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Windows fixes; experimental UWP framework (not working)
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@@ -1369,6 +1369,7 @@ public:
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if (FAILED(D3DCompilePROC(vertSource, strlen(vertSource), "HECL Vert Source", nullptr, nullptr, "main",
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"vs_5_0", BOO_D3DCOMPILE_FLAG, 0, &vertBlobOut, &errBlob)))
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{
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printf("%s\n", vertSource);
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Log.report(logvisor::Fatal, "error compiling vert shader: %s", errBlob->GetBufferPointer());
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}
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@@ -1387,6 +1388,7 @@ public:
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if (FAILED(D3DCompilePROC(fragSource, strlen(fragSource), "HECL Pixel Source", nullptr, nullptr, "main",
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"ps_5_0", BOO_D3DCOMPILE_FLAG, 0, &fragBlobOut, &errBlob)))
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{
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printf("%s\n", fragSource);
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Log.report(logvisor::Fatal, "error compiling pixel shader: %s", errBlob->GetBufferPointer());
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}
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