Bug fixes for HECL

This commit is contained in:
Jack Andersen
2015-11-16 10:43:27 -10:00
parent d75c675f7a
commit 181a038901
3 changed files with 19 additions and 19 deletions

View File

@@ -262,6 +262,12 @@ public:
other.m_frag = 0;
m_prog = other.m_prog;
other.m_prog = 0;
m_sfactor = other.m_sfactor;
m_dfactor = other.m_dfactor;
m_depthTest = other.m_depthTest;
m_depthWrite = other.m_depthWrite;
m_backfaceCulling = other.m_backfaceCulling;
m_uniLocs = std::move(other.m_uniLocs);
return *this;
}
GLShaderPipeline(GLShaderPipeline&& other) {*this = std::move(other);}
@@ -440,18 +446,20 @@ struct GLShaderDataBinding : IShaderDataBinding
m_vtxFormat->bind();
for (size_t i=0 ; i<m_ubufCount ; ++i)
{
if (m_ubufs[i]->dynamic())
static_cast<GLGraphicsBufferD*>(m_ubufs[i])->bindUniform(i);
IGraphicsBuffer* ubuf = m_ubufs[i];
if (ubuf->dynamic())
static_cast<GLGraphicsBufferD*>(ubuf)->bindUniform(i);
else
static_cast<GLGraphicsBufferS*>(m_ubufs[i])->bindUniform(i);
static_cast<GLGraphicsBufferS*>(ubuf)->bindUniform(i);
glUniformBlockBinding(prog, m_pipeline->m_uniLocs.at(i), i);
}
for (size_t i=0 ; i<m_texCount ; ++i)
{
if (m_texs[i]->type() == ITexture::TextureDynamic)
static_cast<GLTextureD*>(m_texs[i])->bind(i);
else if (m_texs[i]->type() == ITexture::TextureStatic)
static_cast<GLTextureS*>(m_texs[i])->bind(i);
ITexture* tex = m_texs[i];
if (tex->type() == ITexture::TextureDynamic)
static_cast<GLTextureD*>(tex)->bind(i);
else if (tex->type() == ITexture::TextureStatic)
static_cast<GLTextureS*>(tex)->bind(i);
}
}
};