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D3D11 Buffer update fix
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@@ -34,7 +34,7 @@ static inline void ThrowIfFailed(HRESULT hr)
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struct D3D11Data : IGraphicsData
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{
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std::atomic_size_t m_refCount = 4;
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size_t m_deleteCountdown = 4;
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std::vector<std::unique_ptr<class D3D11ShaderPipeline>> m_SPs;
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std::vector<std::unique_ptr<struct D3D11ShaderDataBinding>> m_SBinds;
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std::vector<std::unique_ptr<class D3D11GraphicsBufferS>> m_SBufs;
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@@ -47,10 +47,10 @@ struct D3D11Data : IGraphicsData
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bool decref()
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{
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size_t res = std::atomic_fetch_sub(&m_refCount, 1);
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if (!res)
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if (!m_deleteCountdown)
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Log.report(LogVisor::FatalError, "Can't decrement 0-data");
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if (res == 1)
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--m_deleteCountdown;
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if (!m_deleteCountdown)
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{
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delete this;
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return true;
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@@ -1189,9 +1189,9 @@ void D3D11CommandQueue::ProcessDynamicLoads(ID3D11DeviceContext* ctx)
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for (D3D11Data* d : gfxF->m_committedData)
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{
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for (std::unique_ptr<D3D11GraphicsBufferD>& b : d->m_DBufs)
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b->update(ctx, m_fillBuf);
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b->update(ctx, m_drawBuf);
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for (std::unique_ptr<D3D11TextureD>& t : d->m_DTexs)
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t->update(ctx, m_fillBuf);
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t->update(ctx, m_drawBuf);
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}
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}
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