Jack Andersen
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1aa499ec34
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Use smart pointers for Win32 windows
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2017-07-16 18:01:13 -10:00 |
Jack Andersen
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a547eb9dbb
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Runtime shader cache fixes
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2017-03-05 12:59:58 -10:00 |
Jack Andersen
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03f155fcf5
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Move xxhash to boo; cached shader components
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2017-03-04 21:54:58 -10:00 |
Jack Andersen
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e6b3530681
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Fix break derp
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2017-02-15 19:46:03 -10:00 |
Jack Andersen
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71593afe50
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More Vulkan fixes
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2017-02-15 18:47:31 -10:00 |
Jack Andersen
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3197142d1f
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Vulkan window resize fixes
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2017-02-15 17:17:18 -10:00 |
Jack Andersen
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bfd912b0a9
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Merge branch 'master' of https://github.com/AxioDL/boo
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2017-02-15 13:13:27 -10:00 |
Jack Andersen
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f9ed2ba5b8
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Make resized() lock platform-dependent
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2017-02-15 13:13:05 -10:00 |
Jack Andersen
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9af8ec3d23
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Vulkan Win32 fixes
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2017-02-15 13:10:30 -10:00 |
Jack Andersen
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fef663a5e3
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Allow audio AQS buffering to occur during frame idle
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2017-02-14 20:00:10 -10:00 |
Jack Andersen
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48491e3250
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Fix for #14
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2017-02-12 08:20:52 -10:00 |
Jack Andersen
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25fadc7348
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Windows sync
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2016-12-10 15:50:26 -10:00 |
Phillip Stephens
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cf26e39259
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Windows fixes
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2016-07-23 23:33:23 -07:00 |
Jack Andersen
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66c64cde08
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Fallback flow for graphics APIs
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2016-07-20 07:14:18 -10:00 |
Jack Andersen
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3076c0525d
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Add preliminary Win32 Vulkan support
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2016-07-17 11:15:57 -10:00 |
Jack Andersen
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295d100ca3
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Initial vulkan rendering within URDE
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2016-06-30 16:30:29 -10:00 |
Jack Andersen
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8ac929d140
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Humungous refactor
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2016-03-04 13:02:18 -10:00 |
Jack Andersen
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d657f3c8f8
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Windows fixes
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2016-02-24 10:52:31 -10:00 |
Jack Andersen
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056eef542b
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Add horizonal mousewheel scrolling
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2016-01-14 20:51:30 -10:00 |
Jack Andersen
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f20c1bcfc2
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Add crosshairs mouse cursor
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2016-01-09 20:42:00 -10:00 |
Jack Andersen
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bcfff2bf7f
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Fix Win32 repeat key test
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2016-01-01 18:15:41 -10:00 |
Jack Andersen
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53ad4df63d
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D3D Scissor fix and Scroll events
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2015-12-30 20:34:26 -10:00 |
Jack Andersen
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30fd4c0709
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Win32 Text input in sync
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2015-12-27 14:02:16 -10:00 |
Jack Andersen
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52692b0459
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Xlib in sync with new text system
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2015-12-27 13:23:17 -10:00 |
Jack Andersen
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92c47a5e77
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Win32 IM and clipboard support
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2015-12-24 15:08:46 -10:00 |
Jack Andersen
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886ae22e08
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[Win32] Proper handling of character case for keyboard events
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2015-12-20 12:52:48 -10:00 |
Jack Andersen
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916002f9da
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Thread safety updates for D3D
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2015-12-14 09:19:29 -10:00 |
Jack Andersen
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36c05662b8
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signed window coordinates for Win32
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2015-12-03 15:54:48 -10:00 |
Jack Andersen
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c34b93f00f
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Windows bug fixes
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2015-11-30 14:33:14 -10:00 |
Jack Andersen
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84b78f2962
|
windows enum refactor fixes
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2015-11-20 16:58:56 -10:00 |
Jack Andersen
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998255efd5
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Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Phillip
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fe061b8d0a
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Squash MSVC warnings
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2015-11-13 22:12:39 -08:00 |
Jack Andersen
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6d3b8d3198
|
Windows fixes
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2015-11-10 10:11:08 -10:00 |
Jack Andersen
|
41cccf6b0d
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Fullscreen event fix
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2015-11-07 10:12:47 -10:00 |
Phillip
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b0bdd5c337
|
Remove unused variables.
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2015-11-06 23:52:27 -08:00 |
Phillip
|
0f057a3713
|
Implement Mouse Enter/Leave Events
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2015-11-06 23:49:53 -08:00 |
Jack Andersen
|
9fc3810015
|
Win 7/8 SDK fix
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2015-11-06 19:25:43 -10:00 |
Jack Andersen
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8951008cca
|
Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
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0923254b39
|
Lots of D3D11 implemented
|
2015-11-05 17:20:58 -10:00 |
Jack Andersen
|
e5ef02588f
|
D3D12 bug fixes
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2015-11-04 18:57:48 -10:00 |
Jack Andersen
|
5d62f6593b
|
Initial D3D window appearing
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2015-11-04 14:00:29 -10:00 |
Jack Andersen
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bc84471d4d
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More D3D12 work
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2015-11-03 14:27:32 -10:00 |
Jack Andersen
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facacd4e95
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More D3D12 work
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2015-11-02 18:19:41 -10:00 |
Jack Andersen
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49771b0e15
|
Windows refactors
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2015-08-30 17:40:58 -10:00 |
Jack Andersen
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e56b8539bf
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Major refactor for better modularity
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2015-08-18 09:40:26 -10:00 |