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XAudio2 voices and D3D dynamic textures implemented
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@@ -285,6 +285,7 @@ public:
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int clientReturn = 0;
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std::thread clientThread([&]()
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{
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CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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clientReturn = m_callback.appMain(this);
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PostThreadMessage(g_mainThreadId, WM_USER+1, 0, 0);
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});
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