ClampToEdge mode for textures; cocoa termination exception fix

This commit is contained in:
Jack Andersen
2017-11-16 22:55:51 -10:00
parent bffdf43f9e
commit a99bddc905
10 changed files with 129 additions and 11 deletions

View File

@@ -270,6 +270,11 @@ public:
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_BORDER;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[1]);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[2]);
Log.report(logvisor::Info, "initialized D3D11 renderer");
return;
}

View File

@@ -51,7 +51,7 @@ struct D3D11Context
ComPtr<IDXGIFactory2> m_dxFactory;
ComPtr<ID3D11Device1> m_dev;
ComPtr<ID3D11DeviceContext1> m_devCtx;
ComPtr<ID3D11SamplerState> m_ss[2];
ComPtr<ID3D11SamplerState> m_ss[3];
struct Window
{
ComPtr<IDXGISwapChain1> m_swapChain;