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Updates to support instanced rendering (OpenGL only)
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@@ -374,7 +374,7 @@ struct TestApplicationCallback : IApplicationCallback
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/* Make shader data binding */
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self->m_binding =
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factory->newShaderDataBinding(pipeline, vfmt, vbo, nullptr, 0, nullptr, 1, &texture);
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factory->newShaderDataBinding(pipeline, vfmt, vbo, nullptr, nullptr, 0, nullptr, 1, &texture);
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/* Commit objects */
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IGraphicsData* data = factory->commit();
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