::SizeChanged);
DisplayInformation::GetForCurrentView()->DpiChanged +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &EventReceiver::DisplayInfoChanged);
}
};
EventReceiver^ m_eventReceiver;
WindowUWP(SystemStringView title, Boo3DAppContextUWP& b3dCtx)
: m_coreWindow(CoreWindow::GetForCurrentThread()),
m_eventReceiver(ref new EventReceiver(*this))
{
IGraphicsContext::EGraphicsAPI api = IGraphicsContext::EGraphicsAPI::D3D11;
WindowUWP(SystemStringView title, Boo3DAppContextUWP& b3dCtx)
: m_coreWindow(CoreWindow::GetForCurrentThread()), m_eventReceiver(ref new EventReceiver(*this)) {
IGraphicsContext::EGraphicsAPI api = IGraphicsContext::EGraphicsAPI::D3D11;
#if _WIN32_WINNT_WIN10
if (b3dCtx.m_ctx12.m_dev)
api = IGraphicsContext::EGraphicsAPI::D3D12;
if (b3dCtx.m_ctx12.m_dev)
api = IGraphicsContext::EGraphicsAPI::D3D12;
#endif
m_gfxCtx.reset(new GraphicsContextUWPD3D(api, this, m_coreWindow, b3dCtx));
m_gfxCtx.reset(new GraphicsContextUWPD3D(api, this, m_coreWindow, b3dCtx));
setTitle(title);
m_bounds = m_coreWindow->Bounds;
m_dispInfoDpiFactor = DisplayInformation::GetForCurrentView()->LogicalDpi / 96.f;
if (auto titleBar = ApplicationView::GetForCurrentView()->TitleBar)
{
Color grey = { 0xFF, 0x33, 0x33, 0x33 };
Color transWhite = { 0xFF, 0x88, 0x88, 0x88 };
setTitle(title);
m_bounds = m_coreWindow->Bounds;
m_dispInfoDpiFactor = DisplayInformation::GetForCurrentView()->LogicalDpi / 96.f;
if (auto titleBar = ApplicationView::GetForCurrentView()->TitleBar) {
Color grey = {0xFF, 0x33, 0x33, 0x33};
Color transWhite = {0xFF, 0x88, 0x88, 0x88};
titleBar->ButtonBackgroundColor = grey;
titleBar->ButtonForegroundColor = Colors::White;
titleBar->BackgroundColor = grey;
titleBar->ForegroundColor = Colors::White;
titleBar->ButtonBackgroundColor = grey;
titleBar->ButtonForegroundColor = Colors::White;
titleBar->BackgroundColor = grey;
titleBar->ForegroundColor = Colors::White;
titleBar->ButtonInactiveBackgroundColor = grey;
titleBar->ButtonInactiveForegroundColor = transWhite;
titleBar->InactiveBackgroundColor = grey;
titleBar->InactiveForegroundColor = transWhite;
}
titleBar->ButtonInactiveBackgroundColor = grey;
titleBar->ButtonInactiveForegroundColor = transWhite;
titleBar->InactiveBackgroundColor = grey;
titleBar->InactiveForegroundColor = transWhite;
}
}
~WindowUWP()
{
~WindowUWP() {}
}
void setCallback(IWindowCallback* cb) { m_callback = cb; }
void setCallback(IWindowCallback* cb)
{
m_callback = cb;
}
void closeWindow() { m_coreWindow->Close(); }
void closeWindow()
{
m_coreWindow->Close();
}
void showWindow() {}
void showWindow()
{
}
void hideWindow() {}
void hideWindow()
{
}
SystemString getTitle() { return SystemString(m_appView->Title->Data()); }
SystemString getTitle()
{
return SystemString(m_appView->Title->Data());
}
void setTitle(SystemStringView title) { m_appView->Title = ref new Platform::String(title.data()); }
void setTitle(SystemStringView title)
{
m_appView->Title = ref new Platform::String(title.data());
}
void setCursor(EMouseCursor cursor) {}
void setCursor(EMouseCursor cursor)
{
}
void setWaitCursor(bool wait) {}
void setWaitCursor(bool wait)
{
}
void setWindowFrameDefault() {}
void setWindowFrameDefault()
{
}
void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const {
xOut = m_bounds.X * m_dispInfoDpiFactor;
yOut = m_bounds.Y * m_dispInfoDpiFactor;
wOut = m_bounds.Width * m_dispInfoDpiFactor;
hOut = m_bounds.Height * m_dispInfoDpiFactor;
}
void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const
{
xOut = m_bounds.X * m_dispInfoDpiFactor;
yOut = m_bounds.Y * m_dispInfoDpiFactor;
wOut = m_bounds.Width * m_dispInfoDpiFactor;
hOut = m_bounds.Height * m_dispInfoDpiFactor;
}
void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const {
xOut = m_bounds.X * m_dispInfoDpiFactor;
yOut = m_bounds.Y * m_dispInfoDpiFactor;
wOut = m_bounds.Width * m_dispInfoDpiFactor;
hOut = m_bounds.Height * m_dispInfoDpiFactor;
}
void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const
{
xOut = m_bounds.X * m_dispInfoDpiFactor;
yOut = m_bounds.Y * m_dispInfoDpiFactor;
wOut = m_bounds.Width * m_dispInfoDpiFactor;
hOut = m_bounds.Height * m_dispInfoDpiFactor;
}
void setWindowFrame(float x, float y, float w, float h) {}
void setWindowFrame(float x, float y, float w, float h)
{
}
void setWindowFrame(int x, int y, int w, int h) {}
void setWindowFrame(int x, int y, int w, int h)
{
}
float getVirtualPixelFactor() const { return m_dispInfoDpiFactor; }
float getVirtualPixelFactor() const
{
return m_dispInfoDpiFactor;
}
bool isFullscreen() const { return ApplicationView::GetForCurrentView()->IsFullScreenMode; }
bool isFullscreen() const
{
return ApplicationView::GetForCurrentView()->IsFullScreenMode;
}
void setFullscreen(bool fs) {
if (fs)
ApplicationView::GetForCurrentView()->TryEnterFullScreenMode();
else
ApplicationView::GetForCurrentView()->ExitFullScreenMode();
}
void setFullscreen(bool fs)
{
if (fs)
ApplicationView::GetForCurrentView()->TryEnterFullScreenMode();
else
ApplicationView::GetForCurrentView()->ExitFullScreenMode();
}
void claimKeyboardFocus(const int coord[2]) {}
void claimKeyboardFocus(const int coord[2])
{
}
bool clipboardCopy(EClipboardType type, const uint8_t* data, size_t sz) { return false; }
bool clipboardCopy(EClipboardType type, const uint8_t* data, size_t sz)
{
return false;
}
std::unique_ptr<uint8_t[]> clipboardPaste(EClipboardType type, size_t& sz) { return std::unique_ptr<uint8_t[]>(); }
std::unique_ptr<uint8_t[]> clipboardPaste(EClipboardType type, size_t& sz)
{
return std::unique_ptr<uint8_t[]>();
}
void waitForRetrace(IAudioVoiceEngine* engine) {
if (engine)
engine->pumpAndMixVoices();
m_gfxCtx->m_output->WaitForVBlank();
}
void waitForRetrace(IAudioVoiceEngine* engine)
{
if (engine)
engine->pumpAndMixVoices();
m_gfxCtx->m_output->WaitForVBlank();
}
uintptr_t getPlatformHandle() const { return 0; }
uintptr_t getPlatformHandle() const
{
return 0;
}
bool _incomingEvent(void* ev) { return false; }
bool _incomingEvent(void* ev)
{
return false;
}
void OnKeyDown(CoreWindow ^ window, KeyEventArgs ^ keyEventArgs) {
ESpecialKey specialKey;
EModifierKey modifierKey;
uint32_t charCode = translateKeysym(m_coreWindow.Get(), keyEventArgs->VirtualKey, specialKey, modifierKey);
EModifierKey modifierMask = translateModifiers(window);
bool repeat = keyEventArgs->KeyStatus.RepeatCount > 1;
if (charCode)
m_callback->charKeyDown(charCode, modifierMask, repeat);
else if (specialKey != ESpecialKey::None)
m_callback->specialKeyDown(specialKey, modifierMask, repeat);
else if (modifierKey != EModifierKey::None)
m_callback->modKeyDown(modifierKey, repeat);
}
void OnKeyDown(CoreWindow^ window, KeyEventArgs^ keyEventArgs)
{
ESpecialKey specialKey;
EModifierKey modifierKey;
uint32_t charCode = translateKeysym(m_coreWindow.Get(), keyEventArgs->VirtualKey, specialKey, modifierKey);
EModifierKey modifierMask = translateModifiers(window);
bool repeat = keyEventArgs->KeyStatus.RepeatCount > 1;
if (charCode)
m_callback->charKeyDown(charCode, modifierMask, repeat);
else if (specialKey != ESpecialKey::None)
m_callback->specialKeyDown(specialKey, modifierMask, repeat);
else if (modifierKey != EModifierKey::None)
m_callback->modKeyDown(modifierKey, repeat);
}
void OnKeyUp(CoreWindow ^ window, KeyEventArgs ^ keyEventArgs) {
ESpecialKey specialKey;
EModifierKey modifierKey;
uint32_t charCode = translateKeysym(m_coreWindow.Get(), keyEventArgs->VirtualKey, specialKey, modifierKey);
EModifierKey modifierMask = translateModifiers(window);
if (charCode)
m_callback->charKeyUp(charCode, modifierMask);
else if (specialKey != ESpecialKey::None)
m_callback->specialKeyUp(specialKey, modifierMask);
else if (modifierKey != EModifierKey::None)
m_callback->modKeyUp(modifierKey);
}
void OnKeyUp(CoreWindow^ window, KeyEventArgs^ keyEventArgs)
{
ESpecialKey specialKey;
EModifierKey modifierKey;
uint32_t charCode = translateKeysym(m_coreWindow.Get(), keyEventArgs->VirtualKey, specialKey, modifierKey);
EModifierKey modifierMask = translateModifiers(window);
if (charCode)
m_callback->charKeyUp(charCode, modifierMask);
else if (specialKey != ESpecialKey::None)
m_callback->specialKeyUp(specialKey, modifierMask);
else if (modifierKey != EModifierKey::None)
m_callback->modKeyUp(modifierKey);
}
SWindowCoord GetCursorCoords(const Point& point) {
SWindowCoord coord = {point.X * m_dispInfoDpiFactor,
(m_bounds.Height - point.Y) * m_dispInfoDpiFactor,
point.X,
m_bounds.Height - point.Y,
point.X / m_bounds.Width,
(m_bounds.Height - point.Y) / m_bounds.Height};
return coord;
}
SWindowCoord GetCursorCoords(const Point& point)
{
SWindowCoord coord = {
point.X * m_dispInfoDpiFactor, (m_bounds.Height - point.Y) * m_dispInfoDpiFactor,
point.X, m_bounds.Height - point.Y, point.X / m_bounds.Width,
(m_bounds.Height - point.Y) / m_bounds.Height
};
return coord;
}
void OnPointerEntered(CoreWindow ^ window, PointerEventArgs ^ args) {
m_callback->mouseEnter(GetCursorCoords(args->CurrentPoint->Position));
}
void OnPointerEntered(CoreWindow^ window, PointerEventArgs^ args)
{
m_callback->mouseEnter(GetCursorCoords(args->CurrentPoint->Position));
}
void OnPointerExited(CoreWindow ^ window, PointerEventArgs ^ args) {
m_callback->mouseLeave(GetCursorCoords(args->CurrentPoint->Position));
}
void OnPointerExited(CoreWindow^ window, PointerEventArgs^ args)
{
m_callback->mouseLeave(GetCursorCoords(args->CurrentPoint->Position));
}
void OnPointerMoved(CoreWindow ^ window, PointerEventArgs ^ args) {
m_callback->mouseMove(GetCursorCoords(args->CurrentPoint->Position));
}
void OnPointerMoved(CoreWindow^ window, PointerEventArgs^ args)
{
m_callback->mouseMove(GetCursorCoords(args->CurrentPoint->Position));
}
boo::EMouseButton m_pressedButton = boo::EMouseButton::None;
void OnPointerPressed(CoreWindow ^ window, PointerEventArgs ^ args) {
auto properties = args->CurrentPoint->Properties;
boo::EMouseButton button = boo::EMouseButton::None;
if (properties->IsLeftButtonPressed)
button = boo::EMouseButton::Primary;
else if (properties->IsMiddleButtonPressed)
button = boo::EMouseButton::Middle;
else if (properties->IsRightButtonPressed)
button = boo::EMouseButton::Secondary;
else if (properties->IsXButton1Pressed)
button = boo::EMouseButton::Aux1;
else if (properties->IsXButton2Pressed)
button = boo::EMouseButton::Aux2;
m_callback->mouseDown(GetCursorCoords(args->CurrentPoint->Position), button,
translateModifiers(m_coreWindow.Get()));
m_pressedButton = button;
}
boo::EMouseButton m_pressedButton = boo::EMouseButton::None;
void OnPointerPressed(CoreWindow^ window, PointerEventArgs^ args)
{
auto properties = args->CurrentPoint->Properties;
boo::EMouseButton button = boo::EMouseButton::None;
if (properties->IsLeftButtonPressed)
button = boo::EMouseButton::Primary;
else if (properties->IsMiddleButtonPressed)
button = boo::EMouseButton::Middle;
else if (properties->IsRightButtonPressed)
button = boo::EMouseButton::Secondary;
else if (properties->IsXButton1Pressed)
button = boo::EMouseButton::Aux1;
else if (properties->IsXButton2Pressed)
button = boo::EMouseButton::Aux2;
m_callback->mouseDown(GetCursorCoords(args->CurrentPoint->Position),
button, translateModifiers(m_coreWindow.Get()));
m_pressedButton = button;
}
void OnPointerReleased(CoreWindow ^ window, PointerEventArgs ^ args) {
auto properties = args->CurrentPoint->Properties;
m_callback->mouseUp(GetCursorCoords(args->CurrentPoint->Position), m_pressedButton,
translateModifiers(m_coreWindow.Get()));
}
void OnPointerReleased(CoreWindow^ window, PointerEventArgs^ args)
{
auto properties = args->CurrentPoint->Properties;
m_callback->mouseUp(GetCursorCoords(args->CurrentPoint->Position),
m_pressedButton, translateModifiers(m_coreWindow.Get()));
}
void OnPointerWheelChanged(CoreWindow ^ window, PointerEventArgs ^ args) {
auto properties = args->CurrentPoint->Properties;
SScrollDelta scroll = {};
scroll.delta[1] = properties->MouseWheelDelta / double(WHEEL_DELTA);
m_callback->scroll(GetCursorCoords(args->CurrentPoint->Position), scroll);
}
void OnPointerWheelChanged(CoreWindow^ window, PointerEventArgs^ args)
{
auto properties = args->CurrentPoint->Properties;
SScrollDelta scroll = {};
scroll.delta[1] = properties->MouseWheelDelta / double(WHEEL_DELTA);
m_callback->scroll(GetCursorCoords(args->CurrentPoint->Position), scroll);
}
void OnClosed(CoreWindow ^ sender, CoreWindowEventArgs ^ args) {
if (m_callback)
m_callback->destroyed();
}
void OnClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
if (m_callback)
m_callback->destroyed();
}
void _resized() {
boo::SWindowRect rect(m_bounds.X * m_dispInfoDpiFactor, m_bounds.Y * m_dispInfoDpiFactor,
m_bounds.Width * m_dispInfoDpiFactor, m_bounds.Height * m_dispInfoDpiFactor);
m_gfxCtx->resized(rect);
if (m_callback)
m_callback->resized(rect, false);
}
void _resized()
{
boo::SWindowRect rect(
m_bounds.X * m_dispInfoDpiFactor, m_bounds.Y * m_dispInfoDpiFactor,
m_bounds.Width * m_dispInfoDpiFactor, m_bounds.Height * m_dispInfoDpiFactor);
m_gfxCtx->resized(rect);
if (m_callback)
m_callback->resized(rect, false);
}
ETouchType getTouchType() const { return ETouchType::None; }
ETouchType getTouchType() const
{
return ETouchType::None;
}
void setStyle(EWindowStyle style) {}
void setStyle(EWindowStyle style)
{
}
EWindowStyle getStyle() const {
EWindowStyle retval = EWindowStyle::None;
return retval;
}
EWindowStyle getStyle() const
{
EWindowStyle retval = EWindowStyle::None;
return retval;
}
IGraphicsCommandQueue* getCommandQueue() { return m_gfxCtx->getCommandQueue(); }
IGraphicsDataFactory* getDataFactory() { return m_gfxCtx->getDataFactory(); }
IGraphicsCommandQueue* getCommandQueue()
{
return m_gfxCtx->getCommandQueue();
}
IGraphicsDataFactory* getDataFactory()
{
return m_gfxCtx->getDataFactory();
}
/* Creates a new context on current thread!! Call from main client thread */
IGraphicsDataFactory* getMainContextDataFactory()
{
return m_gfxCtx->getMainContextDataFactory();
}
/* Creates a new context on current thread!! Call from client loading thread */
IGraphicsDataFactory* getLoadContextDataFactory()
{
return m_gfxCtx->getLoadContextDataFactory();
}
/* Creates a new context on current thread!! Call from main client thread */
IGraphicsDataFactory* getMainContextDataFactory() { return m_gfxCtx->getMainContextDataFactory(); }
/* Creates a new context on current thread!! Call from client loading thread */
IGraphicsDataFactory* getLoadContextDataFactory() { return m_gfxCtx->getLoadContextDataFactory(); }
};
std::shared_ptr<IWindow> _WindowUWPNew(SystemStringView title, Boo3DAppContextUWP& d3dCtx)
{
return std::make_shared<WindowUWP>(title, d3dCtx);
std::shared_ptr<IWindow> _WindowUWPNew(SystemStringView title, Boo3DAppContextUWP& d3dCtx) {
return std::make_shared<WindowUWP>(title, d3dCtx);
}
}
} // namespace boo

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