#include "../win/Win32Common.hpp" #include "boo/audiodev/IAudioVoiceAllocator.hpp" #include #include namespace boo { static LogVisor::LogModule Log("boo::XAudio2"); struct XA2AudioVoice : IAudioVoice { ChannelMap m_map; IAudioVoiceCallback* m_cb; IXAudio2SourceVoice* m_voiceQueue; XAUDIO2_BUFFER m_buffers[3] = {}; size_t m_bufferFrames = 2048; size_t m_frameSize; const ChannelMap& channelMap() const {return m_map;} unsigned m_fillBuf = 0; struct Callback : IXAudio2VoiceCallback { XA2AudioVoice& m_voice; Callback(XA2AudioVoice& voice) : m_voice(voice) {} STDMETHOD_(void, OnBufferEnd)(void* pBufferContext) { m_voice.m_cb->needsNextBuffer(&m_voice, m_voice.m_bufferFrames); } STDMETHOD_(void, OnBufferStart)(void* pBufferContext) {} STDMETHOD_(void, OnLoopEnd)(void* pBufferContext) {} STDMETHOD_(void, OnStreamEnd)() {} STDMETHOD_(void, OnVoiceError)(void* pBufferContext, HRESULT error) {} STDMETHOD_(void, OnVoiceProcessingPassEnd)() {} STDMETHOD_(void, OnVoiceProcessingPassStart)(UINT32 bytes_required) {} } m_xaCb; XA2AudioVoice(IXAudio2& xa2, AudioChannelSet set, unsigned sampleRate, IAudioVoiceCallback* cb) : m_cb(cb), m_xaCb(*this) { unsigned chCount = ChannelCount(set); WAVEFORMATEX desc = {}; desc.wFormatTag = WAVE_FORMAT_PCM; desc.nChannels = chCount; desc.nSamplesPerSec = sampleRate; desc.wBitsPerSample = 16; desc.nBlockAlign = desc.nChannels * desc.wBitsPerSample / 8; desc.nAvgBytesPerSec = desc.nAvgBytesPerSec * desc.nBlockAlign; if FAILED(xa2.CreateSourceVoice(&m_voiceQueue, &desc, 0, XAUDIO2_DEFAULT_FREQ_RATIO, &m_xaCb)) { Log.report(LogVisor::Error, "unable to create source voice"); return; } XAUDIO2_VOICE_DETAILS voxDetails; m_voiceQueue->GetVoiceDetails(&voxDetails); switch (voxDetails.InputChannels) { case 2: m_map.m_channelCount = 2; m_map.m_channels[0] = AudioChannel::FrontLeft; m_map.m_channels[1] = AudioChannel::FrontRight; break; case 4: m_map.m_channelCount = 4; m_map.m_channels[0] = AudioChannel::FrontLeft; m_map.m_channels[1] = AudioChannel::FrontRight; m_map.m_channels[2] = AudioChannel::RearLeft; m_map.m_channels[3] = AudioChannel::RearRight; break; case 5: m_map.m_channelCount = 5; m_map.m_channels[0] = AudioChannel::FrontLeft; m_map.m_channels[1] = AudioChannel::FrontRight; m_map.m_channels[2] = AudioChannel::FrontCenter; m_map.m_channels[3] = AudioChannel::RearLeft; m_map.m_channels[4] = AudioChannel::RearRight; break; case 6: m_map.m_channelCount = 6; m_map.m_channels[0] = AudioChannel::FrontLeft; m_map.m_channels[1] = AudioChannel::FrontRight; m_map.m_channels[2] = AudioChannel::FrontCenter; m_map.m_channels[3] = AudioChannel::LFE; m_map.m_channels[4] = AudioChannel::RearLeft; m_map.m_channels[5] = AudioChannel::RearRight; break; case 8: m_map.m_channelCount = 8; m_map.m_channels[0] = AudioChannel::FrontLeft; m_map.m_channels[1] = AudioChannel::FrontRight; m_map.m_channels[2] = AudioChannel::FrontCenter; m_map.m_channels[3] = AudioChannel::LFE; m_map.m_channels[4] = AudioChannel::RearLeft; m_map.m_channels[5] = AudioChannel::RearRight; m_map.m_channels[6] = AudioChannel::SideLeft; m_map.m_channels[7] = AudioChannel::SideRight; break; default: Log.report(LogVisor::Error, "unknown channel layout %u; using stereo", voxDetails.InputChannels); m_map.m_channelCount = 2; m_map.m_channels[0] = AudioChannel::FrontLeft; m_map.m_channels[1] = AudioChannel::FrontRight; break; } while (m_map.m_channelCount < chCount) m_map.m_channels[m_map.m_channelCount++] = AudioChannel::Unknown; m_frameSize = chCount * 2; for (unsigned i=0 ; i<3 ; ++i) m_cb->needsNextBuffer(this, m_bufferFrames); } void bufferSampleData(const int16_t* data, size_t frames) { XAUDIO2_BUFFER* buf = &m_buffers[m_fillBuf++]; if (m_fillBuf == 3) m_fillBuf = 0; buf->AudioBytes = frames * m_frameSize; buf->pAudioData = reinterpret_cast(data); m_voiceQueue->SubmitSourceBuffer(buf); } ~XA2AudioVoice() { m_voiceQueue->DestroyVoice(); } void start() { m_voiceQueue->Start(); } void stop() { m_voiceQueue->Stop(); } }; struct XA2AudioVoiceAllocator : IAudioVoiceAllocator { ComPtr m_xa2; IXAudio2MasteringVoice* m_masterVoice; AudioChannelSet m_maxSet; XA2AudioVoiceAllocator() { if (FAILED(XAudio2Create(&m_xa2))) { Log.report(LogVisor::Error, "Unable to initialize XAudio2"); return; } if (FAILED(m_xa2->CreateMasteringVoice(&m_masterVoice))) { Log.report(LogVisor::Error, "Unable to initialize XAudio2 mastering voice"); return; } DWORD channelMask; if (FAILED(m_masterVoice->GetChannelMask(&channelMask))) { Log.report(LogVisor::Error, "Unable to get mastering voice's channel mask"); return; } if ((channelMask & (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT)) == (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT)) { m_maxSet = AudioChannelSet::Stereo; if ((channelMask & (SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT)) == (SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT)) { m_maxSet = AudioChannelSet::Quad; if ((channelMask & (SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY)) == (SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY)) { m_maxSet = AudioChannelSet::Surround51; if ((channelMask & (SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT)) == (SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT)) { m_maxSet = AudioChannelSet::Surround71; } } } } } ~XA2AudioVoiceAllocator() { m_masterVoice->DestroyVoice(); } std::unique_ptr allocateNewVoice(AudioChannelSet layoutOut, unsigned sampleRate, IAudioVoiceCallback* cb) { AudioChannelSet acset = std::min(layoutOut, m_maxSet); XA2AudioVoice* newVoice = new XA2AudioVoice(*m_xa2.Get(), acset, sampleRate, cb); std::unique_ptr ret(newVoice); if (!newVoice->m_voiceQueue) return {}; return ret; } }; }