NintendoPowerA: Make constructor explicit

While we're at it we can also ensure that all class members have
deterministic initial state.
This commit is contained in:
Lioncash
2019-09-06 07:23:34 -04:00
parent 9b8ef4695f
commit 7496109ff6
2 changed files with 3 additions and 3 deletions

View File

@@ -8,7 +8,7 @@ namespace boo {
NintendoPowerA::NintendoPowerA(DeviceToken* token)
: TDeviceBase<INintendoPowerACallback>(dev_typeid(NintendoPowerA), token) {}
NintendoPowerA::~NintendoPowerA() {}
NintendoPowerA::~NintendoPowerA() = default;
void NintendoPowerA::deviceDisconnected() {
std::lock_guard<std::mutex> lk(m_callbackLock);