mirror of
https://github.com/AxioDL/boo.git
synced 2025-12-09 05:27:58 +00:00
Humungous refactor
This commit is contained in:
@@ -1,5 +1,5 @@
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#include "../win/Win32Common.hpp"
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#include <LogVisor/LogVisor.hpp>
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#include "logvisor/logvisor.hpp"
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#include "boo/graphicsdev/D3D.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include <vector>
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@@ -19,7 +19,7 @@ extern pD3DCompile D3DCompilePROC;
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namespace boo
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{
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static LogVisor::LogModule Log("boo::D3D11");
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static logvisor::Module Log("boo::D3D11");
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static inline void ThrowIfFailed(HRESULT hr)
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{
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@@ -28,7 +28,7 @@ static inline void ThrowIfFailed(HRESULT hr)
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// Set a breakpoint on this line to catch Win32 API errors.
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_com_error err(hr);
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LPCTSTR errMsg = err.ErrorMessage();
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Log.report(LogVisor::FatalError, errMsg);
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Log.report(logvisor::Fatal, errMsg);
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}
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}
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@@ -48,7 +48,7 @@ struct D3D11Data : IGraphicsData
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bool decref()
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{
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if (!m_deleteCountdown)
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Log.report(LogVisor::FatalError, "Can't decrement 0-data");
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Log.report(logvisor::Fatal, "Can't decrement 0-data");
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--m_deleteCountdown;
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if (!m_deleteCountdown)
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{
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@@ -144,7 +144,7 @@ class D3D11TextureS : public ITextureS
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pxPitchDenom = 2;
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break;
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default:
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Log.report(LogVisor::FatalError, "unsupported tex format");
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Log.report(logvisor::Fatal, "unsupported tex format");
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}
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CD3D11_TEXTURE2D_DESC desc(pfmt, width, height, 1, mips,
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@@ -257,7 +257,7 @@ class D3D11TextureD : public ITextureD
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pxPitch = 1;
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break;
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default:
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Log.report(LogVisor::FatalError, "unsupported tex format");
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Log.report(logvisor::Fatal, "unsupported tex format");
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}
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m_cpuSz = width * height * pxPitch;
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@@ -567,7 +567,7 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
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{
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#ifndef NDEBUG
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if (!m_committed)
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Log.report(LogVisor::FatalError,
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Log.report(logvisor::Fatal,
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"attempted to use uncommitted D3D11ShaderDataBinding");
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#endif
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@@ -1152,7 +1152,7 @@ public:
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if (FAILED(D3DCompilePROC(vertSource, strlen(vertSource), "HECL Vert Source", nullptr, nullptr, "main",
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"vs_5_0", BOO_D3DCOMPILE_FLAG, 0, &vertBlobOut, &errBlob)))
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{
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Log.report(LogVisor::FatalError, "error compiling vert shader: %s", errBlob->GetBufferPointer());
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Log.report(logvisor::Fatal, "error compiling vert shader: %s", errBlob->GetBufferPointer());
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return nullptr;
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}
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}
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@@ -1162,7 +1162,7 @@ public:
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if (FAILED(D3DCompilePROC(fragSource, strlen(fragSource), "HECL Pixel Source", nullptr, nullptr, "main",
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"ps_5_0", BOO_D3DCOMPILE_FLAG, 0, &fragBlobOut, &errBlob)))
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{
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Log.report(LogVisor::FatalError, "error compiling pixel shader: %s", errBlob->GetBufferPointer());
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Log.report(logvisor::Fatal, "error compiling pixel shader: %s", errBlob->GetBufferPointer());
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return nullptr;
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}
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}
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@@ -1,6 +1,6 @@
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#include "../win/Win32Common.hpp"
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#if _WIN32_WINNT_WIN10
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#include <LogVisor/LogVisor.hpp>
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#include "logvisor/logvisor.hpp"
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#include "boo/graphicsdev/D3D.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include <vector>
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@@ -21,7 +21,7 @@ extern pD3DCompile D3DCompilePROC;
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namespace boo
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{
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static LogVisor::LogModule Log("boo::D3D12");
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static logvisor::Module Log("boo::D3D12");
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static inline void ThrowIfFailed(HRESULT hr)
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{
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@@ -30,7 +30,7 @@ static inline void ThrowIfFailed(HRESULT hr)
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// Set a breakpoint on this line to catch Win32 API errors.
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_com_error err(hr);
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LPCTSTR errMsg = err.ErrorMessage();
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Log.report(LogVisor::FatalError, errMsg);
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Log.report(logvisor::Fatal, errMsg);
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}
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}
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@@ -83,7 +83,7 @@ class D3D12GraphicsBufferS : public IGraphicsBufferS
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D3D12_SUBRESOURCE_DATA upData = {data, LONG_PTR(m_sz), LONG_PTR(m_sz)};
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if (!PrepSubresources<1>(ctx->m_dev.Get(), &m_gpuDesc, m_buf.Get(), 0, 0, 1, &upData))
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Log.report(LogVisor::FatalError, "error preparing resource for upload");
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Log.report(logvisor::Fatal, "error preparing resource for upload");
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}
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public:
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size_t m_stride;
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@@ -186,7 +186,7 @@ class D3D12TextureS : public ITextureS
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pxPitchDenom = 2;
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break;
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default:
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Log.report(LogVisor::FatalError, "unsupported tex format");
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Log.report(logvisor::Fatal, "unsupported tex format");
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}
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@@ -210,7 +210,7 @@ class D3D12TextureS : public ITextureS
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}
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if (!PrepSubresources<16>(ctx->m_dev.Get(), &m_gpuDesc, m_tex.Get(), 0, 0, m_gpuDesc.MipLevels, upData))
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Log.report(LogVisor::FatalError, "error preparing resource for upload");
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Log.report(logvisor::Fatal, "error preparing resource for upload");
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}
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public:
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ComPtr<ID3D12Resource> m_tex;
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@@ -258,7 +258,7 @@ class D3D12TextureSA : public ITextureSA
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pixelFmt = DXGI_FORMAT_R8_UNORM;
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break;
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default:
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Log.report(LogVisor::FatalError, "unsupported tex format");
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Log.report(logvisor::Fatal, "unsupported tex format");
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}
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m_gpuDesc = CD3DX12_RESOURCE_DESC::Tex2D(pixelFmt, width, height, layers, 1);
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@@ -281,7 +281,7 @@ class D3D12TextureSA : public ITextureSA
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dataIt += upData[i].SlicePitch;
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}
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if (!PrepSubresources(ctx->m_dev.Get(), &m_gpuDesc, m_tex.Get(), 0, 0, layers, upData.get()))
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Log.report(LogVisor::FatalError, "error preparing resource for upload");
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Log.report(logvisor::Fatal, "error preparing resource for upload");
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}
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else
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{
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@@ -294,7 +294,7 @@ class D3D12TextureSA : public ITextureSA
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dataIt += upData[i].SlicePitch;
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}
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if (!PrepSubresources<16>(ctx->m_dev.Get(), &m_gpuDesc, m_tex.Get(), 0, 0, layers, upData))
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Log.report(LogVisor::FatalError, "error preparing resource for upload");
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Log.report(logvisor::Fatal, "error preparing resource for upload");
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}
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}
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public:
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@@ -353,7 +353,7 @@ class D3D12TextureD : public ITextureD
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pixelFmt = DXGI_FORMAT_R8_UNORM;
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break;
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default:
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Log.report(LogVisor::FatalError, "unsupported tex format");
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Log.report(logvisor::Fatal, "unsupported tex format");
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}
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m_gpuDesc = CD3DX12_RESOURCE_DESC::Tex2D(pixelFmt, width, height);
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@@ -958,7 +958,7 @@ struct D3D12ShaderDataBinding : IShaderDataBinding
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{
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#ifndef NDEBUG
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if (!m_committed)
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Log.report(LogVisor::FatalError,
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Log.report(logvisor::Fatal,
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"attempted to use uncommitted D3D12ShaderDataBinding");
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#endif
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@@ -1357,7 +1357,7 @@ void D3D12GraphicsBufferD::update(int b)
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m_q->m_dynamicCmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(gpuRes,
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m_state, D3D12_RESOURCE_STATE_COPY_DEST));
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if (!UpdateSubresources<1>(m_q->m_dynamicCmdList.Get(), gpuRes, res, 0, 0, 1, &d))
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Log.report(LogVisor::FatalError, "unable to update dynamic buffer data");
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Log.report(logvisor::Fatal, "unable to update dynamic buffer data");
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m_q->m_dynamicCmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(gpuRes,
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D3D12_RESOURCE_STATE_COPY_DEST, m_state));
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m_validSlots |= slot;
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@@ -1393,7 +1393,7 @@ void D3D12TextureD::update(int b)
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m_q->m_dynamicCmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(gpuRes,
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST));
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if (!UpdateSubresources<1>(m_q->m_dynamicCmdList.Get(), gpuRes, res, 0, 0, 1, &d))
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Log.report(LogVisor::FatalError, "unable to update dynamic texture data");
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Log.report(logvisor::Fatal, "unable to update dynamic texture data");
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m_q->m_dynamicCmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(gpuRes,
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
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m_validSlots |= slot;
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@@ -1600,7 +1600,7 @@ public:
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if (FAILED(D3DCompilePROC(vertSource, strlen(vertSource), "HECL Vert Source", nullptr, nullptr, "main",
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"vs_5_0", BOO_D3DCOMPILE_FLAG, 0, &vertBlobOut, &errBlob)))
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{
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Log.report(LogVisor::FatalError, "error compiling vert shader: %s", errBlob->GetBufferPointer());
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Log.report(logvisor::Fatal, "error compiling vert shader: %s", errBlob->GetBufferPointer());
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return nullptr;
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}
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}
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@@ -1610,7 +1610,7 @@ public:
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if (FAILED(D3DCompilePROC(fragSource, strlen(fragSource), "HECL Pixel Source", nullptr, nullptr, "main",
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"ps_5_0", BOO_D3DCOMPILE_FLAG, 0, &fragBlobOut, &errBlob)))
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{
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Log.report(LogVisor::FatalError, "error compiling pixel shader: %s", errBlob->GetBufferPointer());
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Log.report(logvisor::Fatal, "error compiling pixel shader: %s", errBlob->GetBufferPointer());
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return nullptr;
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}
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}
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@@ -7,14 +7,14 @@
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#include <condition_variable>
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#include <array>
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#include <LogVisor/LogVisor.hpp>
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#include "logvisor/logvisor.hpp"
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#undef min
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#undef max
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namespace boo
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{
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static LogVisor::LogModule Log("boo::GL");
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static logvisor::Module Log("boo::GL");
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ThreadLocalPtr<struct GLData> GLDataFactory::m_deferredData;
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struct GLData : IGraphicsData
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@@ -143,7 +143,7 @@ class GLTextureS : public ITextureS
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compressed = true;
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break;
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default:
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Log.report(LogVisor::FatalError, "unsupported tex format");
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Log.report(logvisor::Fatal, "unsupported tex format");
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}
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if (compressed)
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@@ -453,7 +453,7 @@ IShaderPipeline* GLDataFactory::newShaderPipeline
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GLShaderPipeline shader;
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if (!shader.initObjects())
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{
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Log.report(LogVisor::Error, "unable to create shader objects\n");
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Log.report(logvisor::Error, "unable to create shader objects\n");
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return nullptr;
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}
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shader.m_sfactor = BLEND_FACTOR_TABLE[int(srcFac)];
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@@ -472,7 +472,7 @@ IShaderPipeline* GLDataFactory::newShaderPipeline
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glGetShaderiv(shader.m_vert, GL_INFO_LOG_LENGTH, &logLen);
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char* log = (char*)malloc(logLen);
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glGetShaderInfoLog(shader.m_vert, logLen, nullptr, log);
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Log.report(LogVisor::Error, "unable to compile vert source\n%s\n%s\n", log, vertSource);
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Log.report(logvisor::Error, "unable to compile vert source\n%s\n%s\n", log, vertSource);
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free(log);
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return nullptr;
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}
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@@ -486,7 +486,7 @@ IShaderPipeline* GLDataFactory::newShaderPipeline
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glGetShaderiv(shader.m_frag, GL_INFO_LOG_LENGTH, &logLen);
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char* log = (char*)malloc(logLen);
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glGetShaderInfoLog(shader.m_frag, logLen, nullptr, log);
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Log.report(LogVisor::Error, "unable to compile frag source\n%s\n%s\n", log, fragSource);
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Log.report(logvisor::Error, "unable to compile frag source\n%s\n%s\n", log, fragSource);
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free(log);
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return nullptr;
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}
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@@ -499,7 +499,7 @@ IShaderPipeline* GLDataFactory::newShaderPipeline
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glGetProgramiv(shader.m_prog, GL_INFO_LOG_LENGTH, &logLen);
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char* log = (char*)malloc(logLen);
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glGetProgramInfoLog(shader.m_prog, logLen, nullptr, log);
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Log.report(LogVisor::Error, "unable to link shader program\n%s\n", log);
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Log.report(logvisor::Error, "unable to link shader program\n%s\n", log);
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free(log);
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return nullptr;
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}
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@@ -513,7 +513,7 @@ IShaderPipeline* GLDataFactory::newShaderPipeline
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{
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GLint uniLoc = glGetUniformBlockIndex(shader.m_prog, uniformBlockNames[i]);
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if (uniLoc < 0)
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Log.report(LogVisor::Error, "unable to find uniform block '%s'", uniformBlockNames[i]);
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Log.report(logvisor::Error, "unable to find uniform block '%s'", uniformBlockNames[i]);
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shader.m_uniLocs.push_back(uniLoc);
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}
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}
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@@ -522,7 +522,7 @@ IShaderPipeline* GLDataFactory::newShaderPipeline
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{
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GLint texLoc = glGetUniformLocation(shader.m_prog, texArrayName);
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if (texLoc < 0)
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Log.report(LogVisor::Error, "unable to find sampler variable '%s'", texArrayName);
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Log.report(logvisor::Error, "unable to find sampler variable '%s'", texArrayName);
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else
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{
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if (texCount > m_texUnis.size())
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@@ -585,7 +585,7 @@ struct GLShaderDataBinding : IShaderDataBinding
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{
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#ifndef NDEBUG
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if (!m_committed)
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Log.report(LogVisor::FatalError,
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Log.report(logvisor::Fatal,
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"attempted to use uncommitted GLShaderDataBinding");
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#endif
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@@ -874,9 +874,9 @@ struct GLCommandQueue : IGraphicsCommandQueue
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std::unique_lock<std::mutex> lk(self->m_initmt);
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self->m_parent->makeCurrent();
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if (glewInit() != GLEW_OK)
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Log.report(LogVisor::FatalError, "unable to init glew");
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Log.report(logvisor::Fatal, "unable to init glew");
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const GLubyte* version = glGetString(GL_VERSION);
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Log.report(LogVisor::Info, "OpenGL Version: %s", version);
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Log.report(logvisor::Info, "OpenGL Version: %s", version);
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self->m_parent->postInit();
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}
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self->m_initcv.notify_one();
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@@ -1290,7 +1290,7 @@ GLTextureD::GLTextureD(size_t width, size_t height, TextureFormat fmt)
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pxPitch = 1;
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break;
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default:
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Log.report(LogVisor::FatalError, "unsupported tex format");
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Log.report(logvisor::Fatal, "unsupported tex format");
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}
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m_cpuSz = width * height * pxPitch;
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m_cpuBuf.reset(new uint8_t[m_cpuSz]);
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@@ -1,16 +1,16 @@
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#include "boo/graphicsdev/glxew.h"
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#include <LogVisor/LogVisor.hpp>
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#include "logvisor/logvisor.hpp"
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namespace boo
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{
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static LogVisor::LogModule Log("boo::GLX");
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static logvisor::Module Log("boo::GLX");
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void GLXExtensionCheck()
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{
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if (!GLXEW_SGI_video_sync)
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Log.report(LogVisor::FatalError, "GLX_SGI_video_sync not available");
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Log.report(logvisor::Fatal, "GLX_SGI_video_sync not available");
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if (!GLXEW_EXT_swap_control && !GLXEW_MESA_swap_control && !GLXEW_SGI_swap_control)
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Log.report(LogVisor::FatalError, "swap_control not available");
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Log.report(logvisor::Fatal, "swap_control not available");
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}
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void GLXEnableVSync(Display* disp, GLXWindow drawable)
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@@ -12,7 +12,7 @@
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#include <SPIRV/disassemble.h>
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#include "boo/graphicsdev/GLSLMacros.hpp"
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#include <LogVisor/LogVisor.hpp>
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#include "logvisor/logvisor.hpp"
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#undef min
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#undef max
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@@ -214,19 +214,19 @@ static void init_resources(TBuiltInResource &Resources) {
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namespace boo
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{
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static LogVisor::LogModule Log("boo::Vulkan");
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static logvisor::Module Log("boo::Vulkan");
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VulkanContext g_VulkanContext;
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static inline void ThrowIfFailed(VkResult res)
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{
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if (res != VK_SUCCESS)
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Log.report(LogVisor::FatalError, "%d\n", res);
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Log.report(logvisor::Fatal, "%d\n", res);
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}
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static inline void ThrowIfFalse(bool res)
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{
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if (!res)
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Log.report(LogVisor::FatalError, "operation failed\n", res);
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Log.report(logvisor::Fatal, "operation failed\n", res);
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}
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static VKAPI_ATTR VkBool32 VKAPI_CALL
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@@ -235,15 +235,15 @@ dbgFunc(VkDebugReportFlagsEXT msgFlags, VkDebugReportObjectTypeEXT objType,
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||||
const char *pLayerPrefix, const char *pMsg, void *pUserData)
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||||
{
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if (msgFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) {
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Log.report(LogVisor::FatalError, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg);
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Log.report(logvisor::Fatal, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg);
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} else if (msgFlags & VK_DEBUG_REPORT_WARNING_BIT_EXT) {
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Log.report(LogVisor::Warning, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg);
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||||
Log.report(logvisor::Warning, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg);
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||||
} else if (msgFlags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) {
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||||
Log.report(LogVisor::Warning, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg);
|
||||
Log.report(logvisor::Warning, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg);
|
||||
} else if (msgFlags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT) {
|
||||
Log.report(LogVisor::Info, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg);
|
||||
Log.report(logvisor::Info, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg);
|
||||
} else if (msgFlags & VK_DEBUG_REPORT_DEBUG_BIT_EXT) {
|
||||
Log.report(LogVisor::Info, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg);
|
||||
Log.report(logvisor::Info, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -373,7 +373,7 @@ static void demo_check_layers(const std::vector<VulkanContext::LayerProperties>&
|
||||
}
|
||||
}
|
||||
if (!found) {
|
||||
Log.report(LogVisor::FatalError, "Cannot find layer: %s", layerNames[i]);
|
||||
Log.report(logvisor::Fatal, "Cannot find layer: %s", layerNames[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -381,7 +381,7 @@ static void demo_check_layers(const std::vector<VulkanContext::LayerProperties>&
|
||||
void VulkanContext::initVulkan(const char* appName)
|
||||
{
|
||||
if (!glslang::InitializeProcess())
|
||||
Log.report(LogVisor::FatalError, "unable to initialize glslang");
|
||||
Log.report(logvisor::Fatal, "unable to initialize glslang");
|
||||
|
||||
uint32_t instanceLayerCount;
|
||||
VkLayerProperties* vkProps = nullptr;
|
||||
@@ -482,7 +482,7 @@ void VulkanContext::initVulkan(const char* appName)
|
||||
PFN_vkCreateDebugReportCallbackEXT createDebugReportCallback =
|
||||
(PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(m_instance, "vkCreateDebugReportCallbackEXT");
|
||||
if (!createDebugReportCallback)
|
||||
Log.report(LogVisor::FatalError, "GetInstanceProcAddr: Unable to find vkCreateDebugReportCallbackEXT function.");
|
||||
Log.report(logvisor::Fatal, "GetInstanceProcAddr: Unable to find vkCreateDebugReportCallbackEXT function.");
|
||||
|
||||
VkDebugReportCallbackCreateInfoEXT debugCreateInfo = {};
|
||||
debugCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
|
||||
@@ -516,7 +516,7 @@ void VulkanContext::initVulkan(const char* appName)
|
||||
void VulkanContext::initDevice()
|
||||
{
|
||||
if (m_graphicsQueueFamilyIndex == UINT32_MAX)
|
||||
Log.report(LogVisor::FatalError,
|
||||
Log.report(logvisor::Fatal,
|
||||
"VulkanContext::m_graphicsQueueFamilyIndex hasn't been initialized");
|
||||
|
||||
/* create the device */
|
||||
@@ -909,7 +909,7 @@ class VulkanTextureS : public ITextureS
|
||||
pxPitchDenom = 2;
|
||||
break;
|
||||
default:
|
||||
Log.report(LogVisor::FatalError, "unsupported tex format");
|
||||
Log.report(logvisor::Fatal, "unsupported tex format");
|
||||
}
|
||||
m_vkFmt = pfmt;
|
||||
|
||||
@@ -1145,7 +1145,7 @@ class VulkanTextureSA : public ITextureSA
|
||||
pfmt = VK_FORMAT_R8_UNORM;
|
||||
break;
|
||||
default:
|
||||
Log.report(LogVisor::FatalError, "unsupported tex format");
|
||||
Log.report(logvisor::Fatal, "unsupported tex format");
|
||||
}
|
||||
m_vkFmt = pfmt;
|
||||
|
||||
@@ -1371,7 +1371,7 @@ class VulkanTextureD : public ITextureD
|
||||
m_cpuSz = m_srcRowPitch * height;
|
||||
break;
|
||||
default:
|
||||
Log.report(LogVisor::FatalError, "unsupported tex format");
|
||||
Log.report(logvisor::Fatal, "unsupported tex format");
|
||||
}
|
||||
m_cpuBuf.reset(new uint8_t[m_cpuSz]);
|
||||
|
||||
@@ -2190,7 +2190,7 @@ struct VulkanShaderDataBinding : IShaderDataBinding
|
||||
{
|
||||
#ifndef NDEBUG
|
||||
if (!m_committed)
|
||||
Log.report(LogVisor::FatalError,
|
||||
Log.report(logvisor::Fatal,
|
||||
"attempted to use uncommitted VulkanShaderDataBinding");
|
||||
#endif
|
||||
|
||||
@@ -2878,7 +2878,7 @@ IShaderPipeline* VulkanDataFactory::newShaderPipeline
|
||||
vs.setStrings(&vertSource, 1);
|
||||
if (!vs.parse(&DefaultBuiltInResource, 110, false, messages))
|
||||
{
|
||||
Log.report(LogVisor::FatalError, "unable to compile vertex shader\n%s", vs.getInfoLog());
|
||||
Log.report(logvisor::Fatal, "unable to compile vertex shader\n%s", vs.getInfoLog());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -2886,7 +2886,7 @@ IShaderPipeline* VulkanDataFactory::newShaderPipeline
|
||||
fs.setStrings(&fragSource, 1);
|
||||
if (!fs.parse(&DefaultBuiltInResource, 110, false, messages))
|
||||
{
|
||||
Log.report(LogVisor::FatalError, "unable to compile fragment shader\n%s", fs.getInfoLog());
|
||||
Log.report(logvisor::Fatal, "unable to compile fragment shader\n%s", fs.getInfoLog());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -2895,7 +2895,7 @@ IShaderPipeline* VulkanDataFactory::newShaderPipeline
|
||||
prog.addShader(&fs);
|
||||
if (!prog.link(messages))
|
||||
{
|
||||
Log.report(LogVisor::FatalError, "unable to link shader program\n%s", prog.getInfoLog());
|
||||
Log.report(logvisor::Fatal, "unable to link shader program\n%s", prog.getInfoLog());
|
||||
return nullptr;
|
||||
}
|
||||
glslang::GlslangToSpv(*prog.getIntermediate(EShLangVertex), vertBlobOut);
|
||||
|
||||
Reference in New Issue
Block a user