#ifdef __APPLE__ #include "CCGLContext.hpp" #include namespace boo { CCGLContext::CCGLContext() : m_minVersion(3), m_majVersion(3) { std::cout << "Hello from CGL" << std::endl; } CCGLContext::~CCGLContext() { } bool CCGLContext::create() { return true; } void CCGLContext::setMinVersion(const int& min) { m_minVersion = min; } void CCGLContext::setMajorVersion(const int& maj) { m_majVersion = maj; } const std::string CCGLContext::version() const { return "Invalid version"; } const std::string CCGLContext::name() const { return "GLX Context"; } int CCGLContext::depthSize() const { return -1; } int CCGLContext::redDepth() const { return -1; } int CCGLContext::greenDepth() const { return -1; } int CCGLContext::blueDepth() const { return -1; } } #endif