mirror of
https://github.com/AxioDL/boo.git
synced 2025-12-09 13:37:48 +00:00
Humungous refactor
This commit is contained in:
@@ -16,7 +16,7 @@
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#include "boo/IApplication.hpp"
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#include "boo/inputdev/DeviceFinder.hpp"
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#include "boo/graphicsdev/D3D.hpp"
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#include <LogVisor/LogVisor.hpp>
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#include "logvisor/logvisor.hpp"
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DWORD g_mainThreadId = 0;
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@@ -57,7 +57,7 @@ static bool FindBestD3DCompile()
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namespace boo
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{
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static LogVisor::LogModule Log("boo::ApplicationWin32");
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static logvisor::Module Log("boo::ApplicationWin32");
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Win32Cursors WIN32_CURSORS;
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IWindow* _WindowWin32New(const SystemString& title, Boo3DAppContext& d3dCtx, uint32_t sampleCount);
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@@ -96,12 +96,12 @@ public:
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{
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HMODULE dxgilib = LoadLibraryW(L"dxgi.dll");
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if (!dxgilib)
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Log.report(LogVisor::FatalError, "unable to load dxgi.dll");
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Log.report(logvisor::Fatal, "unable to load dxgi.dll");
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typedef HRESULT(WINAPI*CreateDXGIFactory1PROC)(REFIID riid, _COM_Outptr_ void **ppFactory);
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CreateDXGIFactory1PROC MyCreateDXGIFactory1 = (CreateDXGIFactory1PROC)GetProcAddress(dxgilib, "CreateDXGIFactory1");
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if (!MyCreateDXGIFactory1)
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Log.report(LogVisor::FatalError, "unable to find CreateDXGIFactory1 in DXGI.dll\n");
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Log.report(logvisor::Fatal, "unable to find CreateDXGIFactory1 in DXGI.dll\n");
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bool no12 = false;
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bool noD3d = false;
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@@ -129,7 +129,7 @@ public:
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}
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#endif
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if (!FindBestD3DCompile())
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Log.report(LogVisor::FatalError, "unable to find D3DCompile_[43-47].dll");
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Log.report(logvisor::Fatal, "unable to find D3DCompile_[43-47].dll");
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D3D12SerializeRootSignaturePROC =
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(PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)GetProcAddress(d3d12lib, "D3D12SerializeRootSignature");
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@@ -137,22 +137,22 @@ public:
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/* Create device */
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PFN_D3D12_CREATE_DEVICE MyD3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3d12lib, "D3D12CreateDevice");
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if (!MyD3D12CreateDevice)
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Log.report(LogVisor::FatalError, "unable to find D3D12CreateDevice in D3D12.dll");
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Log.report(logvisor::Fatal, "unable to find D3D12CreateDevice in D3D12.dll");
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/* Create device */
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HRESULT hr = MyD3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), &m_3dCtx.m_ctx12.m_dev);
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if (FAILED(hr))
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Log.report(LogVisor::FatalError, "unable to create D3D12 device");
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Log.report(logvisor::Fatal, "unable to create D3D12 device");
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/* Obtain DXGI Factory */
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hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx12.m_dxFactory);
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if (FAILED(hr))
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Log.report(LogVisor::FatalError, "unable to create DXGI factory");
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Log.report(logvisor::Fatal, "unable to create DXGI factory");
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/* Establish loader objects */
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if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
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__uuidof(ID3D12CommandAllocator), &m_3dCtx.m_ctx12.m_loadqalloc)))
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Log.report(LogVisor::FatalError, "unable to create loader allocator");
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Log.report(logvisor::Fatal, "unable to create loader allocator");
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D3D12_COMMAND_QUEUE_DESC desc =
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{
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@@ -161,18 +161,18 @@ public:
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D3D12_COMMAND_QUEUE_FLAG_NONE
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};
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if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandQueue(&desc, __uuidof(ID3D12CommandQueue), &m_3dCtx.m_ctx12.m_loadq)))
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Log.report(LogVisor::FatalError, "unable to create loader queue");
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Log.report(logvisor::Fatal, "unable to create loader queue");
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if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence), &m_3dCtx.m_ctx12.m_loadfence)))
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Log.report(LogVisor::FatalError, "unable to create loader fence");
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Log.report(logvisor::Fatal, "unable to create loader fence");
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m_3dCtx.m_ctx12.m_loadfencehandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_3dCtx.m_ctx12.m_loadqalloc.Get(),
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nullptr, __uuidof(ID3D12GraphicsCommandList), &m_3dCtx.m_ctx12.m_loadlist)))
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Log.report(LogVisor::FatalError, "unable to create loader list");
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Log.report(logvisor::Fatal, "unable to create loader list");
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Log.report(LogVisor::Info, "initialized D3D12 renderer");
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Log.report(logvisor::Info, "initialized D3D12 renderer");
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return;
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}
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#endif
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@@ -180,12 +180,12 @@ public:
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if (d3d11lib && !noD3d)
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{
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if (!FindBestD3DCompile())
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Log.report(LogVisor::FatalError, "unable to find D3DCompile_[43-47].dll");
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Log.report(logvisor::Fatal, "unable to find D3DCompile_[43-47].dll");
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/* Create device proc */
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PFN_D3D11_CREATE_DEVICE MyD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(d3d11lib, "D3D11CreateDevice");
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if (!MyD3D11CreateDevice)
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Log.report(LogVisor::FatalError, "unable to find D3D11CreateDevice in D3D11.dll");
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Log.report(logvisor::Fatal, "unable to find D3D11CreateDevice in D3D11.dll");
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/* Create device */
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D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_0;
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@@ -193,7 +193,7 @@ public:
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ComPtr<ID3D11DeviceContext> tempCtx;
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if (FAILED(MyD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_FLAGS, &level,
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1, D3D11_SDK_VERSION, &tempDev, nullptr, &tempCtx)))
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Log.report(LogVisor::FatalError, "unable to create D3D11 device");
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Log.report(logvisor::Fatal, "unable to create D3D11 device");
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tempDev.As<ID3D11Device1>(&m_3dCtx.m_ctx11.m_dev);
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tempCtx.As<ID3D11DeviceContext1>(&m_3dCtx.m_ctx11.m_devCtx);
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@@ -211,7 +211,7 @@ public:
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sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss);
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Log.report(LogVisor::Info, "initialized D3D11 renderer");
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Log.report(logvisor::Info, "initialized D3D11 renderer");
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return;
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}
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@@ -220,13 +220,13 @@ public:
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/* Obtain DXGI Factory */
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HRESULT hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory1), &m_3dCtx.m_ctxOgl.m_dxFactory);
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if (FAILED(hr))
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Log.report(LogVisor::FatalError, "unable to create DXGI factory");
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Log.report(logvisor::Fatal, "unable to create DXGI factory");
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Log.report(LogVisor::Info, "initialized OpenGL renderer");
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Log.report(logvisor::Info, "initialized OpenGL renderer");
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return;
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}
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Log.report(LogVisor::FatalError, "system doesn't support OGL, D3D11 or D3D12");
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Log.report(logvisor::Fatal, "system doesn't support OGL, D3D11 or D3D12");
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}
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EPlatformType getPlatformType() const
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@@ -365,7 +365,7 @@ public:
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{
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std::unique_lock<std::mutex> lk(m_nwmt);
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if (!PostThreadMessage(g_mainThreadId, WM_USER, WPARAM(&title), 0))
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Log.report(LogVisor::FatalError, "PostThreadMessage error");
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Log.report(logvisor::Fatal, "PostThreadMessage error");
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m_nwcv.wait(lk);
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return m_mwret;
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}
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@@ -2,7 +2,7 @@
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#include <Windowsx.h>
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#include "boo/IWindow.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include <LogVisor/LogVisor.hpp>
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#include "logvisor/logvisor.hpp"
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#include "boo/graphicsdev/D3D.hpp"
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#include "boo/graphicsdev/GL.hpp"
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@@ -21,7 +21,7 @@ static const int ContextAttribs[] =
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namespace boo
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{
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static LogVisor::LogModule Log("boo::WindowWin32");
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static logvisor::Module Log("boo::WindowWin32");
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#if _WIN32_WINNT_WIN10
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IGraphicsCommandQueue* _NewD3D12CommandQueue(D3D12Context* ctx, D3D12Context::Window* windowCtx, IGraphicsContext* parent,
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ID3D12CommandQueue** cmdQueueOut);
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@@ -82,7 +82,7 @@ public:
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HRESULT hr = b3dCtx.m_ctx12.m_dxFactory->CreateSwapChainForHwnd(cmdQueue,
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hwnd, &scDesc, nullptr, nullptr, &m_swapChain);
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if (FAILED(hr))
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Log.report(LogVisor::FatalError, "unable to create swap chain");
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Log.report(logvisor::Fatal, "unable to create swap chain");
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b3dCtx.m_ctx12.m_dxFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
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m_swapChain.As<IDXGISwapChain3>(&w.m_swapChain);
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@@ -94,14 +94,14 @@ public:
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w.height = resDesc.Height;
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if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
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Log.report(LogVisor::FatalError, "unable to get DXGI output");
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Log.report(logvisor::Fatal, "unable to get DXGI output");
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}
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else
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#endif
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{
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if (FAILED(b3dCtx.m_ctx11.m_dxFactory->CreateSwapChainForHwnd(b3dCtx.m_ctx11.m_dev.Get(),
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hwnd, &scDesc, nullptr, nullptr, &m_swapChain)))
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Log.report(LogVisor::FatalError, "unable to create swap chain");
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Log.report(logvisor::Fatal, "unable to create swap chain");
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b3dCtx.m_ctx11.m_dxFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
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auto insIt = b3dCtx.m_ctx11.m_windows.emplace(std::make_pair(parentWindow, D3D11Context::Window()));
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@@ -118,7 +118,7 @@ public:
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m_commandQueue = _NewD3D11CommandQueue(&b3dCtx.m_ctx11, &insIt.first->second, this);
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if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
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Log.report(LogVisor::FatalError, "unable to get DXGI output");
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Log.report(logvisor::Fatal, "unable to get DXGI output");
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}
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}
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@@ -221,14 +221,14 @@ public:
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}
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if (!m_output)
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Log.report(LogVisor::FatalError, "unable to find window's IDXGIOutput");
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Log.report(logvisor::Fatal, "unable to find window's IDXGIOutput");
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auto insIt = b3dCtx.m_ctxOgl.m_windows.emplace(std::make_pair(parentWindow, OGLContext::Window()));
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OGLContext::Window& w = insIt.first->second;
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w.m_hwnd = hwnd;
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w.m_deviceContext = GetDC(hwnd);
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if (!w.m_deviceContext)
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Log.report(LogVisor::FatalError, "unable to create window's device context");
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Log.report(logvisor::Fatal, "unable to create window's device context");
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if (!m_3dCtx.m_ctxOgl.m_lastContext)
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{
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@@ -258,10 +258,10 @@ public:
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w.m_mainContext = wglCreateContext(w.m_deviceContext);
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if (!w.m_mainContext)
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Log.report(LogVisor::FatalError, "unable to create window's main context");
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Log.report(logvisor::Fatal, "unable to create window's main context");
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if (m_3dCtx.m_ctxOgl.m_lastContext)
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if (!wglShareLists(w.m_mainContext, m_3dCtx.m_ctxOgl.m_lastContext))
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Log.report(LogVisor::FatalError, "unable to share contexts");
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Log.report(logvisor::Fatal, "unable to share contexts");
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m_3dCtx.m_ctxOgl.m_lastContext = w.m_mainContext;
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m_dataFactory = new GLDataFactory(this, sampleCount);
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@@ -301,7 +301,7 @@ public:
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{
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OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
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if (!wglMakeCurrent(w.m_deviceContext, w.m_mainContext))
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Log.report(LogVisor::FatalError, "unable to make WGL context current");
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Log.report(logvisor::Fatal, "unable to make WGL context current");
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}
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void postInit()
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@@ -312,12 +312,12 @@ public:
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wglGetProcAddress("wglCreateContextAttribsARB");
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w.m_renderContext = wglCreateContextAttribsARB(w.m_deviceContext, w.m_mainContext, ContextAttribs);
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if (!w.m_renderContext)
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Log.report(LogVisor::FatalError, "unable to make new WGL context");
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Log.report(logvisor::Fatal, "unable to make new WGL context");
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if (!wglMakeCurrent(w.m_deviceContext, w.m_renderContext))
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Log.report(LogVisor::FatalError, "unable to make WGL context current");
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Log.report(logvisor::Fatal, "unable to make WGL context current");
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if (!WGLEW_EXT_swap_control)
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Log.report(LogVisor::FatalError, "WGL_EXT_swap_control not available");
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Log.report(logvisor::Fatal, "WGL_EXT_swap_control not available");
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wglSwapIntervalEXT(1);
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}
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@@ -346,10 +346,10 @@ public:
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{
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m_mainCtx = wglCreateContextAttribsARB(w.m_deviceContext, w.m_mainContext, ContextAttribs);
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if (!m_mainCtx)
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Log.report(LogVisor::FatalError, "unable to make main WGL context");
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Log.report(logvisor::Fatal, "unable to make main WGL context");
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}
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if (!wglMakeCurrent(w.m_deviceContext, m_mainCtx))
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Log.report(LogVisor::FatalError, "unable to make main WGL context current");
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Log.report(logvisor::Fatal, "unable to make main WGL context current");
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return m_dataFactory;
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}
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@@ -362,10 +362,10 @@ public:
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{
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m_loadCtx = wglCreateContextAttribsARB(w.m_deviceContext, w.m_mainContext, ContextAttribs);
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if (!m_loadCtx)
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Log.report(LogVisor::FatalError, "unable to make load WGL context");
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Log.report(logvisor::Fatal, "unable to make load WGL context");
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}
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if (!wglMakeCurrent(w.m_deviceContext, m_loadCtx))
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Log.report(LogVisor::FatalError, "unable to make load WGL context current");
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Log.report(logvisor::Fatal, "unable to make load WGL context current");
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return m_dataFactory;
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}
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};
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@@ -581,7 +581,7 @@ static HGLOBAL MakeUnicodeCRLF(const char* data, size_t sz)
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int32_t ch;
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int chSz = utf8proc_iterate(reinterpret_cast<const uint8_t*>(data+i), -1, &ch);
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if (chSz < 0)
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Log.report(LogVisor::FatalError, "invalid UTF-8 char");
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Log.report(logvisor::Fatal, "invalid UTF-8 char");
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if (ch <= 0xffff)
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{
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if (ch == '\n' && lastCh != '\r')
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@@ -855,7 +855,7 @@ public:
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if (GetCurrentThreadId() != g_mainThreadId)
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{
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if (!PostThreadMessage(g_mainThreadId, WM_USER+3, WPARAM(m_imc), LPARAM(open)))
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Log.report(LogVisor::FatalError, "PostThreadMessage error");
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Log.report(logvisor::Fatal, "PostThreadMessage error");
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return;
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}
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ImmSetOpenStatus(m_imc, open);
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@@ -872,7 +872,7 @@ public:
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if (GetCurrentThreadId() != g_mainThreadId)
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{
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if (!PostThreadMessage(g_mainThreadId, WM_USER+4, WPARAM(m_imc), LPARAM(&m_cForm)))
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Log.report(LogVisor::FatalError, "PostThreadMessage error");
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Log.report(logvisor::Fatal, "PostThreadMessage error");
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return;
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}
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ImmSetCompositionWindow(m_imc, &m_cForm);
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