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IGraphicsDataToken rename
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@@ -584,10 +584,10 @@ void GLDataFactory::reset()
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m_deferredData = nullptr;
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}
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IGraphicsDataToken GLDataFactory::commit()
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GraphicsDataToken GLDataFactory::commit()
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{
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if (!m_deferredData)
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return IGraphicsDataToken(this, nullptr);
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return GraphicsDataToken(this, nullptr);
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std::unique_lock<std::mutex> lk(m_committedMutex);
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GLData* retval = m_deferredData;
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#ifndef NDEBUG
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@@ -600,7 +600,7 @@ IGraphicsDataToken GLDataFactory::commit()
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While this isn't strictly required, some drivers might behave
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differently */
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glFlush();
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return IGraphicsDataToken(this, retval);
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return GraphicsDataToken(this, retval);
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}
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void GLDataFactory::destroyData(IGraphicsData* d)
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