Initial vulkan rendering within URDE

This commit is contained in:
Jack Andersen
2016-06-30 16:30:29 -10:00
parent 6504bfc8c8
commit 295d100ca3
7 changed files with 104 additions and 73 deletions

View File

@@ -219,7 +219,7 @@ public:
m_pf = pf;
}
void initializeContext()
void initializeContext(void*)
{
m_nsContext = [[GraphicsContextCocoaGLInternal alloc] initWithBooContext:this];
if (!m_nsContext)
@@ -375,7 +375,7 @@ public:
m_pf = pf;
}
void initializeContext()
void initializeContext(void*)
{
MetalContext::Window& w = m_metalCtx->m_windows[m_parentWindow];
m_nsContext = [[GraphicsContextCocoaMetalInternal alloc] initWithBooContext:this];
@@ -1246,7 +1246,7 @@ public:
#endif
m_gfxCtx = static_cast<GraphicsContextCocoa*>(_GraphicsContextCocoaGLNew(IGraphicsContext::EGraphicsAPI::OpenGL3_3,
this, lastGLCtx, sampleCount));
m_gfxCtx->initializeContext();
m_gfxCtx->initializeContext(nullptr);
});
}