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Add Cross-platform HID parser
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@@ -1159,6 +1159,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
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static void RenderingWorker(GLCommandQueue* self)
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{
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logvisor::RegisterThreadName("Boo GL Rendering Thread");
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{
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std::unique_lock<std::mutex> lk(self->m_initmt);
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self->m_parent->makeCurrent();
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