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Huge shader infrastructure refactor
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@@ -134,8 +134,8 @@ public:
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m_oldCoefs.v[i][0] = m_coefs.v[i][0];
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m_oldCoefs.v[i][1] = m_coefs.v[i][1];
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}
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m_coefs.v[i][0] = coefs.v[i][0];
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m_coefs.v[i][1] = coefs.v[i][1];
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m_coefs.v[i][0] = coefs[i][0];
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m_coefs.v[i][1] = coefs[i][1];
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}
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#endif
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m_curSlewFrame = 0;
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