Add frontface culling support to Metal

This commit is contained in:
Jack Andersen
2017-03-10 11:07:29 -10:00
parent ca20aea834
commit 73891af56a
2 changed files with 15 additions and 4 deletions

View File

@@ -403,7 +403,7 @@ struct TestApplicationCallback : IApplicationCallback
pipeline = metalF.newShaderPipeline(VS, FS, vfmt, 1,
BlendFactor::One, BlendFactor::Zero, Primitive::TriStrips,
true, true, false);
true, true, boo::CullMode::None);
}
#endif