D3D12 bug fixes

This commit is contained in:
Jack Andersen
2015-11-04 18:57:48 -10:00
parent 22a0d55f9c
commit e5ef02588f
3 changed files with 139 additions and 61 deletions

View File

@@ -35,8 +35,8 @@ struct D3D12Context
struct Window
{
ComPtr<IDXGISwapChain3> m_swapChain;
ComPtr<ID3D12Resource> m_fb[2]; /* Double-buffered */
UINT m_backBuf = 0;
bool m_needsResize = false;
size_t width, height;
};
std::unordered_map<boo::IWindow*, Window> m_windows;
@@ -57,6 +57,7 @@ struct D3D11Context
struct Window
{
IDXGISwapChain1* m_swapChain;
bool m_needsResize = false;
size_t width, height;
};
std::unordered_map<boo::IWindow*, Window> m_windows;
@@ -68,6 +69,24 @@ struct D3DAppContext
#if _WIN32_WINNT_WIN10
D3D12Context m_ctx12;
#endif
void resize(boo::IWindow* window, size_t width, size_t height)
{
#if _WIN32_WINNT_WIN10
if (m_ctx12.m_dev)
{
m_ctx12.m_windows[window].width = width;
m_ctx12.m_windows[window].height = height;
m_ctx12.m_windows[window].m_needsResize = true;
}
else
#endif
{
m_ctx11.m_windows[window].width = width;
m_ctx11.m_windows[window].height = height;
m_ctx11.m_windows[window].m_needsResize = true;
}
}
};
struct HWNDEvent

View File

@@ -63,10 +63,10 @@ public:
Log.report(LogVisor::FatalError, "unable to create swap chain");
m_swapChain.As<IDXGISwapChain3>(&w.m_swapChain);
m_swapChain->GetBuffer(0, __uuidof(ID3D12Resource), &w.m_fb[0]);
m_swapChain->GetBuffer(1, __uuidof(ID3D12Resource), &w.m_fb[1]);
ComPtr<ID3D12Resource> fb;
m_swapChain->GetBuffer(0, __uuidof(ID3D12Resource), &fb);
w.m_backBuf = w.m_swapChain->GetCurrentBackBufferIndex();
D3D12_RESOURCE_DESC resDesc = w.m_fb[0]->GetDesc();
D3D12_RESOURCE_DESC resDesc = fb->GetDesc();
w.width = resDesc.Width;
w.height = resDesc.Height;
}
@@ -281,7 +281,7 @@ public:
void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const
{
RECT rct;
GetWindowRect(m_hwnd, &rct);
GetClientRect(m_hwnd, &rct);
xOut = rct.left;
yOut = rct.top;
wOut = rct.right;
@@ -291,7 +291,7 @@ public:
void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const
{
RECT rct;
GetWindowRect(m_hwnd, &rct);
GetClientRect(m_hwnd, &rct);
xOut = rct.left;
yOut = rct.top;
wOut = rct.right;
@@ -374,17 +374,13 @@ public:
{
case WM_SIZE:
{
SWindowRect rect;
getWindowFrame(rect.location[0], rect.location[1], rect.size[0], rect.size[1]);
if (!rect.size[0] || !rect.size[1])
return;
m_gfxCtx->m_d3dCtx.resize(this, rect.size[0], rect.size[1]);
if (m_callback)
{
SWindowRect rect;
int x, y, w, h;
getWindowFrame(x, y, w, h);
rect.location[0] = x;
rect.location[1] = y;
rect.size[0] = LOWORD(e.lParam);
rect.size[1] = HIWORD(e.lParam);
m_callback->resized(rect);
}
return;
}
case WM_KEYDOWN: