OpenGL storage reuse with glBufferSubData

This commit is contained in:
Jack Andersen
2016-01-07 14:04:37 -10:00
parent 45fb66540f
commit 5485e7d2b1
2 changed files with 55 additions and 57 deletions

View File

@@ -66,16 +66,20 @@ class GLGraphicsBufferD : public IGraphicsBufferD
{
friend class GLDataFactory;
friend struct GLCommandQueue;
struct GLCommandQueue* m_q;
GLuint m_bufs[3];
GLenum m_target;
std::unique_ptr<uint8_t[]> m_cpuBuf;
size_t m_cpuSz = 0;
int m_validMask = 0;
GLGraphicsBufferD(GLCommandQueue* q, BufferUse use, size_t sz)
: m_q(q), m_target(USE_TABLE[int(use)]), m_cpuBuf(new uint8_t[sz]), m_cpuSz(sz)
GLGraphicsBufferD(BufferUse use, size_t sz)
: m_target(USE_TABLE[int(use)]), m_cpuBuf(new uint8_t[sz]), m_cpuSz(sz)
{
glGenBuffers(3, m_bufs);
for (int i=0 ; i<3 ; ++i)
{
glBindBuffer(m_target, m_bufs[i]);
glBufferData(m_target, m_cpuSz, nullptr, GL_STREAM_DRAW);
}
}
void update(int b);
public:
@@ -193,7 +197,6 @@ class GLTextureD : public ITextureD
{
friend class GLDataFactory;
friend struct GLCommandQueue;
struct GLCommandQueue* m_q;
GLuint m_texs[3];
std::unique_ptr<uint8_t[]> m_cpuBuf;
size_t m_cpuSz = 0;
@@ -201,7 +204,7 @@ class GLTextureD : public ITextureD
size_t m_width = 0;
size_t m_height = 0;
int m_validMask = 0;
GLTextureD(GLCommandQueue* q, size_t width, size_t height, TextureFormat fmt);
GLTextureD(size_t width, size_t height, TextureFormat fmt);
void update(int b);
public:
~GLTextureD();
@@ -223,6 +226,7 @@ class GLTextureR : public ITextureR
size_t m_width = 0;
size_t m_height = 0;
size_t m_samples = 0;
GLenum m_target;
GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t samples);
public:
~GLTextureR();
@@ -230,17 +234,28 @@ public:
void bind(size_t idx) const
{
glActiveTexture(GL_TEXTURE0 + idx);
glBindTexture(GL_TEXTURE_2D, m_texs[0]);
glBindTexture(m_target, m_texs[0]);
}
void resize(size_t width, size_t height)
{
m_width = width;
m_height = height;
glBindTexture(GL_TEXTURE_2D, m_texs[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, m_texs[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
if (m_samples > 1)
{
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[0]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA, width, height, GL_FALSE);
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[1]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_DEPTH_COMPONENT24, width, height, GL_FALSE);
}
else
{
glBindTexture(GL_TEXTURE_2D, m_texs[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, m_texs[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
}
}
};
@@ -1142,7 +1157,7 @@ void GLGraphicsBufferD::update(int b)
if ((slot & m_validMask) == 0)
{
glBindBuffer(m_target, m_bufs[b]);
glBufferData(m_target, m_cpuSz, m_cpuBuf.get(), GL_DYNAMIC_DRAW);
glBufferSubData(m_target, 0, m_cpuSz, m_cpuBuf.get());
m_validMask |= slot;
}
}
@@ -1173,18 +1188,17 @@ void GLGraphicsBufferD::bindUniform(size_t idx, int b)
IGraphicsBufferD*
GLDataFactory::newDynamicBuffer(BufferUse use, size_t stride, size_t count)
{
GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
GLGraphicsBufferD* retval = new GLGraphicsBufferD(q, use, stride * count);
GLGraphicsBufferD* retval = new GLGraphicsBufferD(use, stride * count);
if (!m_deferredData.get())
m_deferredData.reset(new struct GLData());
m_deferredData->m_DBufs.emplace_back(retval);
return retval;
}
GLTextureD::GLTextureD(GLCommandQueue* q, size_t width, size_t height, TextureFormat fmt)
: m_q(q), m_width(width), m_height(height)
GLTextureD::GLTextureD(size_t width, size_t height, TextureFormat fmt)
: m_width(width), m_height(height)
{
int pxPitch;
int pxPitch = 4;
switch (fmt)
{
case TextureFormat::RGBA8:
@@ -1250,8 +1264,7 @@ void GLTextureD::bind(size_t idx, int b)
ITextureD*
GLDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
{
GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
GLTextureD* retval = new GLTextureD(q, width, height, fmt);
GLTextureD* retval = new GLTextureD(width, height, fmt);
if (!m_deferredData.get())
m_deferredData.reset(new struct GLData());
m_deferredData->m_DTexs.emplace_back(retval);
@@ -1262,10 +1275,22 @@ GLTextureR::GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t sa
: m_q(q), m_width(width), m_height(height), m_samples(samples)
{
glGenTextures(2, m_texs);
glBindTexture(GL_TEXTURE_2D, m_texs[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, m_texs[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
if (samples > 1)
{
m_target = GL_TEXTURE_2D_MULTISAMPLE;
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[0]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA, width, height, GL_FALSE);
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[1]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_DEPTH_COMPONENT24, width, height, GL_FALSE);
}
else
{
m_target = GL_TEXTURE_2D;
glBindTexture(GL_TEXTURE_2D, m_texs[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, m_texs[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
}
m_q->addFBO(this);
}
GLTextureR::~GLTextureR() {glDeleteTextures(2, m_texs); m_q->delFBO(this);}