Allow audio AQS buffering to occur during frame idle

This commit is contained in:
Jack Andersen
2017-02-14 20:00:10 -10:00
parent 48491e3250
commit fef663a5e3
9 changed files with 132 additions and 52 deletions

View File

@@ -47,7 +47,8 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine
std::mutex m_engineMutex;
std::condition_variable m_engineEnterCv;
std::condition_variable m_engineLeaveCv;
bool m_cbWaiting = false;
bool m_inRetrace = false;
bool m_inCb = false;
bool m_cbRunning = true;
static void Callback(AQSAudioVoiceEngine* engine, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
@@ -56,25 +57,30 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine
return;
std::unique_lock<std::mutex> lk(engine->m_engineMutex);
engine->m_cbWaiting = true;
if (engine->m_engineEnterCv.wait_for(lk,
std::chrono::nanoseconds(engine->m_mixInfo.m_periodFrames * 750000000 /
size_t(engine->m_mixInfo.m_sampleRate))) == std::cv_status::timeout)
engine->m_inCb = true;
if (!engine->m_inRetrace)
{
inBuffer->mAudioDataByteSize = engine->m_frameBytes;
memset(inBuffer->mAudioData, 0, engine->m_frameBytes);
AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, nullptr);
engine->m_cbWaiting = false;
engine->m_engineLeaveCv.notify_one();
return;
if (engine->m_engineEnterCv.wait_for(lk,
std::chrono::nanoseconds(engine->m_mixInfo.m_periodFrames * 1000000000 /
size_t(engine->m_mixInfo.m_sampleRate))) == std::cv_status::timeout ||
!engine->m_inRetrace)
{
inBuffer->mAudioDataByteSize = engine->m_frameBytes;
memset(inBuffer->mAudioData, 0, engine->m_frameBytes);
AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, nullptr);
engine->m_engineLeaveCv.notify_one();
engine->m_inCb = false;
return;
}
}
engine->m_cbWaiting = false;
engine->_pumpAndMixVoices(engine->m_mixInfo.m_periodFrames, reinterpret_cast<float*>(inBuffer->mAudioData));
engine->_pumpAndMixVoices(engine->m_mixInfo.m_periodFrames,
reinterpret_cast<float*>(inBuffer->mAudioData));
inBuffer->mAudioDataByteSize = engine->m_frameBytes;
AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, nullptr);
engine->m_engineLeaveCv.notify_one();
engine->m_inCb = false;
}
static void DummyCallback(AQSAudioVoiceEngine* engine, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) {}
@@ -698,7 +704,7 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine
while (chMapOut.m_channelCount < chCount)
chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::Unknown;
m_mixInfo.m_periodFrames = 2400 * size_t(actualSampleRate) / 48000;
m_mixInfo.m_periodFrames = 1200 * size_t(actualSampleRate) / 48000;
for (int i=0 ; i<3 ; ++i)
if (AudioQueueAllocateBuffer(m_queue, m_mixInfo.m_periodFrames * chCount * 4, &m_buffers[i]))
{
@@ -726,22 +732,50 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine
~AQSAudioVoiceEngine()
{
m_cbRunning = false;
if (m_cbWaiting)
if (m_inCb)
m_engineEnterCv.notify_one();
AudioQueueDispose(m_queue, true);
if (m_midiClient)
MIDIClientDispose(m_midiClient);
}
/* This is temperamental for AudioQueueServices
* (which has unpredictable buffering windows).
* _pumpAndMixVoicesRetrace() is highly recommended. */
void pumpAndMixVoices()
{
std::unique_lock<std::mutex> lk(m_engineMutex);
if (m_cbWaiting)
if (m_inCb)
{
/* Wake up callback */
m_engineEnterCv.notify_one();
/* Wait for callback completion */
m_engineLeaveCv.wait(lk);
}
}
void _pumpAndMixVoicesRetrace()
{
std::unique_lock<std::mutex> lk(m_engineMutex);
m_inRetrace = true;
while (m_inRetrace)
{
if (m_inCb) /* Wake up callback */
m_engineEnterCv.notify_one();
/* Wait for callback completion */
m_engineLeaveCv.wait(lk);
}
}
void _retraceBreak()
{
std::unique_lock<std::mutex> lk(m_engineMutex);
m_inRetrace = false;
if (m_inCb) /* Break out of callback */
m_engineEnterCv.notify_one();
else /* Break out of client */
m_engineLeaveCv.notify_one();
}
};
std::unique_ptr<IAudioVoiceEngine> NewAudioVoiceEngine()

View File

@@ -30,14 +30,14 @@ void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int16_t* dataOut)
if (remFrames < m_5msFrames)
{
thisFrames = remFrames;
if (m_5msCallback)
m_5msCallback(thisFrames / double(m_5msFrames) * 5.0 / 1000.0);
if (m_engineCallback)
m_engineCallback->on5MsInterval(*this, thisFrames / double(m_5msFrames) * 5.0 / 1000.0);
}
else
{
thisFrames = m_5msFrames;
if (m_5msCallback)
m_5msCallback(5.0 / 1000.0);
if (m_engineCallback)
m_engineCallback->on5MsInterval(*this, 5.0 / 1000.0);
}
for (auto it = m_linearizedSubmixes.rbegin() ; it != m_linearizedSubmixes.rend() ; ++it)
@@ -57,6 +57,9 @@ void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int16_t* dataOut)
remFrames -= thisFrames;
dataOut += sampleCount;
}
if (m_engineCallback)
m_engineCallback->onPumpCycleComplete(*this);
}
void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int32_t* dataOut)
@@ -77,14 +80,14 @@ void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int32_t* dataOut)
if (remFrames < m_5msFrames)
{
thisFrames = remFrames;
if (m_5msCallback)
m_5msCallback(thisFrames / double(m_5msFrames) * 5.0 / 1000.0);
if (m_engineCallback)
m_engineCallback->on5MsInterval(*this, thisFrames / double(m_5msFrames) * 5.0 / 1000.0);
}
else
{
thisFrames = m_5msFrames;
if (m_5msCallback)
m_5msCallback(5.0 / 1000.0);
if (m_engineCallback)
m_engineCallback->on5MsInterval(*this, 5.0 / 1000.0);
}
for (auto it = m_linearizedSubmixes.rbegin() ; it != m_linearizedSubmixes.rend() ; ++it)
@@ -104,6 +107,9 @@ void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int32_t* dataOut)
remFrames -= thisFrames;
dataOut += sampleCount;
}
if (m_engineCallback)
m_engineCallback->onPumpCycleComplete(*this);
}
void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, float* dataOut)
@@ -124,14 +130,14 @@ void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, float* dataOut)
if (remFrames < m_5msFrames)
{
thisFrames = remFrames;
if (m_5msCallback)
m_5msCallback(thisFrames / double(m_5msFrames) * 5.0 / 1000.0);
if (m_engineCallback)
m_engineCallback->on5MsInterval(*this, thisFrames / double(m_5msFrames) * 5.0 / 1000.0);
}
else
{
thisFrames = m_5msFrames;
if (m_5msCallback)
m_5msCallback(5.0 / 1000.0);
if (m_engineCallback)
m_engineCallback->on5MsInterval(*this, 5.0 / 1000.0);
}
for (auto it = m_linearizedSubmixes.rbegin() ; it != m_linearizedSubmixes.rend() ; ++it)
@@ -151,6 +157,9 @@ void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, float* dataOut)
remFrames -= thisFrames;
dataOut += sampleCount;
}
if (m_engineCallback)
m_engineCallback->onPumpCycleComplete(*this);
}
void BaseAudioVoiceEngine::_unbindFrom(std::list<AudioVoice*>::iterator it)
@@ -197,14 +206,9 @@ BaseAudioVoiceEngine::allocateNewSubmix(bool mainOut, IAudioSubmixCallback* cb,
return ret;
}
void BaseAudioVoiceEngine::register5MsCallback(std::function<void(double dt)>&& callback)
void BaseAudioVoiceEngine::setCallbackInterface(IAudioVoiceEngineCallback* cb)
{
m_5msCallback = std::move(callback);
}
void BaseAudioVoiceEngine::unregister5MsCallback()
{
m_5msCallback = {};
m_engineCallback = cb;
}
void BaseAudioVoiceEngine::setVolume(float vol)

View File

@@ -33,7 +33,7 @@ protected:
std::list<AudioVoice*> m_activeVoices;
std::list<AudioSubmix*> m_activeSubmixes;
size_t m_5msFrames = 0;
std::function<void(double dt)> m_5msCallback;
IAudioVoiceEngineCallback* m_engineCallback = nullptr;
/* Shared scratch buffers for accumulating audio data for resampling */
std::vector<int16_t> m_scratchIn;
@@ -68,8 +68,7 @@ public:
std::unique_ptr<IAudioSubmix> allocateNewSubmix(bool mainOut, IAudioSubmixCallback* cb, int busId);
void register5MsCallback(std::function<void(double dt)>&& callback);
void unregister5MsCallback();
void setCallbackInterface(IAudioVoiceEngineCallback* cb);
void setVolume(float vol);
const AudioVoiceEngineMixInfo& mixInfo() const;