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Use metal shading language 1.2
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@@ -1297,7 +1297,7 @@ IShaderPipeline* MetalDataFactory::Context::newShaderPipeline(const char* vertSo
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MetalData* d = MetalDataFactoryImpl::m_deferredData.get();
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MetalDataFactoryImpl& factory = static_cast<MetalDataFactoryImpl&>(m_parent);
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MTLCompileOptions* compOpts = [MTLCompileOptions new];
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compOpts.languageVersion = MTLLanguageVersion1_1;
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compOpts.languageVersion = MTLLanguageVersion1_2;
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NSError* err = nullptr;
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XXH64_state_t hashState;
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