#include "boo/graphicsdev/Vulkan.hpp" #include "boo/IGraphicsContext.hpp" #include #include #include #include #include #include #include #include "boo/graphicsdev/GLSLMacros.hpp" #include "Common.hpp" #include "xxhash/xxhash.h" #define AMD_PAL_HACK 1 #define VMA_IMPLEMENTATION #define VMA_STATIC_VULKAN_FUNCTIONS 0 #include "vk_mem_alloc.h" #include "logvisor/logvisor.hpp" #define BOO_VK_MAX_DESCRIPTOR_SETS 65536 #undef min #undef max #undef None static const char* GammaVS = "#version 330\n" BOO_GLSL_BINDING_HEAD "layout(location=0) in vec4 posIn;\n" "layout(location=1) in vec4 uvIn;\n" "\n" "struct VertToFrag\n" "{\n" " vec2 uv;\n" "};\n" "\n" "SBINDING(0) out VertToFrag vtf;\n" "void main()\n" "{\n" " vtf.uv = uvIn.xy;\n" " gl_Position = posIn;\n" "}\n"; static const char* GammaFS = "#version 330\n" BOO_GLSL_BINDING_HEAD "struct VertToFrag\n" "{\n" " vec2 uv;\n" "};\n" "\n" "SBINDING(0) in VertToFrag vtf;\n" "layout(location=0) out vec4 colorOut;\n" "TBINDING0 uniform sampler2D screenTex;\n" "TBINDING1 uniform sampler2D gammaLUT;\n" "void main()\n" "{\n" " ivec4 tex = ivec4(texture(screenTex, vtf.uv) * 65535.0);\n" " for (int i=0 ; i<3 ; ++i)\n" " colorOut[i] = texelFetch(gammaLUT, ivec2(tex[i] % 256, tex[i] / 256), 0).r;\n" "}\n"; namespace boo { static logvisor::Module Log("boo::Vulkan"); VulkanContext g_VulkanContext; class VulkanDataFactoryImpl; struct VulkanCommandQueue; struct VulkanDescriptorPool; class VulkanDataFactoryImpl : public VulkanDataFactory, public GraphicsDataFactoryHead { friend struct VulkanCommandQueue; friend class VulkanDataFactory::Context; friend struct VulkanData; friend struct VulkanPool; friend struct VulkanDescriptorPool; friend struct VulkanShaderDataBinding; IGraphicsContext* m_parent; VulkanContext* m_ctx; VulkanDescriptorPool* m_descPoolHead = nullptr; float m_gamma = 1.f; ObjToken m_gammaShader; ObjToken m_gammaLUT; ObjToken m_gammaVBO; ObjToken m_gammaBinding; void SetupGammaResources() { commitTransaction([this](IGraphicsDataFactory::Context& ctx) { auto vertexSiprv = VulkanDataFactory::CompileGLSL(GammaVS, PipelineStage::Vertex); auto vertexShader = ctx.newShaderStage(vertexSiprv, PipelineStage::Vertex); auto fragmentSiprv = VulkanDataFactory::CompileGLSL(GammaFS, PipelineStage::Fragment); auto fragmentShader = ctx.newShaderStage(fragmentSiprv, PipelineStage::Fragment); const VertexElementDescriptor vfmt[] = {{VertexSemantic::Position4}, {VertexSemantic::UV4}}; AdditionalPipelineInfo info = { BlendFactor::One, BlendFactor::Zero, Primitive::TriStrips, ZTest::None, false, true, false, CullMode::None}; m_gammaShader = ctx.newShaderPipeline(vertexShader, fragmentShader, vfmt, info); m_gammaLUT = ctx.newDynamicTexture(256, 256, TextureFormat::I16, TextureClampMode::ClampToEdge); setDisplayGamma(1.f); const struct Vert { float pos[4]; float uv[4]; } verts[4] = {{{-1.f, -1.f, 0.f, 1.f}, {0.f, 0.f, 0.f, 0.f}}, {{1.f, -1.f, 0.f, 1.f}, {1.f, 0.f, 0.f, 0.f}}, {{-1.f, 1.f, 0.f, 1.f}, {0.f, 1.f, 0.f, 0.f}}, {{1.f, 1.f, 0.f, 1.f}, {1.f, 1.f, 0.f, 0.f}}}; m_gammaVBO = ctx.newStaticBuffer(BufferUse::Vertex, verts, 32, 4); ObjToken texs[] = {{}, m_gammaLUT.get()}; m_gammaBinding = ctx.newShaderDataBinding(m_gammaShader, m_gammaVBO.get(), {}, {}, 0, nullptr, nullptr, 2, texs, nullptr, nullptr); return true; } BooTrace); } void DestroyGammaResources() { m_gammaBinding.reset(); m_gammaVBO.reset(); m_gammaLUT.reset(); m_gammaShader.reset(); } public: VulkanDataFactoryImpl(IGraphicsContext* parent, VulkanContext* ctx); ~VulkanDataFactoryImpl() { assert(m_descPoolHead == nullptr && "Dangling descriptor pools detected"); } Platform platform() const { return Platform::Vulkan; } const SystemChar* platformName() const { return _SYS_STR("Vulkan"); } boo::ObjToken allocateDescriptorSets(VkDescriptorSet* out); void commitTransaction(const FactoryCommitFunc& __BooTraceArgs); boo::ObjToken newPoolBuffer(BufferUse use, size_t stride, size_t count __BooTraceArgs); void setDisplayGamma(float gamma) { m_gamma = gamma; UpdateGammaLUT(m_gammaLUT.get(), gamma); } bool isTessellationSupported(uint32_t& maxPatchSizeOut) { maxPatchSizeOut = 0; if (!m_ctx->m_features.tessellationShader) return false; maxPatchSizeOut = m_ctx->m_gpuProps.limits.maxTessellationPatchSize; return true; } }; static inline void ThrowIfFailed(VkResult res) { if (res != VK_SUCCESS) Log.report(logvisor::Fatal, "%d\n", res); } static inline void ThrowIfFalse(bool res) { if (!res) Log.report(logvisor::Fatal, "operation failed\n", res); } static VKAPI_ATTR VkBool32 VKAPI_CALL dbgFunc(VkDebugReportFlagsEXT msgFlags, VkDebugReportObjectTypeEXT objType, uint64_t srcObject, size_t location, int32_t msgCode, const char* pLayerPrefix, const char* pMsg, void* pUserData) { if (msgFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) { Log.report(logvisor::Error, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg); } else if (msgFlags & VK_DEBUG_REPORT_WARNING_BIT_EXT) { Log.report(logvisor::Warning, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg); } else if (msgFlags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) { Log.report(logvisor::Warning, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg); } else if (msgFlags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT) { Log.report(logvisor::Info, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg); } else if (msgFlags & VK_DEBUG_REPORT_DEBUG_BIT_EXT) { Log.report(logvisor::Info, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg); } /* * false indicates that layer should not bail-out of an * API call that had validation failures. This may mean that the * app dies inside the driver due to invalid parameter(s). * That's what would happen without validation layers, so we'll * keep that behavior here. */ return VK_FALSE; } static void SetImageLayout(VkCommandBuffer cmd, VkImage image, VkImageAspectFlags aspectMask, VkImageLayout old_image_layout, VkImageLayout new_image_layout, uint32_t mipCount, uint32_t layerCount) { VkImageMemoryBarrier imageMemoryBarrier = {}; imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; imageMemoryBarrier.pNext = NULL; imageMemoryBarrier.srcAccessMask = 0; imageMemoryBarrier.dstAccessMask = 0; imageMemoryBarrier.oldLayout = old_image_layout; imageMemoryBarrier.newLayout = new_image_layout; imageMemoryBarrier.image = image; imageMemoryBarrier.subresourceRange.aspectMask = aspectMask; imageMemoryBarrier.subresourceRange.baseMipLevel = 0; imageMemoryBarrier.subresourceRange.levelCount = mipCount; imageMemoryBarrier.subresourceRange.layerCount = layerCount; imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; switch (old_image_layout) { case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: imageMemoryBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; src_stages = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; break; case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: imageMemoryBarrier.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; src_stages = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; break; case VK_IMAGE_LAYOUT_PREINITIALIZED: imageMemoryBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT; break; case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT; src_stages = VK_PIPELINE_STAGE_TRANSFER_BIT; break; case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; src_stages = VK_PIPELINE_STAGE_TRANSFER_BIT; break; case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: imageMemoryBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT; src_stages = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; break; default: break; } switch (new_image_layout) { case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; dest_stages = VK_PIPELINE_STAGE_TRANSFER_BIT; break; case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; dest_stages = VK_PIPELINE_STAGE_TRANSFER_BIT; break; case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; dest_stages = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; break; case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: imageMemoryBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; dest_stages = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; break; case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: imageMemoryBarrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; dest_stages = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; break; case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR: imageMemoryBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT; dest_stages = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; break; default: break; } vk::CmdPipelineBarrier(cmd, src_stages, dest_stages, 0, 0, NULL, 0, NULL, 1, &imageMemoryBarrier); } static VkResult InitGlobalExtensionProperties(VulkanContext::LayerProperties& layerProps) { VkExtensionProperties* instance_extensions; uint32_t instance_extension_count; VkResult res; char* layer_name = nullptr; layer_name = layerProps.properties.layerName; do { res = vk::EnumerateInstanceExtensionProperties(layer_name, &instance_extension_count, nullptr); if (res) return res; if (instance_extension_count == 0) { return VK_SUCCESS; } layerProps.extensions.resize(instance_extension_count); instance_extensions = layerProps.extensions.data(); res = vk::EnumerateInstanceExtensionProperties(layer_name, &instance_extension_count, instance_extensions); } while (res == VK_INCOMPLETE); return res; } /* * Return 1 (true) if all layer names specified in check_names * can be found in given layer properties. */ static void demo_check_layers(const std::vector& layerProps, const std::vector& layerNames) { uint32_t check_count = layerNames.size(); uint32_t layer_count = layerProps.size(); for (uint32_t i = 0; i < check_count; i++) { VkBool32 found = 0; for (uint32_t j = 0; j < layer_count; j++) { if (!strcmp(layerNames[i], layerProps[j].properties.layerName)) { found = 1; } } if (!found) { Log.report(logvisor::Fatal, "Cannot find layer: %s", layerNames[i]); } } } bool VulkanContext::initVulkan(std::string_view appName, PFN_vkGetInstanceProcAddr getVkProc) { vk::init_dispatch_table_top(getVkProc); if (!glslang::InitializeProcess()) { Log.report(logvisor::Error, "unable to initialize glslang"); return false; } uint32_t instanceLayerCount; VkLayerProperties* vkProps = nullptr; VkResult res; /* * It's possible, though very rare, that the number of * instance layers could change. For example, installing something * could include new layers that the loader would pick up * between the initial query for the count and the * request for VkLayerProperties. The loader indicates that * by returning a VK_INCOMPLETE status and will update the * the count parameter. * The count parameter will be updated with the number of * entries loaded into the data pointer - in case the number * of layers went down or is smaller than the size given. */ #ifdef _WIN32 char* vkSdkPath = getenv("VK_SDK_PATH"); if (vkSdkPath) { std::string str = "VK_LAYER_PATH="; str += vkSdkPath; str += "\\Bin"; _putenv(str.c_str()); } #else setenv("VK_LAYER_PATH", "/usr/share/vulkan/explicit_layer.d", 1); #endif do { ThrowIfFailed(vk::EnumerateInstanceLayerProperties(&instanceLayerCount, nullptr)); if (instanceLayerCount == 0) break; vkProps = (VkLayerProperties*)realloc(vkProps, instanceLayerCount * sizeof(VkLayerProperties)); res = vk::EnumerateInstanceLayerProperties(&instanceLayerCount, vkProps); } while (res == VK_INCOMPLETE); /* * Now gather the extension list for each instance layer. */ for (uint32_t i = 0; i < instanceLayerCount; ++i) { LayerProperties layerProps; layerProps.properties = vkProps[i]; ThrowIfFailed(InitGlobalExtensionProperties(layerProps)); m_instanceLayerProperties.push_back(layerProps); } free(vkProps); /* need platform surface extensions */ m_instanceExtensionNames.push_back(VK_KHR_SURFACE_EXTENSION_NAME); #ifdef _WIN32 m_instanceExtensionNames.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME); #else m_instanceExtensionNames.push_back(VK_KHR_XCB_SURFACE_EXTENSION_NAME); #endif /* need swapchain device extension */ m_deviceExtensionNames.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME); #ifndef NDEBUG m_layerNames.push_back("VK_LAYER_LUNARG_standard_validation"); // m_layerNames.push_back("VK_LAYER_RENDERDOC_Capture"); // m_layerNames.push_back("VK_LAYER_LUNARG_api_dump"); // m_layerNames.push_back("VK_LAYER_LUNARG_core_validation"); // m_layerNames.push_back("VK_LAYER_LUNARG_object_tracker"); // m_layerNames.push_back("VK_LAYER_LUNARG_parameter_validation"); // m_layerNames.push_back("VK_LAYER_GOOGLE_threading"); #endif demo_check_layers(m_instanceLayerProperties, m_layerNames); #ifndef NDEBUG /* Enable debug callback extension */ m_instanceExtensionNames.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME); #endif /* create the instance */ VkApplicationInfo appInfo = {}; appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; appInfo.pNext = nullptr; appInfo.pApplicationName = appName.data(); appInfo.applicationVersion = 1; appInfo.pEngineName = "Boo"; appInfo.engineVersion = 1; appInfo.apiVersion = VK_API_VERSION_1_0; VkInstanceCreateInfo instInfo = {}; instInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; instInfo.pNext = nullptr; instInfo.flags = 0; instInfo.pApplicationInfo = &appInfo; instInfo.enabledLayerCount = m_layerNames.size(); instInfo.ppEnabledLayerNames = m_layerNames.size() ? m_layerNames.data() : nullptr; instInfo.enabledExtensionCount = m_instanceExtensionNames.size(); instInfo.ppEnabledExtensionNames = m_instanceExtensionNames.data(); VkResult instRes = vk::CreateInstance(&instInfo, nullptr, &m_instance); if (instRes != VK_SUCCESS) { Log.report(logvisor::Error, "The Vulkan runtime is installed, but there are no supported " "hardware vendor interfaces present"); return false; } #ifndef NDEBUG VkDebugReportCallbackEXT debugReportCallback; PFN_vkCreateDebugReportCallbackEXT createDebugReportCallback = (PFN_vkCreateDebugReportCallbackEXT)vk::GetInstanceProcAddr(m_instance, "vkCreateDebugReportCallbackEXT"); if (!createDebugReportCallback) Log.report(logvisor::Fatal, "GetInstanceProcAddr: Unable to find vkCreateDebugReportCallbackEXT function."); VkDebugReportCallbackCreateInfoEXT debugCreateInfo = {}; debugCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT; debugCreateInfo.pNext = nullptr; debugCreateInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT; debugCreateInfo.pfnCallback = dbgFunc; debugCreateInfo.pUserData = nullptr; ThrowIfFailed(createDebugReportCallback(m_instance, &debugCreateInfo, nullptr, &debugReportCallback)); #endif vk::init_dispatch_table_middle(m_instance, false); return true; } bool VulkanContext::enumerateDevices() { uint32_t gpuCount = 1; ThrowIfFailed(vk::EnumeratePhysicalDevices(m_instance, &gpuCount, nullptr)); if (!gpuCount) return false; m_gpus.resize(gpuCount); ThrowIfFailed(vk::EnumeratePhysicalDevices(m_instance, &gpuCount, m_gpus.data())); if (!gpuCount) return false; vk::GetPhysicalDeviceQueueFamilyProperties(m_gpus[0], &m_queueCount, nullptr); if (!m_queueCount) return false; m_queueProps.resize(m_queueCount); vk::GetPhysicalDeviceQueueFamilyProperties(m_gpus[0], &m_queueCount, m_queueProps.data()); if (!m_queueCount) return false; /* This is as good a place as any to do this */ vk::GetPhysicalDeviceMemoryProperties(m_gpus[0], &m_memoryProperties); vk::GetPhysicalDeviceProperties(m_gpus[0], &m_gpuProps); return true; } void VulkanContext::initDevice() { if (m_graphicsQueueFamilyIndex == UINT32_MAX) Log.report(logvisor::Fatal, "VulkanContext::m_graphicsQueueFamilyIndex hasn't been initialized"); /* create the device and queues */ VkDeviceQueueCreateInfo queueInfo = {}; float queuePriorities[1] = {0.0}; queueInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueInfo.pNext = nullptr; queueInfo.queueCount = 1; queueInfo.pQueuePriorities = queuePriorities; queueInfo.queueFamilyIndex = m_graphicsQueueFamilyIndex; vk::GetPhysicalDeviceFeatures(m_gpus[0], &m_features); VkPhysicalDeviceFeatures features = {}; if (m_features.samplerAnisotropy) features.samplerAnisotropy = VK_TRUE; if (!m_features.textureCompressionBC) Log.report(logvisor::Fatal, "Vulkan device does not support DXT-format textures"); features.textureCompressionBC = VK_TRUE; VkShaderStageFlagBits tessellationDescriptorBit = VkShaderStageFlagBits(0); if (m_features.tessellationShader) { tessellationDescriptorBit = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT; features.tessellationShader = VK_TRUE; } uint32_t extCount = 0; vk::EnumerateDeviceExtensionProperties(m_gpus[0], nullptr, &extCount, nullptr); std::vector extensions(extCount); vk::EnumerateDeviceExtensionProperties(m_gpus[0], nullptr, &extCount, extensions.data()); bool hasGetMemReq2 = false; bool hasDedicatedAllocation = false; for (const VkExtensionProperties& ext : extensions) { if (!hasGetMemReq2 && !strcmp(ext.extensionName, VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME)) hasGetMemReq2 = true; else if (!hasDedicatedAllocation && !strcmp(ext.extensionName, VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME)) hasDedicatedAllocation = true; } VmaAllocatorCreateFlags allocFlags = VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT; if (hasGetMemReq2 && hasDedicatedAllocation) { m_deviceExtensionNames.push_back(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME); m_deviceExtensionNames.push_back(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME); allocFlags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT; } VkDeviceCreateInfo deviceInfo = {}; deviceInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; deviceInfo.pNext = nullptr; deviceInfo.queueCreateInfoCount = 1; deviceInfo.pQueueCreateInfos = &queueInfo; deviceInfo.enabledLayerCount = m_layerNames.size(); deviceInfo.ppEnabledLayerNames = deviceInfo.enabledLayerCount ? m_layerNames.data() : nullptr; deviceInfo.enabledExtensionCount = m_deviceExtensionNames.size(); deviceInfo.ppEnabledExtensionNames = deviceInfo.enabledExtensionCount ? m_deviceExtensionNames.data() : nullptr; deviceInfo.pEnabledFeatures = &features; ThrowIfFailed(vk::CreateDevice(m_gpus[0], &deviceInfo, nullptr, &m_dev)); vk::init_dispatch_table_bottom(m_instance, m_dev); /* allocator */ VmaVulkanFunctions vulkanFunctions = {}; vulkanFunctions.vkGetPhysicalDeviceProperties = vk::GetPhysicalDeviceProperties; vulkanFunctions.vkGetPhysicalDeviceMemoryProperties = vk::GetPhysicalDeviceMemoryProperties; vulkanFunctions.vkAllocateMemory = vk::AllocateMemory; vulkanFunctions.vkFreeMemory = vk::FreeMemory; vulkanFunctions.vkMapMemory = vk::MapMemory; vulkanFunctions.vkUnmapMemory = vk::UnmapMemory; vulkanFunctions.vkBindBufferMemory = vk::BindBufferMemory; vulkanFunctions.vkBindImageMemory = vk::BindImageMemory; vulkanFunctions.vkGetBufferMemoryRequirements = vk::GetBufferMemoryRequirements; vulkanFunctions.vkGetImageMemoryRequirements = vk::GetImageMemoryRequirements; vulkanFunctions.vkCreateBuffer = vk::CreateBuffer; vulkanFunctions.vkDestroyBuffer = vk::DestroyBuffer; vulkanFunctions.vkCreateImage = vk::CreateImage; vulkanFunctions.vkDestroyImage = vk::DestroyImage; if (hasGetMemReq2 && hasDedicatedAllocation) { vulkanFunctions.vkGetBufferMemoryRequirements2KHR = reinterpret_cast( vk::GetDeviceProcAddr(m_dev, "vkGetBufferMemoryRequirements2KHR")); vulkanFunctions.vkGetImageMemoryRequirements2KHR = reinterpret_cast( vk::GetDeviceProcAddr(m_dev, "vkGetImageMemoryRequirements2KHR")); } VmaAllocatorCreateInfo allocatorInfo = {}; allocatorInfo.flags = allocFlags; allocatorInfo.physicalDevice = m_gpus[0]; allocatorInfo.device = m_dev; allocatorInfo.pVulkanFunctions = &vulkanFunctions; ThrowIfFailed(vmaCreateAllocator(&allocatorInfo, &m_allocator)); // Going to need a command buffer to send the memory barriers in // set_image_layout but we couldn't have created one before we knew // what our graphics_queue_family_index is, but now that we have it, // create the command buffer VkCommandPoolCreateInfo cmdPoolInfo = {}; cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; cmdPoolInfo.pNext = nullptr; cmdPoolInfo.queueFamilyIndex = m_graphicsQueueFamilyIndex; cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; ThrowIfFailed(vk::CreateCommandPool(m_dev, &cmdPoolInfo, nullptr, &m_loadPool)); VkCommandBufferAllocateInfo cmd = {}; cmd.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; cmd.pNext = nullptr; cmd.commandPool = m_loadPool; cmd.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cmd.commandBufferCount = 1; ThrowIfFailed(vk::AllocateCommandBuffers(m_dev, &cmd, &m_loadCmdBuf)); vk::GetDeviceQueue(m_dev, m_graphicsQueueFamilyIndex, 0, &m_queue); /* Begin load command buffer here */ VkCommandBufferBeginInfo cmdBufBeginInfo = {}; cmdBufBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmdBufBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; ThrowIfFailed(vk::BeginCommandBuffer(m_loadCmdBuf, &cmdBufBeginInfo)); m_sampleCountColor = flp2(std::min(m_gpuProps.limits.framebufferColorSampleCounts, m_sampleCountColor)); m_sampleCountDepth = flp2(std::min(m_gpuProps.limits.framebufferDepthSampleCounts, m_sampleCountDepth)); if (m_features.samplerAnisotropy) m_anisotropy = std::min(m_gpuProps.limits.maxSamplerAnisotropy, m_anisotropy); else m_anisotropy = 1; VkDescriptorSetLayoutBinding layoutBindings[BOO_GLSL_MAX_UNIFORM_COUNT + BOO_GLSL_MAX_TEXTURE_COUNT]; for (int i = 0; i < BOO_GLSL_MAX_UNIFORM_COUNT; ++i) { layoutBindings[i].binding = i; layoutBindings[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; layoutBindings[i].descriptorCount = 1; layoutBindings[i].stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | tessellationDescriptorBit; layoutBindings[i].pImmutableSamplers = nullptr; } for (int i = BOO_GLSL_MAX_UNIFORM_COUNT; i < BOO_GLSL_MAX_UNIFORM_COUNT + BOO_GLSL_MAX_TEXTURE_COUNT; ++i) { layoutBindings[i].binding = i; layoutBindings[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; layoutBindings[i].descriptorCount = 1; layoutBindings[i].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT | tessellationDescriptorBit; layoutBindings[i].pImmutableSamplers = nullptr; } VkDescriptorSetLayoutCreateInfo descriptorLayout = {}; descriptorLayout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; descriptorLayout.pNext = nullptr; descriptorLayout.bindingCount = BOO_GLSL_MAX_UNIFORM_COUNT + BOO_GLSL_MAX_TEXTURE_COUNT; descriptorLayout.pBindings = layoutBindings; ThrowIfFailed(vk::CreateDescriptorSetLayout(m_dev, &descriptorLayout, nullptr, &m_descSetLayout)); VkPipelineLayoutCreateInfo pipelineLayout = {}; pipelineLayout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipelineLayout.setLayoutCount = 1; pipelineLayout.pSetLayouts = &m_descSetLayout; ThrowIfFailed(vk::CreatePipelineLayout(m_dev, &pipelineLayout, nullptr, &m_pipelinelayout)); std::string gpuName = m_gpuProps.deviceName; Log.report(logvisor::Info, "Initialized %s", gpuName.c_str()); Log.report(logvisor::Info, "Vulkan version %d.%d.%d", m_gpuProps.apiVersion >> 22, (m_gpuProps.apiVersion >> 12) & 0b1111111111, m_gpuProps.apiVersion & 0b111111111111); Log.report(logvisor::Info, "Driver version %d.%d.%d", m_gpuProps.driverVersion >> 22, (m_gpuProps.driverVersion >> 12) & 0b1111111111, m_gpuProps.driverVersion & 0b111111111111); } void VulkanContext::destroyDevice() { if (m_passColorOnly) { vk::DestroyRenderPass(m_dev, m_passColorOnly, nullptr); m_passColorOnly = VK_NULL_HANDLE; } if (m_pass) { vk::DestroyRenderPass(m_dev, m_pass, nullptr); m_pass = VK_NULL_HANDLE; } if (m_pipelinelayout) { vk::DestroyPipelineLayout(m_dev, m_pipelinelayout, nullptr); m_pipelinelayout = VK_NULL_HANDLE; } if (m_descSetLayout) { vk::DestroyDescriptorSetLayout(m_dev, m_descSetLayout, nullptr); m_descSetLayout = VK_NULL_HANDLE; } if (m_loadPool) { vk::DestroyCommandPool(m_dev, m_loadPool, nullptr); m_loadPool = VK_NULL_HANDLE; } if (m_allocator) { vmaDestroyAllocator(m_allocator); m_allocator = VK_NULL_HANDLE; } if (m_dev) { vk::DestroyDevice(m_dev, nullptr); m_dev = VK_NULL_HANDLE; } if (m_instance) { vk::DestroyInstance(m_instance, nullptr); m_instance = VK_NULL_HANDLE; } } void VulkanContext::Window::SwapChain::Buffer::setImage(VulkanContext* ctx, VkImage image, uint32_t width, uint32_t height) { m_image = image; if (m_colorView) vk::DestroyImageView(ctx->m_dev, m_colorView, nullptr); if (m_framebuffer) vk::DestroyFramebuffer(ctx->m_dev, m_framebuffer, nullptr); /* Create resource views */ VkImageViewCreateInfo viewCreateInfo = {}; viewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewCreateInfo.pNext = nullptr; viewCreateInfo.image = m_image; viewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewCreateInfo.format = ctx->m_displayFormat; viewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_R; viewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_G; viewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_B; viewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_A; viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; viewCreateInfo.subresourceRange.baseMipLevel = 0; viewCreateInfo.subresourceRange.levelCount = 1; viewCreateInfo.subresourceRange.baseArrayLayer = 0; viewCreateInfo.subresourceRange.layerCount = 1; ThrowIfFailed(vk::CreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_colorView)); /* framebuffer */ VkFramebufferCreateInfo fbCreateInfo = {}; fbCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fbCreateInfo.pNext = nullptr; fbCreateInfo.renderPass = ctx->m_passColorOnly; fbCreateInfo.attachmentCount = 1; fbCreateInfo.width = width; fbCreateInfo.height = height; fbCreateInfo.layers = 1; fbCreateInfo.pAttachments = &m_colorView; ThrowIfFailed(vk::CreateFramebuffer(ctx->m_dev, &fbCreateInfo, nullptr, &m_framebuffer)); m_passBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; m_passBeginInfo.pNext = nullptr; m_passBeginInfo.renderPass = ctx->m_passColorOnly; m_passBeginInfo.framebuffer = m_framebuffer; m_passBeginInfo.renderArea.offset.x = 0; m_passBeginInfo.renderArea.offset.y = 0; m_passBeginInfo.renderArea.extent.width = width; m_passBeginInfo.renderArea.extent.height = height; m_passBeginInfo.clearValueCount = 0; m_passBeginInfo.pClearValues = nullptr; } void VulkanContext::Window::SwapChain::Buffer::destroy(VkDevice dev) { if (m_colorView) vk::DestroyImageView(dev, m_colorView, nullptr); if (m_framebuffer) vk::DestroyFramebuffer(dev, m_framebuffer, nullptr); } void VulkanContext::initSwapChain(VulkanContext::Window& windowCtx, VkSurfaceKHR surface, VkFormat format, VkColorSpaceKHR colorspace) { m_internalFormat = m_displayFormat = format; if (m_deepColor) m_internalFormat = VK_FORMAT_R16G16B16A16_UNORM; /* bootstrap render passes if needed */ if (!m_pass) { VkAttachmentDescription attachments[2] = {}; /* color attachment */ attachments[0].format = m_internalFormat; attachments[0].samples = VkSampleCountFlagBits(m_sampleCountColor); attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkAttachmentReference colorAttachmentRef = {0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}; /* depth attachment */ attachments[1].format = VK_FORMAT_D32_SFLOAT; attachments[1].samples = VkSampleCountFlagBits(m_sampleCountDepth); attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkAttachmentReference depthAttachmentRef = {1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL}; /* render subpass */ VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &colorAttachmentRef; subpass.pDepthStencilAttachment = &depthAttachmentRef; /* render pass */ VkRenderPassCreateInfo renderPass = {}; renderPass.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPass.attachmentCount = 2; renderPass.pAttachments = attachments; renderPass.subpassCount = 1; renderPass.pSubpasses = &subpass; ThrowIfFailed(vk::CreateRenderPass(m_dev, &renderPass, nullptr, &m_pass)); /* render pass color only */ attachments[0].format = m_displayFormat; attachments[0].samples = VK_SAMPLE_COUNT_1_BIT; renderPass.attachmentCount = 1; subpass.pDepthStencilAttachment = nullptr; ThrowIfFailed(vk::CreateRenderPass(m_dev, &renderPass, nullptr, &m_passColorOnly)); } VkSurfaceCapabilitiesKHR surfCapabilities; ThrowIfFailed(vk::GetPhysicalDeviceSurfaceCapabilitiesKHR(m_gpus[0], surface, &surfCapabilities)); uint32_t presentModeCount; ThrowIfFailed(vk::GetPhysicalDeviceSurfacePresentModesKHR(m_gpus[0], surface, &presentModeCount, nullptr)); std::unique_ptr presentModes(new VkPresentModeKHR[presentModeCount]); ThrowIfFailed(vk::GetPhysicalDeviceSurfacePresentModesKHR(m_gpus[0], surface, &presentModeCount, presentModes.get())); VkExtent2D swapChainExtent; // width and height are either both -1, or both not -1. if (surfCapabilities.currentExtent.width == (uint32_t)-1) { // If the surface size is undefined, the size is set to // the size of the images requested. swapChainExtent.width = 50; swapChainExtent.height = 50; } else { // If the surface size is defined, the swap chain size must match swapChainExtent = surfCapabilities.currentExtent; } // If mailbox mode is available, use it, as is the lowest-latency non- // tearing mode. If not, try IMMEDIATE which will usually be available, // and is fastest (though it tears). If not, fall back to FIFO which is // always available. VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR; for (size_t i = 0; i < presentModeCount; ++i) { if (presentModes[i] == VK_PRESENT_MODE_MAILBOX_KHR) { swapchainPresentMode = VK_PRESENT_MODE_MAILBOX_KHR; break; } if ((swapchainPresentMode != VK_PRESENT_MODE_MAILBOX_KHR) && (presentModes[i] == VK_PRESENT_MODE_IMMEDIATE_KHR)) { swapchainPresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR; } } // Determine the number of VkImage's to use in the swap chain (we desire to // own only 1 image at a time, besides the images being displayed and // queued for display): uint32_t desiredNumberOfSwapChainImages = surfCapabilities.minImageCount + 1; if ((surfCapabilities.maxImageCount > 0) && (desiredNumberOfSwapChainImages > surfCapabilities.maxImageCount)) { // Application must settle for fewer images than desired: desiredNumberOfSwapChainImages = surfCapabilities.maxImageCount; } VkSurfaceTransformFlagBitsKHR preTransform; if (surfCapabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; else preTransform = surfCapabilities.currentTransform; VkSwapchainCreateInfoKHR swapChainInfo = {}; swapChainInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; swapChainInfo.pNext = nullptr; swapChainInfo.surface = surface; swapChainInfo.minImageCount = desiredNumberOfSwapChainImages; swapChainInfo.imageFormat = format; swapChainInfo.imageExtent.width = swapChainExtent.width; swapChainInfo.imageExtent.height = swapChainExtent.height; swapChainInfo.preTransform = preTransform; swapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; swapChainInfo.imageArrayLayers = 1; swapChainInfo.presentMode = swapchainPresentMode; swapChainInfo.oldSwapchain = nullptr; swapChainInfo.clipped = true; swapChainInfo.imageColorSpace = colorspace; swapChainInfo.imageUsage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; swapChainInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; swapChainInfo.queueFamilyIndexCount = 0; swapChainInfo.pQueueFamilyIndices = nullptr; Window::SwapChain& sc = windowCtx.m_swapChains[windowCtx.m_activeSwapChain]; ThrowIfFailed(vk::CreateSwapchainKHR(m_dev, &swapChainInfo, nullptr, &sc.m_swapChain)); sc.m_format = format; uint32_t swapchainImageCount; ThrowIfFailed(vk::GetSwapchainImagesKHR(m_dev, sc.m_swapChain, &swapchainImageCount, nullptr)); std::unique_ptr swapchainImages(new VkImage[swapchainImageCount]); ThrowIfFailed(vk::GetSwapchainImagesKHR(m_dev, sc.m_swapChain, &swapchainImageCount, swapchainImages.get())); /* images */ sc.m_bufs.resize(swapchainImageCount); for (uint32_t i = 0; i < swapchainImageCount; ++i) { Window::SwapChain::Buffer& buf = sc.m_bufs[i]; buf.setImage(this, swapchainImages[i], swapChainExtent.width, swapChainExtent.height); } } void VulkanContext::resizeSwapChain(VulkanContext::Window& windowCtx, VkSurfaceKHR surface, VkFormat format, VkColorSpaceKHR colorspace, const SWindowRect& rect) { std::unique_lock lk(m_resizeLock); m_deferredResizes.emplace(windowCtx, surface, format, colorspace, rect); } bool VulkanContext::_resizeSwapChains() { std::unique_lock lk(m_resizeLock); if (m_deferredResizes.empty()) return false; while (m_deferredResizes.size()) { SwapChainResize& resize = m_deferredResizes.front(); VkSurfaceCapabilitiesKHR surfCapabilities; ThrowIfFailed(vk::GetPhysicalDeviceSurfaceCapabilitiesKHR(m_gpus[0], resize.m_surface, &surfCapabilities)); uint32_t presentModeCount; ThrowIfFailed(vk::GetPhysicalDeviceSurfacePresentModesKHR(m_gpus[0], resize.m_surface, &presentModeCount, nullptr)); std::unique_ptr presentModes(new VkPresentModeKHR[presentModeCount]); ThrowIfFailed(vk::GetPhysicalDeviceSurfacePresentModesKHR(m_gpus[0], resize.m_surface, &presentModeCount, presentModes.get())); VkExtent2D swapChainExtent; // width and height are either both -1, or both not -1. if (surfCapabilities.currentExtent.width == (uint32_t)-1) { // If the surface size is undefined, the size is set to // the size of the images requested. swapChainExtent.width = 50; swapChainExtent.height = 50; } else { // If the surface size is defined, the swap chain size must match swapChainExtent = surfCapabilities.currentExtent; } // If mailbox mode is available, use it, as is the lowest-latency non- // tearing mode. If not, try IMMEDIATE which will usually be available, // and is fastest (though it tears). If not, fall back to FIFO which is // always available. VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR; for (size_t i = 0; i < presentModeCount; ++i) { if (presentModes[i] == VK_PRESENT_MODE_MAILBOX_KHR) { swapchainPresentMode = VK_PRESENT_MODE_MAILBOX_KHR; break; } if ((swapchainPresentMode != VK_PRESENT_MODE_MAILBOX_KHR) && (presentModes[i] == VK_PRESENT_MODE_IMMEDIATE_KHR)) { swapchainPresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR; } } // Determine the number of VkImage's to use in the swap chain (we desire to // own only 1 image at a time, besides the images being displayed and // queued for display): uint32_t desiredNumberOfSwapChainImages = surfCapabilities.minImageCount + 1; if ((surfCapabilities.maxImageCount > 0) && (desiredNumberOfSwapChainImages > surfCapabilities.maxImageCount)) { // Application must settle for fewer images than desired: desiredNumberOfSwapChainImages = surfCapabilities.maxImageCount; } VkSurfaceTransformFlagBitsKHR preTransform; if (surfCapabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; else preTransform = surfCapabilities.currentTransform; Window::SwapChain& oldSc = resize.m_windowCtx.m_swapChains[resize.m_windowCtx.m_activeSwapChain]; VkSwapchainCreateInfoKHR swapChainInfo = {}; swapChainInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; swapChainInfo.pNext = nullptr; swapChainInfo.surface = resize.m_surface; swapChainInfo.minImageCount = desiredNumberOfSwapChainImages; swapChainInfo.imageFormat = resize.m_format; swapChainInfo.imageExtent.width = swapChainExtent.width; swapChainInfo.imageExtent.height = swapChainExtent.height; swapChainInfo.preTransform = preTransform; swapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; swapChainInfo.imageArrayLayers = 1; swapChainInfo.presentMode = swapchainPresentMode; swapChainInfo.oldSwapchain = oldSc.m_swapChain; swapChainInfo.clipped = true; swapChainInfo.imageColorSpace = resize.m_colorspace; swapChainInfo.imageUsage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; swapChainInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; swapChainInfo.queueFamilyIndexCount = 0; swapChainInfo.pQueueFamilyIndices = nullptr; resize.m_windowCtx.m_activeSwapChain ^= 1; Window::SwapChain& sc = resize.m_windowCtx.m_swapChains[resize.m_windowCtx.m_activeSwapChain]; sc.destroy(m_dev); ThrowIfFailed(vk::CreateSwapchainKHR(m_dev, &swapChainInfo, nullptr, &sc.m_swapChain)); sc.m_format = resize.m_format; uint32_t swapchainImageCount; ThrowIfFailed(vk::GetSwapchainImagesKHR(m_dev, sc.m_swapChain, &swapchainImageCount, nullptr)); std::unique_ptr swapchainImages(new VkImage[swapchainImageCount]); ThrowIfFailed(vk::GetSwapchainImagesKHR(m_dev, sc.m_swapChain, &swapchainImageCount, swapchainImages.get())); /* images */ sc.m_bufs.resize(swapchainImageCount); for (uint32_t i = 0; i < swapchainImageCount; ++i) { Window::SwapChain::Buffer& buf = sc.m_bufs[i]; buf.setImage(this, swapchainImages[i], swapChainExtent.width, swapChainExtent.height); } m_deferredResizes.pop(); } return true; } struct VulkanDescriptorPool : ListNode { VkDescriptorPool m_descPool; int m_allocatedSets = 0; VulkanDescriptorPool(VulkanDataFactoryImpl* factory) : ListNode(factory) { VkDescriptorPoolSize poolSizes[2] = {}; VkDescriptorPoolCreateInfo descriptorPoolInfo = {}; descriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; descriptorPoolInfo.pNext = nullptr; descriptorPoolInfo.maxSets = BOO_VK_MAX_DESCRIPTOR_SETS; descriptorPoolInfo.poolSizeCount = 2; descriptorPoolInfo.pPoolSizes = poolSizes; poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; poolSizes[0].descriptorCount = BOO_GLSL_MAX_UNIFORM_COUNT * BOO_VK_MAX_DESCRIPTOR_SETS; poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; poolSizes[1].descriptorCount = BOO_GLSL_MAX_TEXTURE_COUNT * BOO_VK_MAX_DESCRIPTOR_SETS; ThrowIfFailed(vk::CreateDescriptorPool(factory->m_ctx->m_dev, &descriptorPoolInfo, nullptr, &m_descPool)); } ~VulkanDescriptorPool() { vk::DestroyDescriptorPool(m_head->m_ctx->m_dev, m_descPool, nullptr); } std::unique_lock destructorLock() override { return std::unique_lock{m_head->m_dataMutex}; } static std::unique_lock _getHeadLock(VulkanDataFactoryImpl* factory) { return std::unique_lock{factory->m_dataMutex}; } static VulkanDescriptorPool*& _getHeadPtr(VulkanDataFactoryImpl* factory) { return factory->m_descPoolHead; } }; boo::ObjToken VulkanDataFactoryImpl::allocateDescriptorSets(VkDescriptorSet* out) { std::lock_guard lk(m_dataMutex); boo::ObjToken pool; if (!m_descPoolHead || m_descPoolHead->m_allocatedSets == BOO_VK_MAX_DESCRIPTOR_SETS) pool = new VulkanDescriptorPool(this); else pool = m_descPoolHead; VkDescriptorSetLayout layouts[] = {m_ctx->m_descSetLayout, m_ctx->m_descSetLayout}; VkDescriptorSetAllocateInfo descAllocInfo; descAllocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; descAllocInfo.pNext = nullptr; descAllocInfo.descriptorPool = pool->m_descPool; descAllocInfo.descriptorSetCount = 2; descAllocInfo.pSetLayouts = layouts; ThrowIfFailed(vk::AllocateDescriptorSets(m_ctx->m_dev, &descAllocInfo, out)); pool->m_allocatedSets += 2; return pool; } struct AllocatedBuffer { VkBuffer m_buffer = VK_NULL_HANDLE; VmaAllocation m_allocation; void* _create(VulkanContext* ctx, const VkBufferCreateInfo* pBufferCreateInfo, VmaMemoryUsage usage) { assert(m_buffer == VK_NULL_HANDLE && "create may only be called once"); VmaAllocationCreateInfo bufAllocInfo = {}; bufAllocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT; bufAllocInfo.usage = usage; VmaAllocationInfo allocInfo; ThrowIfFailed( vmaCreateBuffer(ctx->m_allocator, pBufferCreateInfo, &bufAllocInfo, &m_buffer, &m_allocation, &allocInfo)); return allocInfo.pMappedData; } void* createCPU(VulkanContext* ctx, const VkBufferCreateInfo* pBufferCreateInfo) { return _create(ctx, pBufferCreateInfo, VMA_MEMORY_USAGE_CPU_ONLY); } void* createCPUtoGPU(VulkanContext* ctx, const VkBufferCreateInfo* pBufferCreateInfo) { return _create(ctx, pBufferCreateInfo, VMA_MEMORY_USAGE_CPU_TO_GPU); } void destroy(VulkanContext* ctx) { if (m_buffer) { vmaDestroyBuffer(ctx->m_allocator, m_buffer, m_allocation); m_buffer = VK_NULL_HANDLE; } } }; struct AllocatedImage { VkImage m_image = VK_NULL_HANDLE; VmaAllocation m_allocation; void _create(VulkanContext* ctx, const VkImageCreateInfo* pImageCreateInfo, VmaAllocationCreateFlags flags) { assert(m_image == VK_NULL_HANDLE && "create may only be called once"); VmaAllocationCreateInfo bufAllocInfo = {}; bufAllocInfo.flags = flags; bufAllocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; ThrowIfFailed(vmaCreateImage(ctx->m_allocator, pImageCreateInfo, &bufAllocInfo, &m_image, &m_allocation, nullptr)); } void create(VulkanContext* ctx, const VkImageCreateInfo* pImageCreateInf) { _create(ctx, pImageCreateInf, 0); } void createFB(VulkanContext* ctx, const VkImageCreateInfo* pImageCreateInf) { _create(ctx, pImageCreateInf, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT); } void destroy(VulkanContext* ctx) { if (m_image) { vmaDestroyImage(ctx->m_allocator, m_image, m_allocation); m_image = VK_NULL_HANDLE; } } }; struct VulkanData : BaseGraphicsData { VulkanContext* m_ctx; /* Vertex, Index, Uniform */ AllocatedBuffer m_constantBuffers[3]; AllocatedBuffer m_texStagingBuffer; explicit VulkanData(VulkanDataFactoryImpl& head __BooTraceArgs) : BaseGraphicsData(head __BooTraceArgsUse), m_ctx(head.m_ctx) {} ~VulkanData() { for (int i = 0; i < 3; ++i) m_constantBuffers[i].destroy(m_ctx); m_texStagingBuffer.destroy(m_ctx); } }; struct VulkanPool : BaseGraphicsPool { VulkanContext* m_ctx; AllocatedBuffer m_constantBuffer; explicit VulkanPool(VulkanDataFactoryImpl& head __BooTraceArgs) : BaseGraphicsPool(head __BooTraceArgsUse), m_ctx(head.m_ctx) {} ~VulkanPool() { m_constantBuffer.destroy(m_ctx); } }; static const VkBufferUsageFlagBits USE_TABLE[] = {VkBufferUsageFlagBits(0), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT}; class VulkanGraphicsBufferS : public GraphicsDataNode { friend class VulkanDataFactory; friend struct VulkanCommandQueue; VulkanContext* m_ctx; size_t m_sz; std::unique_ptr m_stagingBuf; VulkanGraphicsBufferS(const boo::ObjToken& parent, BufferUse use, VulkanContext* ctx, const void* data, size_t stride, size_t count) : GraphicsDataNode(parent) , m_ctx(ctx) , m_sz(stride * count) , m_stagingBuf(new uint8_t[m_sz]) , m_use(use) { memmove(m_stagingBuf.get(), data, m_sz); m_bufferInfo.range = m_sz; } public: size_t size() const { return m_sz; } VkDescriptorBufferInfo m_bufferInfo; BufferUse m_use; VkDeviceSize sizeForGPU(VulkanContext* ctx, VkDeviceSize offset) { m_bufferInfo.offset = offset; offset += m_sz; if (m_use == BufferUse::Uniform) { size_t minOffset = std::max(VkDeviceSize(256), ctx->m_gpuProps.limits.minUniformBufferOffsetAlignment); offset = (offset + minOffset - 1) & ~(minOffset - 1); } return offset; } void placeForGPU(VkBuffer bufObj, uint8_t* buf) { m_bufferInfo.buffer = bufObj; memmove(buf + m_bufferInfo.offset, m_stagingBuf.get(), m_sz); m_stagingBuf.reset(); } }; template class VulkanGraphicsBufferD : public GraphicsDataNode { friend class VulkanDataFactory; friend class VulkanDataFactoryImpl; friend struct VulkanCommandQueue; VulkanContext* m_ctx; size_t m_cpuSz; std::unique_ptr m_cpuBuf; int m_validSlots = 0; VulkanGraphicsBufferD(const boo::ObjToken& parent, BufferUse use, VulkanContext* ctx, size_t stride, size_t count) : GraphicsDataNode(parent) , m_ctx(ctx) , m_cpuSz(stride * count) , m_cpuBuf(new uint8_t[m_cpuSz]) , m_use(use) { m_bufferInfo[0].range = m_cpuSz; m_bufferInfo[1].range = m_cpuSz; } void update(int b); public: VkDescriptorBufferInfo m_bufferInfo[2]; uint8_t* m_bufferPtrs[2] = {}; BufferUse m_use; void load(const void* data, size_t sz); void* map(size_t sz); void unmap(); VkDeviceSize sizeForGPU(VulkanContext* ctx, VkDeviceSize offset) { for (int i = 0; i < 2; ++i) { m_bufferInfo[i].offset = offset; offset += m_cpuSz; if (m_use == BufferUse::Uniform) { size_t minOffset = std::max(VkDeviceSize(256), ctx->m_gpuProps.limits.minUniformBufferOffsetAlignment); offset = (offset + minOffset - 1) & ~(minOffset - 1); } } return offset; } void placeForGPU(VkBuffer bufObj, uint8_t* buf) { m_bufferInfo[0].buffer = bufObj; m_bufferInfo[1].buffer = bufObj; m_bufferPtrs[0] = buf + m_bufferInfo[0].offset; m_bufferPtrs[1] = buf + m_bufferInfo[1].offset; } }; static void MakeSampler(VulkanContext* ctx, VkSampler& sampOut, TextureClampMode mode, int mips) { uint32_t key = (uint32_t(mode) << 16) | mips; auto search = ctx->m_samplers.find(key); if (search != ctx->m_samplers.end()) { sampOut = search->second; return; } /* Create linear sampler */ VkSamplerCreateInfo samplerInfo = {}; samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; samplerInfo.pNext = nullptr; samplerInfo.magFilter = VK_FILTER_LINEAR; samplerInfo.minFilter = VK_FILTER_LINEAR; samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; samplerInfo.anisotropyEnable = ctx->m_features.samplerAnisotropy; samplerInfo.maxAnisotropy = ctx->m_anisotropy; samplerInfo.maxLod = mips - 1; switch (mode) { case TextureClampMode::Repeat: default: samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; break; case TextureClampMode::ClampToWhite: samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; break; case TextureClampMode::ClampToBlack: samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK; break; case TextureClampMode::ClampToEdge: samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; break; case TextureClampMode::ClampToEdgeNearest: samplerInfo.magFilter = VK_FILTER_NEAREST; samplerInfo.minFilter = VK_FILTER_NEAREST; samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; samplerInfo.anisotropyEnable = VK_FALSE; samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; break; } ThrowIfFailed(vk::CreateSampler(ctx->m_dev, &samplerInfo, nullptr, &sampOut)); ctx->m_samplers[key] = sampOut; } class VulkanTextureS : public GraphicsDataNode { friend class VulkanDataFactory; VulkanContext* m_ctx; TextureFormat m_fmt; size_t m_sz; size_t m_width, m_height, m_mips; TextureClampMode m_clampMode; VkFormat m_vkFmt; int m_pixelPitchNum = 1; int m_pixelPitchDenom = 1; VulkanTextureS(const boo::ObjToken& parent, VulkanContext* ctx, size_t width, size_t height, size_t mips, TextureFormat fmt, TextureClampMode clampMode, const void* data, size_t sz) : GraphicsDataNode(parent) , m_ctx(ctx) , m_fmt(fmt) , m_sz(sz) , m_width(width) , m_height(height) , m_mips(mips) , m_clampMode(clampMode) { VkFormat pfmt; switch (fmt) { case TextureFormat::RGBA8: pfmt = VK_FORMAT_R8G8B8A8_UNORM; m_pixelPitchNum = 4; break; case TextureFormat::I8: pfmt = VK_FORMAT_R8_UNORM; break; case TextureFormat::I16: pfmt = VK_FORMAT_R16_UNORM; m_pixelPitchNum = 2; break; case TextureFormat::DXT1: pfmt = VK_FORMAT_BC1_RGBA_UNORM_BLOCK; m_pixelPitchNum = 1; m_pixelPitchDenom = 2; break; default: Log.report(logvisor::Fatal, "unsupported tex format"); } m_vkFmt = pfmt; /* create cpu image buffer */ VkBufferCreateInfo bufCreateInfo = {}; bufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; bufCreateInfo.size = sz; bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; bufCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; void* mappedData = m_cpuBuf.createCPU(ctx, &bufCreateInfo); memmove(mappedData, data, sz); } public: AllocatedBuffer m_cpuBuf; AllocatedImage m_gpuTex; VkImageView m_gpuView = VK_NULL_HANDLE; VkSampler m_sampler = VK_NULL_HANDLE; VkDescriptorImageInfo m_descInfo; ~VulkanTextureS() { vk::DestroyImageView(m_ctx->m_dev, m_gpuView, nullptr); m_gpuTex.destroy(m_ctx); m_cpuBuf.destroy(m_ctx); } void _setClampMode(TextureClampMode mode) { MakeSampler(m_ctx, m_sampler, mode, m_mips); m_descInfo.sampler = m_sampler; } void setClampMode(TextureClampMode mode) { if (m_clampMode == mode) return; m_clampMode = mode; _setClampMode(mode); } void deleteUploadObjects() { m_cpuBuf.destroy(m_ctx); } void placeForGPU(VulkanContext* ctx) { /* create gpu image */ VkImageCreateInfo texCreateInfo = {}; texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; texCreateInfo.imageType = VK_IMAGE_TYPE_2D; texCreateInfo.format = m_vkFmt; texCreateInfo.mipLevels = m_mips; texCreateInfo.arrayLayers = 1; texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT; texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; texCreateInfo.extent = {uint32_t(m_width), uint32_t(m_height), 1}; texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; m_gpuTex.create(m_ctx, &texCreateInfo); _setClampMode(m_clampMode); m_descInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; /* create image view */ VkImageViewCreateInfo viewInfo = {}; viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewInfo.pNext = nullptr; viewInfo.image = m_gpuTex.m_image; viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewInfo.format = m_vkFmt; viewInfo.components.r = VK_COMPONENT_SWIZZLE_R; viewInfo.components.g = VK_COMPONENT_SWIZZLE_G; viewInfo.components.b = VK_COMPONENT_SWIZZLE_B; viewInfo.components.a = VK_COMPONENT_SWIZZLE_A; viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; viewInfo.subresourceRange.baseMipLevel = 0; viewInfo.subresourceRange.levelCount = m_mips; viewInfo.subresourceRange.baseArrayLayer = 0; viewInfo.subresourceRange.layerCount = 1; ThrowIfFailed(vk::CreateImageView(ctx->m_dev, &viewInfo, nullptr, &m_gpuView)); m_descInfo.imageView = m_gpuView; /* Since we're going to blit to the texture image, set its layout to * DESTINATION_OPTIMAL */ SetImageLayout(ctx->m_loadCmdBuf, m_gpuTex.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, m_mips, 1); VkBufferImageCopy copyRegions[16] = {}; size_t width = m_width; size_t height = m_height; size_t regionCount = std::min(size_t(16), m_mips); size_t offset = 0; for (int i = 0; i < regionCount; ++i) { size_t regionPitch = width * height * m_pixelPitchNum / m_pixelPitchDenom; copyRegions[i].imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegions[i].imageSubresource.mipLevel = i; copyRegions[i].imageSubresource.baseArrayLayer = 0; copyRegions[i].imageSubresource.layerCount = 1; copyRegions[i].imageExtent.width = width; copyRegions[i].imageExtent.height = height; copyRegions[i].imageExtent.depth = 1; copyRegions[i].bufferOffset = offset; if (width > 1) width /= 2; if (height > 1) height /= 2; offset += regionPitch; } /* Put the copy command into the command buffer */ vk::CmdCopyBufferToImage(ctx->m_loadCmdBuf, m_cpuBuf.m_buffer, m_gpuTex.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, regionCount, copyRegions); /* Set the layout for the texture image from DESTINATION_OPTIMAL to * SHADER_READ_ONLY */ SetImageLayout(ctx->m_loadCmdBuf, m_gpuTex.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, m_mips, 1); } TextureFormat format() const { return m_fmt; } }; class VulkanTextureSA : public GraphicsDataNode { friend class VulkanDataFactory; VulkanContext* m_ctx; TextureFormat m_fmt; size_t m_sz; size_t m_width, m_height, m_layers, m_mips; TextureClampMode m_clampMode = TextureClampMode::Invalid; VkFormat m_vkFmt; int m_pixelPitchNum = 1; int m_pixelPitchDenom = 1; VulkanTextureSA(const boo::ObjToken& parent, VulkanContext* ctx, size_t width, size_t height, size_t layers, size_t mips, TextureFormat fmt, TextureClampMode clampMode, const void* data, size_t sz) : GraphicsDataNode(parent) , m_ctx(ctx) , m_fmt(fmt) , m_sz(sz) , m_width(width) , m_height(height) , m_layers(layers) , m_mips(mips) , m_clampMode(clampMode) { VkFormat pfmt; switch (fmt) { case TextureFormat::RGBA8: pfmt = VK_FORMAT_R8G8B8A8_UNORM; m_pixelPitchNum = 4; break; case TextureFormat::I8: pfmt = VK_FORMAT_R8_UNORM; break; case TextureFormat::I16: pfmt = VK_FORMAT_R16_UNORM; m_pixelPitchNum = 2; break; default: Log.report(logvisor::Fatal, "unsupported tex format"); } m_vkFmt = pfmt; /* create cpu image buffer */ VkBufferCreateInfo bufCreateInfo = {}; bufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; bufCreateInfo.size = sz; bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; bufCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; void* mappedData = m_cpuBuf.createCPU(ctx, &bufCreateInfo); memmove(mappedData, data, sz); } public: AllocatedBuffer m_cpuBuf; AllocatedImage m_gpuTex; VkImageView m_gpuView = VK_NULL_HANDLE; VkSampler m_sampler = VK_NULL_HANDLE; VkDescriptorImageInfo m_descInfo; ~VulkanTextureSA() { vk::DestroyImageView(m_ctx->m_dev, m_gpuView, nullptr); m_gpuTex.destroy(m_ctx); m_cpuBuf.destroy(m_ctx); } void _setClampMode(TextureClampMode mode) { MakeSampler(m_ctx, m_sampler, mode, m_mips); m_descInfo.sampler = m_sampler; } void setClampMode(TextureClampMode mode) { if (m_clampMode == mode) return; m_clampMode = mode; _setClampMode(mode); } void deleteUploadObjects() { m_cpuBuf.destroy(m_ctx); } void placeForGPU(VulkanContext* ctx) { /* create gpu image */ VkImageCreateInfo texCreateInfo = {}; texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; texCreateInfo.imageType = VK_IMAGE_TYPE_2D; texCreateInfo.format = m_vkFmt; texCreateInfo.mipLevels = m_mips; texCreateInfo.arrayLayers = m_layers; texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT; texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; texCreateInfo.extent = {uint32_t(m_width), uint32_t(m_height), 1}; texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; m_gpuTex.create(m_ctx, &texCreateInfo); _setClampMode(m_clampMode); m_descInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; /* create image view */ VkImageViewCreateInfo viewInfo = {}; viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewInfo.pNext = nullptr; viewInfo.image = m_gpuTex.m_image; viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY; viewInfo.format = m_vkFmt; viewInfo.components.r = VK_COMPONENT_SWIZZLE_R; viewInfo.components.g = VK_COMPONENT_SWIZZLE_G; viewInfo.components.b = VK_COMPONENT_SWIZZLE_B; viewInfo.components.a = VK_COMPONENT_SWIZZLE_A; viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; viewInfo.subresourceRange.baseMipLevel = 0; viewInfo.subresourceRange.levelCount = m_mips; viewInfo.subresourceRange.baseArrayLayer = 0; viewInfo.subresourceRange.layerCount = m_layers; ThrowIfFailed(vk::CreateImageView(ctx->m_dev, &viewInfo, nullptr, &m_gpuView)); m_descInfo.imageView = m_gpuView; /* Since we're going to blit to the texture image, set its layout to * DESTINATION_OPTIMAL */ SetImageLayout(ctx->m_loadCmdBuf, m_gpuTex.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, m_mips, m_layers); VkBufferImageCopy copyRegions[16] = {}; size_t width = m_width; size_t height = m_height; size_t regionCount = std::min(size_t(16), m_mips); size_t offset = 0; for (int i = 0; i < regionCount; ++i) { size_t regionPitch = width * height * m_layers * m_pixelPitchNum / m_pixelPitchDenom; copyRegions[i].imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegions[i].imageSubresource.mipLevel = i; copyRegions[i].imageSubresource.baseArrayLayer = 0; copyRegions[i].imageSubresource.layerCount = m_layers; copyRegions[i].imageExtent.width = width; copyRegions[i].imageExtent.height = height; copyRegions[i].imageExtent.depth = 1; copyRegions[i].bufferOffset = offset; if (width > 1) width /= 2; if (height > 1) height /= 2; offset += regionPitch; } /* Put the copy command into the command buffer */ vk::CmdCopyBufferToImage(ctx->m_loadCmdBuf, m_cpuBuf.m_buffer, m_gpuTex.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, regionCount, copyRegions); /* Set the layout for the texture image from DESTINATION_OPTIMAL to * SHADER_READ_ONLY */ SetImageLayout(ctx->m_loadCmdBuf, m_gpuTex.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, m_mips, m_layers); } TextureFormat format() const { return m_fmt; } size_t layers() const { return m_layers; } }; class VulkanTextureD : public GraphicsDataNode { friend class VulkanDataFactory; friend struct VulkanCommandQueue; size_t m_width; size_t m_height; TextureFormat m_fmt; TextureClampMode m_clampMode; VulkanCommandQueue* m_q; std::unique_ptr m_stagingBuf; size_t m_cpuSz; VkDeviceSize m_cpuOffsets[2]; VkFormat m_vkFmt; int m_validSlots = 0; VulkanTextureD(const boo::ObjToken& parent, VulkanCommandQueue* q, size_t width, size_t height, TextureFormat fmt, TextureClampMode clampMode) : GraphicsDataNode(parent), m_width(width), m_height(height), m_fmt(fmt), m_clampMode(clampMode), m_q(q) { VkFormat pfmt; switch (fmt) { case TextureFormat::RGBA8: pfmt = VK_FORMAT_R8G8B8A8_UNORM; m_cpuSz = width * height * 4; break; case TextureFormat::I8: pfmt = VK_FORMAT_R8_UNORM; m_cpuSz = width * height; break; case TextureFormat::I16: pfmt = VK_FORMAT_R16_UNORM; m_cpuSz = width * height * 2; break; default: Log.report(logvisor::Fatal, "unsupported tex format"); } m_vkFmt = pfmt; m_stagingBuf.reset(new uint8_t[m_cpuSz]); } void update(int b); public: VkBuffer m_cpuBuf = VK_NULL_HANDLE; /* Owned externally */ uint8_t* m_cpuBufPtrs[2] = {}; AllocatedImage m_gpuTex[2]; VkImageView m_gpuView[2]; VkSampler m_sampler = VK_NULL_HANDLE; VkDescriptorImageInfo m_descInfo[2]; ~VulkanTextureD(); void _setClampMode(TextureClampMode mode); void setClampMode(TextureClampMode mode); void load(const void* data, size_t sz); void* map(size_t sz); void unmap(); VkDeviceSize sizeForGPU(VulkanContext* ctx, VkDeviceSize offset) { for (int i = 0; i < 2; ++i) { m_cpuOffsets[i] = offset; offset += m_cpuSz; } return offset; } void placeForGPU(VulkanContext* ctx, VkBuffer bufObj, uint8_t* buf) { m_cpuBuf = bufObj; m_cpuBufPtrs[0] = buf + m_cpuOffsets[0]; m_cpuBufPtrs[1] = buf + m_cpuOffsets[1]; /* Create images */ VkImageCreateInfo texCreateInfo = {}; texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; texCreateInfo.pNext = nullptr; texCreateInfo.imageType = VK_IMAGE_TYPE_2D; texCreateInfo.format = m_vkFmt; texCreateInfo.extent.width = m_width; texCreateInfo.extent.height = m_height; texCreateInfo.extent.depth = 1; texCreateInfo.mipLevels = 1; texCreateInfo.arrayLayers = 1; texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; texCreateInfo.queueFamilyIndexCount = 0; texCreateInfo.pQueueFamilyIndices = nullptr; texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; texCreateInfo.flags = 0; _setClampMode(m_clampMode); for (int i = 0; i < 2; ++i) { /* create gpu image */ m_gpuTex[i].create(ctx, &texCreateInfo); m_descInfo[i].sampler = m_sampler; m_descInfo[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } VkImageViewCreateInfo viewInfo = {}; viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewInfo.pNext = nullptr; viewInfo.image = nullptr; viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewInfo.format = m_vkFmt; viewInfo.components.r = VK_COMPONENT_SWIZZLE_R; viewInfo.components.g = VK_COMPONENT_SWIZZLE_G; viewInfo.components.b = VK_COMPONENT_SWIZZLE_B; viewInfo.components.a = VK_COMPONENT_SWIZZLE_A; viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; viewInfo.subresourceRange.baseMipLevel = 0; viewInfo.subresourceRange.levelCount = 1; viewInfo.subresourceRange.baseArrayLayer = 0; viewInfo.subresourceRange.layerCount = 1; for (int i = 0; i < 2; ++i) { /* create image view */ viewInfo.image = m_gpuTex[i].m_image; ThrowIfFailed(vk::CreateImageView(ctx->m_dev, &viewInfo, nullptr, &m_gpuView[i])); m_descInfo[i].imageView = m_gpuView[i]; } } TextureFormat format() const { return m_fmt; } }; #define MAX_BIND_TEXS 4 class VulkanTextureR : public GraphicsDataNode { friend class VulkanDataFactory; friend struct VulkanCommandQueue; size_t m_width = 0; size_t m_height = 0; VkSampleCountFlags m_samplesColor, m_samplesDepth; size_t m_colorBindCount; size_t m_depthBindCount; void Setup(VulkanContext* ctx) { /* no-ops on first call */ doDestroy(); m_layout = VK_IMAGE_LAYOUT_UNDEFINED; /* color target */ VkImageCreateInfo texCreateInfo = {}; texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; texCreateInfo.pNext = nullptr; texCreateInfo.imageType = VK_IMAGE_TYPE_2D; texCreateInfo.format = ctx->m_internalFormat; texCreateInfo.extent.width = m_width; texCreateInfo.extent.height = m_height; texCreateInfo.extent.depth = 1; texCreateInfo.mipLevels = 1; texCreateInfo.arrayLayers = 1; texCreateInfo.samples = VkSampleCountFlagBits(m_samplesColor); texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; texCreateInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; texCreateInfo.queueFamilyIndexCount = 0; texCreateInfo.pQueueFamilyIndices = nullptr; texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; texCreateInfo.flags = 0; m_colorTex.createFB(ctx, &texCreateInfo); /* depth target */ texCreateInfo.samples = VkSampleCountFlagBits(m_samplesDepth); texCreateInfo.format = VK_FORMAT_D32_SFLOAT; texCreateInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; m_depthTex.createFB(ctx, &texCreateInfo); texCreateInfo.samples = VkSampleCountFlagBits(1); for (size_t i = 0; i < m_colorBindCount; ++i) { m_colorBindLayout[i] = VK_IMAGE_LAYOUT_UNDEFINED; texCreateInfo.format = ctx->m_internalFormat; texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; m_colorBindTex[i].createFB(ctx, &texCreateInfo); m_colorBindDescInfo[i].sampler = m_sampler; m_colorBindDescInfo[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } for (size_t i = 0; i < m_depthBindCount; ++i) { m_depthBindLayout[i] = VK_IMAGE_LAYOUT_UNDEFINED; texCreateInfo.format = VK_FORMAT_D32_SFLOAT; texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; m_depthBindTex[i].createFB(ctx, &texCreateInfo); m_depthBindDescInfo[i].sampler = m_sampler; m_depthBindDescInfo[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } /* Create resource views */ VkImageViewCreateInfo viewCreateInfo = {}; viewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewCreateInfo.pNext = nullptr; viewCreateInfo.image = m_colorTex.m_image; viewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewCreateInfo.format = ctx->m_internalFormat; viewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_R; viewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_G; viewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_B; viewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_A; viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; viewCreateInfo.subresourceRange.baseMipLevel = 0; viewCreateInfo.subresourceRange.levelCount = 1; viewCreateInfo.subresourceRange.baseArrayLayer = 0; viewCreateInfo.subresourceRange.layerCount = 1; ThrowIfFailed(vk::CreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_colorView)); viewCreateInfo.image = m_depthTex.m_image; viewCreateInfo.format = VK_FORMAT_D32_SFLOAT; viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; ThrowIfFailed(vk::CreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_depthView)); for (size_t i = 0; i < m_colorBindCount; ++i) { viewCreateInfo.image = m_colorBindTex[i].m_image; viewCreateInfo.format = ctx->m_internalFormat; viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; ThrowIfFailed(vk::CreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_colorBindView[i])); m_colorBindDescInfo[i].imageView = m_colorBindView[i]; } for (size_t i = 0; i < m_depthBindCount; ++i) { viewCreateInfo.image = m_depthBindTex[i].m_image; viewCreateInfo.format = VK_FORMAT_D32_SFLOAT; viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; ThrowIfFailed(vk::CreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_depthBindView[i])); m_depthBindDescInfo[i].imageView = m_depthBindView[i]; } /* framebuffer */ VkFramebufferCreateInfo fbCreateInfo = {}; fbCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fbCreateInfo.pNext = nullptr; fbCreateInfo.renderPass = ctx->m_pass; fbCreateInfo.attachmentCount = 2; fbCreateInfo.width = m_width; fbCreateInfo.height = m_height; fbCreateInfo.layers = 1; VkImageView attachments[2] = {m_colorView, m_depthView}; fbCreateInfo.pAttachments = attachments; ThrowIfFailed(vk::CreateFramebuffer(ctx->m_dev, &fbCreateInfo, nullptr, &m_framebuffer)); m_passBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; m_passBeginInfo.pNext = nullptr; m_passBeginInfo.renderPass = ctx->m_pass; m_passBeginInfo.framebuffer = m_framebuffer; m_passBeginInfo.renderArea.offset.x = 0; m_passBeginInfo.renderArea.offset.y = 0; m_passBeginInfo.renderArea.extent.width = m_width; m_passBeginInfo.renderArea.extent.height = m_height; m_passBeginInfo.clearValueCount = 0; m_passBeginInfo.pClearValues = nullptr; } VulkanCommandQueue* m_q; VulkanTextureR(const boo::ObjToken& parent, VulkanCommandQueue* q, size_t width, size_t height, TextureClampMode clampMode, size_t colorBindCount, size_t depthBindCount); public: AllocatedImage m_colorTex; VkImageView m_colorView = VK_NULL_HANDLE; AllocatedImage m_depthTex; VkImageView m_depthView = VK_NULL_HANDLE; AllocatedImage m_colorBindTex[MAX_BIND_TEXS] = {}; VkImageView m_colorBindView[MAX_BIND_TEXS] = {}; VkDescriptorImageInfo m_colorBindDescInfo[MAX_BIND_TEXS] = {}; AllocatedImage m_depthBindTex[MAX_BIND_TEXS] = {}; VkImageView m_depthBindView[MAX_BIND_TEXS] = {}; VkDescriptorImageInfo m_depthBindDescInfo[MAX_BIND_TEXS] = {}; VkFramebuffer m_framebuffer = VK_NULL_HANDLE; VkRenderPassBeginInfo m_passBeginInfo = {}; VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED; VkImageLayout m_colorBindLayout[MAX_BIND_TEXS] = {}; VkImageLayout m_depthBindLayout[MAX_BIND_TEXS] = {}; VkSampler m_sampler = VK_NULL_HANDLE; void setClampMode(TextureClampMode mode); void doDestroy(); ~VulkanTextureR(); void resize(VulkanContext* ctx, size_t width, size_t height) { if (width < 1) width = 1; if (height < 1) height = 1; m_width = width; m_height = height; Setup(ctx); } void initializeBindLayouts(VulkanContext* ctx) { for (size_t i = 0; i < m_colorBindCount; ++i) { SetImageLayout(ctx->m_loadCmdBuf, m_colorBindTex[i].m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1, 1); m_colorBindLayout[i] = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } for (size_t i = 0; i < m_depthBindCount; ++i) { SetImageLayout(ctx->m_loadCmdBuf, m_depthBindTex[i].m_image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1, 1); m_depthBindLayout[i] = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } } }; static const size_t SEMANTIC_SIZE_TABLE[] = {0, 12, 16, 12, 16, 16, 4, 8, 16, 16, 16}; static const VkFormat SEMANTIC_TYPE_TABLE[] = { VK_FORMAT_UNDEFINED, VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT}; struct VulkanVertexFormat { VkVertexInputBindingDescription m_bindings[2]; std::unique_ptr m_attributes; VkPipelineVertexInputStateCreateInfo m_info; size_t m_stride = 0; size_t m_instStride = 0; VulkanVertexFormat(const VertexFormatInfo& info) : m_attributes(new VkVertexInputAttributeDescription[info.elementCount]) { m_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; m_info.pNext = nullptr; m_info.flags = 0; m_info.vertexBindingDescriptionCount = 0; m_info.pVertexBindingDescriptions = m_bindings; m_info.vertexAttributeDescriptionCount = info.elementCount; m_info.pVertexAttributeDescriptions = m_attributes.get(); for (size_t i = 0; i < info.elementCount; ++i) { const VertexElementDescriptor* elemin = &info.elements[i]; VkVertexInputAttributeDescription& attribute = m_attributes[i]; int semantic = int(elemin->semantic & boo::VertexSemantic::SemanticMask); attribute.location = i; attribute.format = SEMANTIC_TYPE_TABLE[semantic]; if ((elemin->semantic & boo::VertexSemantic::Instanced) != boo::VertexSemantic::None) { attribute.binding = 1; attribute.offset = m_instStride; m_instStride += SEMANTIC_SIZE_TABLE[semantic]; } else { attribute.binding = 0; attribute.offset = m_stride; m_stride += SEMANTIC_SIZE_TABLE[semantic]; } } if (m_stride) { m_bindings[0].binding = 0; m_bindings[0].stride = m_stride; m_bindings[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX; ++m_info.vertexBindingDescriptionCount; } if (m_instStride) { m_bindings[m_info.vertexBindingDescriptionCount].binding = 1; m_bindings[m_info.vertexBindingDescriptionCount].stride = m_instStride; m_bindings[m_info.vertexBindingDescriptionCount].inputRate = VK_VERTEX_INPUT_RATE_INSTANCE; ++m_info.vertexBindingDescriptionCount; } } }; static const VkPrimitiveTopology PRIMITIVE_TABLE[] = { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, VK_PRIMITIVE_TOPOLOGY_PATCH_LIST}; static const VkBlendFactor BLEND_FACTOR_TABLE[] = {VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR}; class VulkanShaderStage : public GraphicsDataNode { friend class VulkanDataFactory; VulkanContext* m_ctx; VkShaderModule m_module; VulkanShaderStage(const boo::ObjToken& parent, VulkanContext* ctx, const uint8_t* data, size_t size, PipelineStage stage) : GraphicsDataNode(parent), m_ctx(ctx) { VkShaderModuleCreateInfo smCreateInfo = {}; smCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; smCreateInfo.pNext = nullptr; smCreateInfo.flags = 0; smCreateInfo.codeSize = size; smCreateInfo.pCode = (uint32_t*)data; ThrowIfFailed(vk::CreateShaderModule(m_ctx->m_dev, &smCreateInfo, nullptr, &m_module)); } public: ~VulkanShaderStage() { vk::DestroyShaderModule(m_ctx->m_dev, m_module, nullptr); } VkShaderModule shader() const { return m_module; } }; class VulkanShaderPipeline : public GraphicsDataNode { protected: friend class VulkanDataFactory; friend struct VulkanShaderDataBinding; VulkanContext* m_ctx; VkPipelineCache m_pipelineCache; mutable VulkanVertexFormat m_vtxFmt; mutable ObjToken m_vertex; mutable ObjToken m_fragment; mutable ObjToken m_geometry; mutable ObjToken m_control; mutable ObjToken m_evaluation; BlendFactor m_srcFac; BlendFactor m_dstFac; Primitive m_prim; ZTest m_depthTest; bool m_depthWrite; bool m_colorWrite; bool m_alphaWrite; bool m_overwriteAlpha; CullMode m_culling; uint32_t m_patchSize; mutable VkPipeline m_pipeline = VK_NULL_HANDLE; VulkanShaderPipeline(const boo::ObjToken& parent, VulkanContext* ctx, ObjToken vertex, ObjToken fragment, ObjToken geometry, ObjToken control, ObjToken evaluation, VkPipelineCache pipelineCache, const VertexFormatInfo& vtxFmt, const AdditionalPipelineInfo& info) : GraphicsDataNode(parent) , m_ctx(ctx) , m_pipelineCache(pipelineCache) , m_vtxFmt(vtxFmt) , m_vertex(vertex) , m_fragment(fragment) , m_geometry(geometry) , m_control(control) , m_evaluation(evaluation) , m_srcFac(info.srcFac) , m_dstFac(info.dstFac) , m_prim(info.prim) , m_depthTest(info.depthTest) , m_depthWrite(info.depthWrite) , m_colorWrite(info.colorWrite) , m_alphaWrite(info.alphaWrite) , m_overwriteAlpha(info.overwriteAlpha) , m_culling(info.culling) , m_patchSize(info.patchSize) { if (control && evaluation) m_prim = Primitive::Patches; } public: ~VulkanShaderPipeline() { if (m_pipeline) vk::DestroyPipeline(m_ctx->m_dev, m_pipeline, nullptr); if (m_pipelineCache) vk::DestroyPipelineCache(m_ctx->m_dev, m_pipelineCache, nullptr); } VulkanShaderPipeline& operator=(const VulkanShaderPipeline&) = delete; VulkanShaderPipeline(const VulkanShaderPipeline&) = delete; VkPipeline bind(VkRenderPass rPass = 0) const { if (!m_pipeline) { if (!rPass) rPass = m_ctx->m_pass; VkCullModeFlagBits cullMode; switch (m_culling) { case CullMode::None: default: cullMode = VK_CULL_MODE_NONE; break; case CullMode::Backface: cullMode = VK_CULL_MODE_BACK_BIT; break; case CullMode::Frontface: cullMode = VK_CULL_MODE_FRONT_BIT; break; } VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE] = {}; VkPipelineDynamicStateCreateInfo dynamicState = {}; dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynamicState.pNext = nullptr; dynamicState.pDynamicStates = dynamicStateEnables; dynamicState.dynamicStateCount = 0; VkPipelineShaderStageCreateInfo stages[5] = {}; uint32_t numStages = 0; if (m_vertex) { stages[numStages].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[numStages].pNext = nullptr; stages[numStages].flags = 0; stages[numStages].stage = VK_SHADER_STAGE_VERTEX_BIT; stages[numStages].module = m_vertex.cast()->shader(); stages[numStages].pName = "main"; stages[numStages++].pSpecializationInfo = nullptr; } if (m_fragment) { stages[numStages].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[numStages].pNext = nullptr; stages[numStages].flags = 0; stages[numStages].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[numStages].module = m_fragment.cast()->shader(); stages[numStages].pName = "main"; stages[numStages++].pSpecializationInfo = nullptr; } if (m_geometry) { stages[numStages].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[numStages].pNext = nullptr; stages[numStages].flags = 0; stages[numStages].stage = VK_SHADER_STAGE_GEOMETRY_BIT; stages[numStages].module = m_geometry.cast()->shader(); stages[numStages].pName = "main"; stages[numStages++].pSpecializationInfo = nullptr; } if (m_control) { stages[numStages].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[numStages].pNext = nullptr; stages[numStages].flags = 0; stages[numStages].stage = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; stages[numStages].module = m_control.cast()->shader(); stages[numStages].pName = "main"; stages[numStages++].pSpecializationInfo = nullptr; } if (m_evaluation) { stages[numStages].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[numStages].pNext = nullptr; stages[numStages].flags = 0; stages[numStages].stage = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT; stages[numStages].module = m_evaluation.cast()->shader(); stages[numStages].pName = "main"; stages[numStages++].pSpecializationInfo = nullptr; } VkPipelineInputAssemblyStateCreateInfo assemblyInfo = {}; assemblyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; assemblyInfo.pNext = nullptr; assemblyInfo.flags = 0; assemblyInfo.topology = PRIMITIVE_TABLE[int(m_prim)]; assemblyInfo.primitiveRestartEnable = VK_TRUE; VkPipelineTessellationStateCreateInfo tessInfo = {}; tessInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO; tessInfo.pNext = nullptr; tessInfo.flags = 0; tessInfo.patchControlPoints = m_patchSize; VkPipelineViewportStateCreateInfo viewportInfo = {}; viewportInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewportInfo.pNext = nullptr; viewportInfo.flags = 0; viewportInfo.viewportCount = 1; viewportInfo.pViewports = nullptr; viewportInfo.scissorCount = 1; viewportInfo.pScissors = nullptr; dynamicStateEnables[dynamicState.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT; dynamicStateEnables[dynamicState.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR; #if AMD_PAL_HACK dynamicStateEnables[dynamicState.dynamicStateCount++] = VK_DYNAMIC_STATE_BLEND_CONSTANTS; #endif VkPipelineRasterizationStateCreateInfo rasterizationInfo = {}; rasterizationInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterizationInfo.pNext = nullptr; rasterizationInfo.flags = 0; rasterizationInfo.depthClampEnable = VK_FALSE; rasterizationInfo.rasterizerDiscardEnable = VK_FALSE; rasterizationInfo.polygonMode = VK_POLYGON_MODE_FILL; rasterizationInfo.cullMode = cullMode; rasterizationInfo.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rasterizationInfo.depthBiasEnable = VK_FALSE; rasterizationInfo.lineWidth = 1.f; VkPipelineMultisampleStateCreateInfo multisampleInfo = {}; multisampleInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisampleInfo.pNext = nullptr; multisampleInfo.flags = 0; multisampleInfo.rasterizationSamples = VkSampleCountFlagBits(m_ctx->m_sampleCountColor); VkPipelineDepthStencilStateCreateInfo depthStencilInfo = {}; depthStencilInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; depthStencilInfo.pNext = nullptr; depthStencilInfo.flags = 0; depthStencilInfo.depthTestEnable = m_depthTest != ZTest::None; depthStencilInfo.depthWriteEnable = m_depthWrite; depthStencilInfo.front.compareOp = VK_COMPARE_OP_ALWAYS; depthStencilInfo.back.compareOp = VK_COMPARE_OP_ALWAYS; switch (m_depthTest) { case ZTest::None: default: depthStencilInfo.depthCompareOp = VK_COMPARE_OP_ALWAYS; break; case ZTest::LEqual: depthStencilInfo.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL; break; case ZTest::Greater: depthStencilInfo.depthCompareOp = VK_COMPARE_OP_GREATER; break; case ZTest::Equal: depthStencilInfo.depthCompareOp = VK_COMPARE_OP_EQUAL; break; case ZTest::GEqual: depthStencilInfo.depthCompareOp = VK_COMPARE_OP_GREATER_OR_EQUAL; break; } VkPipelineColorBlendAttachmentState colorAttachment = {}; colorAttachment.blendEnable = m_dstFac != BlendFactor::Zero; if (m_srcFac == BlendFactor::Subtract || m_dstFac == BlendFactor::Subtract) { colorAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; colorAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE; colorAttachment.colorBlendOp = VK_BLEND_OP_REVERSE_SUBTRACT; if (m_overwriteAlpha) { colorAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; colorAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; colorAttachment.alphaBlendOp = VK_BLEND_OP_ADD; } else { colorAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; colorAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE; colorAttachment.alphaBlendOp = VK_BLEND_OP_REVERSE_SUBTRACT; } } else { colorAttachment.srcColorBlendFactor = BLEND_FACTOR_TABLE[int(m_srcFac)]; colorAttachment.dstColorBlendFactor = BLEND_FACTOR_TABLE[int(m_dstFac)]; colorAttachment.colorBlendOp = VK_BLEND_OP_ADD; if (m_overwriteAlpha) { colorAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; colorAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; } else { colorAttachment.srcAlphaBlendFactor = BLEND_FACTOR_TABLE[int(m_srcFac)]; colorAttachment.dstAlphaBlendFactor = BLEND_FACTOR_TABLE[int(m_dstFac)]; } colorAttachment.alphaBlendOp = VK_BLEND_OP_ADD; } colorAttachment.colorWriteMask = (m_colorWrite ? (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT) : 0) | (m_alphaWrite ? VK_COLOR_COMPONENT_A_BIT : 0); VkPipelineColorBlendStateCreateInfo colorBlendInfo = {}; colorBlendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; colorBlendInfo.pNext = nullptr; colorBlendInfo.flags = 0; colorBlendInfo.logicOpEnable = VK_FALSE; colorBlendInfo.attachmentCount = 1; colorBlendInfo.pAttachments = &colorAttachment; VkGraphicsPipelineCreateInfo pipelineCreateInfo = {}; pipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; pipelineCreateInfo.pNext = nullptr; pipelineCreateInfo.flags = 0; pipelineCreateInfo.stageCount = numStages; pipelineCreateInfo.pStages = stages; pipelineCreateInfo.pVertexInputState = &m_vtxFmt.m_info; pipelineCreateInfo.pInputAssemblyState = &assemblyInfo; pipelineCreateInfo.pTessellationState = &tessInfo; pipelineCreateInfo.pViewportState = &viewportInfo; pipelineCreateInfo.pRasterizationState = &rasterizationInfo; pipelineCreateInfo.pMultisampleState = &multisampleInfo; pipelineCreateInfo.pDepthStencilState = &depthStencilInfo; pipelineCreateInfo.pColorBlendState = &colorBlendInfo; pipelineCreateInfo.pDynamicState = &dynamicState; pipelineCreateInfo.layout = m_ctx->m_pipelinelayout; pipelineCreateInfo.renderPass = rPass; ThrowIfFailed( vk::CreateGraphicsPipelines(m_ctx->m_dev, m_pipelineCache, 1, &pipelineCreateInfo, nullptr, &m_pipeline)); m_vertex.reset(); m_fragment.reset(); m_geometry.reset(); m_control.reset(); m_evaluation.reset(); } return m_pipeline; } }; static const VkDescriptorBufferInfo* GetBufferGPUResource(const IGraphicsBuffer* buf, int idx) { if (buf->dynamic()) { const VulkanGraphicsBufferD* cbuf = static_cast*>(buf); return &cbuf->m_bufferInfo[idx]; } else { const VulkanGraphicsBufferS* cbuf = static_cast(buf); return &cbuf->m_bufferInfo; } } static const VkDescriptorImageInfo* GetTextureGPUResource(const ITexture* tex, int idx, int bindIdx, bool depth) { switch (tex->type()) { case TextureType::Dynamic: { const VulkanTextureD* ctex = static_cast(tex); return &ctex->m_descInfo[idx]; } case TextureType::Static: { const VulkanTextureS* ctex = static_cast(tex); return &ctex->m_descInfo; } case TextureType::StaticArray: { const VulkanTextureSA* ctex = static_cast(tex); return &ctex->m_descInfo; } case TextureType::Render: { const VulkanTextureR* ctex = static_cast(tex); return depth ? &ctex->m_depthBindDescInfo[bindIdx] : &ctex->m_colorBindDescInfo[bindIdx]; } default: break; } return nullptr; } struct VulkanShaderDataBinding : GraphicsDataNode { VulkanContext* m_ctx; boo::ObjToken m_pipeline; boo::ObjToken m_vbuf; boo::ObjToken m_instVbuf; boo::ObjToken m_ibuf; std::vector> m_ubufs; std::vector> m_ubufOffs; VkImageView m_knownViewHandles[2][BOO_GLSL_MAX_TEXTURE_COUNT] = {}; struct BindTex { boo::ObjToken tex; int idx; bool depth; }; std::vector m_texs; VkBuffer m_vboBufs[2][2] = {{}, {}}; VkDeviceSize m_vboOffs[2][2] = {{}, {}}; VkBuffer m_iboBufs[2] = {}; VkDeviceSize m_iboOffs[2] = {}; boo::ObjToken m_descPool; VkDescriptorSet m_descSets[2] = {}; size_t m_vertOffset; size_t m_instOffset; #ifndef NDEBUG /* Debugging aids */ bool m_committed = false; #endif VulkanShaderDataBinding(const boo::ObjToken& d, VulkanDataFactoryImpl& factory, const boo::ObjToken& pipeline, const boo::ObjToken& vbuf, const boo::ObjToken& instVbuf, const boo::ObjToken& ibuf, size_t ubufCount, const boo::ObjToken* ubufs, const size_t* ubufOffs, const size_t* ubufSizes, size_t texCount, const boo::ObjToken* texs, const int* bindIdxs, const bool* depthBinds, size_t baseVert, size_t baseInst) : GraphicsDataNode(d) , m_ctx(factory.m_ctx) , m_pipeline(pipeline) , m_vbuf(vbuf) , m_instVbuf(instVbuf) , m_ibuf(ibuf) { VulkanShaderPipeline* cpipeline = m_pipeline.cast(); VulkanVertexFormat& vtxFmt = cpipeline->m_vtxFmt; m_vertOffset = baseVert * vtxFmt.m_stride; m_instOffset = baseInst * vtxFmt.m_instStride; if (ubufOffs && ubufSizes) { m_ubufOffs.reserve(ubufCount); for (size_t i = 0; i < ubufCount; ++i) { #ifndef NDEBUG if (ubufOffs[i] % 256) Log.report(logvisor::Fatal, "non-256-byte-aligned uniform-offset %d provided to newShaderDataBinding", int(i)); #endif std::array fillArr; fillArr.fill({VK_NULL_HANDLE, ubufOffs[i], (ubufSizes[i] + 255) & ~255}); m_ubufOffs.push_back(fillArr); } } m_ubufs.reserve(ubufCount); for (size_t i = 0; i < ubufCount; ++i) { #ifndef NDEBUG if (!ubufs[i]) Log.report(logvisor::Fatal, "null uniform-buffer %d provided to newShaderDataBinding", int(i)); #endif m_ubufs.push_back(ubufs[i]); } m_texs.reserve(texCount); for (size_t i = 0; i < texCount; ++i) { m_texs.push_back({texs[i], bindIdxs ? bindIdxs[i] : 0, depthBinds ? depthBinds[i] : false}); } size_t totalDescs = ubufCount + texCount; if (totalDescs > 0) m_descPool = factory.allocateDescriptorSets(m_descSets); } void commit(VulkanContext* ctx) { VkWriteDescriptorSet writes[(BOO_GLSL_MAX_UNIFORM_COUNT + BOO_GLSL_MAX_TEXTURE_COUNT) * 2] = {}; size_t totalWrites = 0; for (int b = 0; b < 2; ++b) { if (m_vbuf) { const VkDescriptorBufferInfo* vbufInfo = GetBufferGPUResource(m_vbuf.get(), b); m_vboBufs[b][0] = vbufInfo->buffer; m_vboOffs[b][0] = vbufInfo->offset + m_vertOffset; } if (m_instVbuf) { const VkDescriptorBufferInfo* vbufInfo = GetBufferGPUResource(m_instVbuf.get(), b); m_vboBufs[b][1] = vbufInfo->buffer; m_vboOffs[b][1] = vbufInfo->offset + m_instOffset; } if (m_ibuf) { const VkDescriptorBufferInfo* ibufInfo = GetBufferGPUResource(m_ibuf.get(), b); m_iboBufs[b] = ibufInfo->buffer; m_iboOffs[b] = ibufInfo->offset; } size_t binding = 0; if (m_ubufOffs.size()) { for (size_t i = 0; i < BOO_GLSL_MAX_UNIFORM_COUNT; ++i) { if (i < m_ubufs.size()) { VkDescriptorBufferInfo& modInfo = m_ubufOffs[i][b]; if (modInfo.range) { writes[totalWrites].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[totalWrites].pNext = nullptr; writes[totalWrites].dstSet = m_descSets[b]; writes[totalWrites].descriptorCount = 1; writes[totalWrites].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; const VkDescriptorBufferInfo* origInfo = GetBufferGPUResource(m_ubufs[i].get(), b); modInfo.buffer = origInfo->buffer; modInfo.offset += origInfo->offset; writes[totalWrites].pBufferInfo = &modInfo; writes[totalWrites].dstArrayElement = 0; writes[totalWrites].dstBinding = binding; ++totalWrites; } } ++binding; } } else { for (size_t i = 0; i < BOO_GLSL_MAX_UNIFORM_COUNT; ++i) { if (i < m_ubufs.size()) { writes[totalWrites].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[totalWrites].pNext = nullptr; writes[totalWrites].dstSet = m_descSets[b]; writes[totalWrites].descriptorCount = 1; writes[totalWrites].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; writes[totalWrites].pBufferInfo = GetBufferGPUResource(m_ubufs[i].get(), b); writes[totalWrites].dstArrayElement = 0; writes[totalWrites].dstBinding = binding; ++totalWrites; } ++binding; } } for (size_t i = 0; i < BOO_GLSL_MAX_TEXTURE_COUNT; ++i) { if (i < m_texs.size() && m_texs[i].tex) { writes[totalWrites].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[totalWrites].pNext = nullptr; writes[totalWrites].dstSet = m_descSets[b]; writes[totalWrites].descriptorCount = 1; writes[totalWrites].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; writes[totalWrites].pImageInfo = GetTextureGPUResource(m_texs[i].tex.get(), b, m_texs[i].idx, m_texs[i].depth); writes[totalWrites].dstArrayElement = 0; writes[totalWrites].dstBinding = binding; m_knownViewHandles[b][i] = writes[totalWrites].pImageInfo->imageView; ++totalWrites; } ++binding; } } if (totalWrites) vk::UpdateDescriptorSets(ctx->m_dev, totalWrites, writes, 0, nullptr); #ifndef NDEBUG m_committed = true; #endif } void bind(VkCommandBuffer cmdBuf, int b, VkRenderPass rPass = 0) { #ifndef NDEBUG if (!m_committed) Log.report(logvisor::Fatal, "attempted to use uncommitted VulkanShaderDataBinding"); #endif /* Ensure resized texture bindings are re-bound */ size_t binding = BOO_GLSL_MAX_UNIFORM_COUNT; VkWriteDescriptorSet writes[BOO_GLSL_MAX_TEXTURE_COUNT] = {}; size_t totalWrites = 0; for (size_t i = 0; i < BOO_GLSL_MAX_TEXTURE_COUNT; ++i) { if (i < m_texs.size() && m_texs[i].tex) { const VkDescriptorImageInfo* resComp = GetTextureGPUResource(m_texs[i].tex.get(), b, m_texs[i].idx, m_texs[i].depth); if (resComp->imageView != m_knownViewHandles[b][i]) { writes[totalWrites].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[totalWrites].pNext = nullptr; writes[totalWrites].dstSet = m_descSets[b]; writes[totalWrites].descriptorCount = 1; writes[totalWrites].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; writes[totalWrites].pImageInfo = resComp; writes[totalWrites].dstArrayElement = 0; writes[totalWrites].dstBinding = binding; ++totalWrites; m_knownViewHandles[b][i] = resComp->imageView; } } ++binding; } if (totalWrites) vk::UpdateDescriptorSets(m_ctx->m_dev, totalWrites, writes, 0, nullptr); vk::CmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline.cast()->bind(rPass)); if (m_descSets[b]) vk::CmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_ctx->m_pipelinelayout, 0, 1, &m_descSets[b], 0, nullptr); if (m_vbuf && m_instVbuf) vk::CmdBindVertexBuffers(cmdBuf, 0, 2, m_vboBufs[b], m_vboOffs[b]); else if (m_vbuf) vk::CmdBindVertexBuffers(cmdBuf, 0, 1, m_vboBufs[b], m_vboOffs[b]); else if (m_instVbuf) vk::CmdBindVertexBuffers(cmdBuf, 1, 1, &m_vboBufs[b][1], &m_vboOffs[b][1]); if (m_ibuf) vk::CmdBindIndexBuffer(cmdBuf, m_iboBufs[b], m_iboOffs[b], VK_INDEX_TYPE_UINT32); #if AMD_PAL_HACK /* AMD GCN architecture is prone to hanging after binding a new pipeline without also refreshing the * device context registers (i.e. viewport, scissor, line width, blend constants). Blend Constants * are the simplest register to set within the PAL codebase. */ float dummy[4] = {}; vk::CmdSetBlendConstants(cmdBuf, dummy); #endif } }; struct VulkanCommandQueue : IGraphicsCommandQueue { Platform platform() const { return IGraphicsDataFactory::Platform::Vulkan; } const SystemChar* platformName() const { return _SYS_STR("Vulkan"); } VulkanContext* m_ctx; VulkanContext::Window* m_windowCtx; IGraphicsContext* m_parent; VkCommandPool m_cmdPool; VkCommandBuffer m_cmdBufs[2]; VkSemaphore m_swapChainReadySem = VK_NULL_HANDLE; VkSemaphore m_drawCompleteSem = VK_NULL_HANDLE; VkFence m_drawCompleteFence; VkCommandPool m_dynamicCmdPool; VkCommandBuffer m_dynamicCmdBufs[2]; VkFence m_dynamicBufFence; bool m_running = true; bool m_dynamicNeedsReset = false; bool m_submitted = false; int m_fillBuf = 0; int m_drawBuf = 0; std::vector> m_drawResTokens[2]; void resetCommandBuffer() { ThrowIfFailed(vk::ResetCommandBuffer(m_cmdBufs[m_fillBuf], 0)); VkCommandBufferBeginInfo cmdBufBeginInfo = {}; cmdBufBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmdBufBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; ThrowIfFailed(vk::BeginCommandBuffer(m_cmdBufs[m_fillBuf], &cmdBufBeginInfo)); } void resetDynamicCommandBuffer() { ThrowIfFailed(vk::ResetCommandBuffer(m_dynamicCmdBufs[m_fillBuf], 0)); VkCommandBufferBeginInfo cmdBufBeginInfo = {}; cmdBufBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmdBufBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; ThrowIfFailed(vk::BeginCommandBuffer(m_dynamicCmdBufs[m_fillBuf], &cmdBufBeginInfo)); m_dynamicNeedsReset = false; } void stallDynamicUpload() { if (m_dynamicNeedsReset) { ThrowIfFailed(vk::WaitForFences(m_ctx->m_dev, 1, &m_dynamicBufFence, VK_FALSE, -1)); resetDynamicCommandBuffer(); } } VulkanCommandQueue(VulkanContext* ctx, VulkanContext::Window* windowCtx, IGraphicsContext* parent) : m_ctx(ctx), m_windowCtx(windowCtx), m_parent(parent) { VkCommandPoolCreateInfo poolInfo = {}; poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; poolInfo.queueFamilyIndex = m_ctx->m_graphicsQueueFamilyIndex; ThrowIfFailed(vk::CreateCommandPool(ctx->m_dev, &poolInfo, nullptr, &m_cmdPool)); ThrowIfFailed(vk::CreateCommandPool(ctx->m_dev, &poolInfo, nullptr, &m_dynamicCmdPool)); VkCommandBufferAllocateInfo allocInfo = {}; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.commandPool = m_cmdPool; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.commandBufferCount = 2; VkCommandBufferBeginInfo cmdBufBeginInfo = {}; cmdBufBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmdBufBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; ThrowIfFailed(vk::AllocateCommandBuffers(m_ctx->m_dev, &allocInfo, m_cmdBufs)); ThrowIfFailed(vk::BeginCommandBuffer(m_cmdBufs[0], &cmdBufBeginInfo)); allocInfo.commandPool = m_dynamicCmdPool; ThrowIfFailed(vk::AllocateCommandBuffers(m_ctx->m_dev, &allocInfo, m_dynamicCmdBufs)); ThrowIfFailed(vk::BeginCommandBuffer(m_dynamicCmdBufs[0], &cmdBufBeginInfo)); VkSemaphoreCreateInfo semInfo = {}; semInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; ThrowIfFailed(vk::CreateSemaphore(ctx->m_dev, &semInfo, nullptr, &m_swapChainReadySem)); ThrowIfFailed(vk::CreateSemaphore(ctx->m_dev, &semInfo, nullptr, &m_drawCompleteSem)); VkFenceCreateInfo fenceInfo = {}; fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT; ThrowIfFailed(vk::CreateFence(m_ctx->m_dev, &fenceInfo, nullptr, &m_drawCompleteFence)); ThrowIfFailed(vk::CreateFence(m_ctx->m_dev, &fenceInfo, nullptr, &m_dynamicBufFence)); } void startRenderer() { static_cast(m_parent->getDataFactory())->SetupGammaResources(); } void stopRenderer() { m_running = false; if (m_submitted && vk::GetFenceStatus(m_ctx->m_dev, m_drawCompleteFence) == VK_NOT_READY) vk::WaitForFences(m_ctx->m_dev, 1, &m_drawCompleteFence, VK_FALSE, -1); stallDynamicUpload(); static_cast(m_parent->getDataFactory())->DestroyGammaResources(); m_drawResTokens[0].clear(); m_drawResTokens[1].clear(); m_boundTarget.reset(); m_resolveDispSource.reset(); } ~VulkanCommandQueue() { if (m_running) stopRenderer(); vk::DestroyFence(m_ctx->m_dev, m_dynamicBufFence, nullptr); vk::DestroyFence(m_ctx->m_dev, m_drawCompleteFence, nullptr); vk::DestroySemaphore(m_ctx->m_dev, m_drawCompleteSem, nullptr); vk::DestroySemaphore(m_ctx->m_dev, m_swapChainReadySem, nullptr); vk::DestroyCommandPool(m_ctx->m_dev, m_dynamicCmdPool, nullptr); vk::DestroyCommandPool(m_ctx->m_dev, m_cmdPool, nullptr); } void setShaderDataBinding(const boo::ObjToken& binding) { VulkanShaderDataBinding* cbind = binding.cast(); cbind->bind(m_cmdBufs[m_fillBuf], m_fillBuf); m_drawResTokens[m_fillBuf].push_back(binding.get()); } boo::ObjToken m_boundTarget; void setRenderTarget(const boo::ObjToken& target) { VulkanTextureR* ctarget = target.cast(); VkCommandBuffer cmdBuf = m_cmdBufs[m_fillBuf]; if (m_boundTarget.get() != ctarget) { if (m_boundTarget) { vk::CmdEndRenderPass(cmdBuf); VulkanTextureR* btarget = m_boundTarget.cast(); SetImageLayout(cmdBuf, btarget->m_colorTex.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 1, 1); SetImageLayout(cmdBuf, btarget->m_depthTex.m_image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 1, 1); } SetImageLayout(cmdBuf, ctarget->m_colorTex.m_image, VK_IMAGE_ASPECT_COLOR_BIT, ctarget->m_layout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 1, 1); SetImageLayout(cmdBuf, ctarget->m_depthTex.m_image, VK_IMAGE_ASPECT_DEPTH_BIT, ctarget->m_layout, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 1, 1); ctarget->m_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; m_boundTarget = target; m_drawResTokens[m_fillBuf].push_back(target.get()); } vk::CmdBeginRenderPass(cmdBuf, &ctarget->m_passBeginInfo, VK_SUBPASS_CONTENTS_INLINE); } void setViewport(const SWindowRect& rect, float znear, float zfar) { if (m_boundTarget) { VulkanTextureR* ctarget = m_boundTarget.cast(); VkViewport vp = {float(rect.location[0]), float(std::max(0, int(ctarget->m_height) - rect.location[1] - rect.size[1])), float(rect.size[0]), float(rect.size[1]), znear, zfar}; vk::CmdSetViewport(m_cmdBufs[m_fillBuf], 0, 1, &vp); } } void setScissor(const SWindowRect& rect) { if (m_boundTarget) { VulkanTextureR* ctarget = m_boundTarget.cast(); VkRect2D vkrect = { {int32_t(rect.location[0]), int32_t(std::max(0, int(ctarget->m_height) - rect.location[1] - rect.size[1]))}, {uint32_t(rect.size[0]), uint32_t(rect.size[1])}}; vk::CmdSetScissor(m_cmdBufs[m_fillBuf], 0, 1, &vkrect); } } std::unordered_map> m_texResizes; void resizeRenderTexture(const boo::ObjToken& tex, size_t width, size_t height) { VulkanTextureR* ctex = tex.cast(); m_texResizes[ctex] = std::make_pair(width, height); m_drawResTokens[m_fillBuf].push_back(tex.get()); } void schedulePostFrameHandler(std::function&& func) { func(); } float m_clearColor[4] = {0.0, 0.0, 0.0, 0.0}; void setClearColor(const float rgba[4]) { m_clearColor[0] = rgba[0]; m_clearColor[1] = rgba[1]; m_clearColor[2] = rgba[2]; m_clearColor[3] = rgba[3]; } void clearTarget(bool render = true, bool depth = true) { if (!m_boundTarget) return; VulkanTextureR* ctarget = m_boundTarget.cast(); VkClearAttachment clr[2] = {}; VkClearRect rect = {}; rect.layerCount = 1; rect.rect.extent.width = ctarget->m_width; rect.rect.extent.height = ctarget->m_height; if (render && depth) { clr[0].clearValue.color.float32[0] = m_clearColor[0]; clr[0].clearValue.color.float32[1] = m_clearColor[1]; clr[0].clearValue.color.float32[2] = m_clearColor[2]; clr[0].clearValue.color.float32[3] = m_clearColor[3]; clr[0].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; clr[1].aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; clr[1].clearValue.depthStencil.depth = 1.f; vk::CmdClearAttachments(m_cmdBufs[m_fillBuf], 2, clr, 1, &rect); } else if (render) { clr[0].clearValue.color.float32[0] = m_clearColor[0]; clr[0].clearValue.color.float32[1] = m_clearColor[1]; clr[0].clearValue.color.float32[2] = m_clearColor[2]; clr[0].clearValue.color.float32[3] = m_clearColor[3]; clr[0].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; vk::CmdClearAttachments(m_cmdBufs[m_fillBuf], 1, clr, 1, &rect); } else if (depth) { clr[0].aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; clr[0].clearValue.depthStencil.depth = 1.f; vk::CmdClearAttachments(m_cmdBufs[m_fillBuf], 1, clr, 1, &rect); } } void draw(size_t start, size_t count) { vk::CmdDraw(m_cmdBufs[m_fillBuf], count, 1, start, 0); } void drawIndexed(size_t start, size_t count) { vk::CmdDrawIndexed(m_cmdBufs[m_fillBuf], count, 1, start, 0, 0); } void drawInstances(size_t start, size_t count, size_t instCount, size_t startInst) { vk::CmdDraw(m_cmdBufs[m_fillBuf], count, instCount, start, startInst); } void drawInstancesIndexed(size_t start, size_t count, size_t instCount, size_t startInst) { vk::CmdDrawIndexed(m_cmdBufs[m_fillBuf], count, instCount, start, 0, startInst); } boo::ObjToken m_resolveDispSource; void resolveDisplay(const boo::ObjToken& source) { m_resolveDispSource = source; } bool _resolveDisplay() { if (!m_resolveDispSource) return false; VulkanContext::Window::SwapChain& sc = m_windowCtx->m_swapChains[m_windowCtx->m_activeSwapChain]; if (!sc.m_swapChain) return false; VkCommandBuffer cmdBuf = m_cmdBufs[m_drawBuf]; VulkanTextureR* csource = m_resolveDispSource.cast(); #ifndef NDEBUG if (!csource->m_colorBindCount) Log.report(logvisor::Fatal, "texture provided to resolveDisplay() must have at least 1 color binding"); #endif ThrowIfFailed( vk::AcquireNextImageKHR(m_ctx->m_dev, sc.m_swapChain, UINT64_MAX, m_swapChainReadySem, nullptr, &sc.m_backBuf)); VulkanContext::Window::SwapChain::Buffer& dest = sc.m_bufs[sc.m_backBuf]; VulkanDataFactoryImpl* dataFactory = static_cast(m_parent->getDataFactory()); if (dataFactory->m_gamma != 1.f || m_ctx->m_internalFormat != m_ctx->m_displayFormat) { SWindowRect rect(0, 0, csource->m_width, csource->m_height); _resolveBindTexture(cmdBuf, csource, rect, true, 0, true, false); VulkanShaderDataBinding* gammaBinding = dataFactory->m_gammaBinding.cast(); SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 1, 1); vk::CmdBeginRenderPass(cmdBuf, &dest.m_passBeginInfo, VK_SUBPASS_CONTENTS_INLINE); gammaBinding->m_texs[0].tex = m_resolveDispSource.get(); gammaBinding->bind(cmdBuf, m_drawBuf, m_ctx->m_passColorOnly); vk::CmdDraw(cmdBuf, 4, 1, 0, 0); gammaBinding->m_texs[0].tex.reset(); vk::CmdEndRenderPass(cmdBuf); SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, 1, 1); } else { SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, 1); if (m_resolveDispSource == m_boundTarget) SetImageLayout(cmdBuf, csource->m_colorTex.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 1, 1); if (csource->m_samplesColor > 1) { VkImageResolve resolveInfo = {}; resolveInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; resolveInfo.srcSubresource.mipLevel = 0; resolveInfo.srcSubresource.baseArrayLayer = 0; resolveInfo.srcSubresource.layerCount = 1; resolveInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; resolveInfo.dstSubresource.mipLevel = 0; resolveInfo.dstSubresource.baseArrayLayer = 0; resolveInfo.dstSubresource.layerCount = 1; resolveInfo.extent.width = csource->m_width; resolveInfo.extent.height = csource->m_height; resolveInfo.extent.depth = 1; vk::CmdResolveImage(cmdBuf, csource->m_colorTex.m_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dest.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &resolveInfo); } else { VkImageCopy copyInfo = {}; copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyInfo.srcSubresource.mipLevel = 0; copyInfo.srcSubresource.baseArrayLayer = 0; copyInfo.srcSubresource.layerCount = 1; copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyInfo.dstSubresource.mipLevel = 0; copyInfo.dstSubresource.baseArrayLayer = 0; copyInfo.dstSubresource.layerCount = 1; copyInfo.extent.width = csource->m_width; copyInfo.extent.height = csource->m_height; copyInfo.extent.depth = 1; vk::CmdCopyImage(cmdBuf, csource->m_colorTex.m_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dest.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Info); } SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, 1, 1); if (m_resolveDispSource == m_boundTarget) SetImageLayout(cmdBuf, csource->m_colorTex.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 1, 1); } m_resolveDispSource.reset(); return true; } void _resolveBindTexture(VkCommandBuffer cmdBuf, VulkanTextureR* ctexture, const SWindowRect& rect, bool tlOrigin, int bindIdx, bool color, bool depth) { if (color && ctexture->m_colorBindCount) { if (ctexture->m_samplesColor <= 1) { VkImageCopy copyInfo = {}; SWindowRect intersectRect = rect.intersect(SWindowRect(0, 0, ctexture->m_width, ctexture->m_height)); copyInfo.srcOffset.y = tlOrigin ? intersectRect.location[1] : (ctexture->m_height - intersectRect.size[1] - intersectRect.location[1]); copyInfo.srcOffset.x = intersectRect.location[0]; copyInfo.dstOffset = copyInfo.srcOffset; copyInfo.extent.width = intersectRect.size[0]; copyInfo.extent.height = intersectRect.size[1]; copyInfo.extent.depth = 1; copyInfo.dstSubresource.mipLevel = 0; copyInfo.dstSubresource.baseArrayLayer = 0; copyInfo.dstSubresource.layerCount = 1; copyInfo.srcSubresource.mipLevel = 0; copyInfo.srcSubresource.baseArrayLayer = 0; copyInfo.srcSubresource.layerCount = 1; if (ctexture == m_boundTarget.get()) SetImageLayout(cmdBuf, ctexture->m_colorTex.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 1, 1); SetImageLayout(cmdBuf, ctexture->m_colorBindTex[bindIdx].m_image, VK_IMAGE_ASPECT_COLOR_BIT, ctexture->m_colorBindLayout[bindIdx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, 1); copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; vk::CmdCopyImage(cmdBuf, ctexture->m_colorTex.m_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, ctexture->m_colorBindTex[bindIdx].m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Info); if (ctexture == m_boundTarget.get()) SetImageLayout(cmdBuf, ctexture->m_colorTex.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 1, 1); SetImageLayout(cmdBuf, ctexture->m_colorBindTex[bindIdx].m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1, 1); ctexture->m_colorBindLayout[bindIdx] = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } else { VkImageResolve resolveInfo = {}; SWindowRect intersectRect = rect.intersect(SWindowRect(0, 0, ctexture->m_width, ctexture->m_height)); resolveInfo.srcOffset.y = tlOrigin ? intersectRect.location[1] : (ctexture->m_height - intersectRect.size[1] - intersectRect.location[1]); resolveInfo.srcOffset.x = intersectRect.location[0]; resolveInfo.dstOffset = resolveInfo.srcOffset; resolveInfo.extent.width = intersectRect.size[0]; resolveInfo.extent.height = intersectRect.size[1]; resolveInfo.extent.depth = 1; resolveInfo.dstSubresource.mipLevel = 0; resolveInfo.dstSubresource.baseArrayLayer = 0; resolveInfo.dstSubresource.layerCount = 1; resolveInfo.srcSubresource.mipLevel = 0; resolveInfo.srcSubresource.baseArrayLayer = 0; resolveInfo.srcSubresource.layerCount = 1; if (ctexture == m_boundTarget.get()) SetImageLayout(cmdBuf, ctexture->m_colorTex.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 1, 1); SetImageLayout(cmdBuf, ctexture->m_colorBindTex[bindIdx].m_image, VK_IMAGE_ASPECT_COLOR_BIT, ctexture->m_colorBindLayout[bindIdx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, 1); resolveInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; resolveInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; vk::CmdResolveImage(cmdBuf, ctexture->m_colorTex.m_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, ctexture->m_colorBindTex[bindIdx].m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &resolveInfo); if (ctexture == m_boundTarget.get()) SetImageLayout(cmdBuf, ctexture->m_colorTex.m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 1, 1); SetImageLayout(cmdBuf, ctexture->m_colorBindTex[bindIdx].m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1, 1); ctexture->m_colorBindLayout[bindIdx] = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } } if (depth && ctexture->m_depthBindCount) { if (ctexture->m_samplesDepth <= 1) { VkImageCopy copyInfo = {}; SWindowRect intersectRect = rect.intersect(SWindowRect(0, 0, ctexture->m_width, ctexture->m_height)); copyInfo.srcOffset.y = tlOrigin ? intersectRect.location[1] : (ctexture->m_height - intersectRect.size[1] - intersectRect.location[1]); copyInfo.srcOffset.x = intersectRect.location[0]; copyInfo.dstOffset = copyInfo.srcOffset; copyInfo.extent.width = intersectRect.size[0]; copyInfo.extent.height = intersectRect.size[1]; copyInfo.extent.depth = 1; copyInfo.dstSubresource.mipLevel = 0; copyInfo.dstSubresource.baseArrayLayer = 0; copyInfo.dstSubresource.layerCount = 1; copyInfo.srcSubresource.mipLevel = 0; copyInfo.srcSubresource.baseArrayLayer = 0; copyInfo.srcSubresource.layerCount = 1; if (ctexture == m_boundTarget.get()) SetImageLayout(cmdBuf, ctexture->m_depthTex.m_image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 1, 1); SetImageLayout(cmdBuf, ctexture->m_depthBindTex[bindIdx].m_image, VK_IMAGE_ASPECT_DEPTH_BIT, ctexture->m_depthBindLayout[bindIdx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, 1); copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; vk::CmdCopyImage(cmdBuf, ctexture->m_depthTex.m_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, ctexture->m_depthBindTex[bindIdx].m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Info); if (ctexture == m_boundTarget.get()) SetImageLayout(cmdBuf, ctexture->m_depthTex.m_image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 1, 1); SetImageLayout(cmdBuf, ctexture->m_depthBindTex[bindIdx].m_image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1, 1); ctexture->m_depthBindLayout[bindIdx] = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } else { VkImageResolve resolveInfo = {}; SWindowRect intersectRect = rect.intersect(SWindowRect(0, 0, ctexture->m_width, ctexture->m_height)); resolveInfo.srcOffset.y = tlOrigin ? intersectRect.location[1] : (ctexture->m_height - intersectRect.size[1] - intersectRect.location[1]); resolveInfo.srcOffset.x = intersectRect.location[0]; resolveInfo.dstOffset = resolveInfo.srcOffset; resolveInfo.extent.width = intersectRect.size[0]; resolveInfo.extent.height = intersectRect.size[1]; resolveInfo.extent.depth = 1; resolveInfo.dstSubresource.mipLevel = 0; resolveInfo.dstSubresource.baseArrayLayer = 0; resolveInfo.dstSubresource.layerCount = 1; resolveInfo.srcSubresource.mipLevel = 0; resolveInfo.srcSubresource.baseArrayLayer = 0; resolveInfo.srcSubresource.layerCount = 1; if (ctexture == m_boundTarget.get()) SetImageLayout(cmdBuf, ctexture->m_depthTex.m_image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 1, 1); SetImageLayout(cmdBuf, ctexture->m_depthBindTex[bindIdx].m_image, VK_IMAGE_ASPECT_DEPTH_BIT, ctexture->m_depthBindLayout[bindIdx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, 1); resolveInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; resolveInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; vk::CmdResolveImage(cmdBuf, ctexture->m_depthTex.m_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, ctexture->m_depthBindTex[bindIdx].m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &resolveInfo); if (ctexture == m_boundTarget.get()) SetImageLayout(cmdBuf, ctexture->m_depthTex.m_image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 1, 1); SetImageLayout(cmdBuf, ctexture->m_depthBindTex[bindIdx].m_image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1, 1); ctexture->m_depthBindLayout[bindIdx] = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } } } void resolveBindTexture(const boo::ObjToken& texture, const SWindowRect& rect, bool tlOrigin, int bindIdx, bool color, bool depth, bool clearDepth) { VkCommandBuffer cmdBuf = m_cmdBufs[m_fillBuf]; VulkanTextureR* ctexture = texture.cast(); vk::CmdEndRenderPass(cmdBuf); _resolveBindTexture(cmdBuf, ctexture, rect, tlOrigin, bindIdx, color, depth); vk::CmdBeginRenderPass(cmdBuf, &m_boundTarget.cast()->m_passBeginInfo, VK_SUBPASS_CONTENTS_INLINE); if (clearDepth) { VkClearAttachment clr = {}; VkClearRect rect = {}; rect.layerCount = 1; rect.rect.extent.width = ctexture->m_width; rect.rect.extent.height = ctexture->m_height; clr.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; clr.clearValue.depthStencil.depth = 1.f; vk::CmdClearAttachments(cmdBuf, 1, &clr, 1, &rect); } } void execute(); }; void VulkanTextureR::doDestroy() { if (m_framebuffer) { vk::DestroyFramebuffer(m_q->m_ctx->m_dev, m_framebuffer, nullptr); m_framebuffer = VK_NULL_HANDLE; } if (m_colorView) { vk::DestroyImageView(m_q->m_ctx->m_dev, m_colorView, nullptr); m_colorView = VK_NULL_HANDLE; } m_colorTex.destroy(m_q->m_ctx); if (m_depthView) { vk::DestroyImageView(m_q->m_ctx->m_dev, m_depthView, nullptr); m_depthView = VK_NULL_HANDLE; } m_depthTex.destroy(m_q->m_ctx); for (size_t i = 0; i < MAX_BIND_TEXS; ++i) if (m_colorBindView[i]) { vk::DestroyImageView(m_q->m_ctx->m_dev, m_colorBindView[i], nullptr); m_colorBindView[i] = VK_NULL_HANDLE; } for (size_t i = 0; i < MAX_BIND_TEXS; ++i) m_colorBindTex[i].destroy(m_q->m_ctx); for (size_t i = 0; i < MAX_BIND_TEXS; ++i) if (m_depthBindView[i]) { vk::DestroyImageView(m_q->m_ctx->m_dev, m_depthBindView[i], nullptr); m_depthBindView[i] = VK_NULL_HANDLE; } for (size_t i = 0; i < MAX_BIND_TEXS; ++i) m_depthBindTex[i].destroy(m_q->m_ctx); } VulkanTextureR::VulkanTextureR(const boo::ObjToken& parent, VulkanCommandQueue* q, size_t width, size_t height, TextureClampMode clampMode, size_t colorBindCount, size_t depthBindCount) : GraphicsDataNode(parent) , m_q(q) , m_width(width) , m_height(height) , m_samplesColor(q->m_ctx->m_sampleCountColor) , m_samplesDepth(q->m_ctx->m_sampleCountDepth) , m_colorBindCount(colorBindCount) , m_depthBindCount(depthBindCount) { if (colorBindCount > MAX_BIND_TEXS) Log.report(logvisor::Fatal, "too many color bindings for render texture"); if (depthBindCount > MAX_BIND_TEXS) Log.report(logvisor::Fatal, "too many depth bindings for render texture"); if (m_samplesColor == 0) m_samplesColor = 1; if (m_samplesDepth == 0) m_samplesDepth = 1; setClampMode(clampMode); Setup(q->m_ctx); } VulkanTextureR::~VulkanTextureR() { vk::DestroyFramebuffer(m_q->m_ctx->m_dev, m_framebuffer, nullptr); vk::DestroyImageView(m_q->m_ctx->m_dev, m_colorView, nullptr); m_colorTex.destroy(m_q->m_ctx); vk::DestroyImageView(m_q->m_ctx->m_dev, m_depthView, nullptr); m_depthTex.destroy(m_q->m_ctx); for (size_t i = 0; i < MAX_BIND_TEXS; ++i) if (m_colorBindView[i]) vk::DestroyImageView(m_q->m_ctx->m_dev, m_colorBindView[i], nullptr); for (size_t i = 0; i < MAX_BIND_TEXS; ++i) m_colorBindTex[i].destroy(m_q->m_ctx); for (size_t i = 0; i < MAX_BIND_TEXS; ++i) if (m_depthBindView[i]) vk::DestroyImageView(m_q->m_ctx->m_dev, m_depthBindView[i], nullptr); for (size_t i = 0; i < MAX_BIND_TEXS; ++i) m_depthBindTex[i].destroy(m_q->m_ctx); } void VulkanTextureR::setClampMode(TextureClampMode mode) { MakeSampler(m_q->m_ctx, m_sampler, mode, 1); for (size_t i = 0; i < m_colorBindCount; ++i) m_colorBindDescInfo[i].sampler = m_sampler; for (size_t i = 0; i < m_depthBindCount; ++i) m_depthBindDescInfo[i].sampler = m_sampler; } template void VulkanGraphicsBufferD::update(int b) { int slot = 1 << b; if ((slot & m_validSlots) == 0) { memmove(m_bufferPtrs[b], m_cpuBuf.get(), m_cpuSz); m_validSlots |= slot; } } template void VulkanGraphicsBufferD::load(const void* data, size_t sz) { size_t bufSz = std::min(sz, m_cpuSz); memmove(m_cpuBuf.get(), data, bufSz); m_validSlots = 0; } template void* VulkanGraphicsBufferD::map(size_t sz) { if (sz > m_cpuSz) return nullptr; return m_cpuBuf.get(); } template void VulkanGraphicsBufferD::unmap() { m_validSlots = 0; } VulkanTextureD::~VulkanTextureD() { vk::DestroyImageView(m_q->m_ctx->m_dev, m_gpuView[0], nullptr); vk::DestroyImageView(m_q->m_ctx->m_dev, m_gpuView[1], nullptr); m_gpuTex[0].destroy(m_q->m_ctx); m_gpuTex[1].destroy(m_q->m_ctx); } void VulkanTextureD::update(int b) { int slot = 1 << b; if ((slot & m_validSlots) == 0) { m_q->stallDynamicUpload(); VkCommandBuffer cmdBuf = m_q->m_dynamicCmdBufs[b]; /* copy staging data */ memmove(m_cpuBufPtrs[b], m_stagingBuf.get(), m_cpuSz); SetImageLayout(cmdBuf, m_gpuTex[b].m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, 1); /* Put the copy command into the command buffer */ VkBufferImageCopy copyRegion = {}; copyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegion.imageSubresource.mipLevel = 0; copyRegion.imageSubresource.baseArrayLayer = 0; copyRegion.imageSubresource.layerCount = 1; copyRegion.imageExtent.width = m_width; copyRegion.imageExtent.height = m_height; copyRegion.imageExtent.depth = 1; copyRegion.bufferOffset = m_cpuOffsets[b]; vk::CmdCopyBufferToImage(cmdBuf, m_cpuBuf, m_gpuTex[b].m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region); /* Set the layout for the texture image from DESTINATION_OPTIMAL to * SHADER_READ_ONLY */ SetImageLayout(cmdBuf, m_gpuTex[b].m_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1, 1); m_validSlots |= slot; } } void VulkanTextureD::_setClampMode(TextureClampMode mode) { MakeSampler(m_q->m_ctx, m_sampler, mode, 1); for (int i = 0; i < 2; ++i) m_descInfo[i].sampler = m_sampler; } void VulkanTextureD::setClampMode(TextureClampMode mode) { if (m_clampMode == mode) return; m_clampMode = mode; _setClampMode(mode); } void VulkanTextureD::load(const void* data, size_t sz) { size_t bufSz = std::min(sz, m_cpuSz); memmove(m_stagingBuf.get(), data, bufSz); m_validSlots = 0; } void* VulkanTextureD::map(size_t sz) { if (sz > m_cpuSz) return nullptr; return m_stagingBuf.get(); } void VulkanTextureD::unmap() { m_validSlots = 0; } VulkanDataFactoryImpl::VulkanDataFactoryImpl(IGraphicsContext* parent, VulkanContext* ctx) : m_parent(parent), m_ctx(ctx) {} VulkanDataFactory::Context::Context(VulkanDataFactory& parent __BooTraceArgs) : m_parent(parent), m_data(new VulkanData(static_cast(parent) __BooTraceArgsUse)) {} VulkanDataFactory::Context::~Context() {} boo::ObjToken VulkanDataFactory::Context::newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count) { VulkanDataFactoryImpl& factory = static_cast(m_parent); return {new VulkanGraphicsBufferS(m_data, use, factory.m_ctx, data, stride, count)}; } boo::ObjToken VulkanDataFactory::Context::newDynamicBuffer(BufferUse use, size_t stride, size_t count) { VulkanDataFactoryImpl& factory = static_cast(m_parent); return {new VulkanGraphicsBufferD(m_data, use, factory.m_ctx, stride, count)}; } boo::ObjToken VulkanDataFactory::Context::newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt, TextureClampMode clampMode, const void* data, size_t sz) { VulkanDataFactoryImpl& factory = static_cast(m_parent); return {new VulkanTextureS(m_data, factory.m_ctx, width, height, mips, fmt, clampMode, data, sz)}; } boo::ObjToken VulkanDataFactory::Context::newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips, TextureFormat fmt, TextureClampMode clampMode, const void* data, size_t sz) { VulkanDataFactoryImpl& factory = static_cast(m_parent); return {new VulkanTextureSA(m_data, factory.m_ctx, width, height, layers, mips, fmt, clampMode, data, sz)}; } boo::ObjToken VulkanDataFactory::Context::newDynamicTexture(size_t width, size_t height, TextureFormat fmt, TextureClampMode clampMode) { VulkanDataFactoryImpl& factory = static_cast(m_parent); VulkanCommandQueue* q = static_cast(factory.m_parent->getCommandQueue()); return {new VulkanTextureD(m_data, q, width, height, fmt, clampMode)}; } boo::ObjToken VulkanDataFactory::Context::newRenderTexture(size_t width, size_t height, TextureClampMode clampMode, size_t colorBindCount, size_t depthBindCount) { VulkanDataFactoryImpl& factory = static_cast(m_parent); VulkanCommandQueue* q = static_cast(factory.m_parent->getCommandQueue()); return {new VulkanTextureR(m_data, q, width, height, clampMode, colorBindCount, depthBindCount)}; } ObjToken VulkanDataFactory::Context::newShaderStage(const uint8_t* data, size_t size, PipelineStage stage) { VulkanDataFactoryImpl& factory = static_cast(m_parent); if (stage == PipelineStage::Control || stage == PipelineStage::Evaluation) { if (!factory.m_ctx->m_features.tessellationShader) Log.report(logvisor::Fatal, "Device does not support tessellation shaders"); } return {new VulkanShaderStage(m_data, factory.m_ctx, data, size, stage)}; } ObjToken VulkanDataFactory::Context::newShaderPipeline( ObjToken vertex, ObjToken fragment, ObjToken geometry, ObjToken control, ObjToken evaluation, const VertexFormatInfo& vtxFmt, const AdditionalPipelineInfo& additionalInfo) { VulkanDataFactoryImpl& factory = static_cast(m_parent); if (control || evaluation) { if (!factory.m_ctx->m_features.tessellationShader) Log.report(logvisor::Fatal, "Device does not support tessellation shaders"); if (additionalInfo.patchSize > factory.m_ctx->m_gpuProps.limits.maxTessellationPatchSize) Log.report(logvisor::Fatal, "Device supports %d patch vertices, %d requested", int(factory.m_ctx->m_gpuProps.limits.maxTessellationPatchSize), int(additionalInfo.patchSize)); } return {new VulkanShaderPipeline(m_data, factory.m_ctx, vertex, fragment, geometry, control, evaluation, VK_NULL_HANDLE, vtxFmt, additionalInfo)}; } boo::ObjToken VulkanDataFactory::Context::newShaderDataBinding( const boo::ObjToken& pipeline, const boo::ObjToken& vbuf, const boo::ObjToken& instVbuf, const boo::ObjToken& ibuf, size_t ubufCount, const boo::ObjToken* ubufs, const PipelineStage* /*ubufStages*/, const size_t* ubufOffs, const size_t* ubufSizes, size_t texCount, const boo::ObjToken* texs, const int* bindIdxs, const bool* bindDepth, size_t baseVert, size_t baseInst) { VulkanDataFactoryImpl& factory = static_cast(m_parent); return {new VulkanShaderDataBinding(m_data, factory, pipeline, vbuf, instVbuf, ibuf, ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs, bindIdxs, bindDepth, baseVert, baseInst)}; } void VulkanDataFactoryImpl::commitTransaction( const std::function& trans __BooTraceArgs) { Context ctx(*this __BooTraceArgsUse); if (!trans(ctx)) return; VulkanData* data = ctx.m_data.cast(); /* size up resources */ VkDeviceSize constantMemSizes[3] = {}; VkDeviceSize texMemSize = 0; if (data->m_SBufs) for (IGraphicsBufferS& buf : *data->m_SBufs) { auto& cbuf = static_cast(buf); if (cbuf.m_use == BufferUse::Null) continue; VkDeviceSize& sz = constantMemSizes[int(cbuf.m_use) - 1]; sz = cbuf.sizeForGPU(m_ctx, sz); } if (data->m_DBufs) for (IGraphicsBufferD& buf : *data->m_DBufs) { auto& cbuf = static_cast&>(buf); if (cbuf.m_use == BufferUse::Null) continue; VkDeviceSize& sz = constantMemSizes[int(cbuf.m_use) - 1]; sz = cbuf.sizeForGPU(m_ctx, sz); } if (data->m_DTexs) for (ITextureD& tex : *data->m_DTexs) { auto& ctex = static_cast(tex); texMemSize = ctex.sizeForGPU(m_ctx, texMemSize); } std::unique_lock qlk(m_ctx->m_queueLock); /* allocate memory and place buffers */ for (int i = 0; i < 3; ++i) { if (constantMemSizes[i]) { AllocatedBuffer& poolBuf = data->m_constantBuffers[i]; VkBufferCreateInfo createInfo = {}; createInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; createInfo.size = constantMemSizes[i]; createInfo.usage = USE_TABLE[i + 1]; createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; uint8_t* mappedData = reinterpret_cast(poolBuf.createCPUtoGPU(m_ctx, &createInfo)); if (data->m_SBufs) for (IGraphicsBufferS& buf : *data->m_SBufs) { auto& cbuf = static_cast(buf); if (int(cbuf.m_use) - 1 != i) continue; cbuf.placeForGPU(poolBuf.m_buffer, mappedData); } if (data->m_DBufs) for (IGraphicsBufferD& buf : *data->m_DBufs) { auto& cbuf = static_cast&>(buf); if (int(cbuf.m_use) - 1 != i) continue; cbuf.placeForGPU(poolBuf.m_buffer, mappedData); } } } /* place static textures */ if (data->m_STexs) for (ITextureS& tex : *data->m_STexs) static_cast(tex).placeForGPU(m_ctx); if (data->m_SATexs) for (ITextureSA& tex : *data->m_SATexs) static_cast(tex).placeForGPU(m_ctx); /* allocate memory and place dynamic textures */ if (texMemSize) { AllocatedBuffer& poolBuf = data->m_texStagingBuffer; VkBufferCreateInfo createInfo = {}; createInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; createInfo.size = texMemSize; createInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; uint8_t* mappedData = reinterpret_cast(poolBuf.createCPUtoGPU(m_ctx, &createInfo)); if (data->m_DTexs) for (ITextureD& tex : *data->m_DTexs) static_cast(tex).placeForGPU(m_ctx, poolBuf.m_buffer, mappedData); } /* initialize bind texture layout */ if (data->m_RTexs) for (ITextureR& tex : *data->m_RTexs) static_cast(tex).initializeBindLayouts(m_ctx); /* Execute static uploads */ ThrowIfFailed(vk::EndCommandBuffer(m_ctx->m_loadCmdBuf)); VkSubmitInfo submitInfo = {}; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &m_ctx->m_loadCmdBuf; /* Take exclusive lock here and submit queue */ ThrowIfFailed(vk::QueueWaitIdle(m_ctx->m_queue)); ThrowIfFailed(vk::QueueSubmit(m_ctx->m_queue, 1, &submitInfo, VK_NULL_HANDLE)); /* Commit data bindings (create descriptor sets) */ if (data->m_SBinds) for (IShaderDataBinding& bind : *data->m_SBinds) static_cast(bind).commit(m_ctx); /* Wait for uploads to complete */ ThrowIfFailed(vk::QueueWaitIdle(m_ctx->m_queue)); qlk.unlock(); /* Reset command buffer */ ThrowIfFailed(vk::ResetCommandBuffer(m_ctx->m_loadCmdBuf, 0)); VkCommandBufferBeginInfo cmdBufBeginInfo = {}; cmdBufBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmdBufBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; ThrowIfFailed(vk::BeginCommandBuffer(m_ctx->m_loadCmdBuf, &cmdBufBeginInfo)); /* Delete upload objects */ if (data->m_STexs) for (ITextureS& tex : *data->m_STexs) static_cast(tex).deleteUploadObjects(); if (data->m_SATexs) for (ITextureSA& tex : *data->m_SATexs) static_cast(tex).deleteUploadObjects(); } boo::ObjToken VulkanDataFactoryImpl::newPoolBuffer(BufferUse use, size_t stride, size_t count __BooTraceArgs) { boo::ObjToken pool(new VulkanPool(*this __BooTraceArgsUse)); VulkanPool* cpool = pool.cast(); VulkanGraphicsBufferD* retval = new VulkanGraphicsBufferD(pool, use, m_ctx, stride, count); VkDeviceSize size = retval->sizeForGPU(m_ctx, 0); /* allocate memory */ if (size) { AllocatedBuffer& poolBuf = cpool->m_constantBuffer; VkBufferCreateInfo createInfo = {}; createInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; createInfo.size = size; createInfo.usage = USE_TABLE[int(use)]; createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; uint8_t* mappedData = reinterpret_cast(poolBuf.createCPUtoGPU(m_ctx, &createInfo)); retval->placeForGPU(poolBuf.m_buffer, mappedData); } return {retval}; } void VulkanCommandQueue::execute() { if (!m_running) return; /* Stage dynamic uploads */ VulkanDataFactoryImpl* gfxF = static_cast(m_parent->getDataFactory()); std::unique_lock datalk(gfxF->m_dataMutex); if (gfxF->m_dataHead) { for (BaseGraphicsData& d : *gfxF->m_dataHead) { if (d.m_DBufs) for (IGraphicsBufferD& b : *d.m_DBufs) static_cast&>(b).update(m_fillBuf); if (d.m_DTexs) for (ITextureD& t : *d.m_DTexs) static_cast(t).update(m_fillBuf); } } if (gfxF->m_poolHead) { for (BaseGraphicsPool& p : *gfxF->m_poolHead) { if (p.m_DBufs) for (IGraphicsBufferD& b : *p.m_DBufs) static_cast&>(b).update(m_fillBuf); } } datalk.unlock(); /* Perform dynamic uploads */ std::unique_lock lk(m_ctx->m_queueLock); if (!m_dynamicNeedsReset) { vk::EndCommandBuffer(m_dynamicCmdBufs[m_fillBuf]); vk::WaitForFences(m_ctx->m_dev, 1, &m_dynamicBufFence, VK_FALSE, -1); vk::ResetFences(m_ctx->m_dev, 1, &m_dynamicBufFence); VkSubmitInfo submitInfo = {}; submitInfo.pNext = nullptr; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.waitSemaphoreCount = 0; submitInfo.pWaitSemaphores = nullptr; submitInfo.pWaitDstStageMask = nullptr; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &m_dynamicCmdBufs[m_fillBuf]; submitInfo.signalSemaphoreCount = 0; submitInfo.pSignalSemaphores = nullptr; ThrowIfFailed(vk::QueueSubmit(m_ctx->m_queue, 1, &submitInfo, m_dynamicBufFence)); } vk::CmdEndRenderPass(m_cmdBufs[m_fillBuf]); /* Check on fence */ if (m_submitted && vk::GetFenceStatus(m_ctx->m_dev, m_drawCompleteFence) == VK_NOT_READY) { /* Abandon this list (renderer too slow) */ resetCommandBuffer(); m_dynamicNeedsReset = true; m_resolveDispSource = nullptr; /* Clear dead data */ m_drawResTokens[m_fillBuf].clear(); return; } m_submitted = false; vk::ResetFences(m_ctx->m_dev, 1, &m_drawCompleteFence); /* Perform texture and swap-chain resizes */ if (m_ctx->_resizeSwapChains() || m_texResizes.size()) { for (const auto& resize : m_texResizes) { if (m_boundTarget.get() == resize.first) m_boundTarget.reset(); resize.first->resize(m_ctx, resize.second.first, resize.second.second); } m_texResizes.clear(); resetCommandBuffer(); m_dynamicNeedsReset = true; m_resolveDispSource = nullptr; return; } /* Clear dead data */ m_drawResTokens[m_drawBuf].clear(); m_drawBuf = m_fillBuf; m_fillBuf ^= 1; /* Queue the command buffer for execution */ VkPipelineStageFlags pipeStageFlags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; VkSubmitInfo submitInfo = {}; submitInfo.pNext = nullptr; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.waitSemaphoreCount = 0; submitInfo.pWaitSemaphores = nullptr; submitInfo.pWaitDstStageMask = &pipeStageFlags; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &m_cmdBufs[m_drawBuf]; submitInfo.signalSemaphoreCount = 0; submitInfo.pSignalSemaphores = nullptr; if (_resolveDisplay()) { submitInfo.waitSemaphoreCount = 1; submitInfo.pWaitSemaphores = &m_swapChainReadySem; submitInfo.signalSemaphoreCount = 1; submitInfo.pSignalSemaphores = &m_drawCompleteSem; } ThrowIfFailed(vk::EndCommandBuffer(m_cmdBufs[m_drawBuf])); ThrowIfFailed(vk::QueueSubmit(m_ctx->m_queue, 1, &submitInfo, m_drawCompleteFence)); m_submitted = true; if (submitInfo.signalSemaphoreCount) { VulkanContext::Window::SwapChain& thisSc = m_windowCtx->m_swapChains[m_windowCtx->m_activeSwapChain]; VkPresentInfoKHR present; present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; present.pNext = nullptr; present.swapchainCount = 1; present.pSwapchains = &thisSc.m_swapChain; present.pImageIndices = &thisSc.m_backBuf; present.waitSemaphoreCount = 1; present.pWaitSemaphores = &m_drawCompleteSem; present.pResults = nullptr; ThrowIfFailed(vk::QueuePresentKHR(m_ctx->m_queue, &present)); } resetCommandBuffer(); resetDynamicCommandBuffer(); } std::unique_ptr _NewVulkanCommandQueue(VulkanContext* ctx, VulkanContext::Window* windowCtx, IGraphicsContext* parent) { return std::make_unique(ctx, windowCtx, parent); } std::unique_ptr _NewVulkanDataFactory(IGraphicsContext* parent, VulkanContext* ctx) { return std::make_unique(parent, ctx); } static const EShLanguage ShaderTypes[] = {EShLangVertex, EShLangVertex, EShLangFragment, EShLangGeometry, EShLangTessControl, EShLangTessEvaluation}; std::vector VulkanDataFactory::CompileGLSL(const char* source, PipelineStage stage) { EShLanguage lang = ShaderTypes[int(stage)]; const EShMessages messages = EShMessages(EShMsgSpvRules | EShMsgVulkanRules); glslang::TShader shader(lang); shader.setStrings(&source, 1); if (!shader.parse(&glslang::DefaultTBuiltInResource, 110, false, messages)) { printf("%s\n", source); Log.report(logvisor::Fatal, "unable to compile shader\n%s", shader.getInfoLog()); } glslang::TProgram prog; prog.addShader(&shader); if (!prog.link(messages)) { Log.report(logvisor::Fatal, "unable to link shader program\n%s", prog.getInfoLog()); } std::vector out; glslang::GlslangToSpv(*prog.getIntermediate(lang), out); // spv::Disassemble(std::cerr, out); std::vector ret(out.size() * 4); memcpy(ret.data(), out.data(), ret.size()); return ret; } } // namespace boo