General: Tidy up includes

Alphabetizes includes and resolves quite a few instances of indirect
inclusions, making the requirements of several interfaces explicit. This
also trims out includes that aren't actually necessary (likely due to
changes in the API over time).
This commit is contained in:
Lioncash
2019-08-19 19:08:54 -04:00
parent fd503b4a11
commit baff71cdc3
84 changed files with 337 additions and 215 deletions

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@@ -14,7 +14,7 @@
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
#include "../Common.hpp"
#include "lib/Common.hpp"
namespace boo {

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@@ -1,12 +1,12 @@
#include "../win/Win32Common.hpp"
#include "boo/graphicsdev/D3D.hpp"
#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
#include "boo/IGraphicsContext.hpp"
#include "Common.hpp"
#include "lib/graphicsdev/Common.hpp"
#include <algorithm>
#include <atomic>
#include <condition_variable>
#include <forward_list>
#include <mutex>
#include <thread>
#include <vector>

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@@ -1,7 +1,10 @@
#include "boo/graphicsdev/GL.hpp"
#include "boo/graphicsdev/glew.h"
#include "boo/graphicsdev/GLSLMacros.hpp"
#include "boo/IApplication.hpp"
#include "Common.hpp"
#include "boo/IGraphicsContext.hpp"
#include "lib/graphicsdev/Common.hpp"
#include <array>
#include <condition_variable>
@@ -15,7 +18,7 @@
#include <logvisor/logvisor.hpp>
#if _WIN32
#include "../win/WinCommon.hpp"
#include "lib/win/WinCommon.hpp"
#endif
#undef min

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@@ -1,5 +1,5 @@
#include "boo/graphicsdev/glxew.h"
#include "logvisor/logvisor.hpp"
#include <logvisor/logvisor.hpp>
namespace boo {
static logvisor::Module Log("boo::GLX");

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@@ -1,16 +1,17 @@
#include "../mac/CocoaCommon.hpp"
#include "lib/mac/CocoaCommon.hpp"
#if BOO_HAS_METAL
#include "logvisor/logvisor.hpp"
#include "boo/IApplication.hpp"
#include "boo/graphicsdev/Metal.hpp"
#include "boo/IGraphicsContext.hpp"
#include "Common.hpp"
#include <vector>
#include "boo/graphicsdev/Metal.hpp"
#include "lib/graphicsdev/Common.hpp"
#include <unordered_map>
#include <unordered_set>
#include "xxhash/xxhash.h"
#include <vector>
#include <logvisor/logvisor.hpp>
#if !__has_feature(objc_arc)
#error ARC Required

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@@ -1,15 +1,18 @@
#include "boo/graphicsdev/Vulkan.hpp"
#include "boo/IGraphicsContext.hpp"
#include <vector>
#include <array>
#include <cmath>
#include <vector>
#include <glslang/Public/ShaderLang.h>
#include <StandAlone/ResourceLimits.h>
#include <SPIRV/GlslangToSpv.h>
#include <SPIRV/disassemble.h>
#include "boo/IGraphicsContext.hpp"
#include "boo/graphicsdev/GLSLMacros.hpp"
#include "Common.hpp"
#include "xxhash/xxhash.h"
#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
#include "lib/graphicsdev/Common.hpp"
#define AMD_PAL_HACK 1
@@ -17,7 +20,7 @@
#define VMA_STATIC_VULKAN_FUNCTIONS 0
#include "vk_mem_alloc.h"
#include "logvisor/logvisor.hpp"
#include <logvisor/logvisor.hpp>
#define BOO_VK_MAX_DESCRIPTOR_SETS 65536

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@@ -1,9 +1,13 @@
#include "logvisor/logvisor.hpp"
#include "boo/graphicsdev/NX.hpp"
#include <algorithm>
#include <cassert>
#include <cstdio>
#include <cstring>
#include "boo/IGraphicsContext.hpp"
#include "boo/graphicsdev/GLSLMacros.hpp"
#include "../Common.hpp"
#include "xxhash/xxhash.h"
#include "lib/graphicsdev/Common.hpp"
#include "main/shaderobj.h"
#include "st_program.h"
@@ -19,6 +23,9 @@ extern "C" {
#include "gallium/winsys/nouveau/switch/nouveau_switch_public.h"
}
#include <logvisor/logvisor.hpp>
#include <xxhash/xxhash.h>
#include <switch.h>
namespace boo {