#include "boo/inputdev/NintendoPowerA.hpp" #include namespace boo { NintendoPowerA::NintendoPowerA(DeviceToken* token) : TDeviceBase(token) { } NintendoPowerA::~NintendoPowerA() { } void NintendoPowerA::deviceDisconnected() { std::lock_guard lk(m_callbackLock); if (m_callback) m_callback->controllerDisconnected(); } void NintendoPowerA::initialCycle() {} void NintendoPowerA::transferCycle() { uint8_t payload[8]; size_t recvSz = receiveUSBInterruptTransfer(payload, sizeof(payload)); if (recvSz != 8) return; NintendoPowerAState state = *reinterpret_cast(&payload); std::lock_guard lk(m_callbackLock); if (state != m_last && m_callback) m_callback->controllerUpdate(state); m_last = state; } void NintendoPowerA::finalCycle() {} void NintendoPowerA::receivedHIDReport(const uint8_t* data, size_t length, HIDReportType tp, uint32_t message) { } bool NintendoPowerAState::operator==(const NintendoPowerAState &other) { return !memcmp(this, &other, sizeof(NintendoPowerAState)); } bool NintendoPowerAState::operator!=(const NintendoPowerAState &other) { return memcmp(this, &other, sizeof(NintendoPowerAState)); } }