mirror of
https://github.com/AxioDL/boo.git
synced 2025-12-09 13:37:48 +00:00
Added Windows OpenGL support. D3D11 stability fixes
This commit is contained in:
@@ -18,16 +18,46 @@
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#include "boo/inputdev/DeviceFinder.hpp"
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#include <LogVisor/LogVisor.hpp>
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DWORD g_mainThreadId = 0;
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static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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#if _WIN32_WINNT_WIN10
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PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignaturePROC = nullptr;
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#endif
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pD3DCompile D3DCompilePROC = nullptr;
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static bool FindBestD3DCompile()
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{
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HMODULE d3dCompilelib = LoadLibraryW(L"D3DCompiler_47.dll");
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if (!d3dCompilelib)
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{
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d3dCompilelib = LoadLibraryW(L"D3DCompiler_46.dll");
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if (!d3dCompilelib)
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{
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d3dCompilelib = LoadLibraryW(L"D3DCompiler_45.dll");
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if (!d3dCompilelib)
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{
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d3dCompilelib = LoadLibraryW(L"D3DCompiler_44.dll");
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if (!d3dCompilelib)
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{
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d3dCompilelib = LoadLibraryW(L"D3DCompiler_43.dll");
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}
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}
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}
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}
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if (d3dCompilelib)
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{
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D3DCompilePROC = (pD3DCompile)GetProcAddress(d3dCompilelib, "D3DCompile");
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return D3DCompilePROC != nullptr;
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}
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return false;
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}
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namespace boo
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{
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static LogVisor::LogModule Log("ApplicationWin32");
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IWindow* _WindowWin32New(const SystemString& title, D3DAppContext& d3dCtx);
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IWindow* _WindowWin32New(const SystemString& title, Boo3DAppContext& d3dCtx);
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class ApplicationWin32 final : public IApplication
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{
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@@ -39,7 +69,7 @@ class ApplicationWin32 final : public IApplication
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std::unordered_map<HWND, IWindow*> m_allWindows;
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bool m_singleInstance;
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D3DAppContext m_d3dCtx;
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Boo3DAppContext m_3dCtx;
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void _deletedWindow(IWindow* window)
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{
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@@ -71,9 +101,19 @@ public:
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Log.report(LogVisor::FatalError, "unable to find CreateDXGIFactory2 in DXGI.dll\n"
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"Windows 7 users should install \"Platform Update for Windows 7\" from Microsoft");
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bool no12 = false;
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bool noD3d = false;
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for (const SystemString& arg : args)
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{
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if (!arg.compare(L"--d3d11"))
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no12 = true;
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if (!arg.compare(L"--gl"))
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noD3d = true;
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}
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#if _WIN32_WINNT_WIN10
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HMODULE d3d12lib = LoadLibraryW(L"D3D12.dll");
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if (d3d12lib)
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if (!no12 && !noD3d && d3d12lib)
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{
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#if _DEBUG
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{
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@@ -86,6 +126,8 @@ public:
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}
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}
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#endif
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if (!FindBestD3DCompile())
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Log.report(LogVisor::FatalError, "unable to find D3DCompile_[43-47].dll");
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D3D12SerializeRootSignaturePROC =
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(PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)GetProcAddress(d3d12lib, "D3D12SerializeRootSignature");
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@@ -96,18 +138,18 @@ public:
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Log.report(LogVisor::FatalError, "unable to find D3D12CreateDevice in D3D12.dll");
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/* Create device */
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HRESULT hr = MyD3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), &m_d3dCtx.m_ctx12.m_dev);
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HRESULT hr = MyD3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), &m_3dCtx.m_ctx12.m_dev);
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if (FAILED(hr))
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Log.report(LogVisor::FatalError, "unable to create D3D12 device");
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/* Obtain DXGI Factory */
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hr = MyCreateDXGIFactory2(DXGI_CREATE_FLAGS, __uuidof(IDXGIFactory4), &m_d3dCtx.m_ctx12.m_dxFactory);
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hr = MyCreateDXGIFactory2(DXGI_CREATE_FLAGS, __uuidof(IDXGIFactory4), &m_3dCtx.m_ctx12.m_dxFactory);
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if (FAILED(hr))
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Log.report(LogVisor::FatalError, "unable to create DXGI factory");
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/* Establish loader objects */
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if (FAILED(m_d3dCtx.m_ctx12.m_dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
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__uuidof(ID3D12CommandAllocator), &m_d3dCtx.m_ctx12.m_loadqalloc)))
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if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
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__uuidof(ID3D12CommandAllocator), &m_3dCtx.m_ctx12.m_loadqalloc)))
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Log.report(LogVisor::FatalError, "unable to create loader allocator");
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D3D12_COMMAND_QUEUE_DESC desc =
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@@ -116,53 +158,66 @@ public:
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D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
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D3D12_COMMAND_QUEUE_FLAG_NONE
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};
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if (FAILED(m_d3dCtx.m_ctx12.m_dev->CreateCommandQueue(&desc, __uuidof(ID3D12CommandQueue), &m_d3dCtx.m_ctx12.m_loadq)))
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if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandQueue(&desc, __uuidof(ID3D12CommandQueue), &m_3dCtx.m_ctx12.m_loadq)))
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Log.report(LogVisor::FatalError, "unable to create loader queue");
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if (FAILED(m_d3dCtx.m_ctx12.m_dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence), &m_d3dCtx.m_ctx12.m_loadfence)))
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if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence), &m_3dCtx.m_ctx12.m_loadfence)))
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Log.report(LogVisor::FatalError, "unable to create loader fence");
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m_d3dCtx.m_ctx12.m_loadfencehandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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m_3dCtx.m_ctx12.m_loadfencehandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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if (FAILED(m_d3dCtx.m_ctx12.m_dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_d3dCtx.m_ctx12.m_loadqalloc.Get(),
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nullptr, __uuidof(ID3D12GraphicsCommandList), &m_d3dCtx.m_ctx12.m_loadlist)))
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if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_3dCtx.m_ctx12.m_loadqalloc.Get(),
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nullptr, __uuidof(ID3D12GraphicsCommandList), &m_3dCtx.m_ctx12.m_loadlist)))
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Log.report(LogVisor::FatalError, "unable to create loader list");
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return;
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}
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#endif
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HMODULE d3d11lib = LoadLibraryW(L"D3D11.dll");
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if (d3d11lib)
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if (d3d11lib && !noD3d)
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{
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if (!FindBestD3DCompile())
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Log.report(LogVisor::FatalError, "unable to find D3DCompile_[43-47].dll");
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/* Create device proc */
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PFN_D3D11_CREATE_DEVICE MyD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(d3d11lib, "D3D11CreateDevice");
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if (!MyD3D11CreateDevice)
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Log.report(LogVisor::FatalError, "unable to find D3D11CreateDevice in D3D11.dll");
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/* Create device */
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D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_1;
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D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_0;
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ComPtr<ID3D11Device> tempDev;
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ComPtr<ID3D11DeviceContext> tempCtx;
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if (FAILED(MyD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_FLAGS, &level,
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1, D3D11_SDK_VERSION, &tempDev, nullptr, &tempCtx)))
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Log.report(LogVisor::FatalError, "unable to create D3D11.1 device");
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tempDev.As<ID3D11Device1>(&m_d3dCtx.m_ctx11.m_dev);
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tempCtx.As<ID3D11DeviceContext1>(&m_d3dCtx.m_ctx11.m_devCtx);
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Log.report(LogVisor::FatalError, "unable to create D3D11 device");
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tempDev.As<ID3D11Device1>(&m_3dCtx.m_ctx11.m_dev);
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tempCtx.As<ID3D11DeviceContext1>(&m_3dCtx.m_ctx11.m_devCtx);
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/* Obtain DXGI Factory */
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ComPtr<IDXGIDevice2> device;
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ComPtr<IDXGIAdapter> adapter;
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m_d3dCtx.m_ctx11.m_dev.As<IDXGIDevice2>(&device);
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m_3dCtx.m_ctx11.m_dev.As<IDXGIDevice2>(&device);
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device->GetParent(__uuidof(IDXGIAdapter), &adapter);
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adapter->GetParent(__uuidof(IDXGIFactory2), &m_d3dCtx.m_ctx11.m_dxFactory);
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adapter->GetParent(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx11.m_dxFactory);
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/* Build default sampler here */
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m_d3dCtx.m_ctx11.m_dev->CreateSamplerState(&CD3D11_SAMPLER_DESC(D3D11_DEFAULT), &m_d3dCtx.m_ctx11.m_ss);
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m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&CD3D11_SAMPLER_DESC(D3D11_DEFAULT), &m_3dCtx.m_ctx11.m_ss);
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return;
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}
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Log.report(LogVisor::FatalError, "system doesn't support D3D11.1 or D3D12");
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/* Finally try OpenGL */
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{
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/* Obtain DXGI Factory */
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HRESULT hr = MyCreateDXGIFactory2(DXGI_CREATE_FLAGS, __uuidof(IDXGIFactory4), &m_3dCtx.m_ctxOgl.m_dxFactory);
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if (FAILED(hr))
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Log.report(LogVisor::FatalError, "unable to create DXGI factory");
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return;
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}
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Log.report(LogVisor::FatalError, "system doesn't support OGL, D3D11 or D3D12");
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}
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EPlatformType getPlatformType() const
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@@ -203,10 +258,9 @@ public:
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}
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}
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DWORD m_mainThreadId = 0;
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int run()
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{
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m_mainThreadId = GetCurrentThreadId();
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g_mainThreadId = GetCurrentThreadId();
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/* Spawn client thread */
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int clientReturn = 0;
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@@ -261,16 +315,16 @@ public:
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IWindow* m_mwret = nullptr;
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IWindow* newWindow(const SystemString& title)
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{
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if (GetCurrentThreadId() != m_mainThreadId)
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if (GetCurrentThreadId() != g_mainThreadId)
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{
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std::unique_lock<std::mutex> lk(m_nwmt);
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if (!PostThreadMessage(m_mainThreadId, WM_USER, WPARAM(&title), 0))
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if (!PostThreadMessage(g_mainThreadId, WM_USER, WPARAM(&title), 0))
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Log.report(LogVisor::FatalError, "PostThreadMessage error");
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m_nwcv.wait(lk);
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return m_mwret;
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}
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IWindow* window = _WindowWin32New(title, m_d3dCtx);
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IWindow* window = _WindowWin32New(title, m_3dCtx);
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HWND hwnd = HWND(window->getPlatformHandle());
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m_allWindows[hwnd] = window;
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return window;
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@@ -10,6 +10,8 @@
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#include <windows.h>
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#include <unordered_map>
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extern DWORD g_mainThreadId;
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#include "boo/IWindow.hpp"
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namespace boo {class IWindow;}
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@@ -18,6 +20,8 @@ namespace boo {class IWindow;}
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#include <dxgi1_4.h>
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#include <d3d12.h>
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#include <d3d11_1.h>
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#include <d3dcompiler.h>
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#include <wingdi.h>
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struct D3D12Context
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{
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@@ -45,6 +49,8 @@ struct D3D12Context
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#elif _WIN32_WINNT_WIN7
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#include <dxgi1_2.h>
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#include <d3d11_1.h>
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#include <d3dcompiler.h>
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#include <wingdi.h>
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#else
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#error Unsupported Windows target
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#endif
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@@ -60,16 +66,43 @@ struct D3D11Context
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ComPtr<IDXGISwapChain1> m_swapChain;
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bool m_needsResize = false;
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size_t width, height;
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bool m_needsFSTransition = false;
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bool m_fs = false;
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DXGI_MODE_DESC m_fsdesc = {};
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};
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std::unordered_map<const boo::IWindow*, Window> m_windows;
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};
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struct D3DAppContext
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struct OGLContext
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{
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ComPtr<IDXGIFactory4> m_dxFactory;
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HGLRC m_lastContext = 0;
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struct Window
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{
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HWND m_hwnd;
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HDC m_deviceContext;
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HGLRC m_mainContext;
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HGLRC m_renderContext;
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bool m_needsResize = false;
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size_t width, height;
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bool m_fs = false;
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LONG m_fsStyle;
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LONG m_fsExStyle;
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RECT m_fsRect;
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int m_fsCountDown = 0;
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};
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std::unordered_map<const boo::IWindow*, Window> m_windows;
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};
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struct Boo3DAppContext
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{
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D3D11Context m_ctx11;
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#if _WIN32_WINNT_WIN10
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D3D12Context m_ctx12;
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#endif
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OGLContext m_ctxOgl;
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void resize(boo::IWindow* window, size_t width, size_t height)
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{
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@@ -101,14 +134,16 @@ struct D3DAppContext
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win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
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return isFScr;
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}
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else
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#endif
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if (m_ctx11.m_dev)
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{
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D3D11Context::Window& win = m_ctx11.m_windows[window];
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BOOL isFScr;
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win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
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return isFScr;
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}
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OGLContext::Window& win = m_ctxOgl.m_windows[window];
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return win.m_fs;
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}
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bool setFullscreen(boo::IWindow* window, bool fs)
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@@ -139,8 +174,8 @@ struct D3DAppContext
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win.m_swapChain->SetFullscreenState(false, nullptr);
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return true;
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}
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else
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#endif
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if (m_ctx11.m_dev)
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{
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D3D11Context::Window& win = m_ctx11.m_windows[window];
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BOOL isFScr;
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@@ -156,15 +191,57 @@ struct D3DAppContext
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win.m_swapChain->GetContainingOutput(&out);
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DXGI_OUTPUT_DESC outDesc;
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out->GetDesc(&outDesc);
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win.m_swapChain->SetFullscreenState(true, nullptr);
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DXGI_MODE_DESC mdesc = {outDesc.DesktopCoordinates.right, outDesc.DesktopCoordinates.bottom};
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win.m_swapChain->ResizeTarget(&mdesc);
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win.m_fsdesc.Width = outDesc.DesktopCoordinates.right;
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win.m_fsdesc.Height = outDesc.DesktopCoordinates.bottom;
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}
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else
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win.m_swapChain->SetFullscreenState(false, nullptr);
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win.m_fs = fs;
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win.m_needsFSTransition = true;
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return true;
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}
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OGLContext::Window& win = m_ctxOgl.m_windows[window];
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if (fs && win.m_fs)
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return false;
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else if (!fs && !win.m_fs)
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return false;
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if (fs)
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{
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win.m_fsStyle = GetWindowLong(win.m_hwnd, GWL_STYLE);
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win.m_fsExStyle = GetWindowLong(win.m_hwnd, GWL_EXSTYLE);
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GetWindowRect(win.m_hwnd, &win.m_fsRect);
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SetWindowLong(win.m_hwnd, GWL_STYLE,
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win.m_fsStyle & ~(WS_CAPTION | WS_THICKFRAME));
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SetWindowLong(win.m_hwnd, GWL_EXSTYLE,
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win.m_fsExStyle & ~(WS_EX_DLGMODALFRAME |
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WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE));
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MONITORINFO monitor_info;
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monitor_info.cbSize = sizeof(monitor_info);
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GetMonitorInfo(MonitorFromWindow(win.m_hwnd, MONITOR_DEFAULTTONEAREST),
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&monitor_info);
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SetWindowPos(win.m_hwnd, NULL, monitor_info.rcMonitor.left, monitor_info.rcMonitor.top,
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monitor_info.rcMonitor.right - monitor_info.rcMonitor.left,
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monitor_info.rcMonitor.bottom - monitor_info.rcMonitor.top,
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SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED | SWP_ASYNCWINDOWPOS);
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win.m_fs = true;
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}
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else
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{
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SetWindowLong(win.m_hwnd, GWL_STYLE, win.m_fsStyle);
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SetWindowLong(win.m_hwnd, GWL_EXSTYLE, win.m_fsExStyle);
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SetWindowPos(win.m_hwnd, NULL, win.m_fsRect.left, win.m_fsRect.top,
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win.m_fsRect.right - win.m_fsRect.left, win.m_fsRect.bottom - win.m_fsRect.top,
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SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED | SWP_ASYNCWINDOWPOS);
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win.m_fs = false;
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}
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return true;
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}
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};
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@@ -5,6 +5,18 @@
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#include <LogVisor/LogVisor.hpp>
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||||
#include "boo/graphicsdev/D3D.hpp"
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#include "boo/graphicsdev/GL.hpp"
|
||||
#include "boo/graphicsdev/wglew.h"
|
||||
|
||||
static const int ContextAttribs[] =
|
||||
{
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
|
||||
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
||||
//WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
|
||||
//WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
|
||||
0, 0
|
||||
};
|
||||
|
||||
namespace boo
|
||||
{
|
||||
@@ -16,17 +28,25 @@ IGraphicsDataFactory* _NewD3D12DataFactory(D3D12Context* ctx, IGraphicsContext*
|
||||
#endif
|
||||
IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent);
|
||||
IGraphicsDataFactory* _NewD3D11DataFactory(D3D11Context* ctx, IGraphicsContext* parent);
|
||||
IGraphicsCommandQueue* _NewGLCommandQueue(IGraphicsContext* parent);
|
||||
|
||||
struct GraphicsContextWin32 : IGraphicsContext
|
||||
{
|
||||
|
||||
EGraphicsAPI m_api;
|
||||
EPixelFormat m_pf;
|
||||
IWindow* m_parentWindow;
|
||||
D3DAppContext& m_d3dCtx;
|
||||
|
||||
ComPtr<IDXGISwapChain1> m_swapChain;
|
||||
Boo3DAppContext& m_3dCtx;
|
||||
ComPtr<IDXGIOutput> m_output;
|
||||
GraphicsContextWin32(EGraphicsAPI api, IWindow* parentWindow, Boo3DAppContext& b3dCtx)
|
||||
: m_api(api),
|
||||
m_pf(PF_RGBA8),
|
||||
m_parentWindow(parentWindow),
|
||||
m_3dCtx(b3dCtx) {}
|
||||
};
|
||||
|
||||
struct GraphicsContextWin32D3D : GraphicsContextWin32
|
||||
{
|
||||
ComPtr<IDXGISwapChain1> m_swapChain;
|
||||
|
||||
IGraphicsCommandQueue* m_commandQueue = nullptr;
|
||||
IGraphicsDataFactory* m_dataFactory = nullptr;
|
||||
@@ -34,11 +54,8 @@ struct GraphicsContextWin32 : IGraphicsContext
|
||||
public:
|
||||
IWindowCallback* m_callback;
|
||||
|
||||
GraphicsContextWin32(EGraphicsAPI api, IWindow* parentWindow, HWND hwnd, D3DAppContext& d3dCtx)
|
||||
: m_api(api),
|
||||
m_pf(PF_RGBA8),
|
||||
m_parentWindow(parentWindow),
|
||||
m_d3dCtx(d3dCtx)
|
||||
GraphicsContextWin32D3D(EGraphicsAPI api, IWindow* parentWindow, HWND hwnd, Boo3DAppContext& b3dCtx)
|
||||
: GraphicsContextWin32(api, parentWindow, b3dCtx)
|
||||
{
|
||||
/* Create Swap Chain */
|
||||
DXGI_SWAP_CHAIN_DESC1 scDesc = {};
|
||||
@@ -50,21 +67,21 @@ public:
|
||||
scDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
|
||||
|
||||
#if _WIN32_WINNT_WIN10
|
||||
if (d3dCtx.m_ctx12.m_dev)
|
||||
if (b3dCtx.m_ctx12.m_dev)
|
||||
{
|
||||
auto insIt = d3dCtx.m_ctx12.m_windows.emplace(std::make_pair(parentWindow, D3D12Context::Window()));
|
||||
auto insIt = b3dCtx.m_ctx12.m_windows.emplace(std::make_pair(parentWindow, D3D12Context::Window()));
|
||||
D3D12Context::Window& w = insIt.first->second;
|
||||
|
||||
ID3D12CommandQueue* cmdQueue;
|
||||
m_dataFactory = _NewD3D12DataFactory(&d3dCtx.m_ctx12, this);
|
||||
m_commandQueue = _NewD3D12CommandQueue(&d3dCtx.m_ctx12, &w, this, &cmdQueue);
|
||||
m_dataFactory = _NewD3D12DataFactory(&b3dCtx.m_ctx12, this);
|
||||
m_commandQueue = _NewD3D12CommandQueue(&b3dCtx.m_ctx12, &w, this, &cmdQueue);
|
||||
|
||||
scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||
HRESULT hr = d3dCtx.m_ctx12.m_dxFactory->CreateSwapChainForHwnd(cmdQueue,
|
||||
HRESULT hr = b3dCtx.m_ctx12.m_dxFactory->CreateSwapChainForHwnd(cmdQueue,
|
||||
hwnd, &scDesc, nullptr, nullptr, &m_swapChain);
|
||||
if (FAILED(hr))
|
||||
Log.report(LogVisor::FatalError, "unable to create swap chain");
|
||||
d3dCtx.m_ctx12.m_dxFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
|
||||
b3dCtx.m_ctx12.m_dxFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
|
||||
|
||||
m_swapChain.As<IDXGISwapChain3>(&w.m_swapChain);
|
||||
ComPtr<ID3D12Resource> fb;
|
||||
@@ -73,16 +90,19 @@ public:
|
||||
D3D12_RESOURCE_DESC resDesc = fb->GetDesc();
|
||||
w.width = resDesc.Width;
|
||||
w.height = resDesc.Height;
|
||||
|
||||
if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
|
||||
Log.report(LogVisor::FatalError, "unable to get DXGI output");
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
if (FAILED(d3dCtx.m_ctx11.m_dxFactory->CreateSwapChainForHwnd(d3dCtx.m_ctx11.m_dev.Get(),
|
||||
if (FAILED(b3dCtx.m_ctx11.m_dxFactory->CreateSwapChainForHwnd(b3dCtx.m_ctx11.m_dev.Get(),
|
||||
hwnd, &scDesc, nullptr, nullptr, &m_swapChain)))
|
||||
Log.report(LogVisor::FatalError, "unable to create swap chain");
|
||||
d3dCtx.m_ctx11.m_dxFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
|
||||
b3dCtx.m_ctx11.m_dxFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
|
||||
|
||||
auto insIt = d3dCtx.m_ctx11.m_windows.emplace(std::make_pair(parentWindow, D3D11Context::Window()));
|
||||
auto insIt = b3dCtx.m_ctx11.m_windows.emplace(std::make_pair(parentWindow, D3D11Context::Window()));
|
||||
D3D11Context::Window& w = insIt.first->second;
|
||||
|
||||
m_swapChain.As<IDXGISwapChain1>(&w.m_swapChain);
|
||||
@@ -92,22 +112,22 @@ public:
|
||||
fbRes->GetDesc(&resDesc);
|
||||
w.width = resDesc.Width;
|
||||
w.height = resDesc.Height;
|
||||
m_dataFactory = _NewD3D11DataFactory(&d3dCtx.m_ctx11, this);
|
||||
m_commandQueue = _NewD3D11CommandQueue(&d3dCtx.m_ctx11, &insIt.first->second, this);
|
||||
}
|
||||
m_dataFactory = _NewD3D11DataFactory(&b3dCtx.m_ctx11, this);
|
||||
m_commandQueue = _NewD3D11CommandQueue(&b3dCtx.m_ctx11, &insIt.first->second, this);
|
||||
|
||||
if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
|
||||
Log.report(LogVisor::FatalError, "unable to get DXGI output");
|
||||
if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
|
||||
Log.report(LogVisor::FatalError, "unable to get DXGI output");
|
||||
}
|
||||
}
|
||||
|
||||
~GraphicsContextWin32()
|
||||
~GraphicsContextWin32D3D()
|
||||
{
|
||||
#if _WIN32_WINNT_WIN10
|
||||
if (m_d3dCtx.m_ctx12.m_dev)
|
||||
m_d3dCtx.m_ctx12.m_windows.erase(m_parentWindow);
|
||||
if (m_3dCtx.m_ctx12.m_dev)
|
||||
m_3dCtx.m_ctx12.m_windows.erase(m_parentWindow);
|
||||
else
|
||||
#endif
|
||||
m_d3dCtx.m_ctx11.m_windows.erase(m_parentWindow);
|
||||
m_3dCtx.m_ctx11.m_windows.erase(m_parentWindow);
|
||||
}
|
||||
|
||||
void _setCallback(IWindowCallback* cb)
|
||||
@@ -150,13 +170,183 @@ public:
|
||||
return m_dataFactory;
|
||||
}
|
||||
|
||||
/* Creates a new context on current thread!! Call from client loading thread */
|
||||
IGraphicsDataFactory* getLoadContextDataFactory()
|
||||
{
|
||||
return m_dataFactory;
|
||||
}
|
||||
};
|
||||
|
||||
struct GraphicsContextWin32GL : GraphicsContextWin32
|
||||
{
|
||||
IGraphicsCommandQueue* m_commandQueue = nullptr;
|
||||
IGraphicsDataFactory* m_dataFactory = nullptr;
|
||||
|
||||
public:
|
||||
IWindowCallback* m_callback;
|
||||
|
||||
GraphicsContextWin32GL(EGraphicsAPI api, IWindow* parentWindow, HWND hwnd, Boo3DAppContext& b3dCtx)
|
||||
: GraphicsContextWin32(api, parentWindow, b3dCtx)
|
||||
{
|
||||
|
||||
HMONITOR testMon = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY);
|
||||
ComPtr<IDXGIAdapter1> adapter;
|
||||
ComPtr<IDXGIOutput> foundOut;
|
||||
int i=0;
|
||||
while (b3dCtx.m_ctxOgl.m_dxFactory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND)
|
||||
{
|
||||
int j=0;
|
||||
ComPtr<IDXGIOutput> out;
|
||||
while (adapter->EnumOutputs(j, &out) != DXGI_ERROR_NOT_FOUND)
|
||||
{
|
||||
DXGI_OUTPUT_DESC desc;
|
||||
out->GetDesc(&desc);
|
||||
if (desc.Monitor == testMon)
|
||||
{
|
||||
out.As<IDXGIOutput>(&m_output);
|
||||
break;
|
||||
}
|
||||
++j;
|
||||
}
|
||||
if (m_output)
|
||||
break;
|
||||
++i;
|
||||
}
|
||||
|
||||
if (!m_output)
|
||||
Log.report(LogVisor::FatalError, "unable to find window's IDXGIOutput");
|
||||
|
||||
auto insIt = b3dCtx.m_ctxOgl.m_windows.emplace(std::make_pair(parentWindow, OGLContext::Window()));
|
||||
OGLContext::Window& w = insIt.first->second;
|
||||
w.m_hwnd = hwnd;
|
||||
w.m_deviceContext = GetDC(hwnd);
|
||||
if (!w.m_deviceContext)
|
||||
Log.report(LogVisor::FatalError, "unable to create window's device context");
|
||||
|
||||
if (!m_3dCtx.m_ctxOgl.m_lastContext)
|
||||
{
|
||||
PIXELFORMATDESCRIPTOR pfd =
|
||||
{
|
||||
sizeof(PIXELFORMATDESCRIPTOR),
|
||||
1,
|
||||
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, //Flags
|
||||
PFD_TYPE_RGBA, //The kind of framebuffer. RGBA or palette.
|
||||
32, //Colordepth of the framebuffer.
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0, 0, 0, 0,
|
||||
24, //Number of bits for the depthbuffer
|
||||
8, //Number of bits for the stencilbuffer
|
||||
0, //Number of Aux buffers in the framebuffer.
|
||||
PFD_MAIN_PLANE,
|
||||
0,
|
||||
0, 0, 0
|
||||
};
|
||||
|
||||
int pf = ChoosePixelFormat(w.m_deviceContext, &pfd);
|
||||
SetPixelFormat(w.m_deviceContext, pf, &pfd);
|
||||
}
|
||||
|
||||
w.m_mainContext = wglCreateContext(w.m_deviceContext);
|
||||
if (!w.m_mainContext)
|
||||
Log.report(LogVisor::FatalError, "unable to create window's main context");
|
||||
if (m_3dCtx.m_ctxOgl.m_lastContext)
|
||||
if (!wglShareLists(w.m_mainContext, m_3dCtx.m_ctxOgl.m_lastContext))
|
||||
Log.report(LogVisor::FatalError, "unable to share contexts");
|
||||
m_3dCtx.m_ctxOgl.m_lastContext = w.m_mainContext;
|
||||
|
||||
m_dataFactory = new GLDataFactory(this);
|
||||
m_commandQueue = _NewGLCommandQueue(this);
|
||||
}
|
||||
|
||||
~GraphicsContextWin32GL()
|
||||
{
|
||||
m_3dCtx.m_ctxOgl.m_windows.erase(m_parentWindow);
|
||||
}
|
||||
|
||||
void _setCallback(IWindowCallback* cb)
|
||||
{
|
||||
m_callback = cb;
|
||||
}
|
||||
|
||||
EGraphicsAPI getAPI() const
|
||||
{
|
||||
return m_api;
|
||||
}
|
||||
|
||||
EPixelFormat getPixelFormat() const
|
||||
{
|
||||
return m_pf;
|
||||
}
|
||||
|
||||
void setPixelFormat(EPixelFormat pf)
|
||||
{
|
||||
if (pf > PF_RGBAF32_Z24)
|
||||
return;
|
||||
m_pf = pf;
|
||||
}
|
||||
|
||||
void initializeContext() {}
|
||||
|
||||
void makeCurrent()
|
||||
{
|
||||
OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
|
||||
if (!wglMakeCurrent(w.m_deviceContext, w.m_mainContext))
|
||||
Log.report(LogVisor::FatalError, "unable to make WGL context current");
|
||||
}
|
||||
|
||||
void postInit()
|
||||
{
|
||||
OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
|
||||
|
||||
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
|
||||
wglGetProcAddress("wglCreateContextAttribsARB");
|
||||
w.m_renderContext = wglCreateContextAttribsARB(w.m_deviceContext, w.m_mainContext, ContextAttribs);
|
||||
if (!w.m_renderContext)
|
||||
Log.report(LogVisor::FatalError, "unable to make new WGL context");
|
||||
if (!wglMakeCurrent(w.m_deviceContext, w.m_renderContext))
|
||||
Log.report(LogVisor::FatalError, "unable to make WGL context current");
|
||||
|
||||
if (!WGLEW_EXT_swap_control)
|
||||
Log.report(LogVisor::FatalError, "WGL_EXT_swap_control not available");
|
||||
wglSwapIntervalEXT(1);
|
||||
}
|
||||
|
||||
void present()
|
||||
{
|
||||
OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
|
||||
if (!SwapBuffers(w.m_deviceContext))
|
||||
Log.report(LogVisor::FatalError, "SwapBuffers err");
|
||||
}
|
||||
|
||||
IGraphicsCommandQueue* getCommandQueue()
|
||||
{
|
||||
return m_commandQueue;
|
||||
}
|
||||
|
||||
IGraphicsDataFactory* getDataFactory()
|
||||
{
|
||||
return m_dataFactory;
|
||||
}
|
||||
|
||||
/* Creates a new context on current thread!! Call from client loading thread */
|
||||
HGLRC m_loadCtx = 0;
|
||||
IGraphicsDataFactory* getLoadContextDataFactory()
|
||||
{
|
||||
OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
|
||||
if (!m_loadCtx)
|
||||
{
|
||||
m_loadCtx = wglCreateContextAttribsARB(w.m_deviceContext, w.m_mainContext, ContextAttribs);
|
||||
if (!m_loadCtx)
|
||||
Log.report(LogVisor::FatalError, "unable to make load WGL context");
|
||||
}
|
||||
if (!wglMakeCurrent(w.m_deviceContext, m_loadCtx))
|
||||
Log.report(LogVisor::FatalError, "unable to make load WGL context current");
|
||||
return m_dataFactory;
|
||||
}
|
||||
};
|
||||
|
||||
static void genFrameDefault(MONITORINFO* screen, int& xOut, int& yOut, int& wOut, int& hOut)
|
||||
{
|
||||
float width = screen->rcMonitor.right * 2.0 / 3.0;
|
||||
@@ -233,12 +423,20 @@ class WindowWin32 : public IWindow
|
||||
|
||||
public:
|
||||
|
||||
WindowWin32(const SystemString& title, D3DAppContext& d3dCtx)
|
||||
WindowWin32(const SystemString& title, Boo3DAppContext& b3dCtx)
|
||||
{
|
||||
m_hwnd = CreateWindowW(L"BooWindow", title.c_str(), WS_OVERLAPPEDWINDOW,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
NULL, NULL, NULL, NULL);
|
||||
m_gfxCtx.reset(new GraphicsContextWin32(IGraphicsContext::API_D3D11, this, m_hwnd, d3dCtx));
|
||||
IGraphicsContext::EGraphicsAPI api = IGraphicsContext::API_D3D11;
|
||||
if (b3dCtx.m_ctx12.m_dev)
|
||||
api = IGraphicsContext::API_D3D12;
|
||||
else if (b3dCtx.m_ctxOgl.m_dxFactory)
|
||||
{
|
||||
m_gfxCtx.reset(new GraphicsContextWin32GL(IGraphicsContext::API_OPENGL_3_3, this, m_hwnd, b3dCtx));
|
||||
return;
|
||||
}
|
||||
m_gfxCtx.reset(new GraphicsContextWin32D3D(api, this, m_hwnd, b3dCtx));
|
||||
}
|
||||
|
||||
~WindowWin32()
|
||||
@@ -319,12 +517,12 @@ public:
|
||||
|
||||
bool isFullscreen() const
|
||||
{
|
||||
return m_gfxCtx->m_d3dCtx.isFullscreen(this);
|
||||
return m_gfxCtx->m_3dCtx.isFullscreen(this);
|
||||
}
|
||||
|
||||
void setFullscreen(bool fs)
|
||||
{
|
||||
m_gfxCtx->m_d3dCtx.setFullscreen(this, fs);
|
||||
m_gfxCtx->m_3dCtx.setFullscreen(this, fs);
|
||||
}
|
||||
|
||||
void waitForRetrace()
|
||||
@@ -382,7 +580,7 @@ public:
|
||||
getWindowFrame(rect.location[0], rect.location[1], rect.size[0], rect.size[1]);
|
||||
if (!rect.size[0] || !rect.size[1])
|
||||
return;
|
||||
m_gfxCtx->m_d3dCtx.resize(this, rect.size[0], rect.size[1]);
|
||||
m_gfxCtx->m_3dCtx.resize(this, rect.size[0], rect.size[1]);
|
||||
if (m_callback)
|
||||
m_callback->resized(rect);
|
||||
return;
|
||||
@@ -546,7 +744,7 @@ public:
|
||||
|
||||
};
|
||||
|
||||
IWindow* _WindowWin32New(const SystemString& title, D3DAppContext& d3dCtx)
|
||||
IWindow* _WindowWin32New(const SystemString& title, Boo3DAppContext& d3dCtx)
|
||||
{
|
||||
return new WindowWin32(title, d3dCtx);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user