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macOS build fixes
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@@ -466,7 +466,7 @@ struct TestApplicationCallback : IApplicationCallback
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" return tex.sample(samp, d.out_uv);\n"
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"}\n";
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pipeline = metalF.newShaderPipeline(VS, FS, nullptr, nullptr, vfmt, 1,
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pipeline = metalF.newShaderPipeline(VS, FS, nullptr, nullptr, vfmt,
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BlendFactor::One, BlendFactor::Zero, Primitive::TriStrips,
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boo::ZTest::LEqual, true, true, true, boo::CullMode::None);
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} else
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