Jack Andersen
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058ea23a00
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New code style refactor
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2018-12-07 19:17:51 -10:00 |
Jack Andersen
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0b52f3dbab
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Convert to pragma once
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2018-10-06 17:36:44 -10:00 |
Jack Andersen
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c29d837ab5
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Huge shader infrastructure refactor
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2018-10-06 16:49:22 -10:00 |
Jack Andersen
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c78afbdcdd
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Better matrix slewing
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2018-09-02 14:44:38 -10:00 |
Jack Andersen
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fa8989bed3
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Huge compile performance refactor
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2017-12-28 21:54:26 -10:00 |
Jack Andersen
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e57f6fb2d5
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Include <immintrin.h> instead of <xmmintrin.h>
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2017-12-18 17:04:47 -10:00 |
Jack Andersen
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b995be262b
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Don't bother processing silent voices
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2017-11-27 17:38:02 -10:00 |
Jack Andersen
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7410e17179
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Not clamping float audio now; better mix quality
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2016-06-14 17:53:37 -10:00 |
Jack Andersen
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d1eb3a6b3b
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Initial AudioMatrixSSE
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2016-05-21 22:37:16 -10:00 |
Jack Andersen
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0a049645d8
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Remove unnecessary conditional
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2016-05-21 12:18:15 -10:00 |
Jack Andersen
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53f4e32c46
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Add channel-matrix slewing
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2016-05-21 11:45:55 -10:00 |
Jack Andersen
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80026d7fe6
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Better buffer handling for audio mixing
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2016-05-16 10:21:20 -10:00 |
Jack Andersen
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4b969fd475
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Implement AudioSubmix
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2016-05-06 18:28:32 -10:00 |
Jack Andersen
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1eb46301c0
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Overhauled audio system, now with internal mixing and sample-rate-conversion
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2016-03-23 14:01:57 -10:00 |