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Object tracker bug fixes; optional metal binary shader compilation
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@@ -215,7 +215,6 @@ public:
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~GraphicsContextCocoaGL()
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{
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m_commandQueue->stopRenderer();
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m_dataFactory->destroyAllData();
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delete m_commandQueue;
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delete m_dataFactory;
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printf("CONTEXT DESTROYED\n");
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@@ -374,7 +373,6 @@ public:
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~GraphicsContextCocoaMetal()
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{
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m_commandQueue->stopRenderer();
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m_dataFactory->destroyAllData();
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delete m_commandQueue;
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delete m_dataFactory;
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m_metalCtx->m_windows.erase(m_parentWindow);
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