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Runtime shader cache fixes
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@@ -369,10 +369,7 @@ struct TestApplicationCallback : IApplicationCallback
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" return tex.Sample(samp, d.out_uv);\n"
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"}\n";
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ComPtr<ID3DBlob> vsCompile;
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ComPtr<ID3DBlob> psCompile;
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ComPtr<ID3DBlob> cachedPipeline;
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pipeline = d3dF.newShaderPipeline(VS, PS, vsCompile, psCompile, cachedPipeline, vfmt,
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pipeline = d3dF.newShaderPipeline(VS, PS, nullptr, nullptr, nullptr, vfmt,
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BlendFactor::One, BlendFactor::Zero, Primitive::TriStrips,
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true, true, false);
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}
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