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Add frontface culling support to Metal
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@@ -403,7 +403,7 @@ struct TestApplicationCallback : IApplicationCallback
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pipeline = metalF.newShaderPipeline(VS, FS, vfmt, 1,
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BlendFactor::One, BlendFactor::Zero, Primitive::TriStrips,
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true, true, false);
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true, true, boo::CullMode::None);
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}
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#endif
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