#include #include namespace boo { class DolphinSmashAdapterCallback : public IDolphinSmashAdapterCallback { void controllerConnected(unsigned idx, EDolphinControllerType) { printf("CONTROLLER %u CONNECTED\n", idx); } void controllerDisconnected(unsigned idx, EDolphinControllerType) { printf("CONTROLLER %u DISCONNECTED\n", idx); } void controllerUpdate(unsigned idx, EDolphinControllerType, const DolphinControllerState& state) { printf("CONTROLLER %u UPDATE %d %d\n", idx, state.m_leftStick[0], state.m_leftStick[1]); printf(" %d %d\n", state.m_rightStick[0], state.m_rightStick[1]); } }; class DualshockPadCallback : public IDualshockPadCallback { void controllerDisconnected() { printf("CONTROLLER DISCONNECTED\n"); } void controllerUpdate(const DualshockPadState& state) { static time_t timeTotal; static time_t lastTime = 0; timeTotal = time(NULL); time_t timeDif = timeTotal - lastTime; /* if (timeDif >= .15) { uint8_t led = ctrl->getLED(); led *= 2; if (led > 0x10) led = 2; ctrl->setRawLED(led); lastTime = timeTotal; } */ if (state.m_psButtonState) { if (timeDif >= 1) // wait 30 seconds before issuing another rumble event { ctrl->startRumble(DS3_MOTOR_LEFT); ctrl->startRumble(DS3_MOTOR_RIGHT, 100); lastTime = timeTotal; } } /* else ctrl->stopRumble(DS3_MOTOR_RIGHT | DS3_MOTOR_LEFT);*/ printf("CONTROLLER UPDATE %d %d\n", state.m_leftStick[0], state.m_leftStick[1]); printf(" %d %d\n", state.m_rightStick[0], state.m_rightStick[1]); printf(" %f %f %f\n", state.accPitch, state.accYaw, state.gyroZ); } }; class TestDeviceFinder : public DeviceFinder { DolphinSmashAdapter* smashAdapter = NULL; DualshockPad* ds3 = nullptr; DolphinSmashAdapterCallback m_cb; DualshockPadCallback m_ds3CB; public: TestDeviceFinder() : DeviceFinder({typeid(DolphinSmashAdapter)}) {} void deviceConnected(DeviceToken& tok) { smashAdapter = dynamic_cast(tok.openAndGetDevice()); if (smashAdapter) { smashAdapter->setCallback(&m_cb); smashAdapter->startRumble(0); return; } ds3 = dynamic_cast(tok.openAndGetDevice()); if (ds3) { ds3->setCallback(&m_ds3CB); ds3->setLED(DS3_LED_1); } } void deviceDisconnected(DeviceToken&, DeviceBase* device) { if (smashAdapter == device) { delete smashAdapter; smashAdapter = NULL; } if (ds3 == device) { delete ds3; ds3 = nullptr; } } }; struct CTestWindowCallback : IWindowCallback { void mouseDown(const SWindowCoord& coord, EMouseButton button, EModifierKey mods) { fprintf(stderr, "Mouse Down %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]); } void mouseUp(const SWindowCoord& coord, EMouseButton button, EModifierKey mods) { fprintf(stderr, "Mouse Up %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]); } void mouseMove(const SWindowCoord& coord) { //fprintf(stderr, "Mouse Move (%f,%f)\n", coord.norm[0], coord.norm[1]); } void scroll(const SWindowCoord& coord, const SScrollDelta& scroll) { fprintf(stderr, "Mouse Scroll (%f,%f) (%f,%f)\n", coord.norm[0], coord.norm[1], scroll.delta[0], scroll.delta[1]); } void touchDown(const STouchCoord& coord, uintptr_t tid) { //fprintf(stderr, "Touch Down %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]); } void touchUp(const STouchCoord& coord, uintptr_t tid) { //fprintf(stderr, "Touch Up %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]); } void touchMove(const STouchCoord& coord, uintptr_t tid) { //fprintf(stderr, "Touch Move %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]); } void charKeyDown(unsigned long charCode, EModifierKey mods, bool isRepeat) { } void charKeyUp(unsigned long charCode, EModifierKey mods) { } void specialKeyDown(ESpecialKey key, EModifierKey mods, bool isRepeat) { } void specialKeyUp(ESpecialKey key, EModifierKey mods) { } void modKeyDown(EModifierKey mod, bool isRepeat) { } void modKeyUp(EModifierKey mod) { } }; struct TestApplicationCallback : IApplicationCallback { IWindow* mainWindow = NULL; boo::TestDeviceFinder devFinder; CTestWindowCallback windowCallback; void appLaunched(IApplication* app) { mainWindow = app->newWindow(_S("YAY!")); mainWindow->setCallback(&windowCallback); mainWindow->showWindow(); devFinder.startScanning(); } void appQuitting(IApplication*) { delete mainWindow; } void appFilesOpen(IApplication*, const std::vector& paths) { fprintf(stderr, "OPENING: "); for (const SystemString& path : paths) { #if _WIN32 fwprintf(stderr, L"%s ", path.c_str()); #else fprintf(stderr, "%s ", path.c_str()); #endif } fprintf(stderr, "\n"); } }; } #ifdef _WIN32 int wmain(int argc, const wchar_t** argv) #else int main(int argc, const char** argv) #endif { boo::TestApplicationCallback appCb; std::unique_ptr app = ApplicationBootstrap(boo::IApplication::PLAT_AUTO, appCb, _S("rwk"), _S("RWK"), argc, argv); printf("IM DYING!!\n"); return 0; }