#include "AudioVoiceEngine.hpp" #include "logvisor/logvisor.hpp" #include "boo/audiodev/IAudioVoiceEngine.hpp" namespace boo { static logvisor::Module Log("boo::WAVOut"); struct WAVOutVoiceEngine : BaseAudioVoiceEngine { std::vector m_interleavedBuf; AudioChannelSet _getAvailableSet() { return AudioChannelSet::Stereo; } std::string getCurrentAudioOutput() const { return "wavout"; } bool setCurrentAudioOutput(const char* name) { return false; } std::vector> enumerateAudioOutputs() const { return {{"wavout", "WAVOut"}}; } std::vector> enumerateMIDIInputs() const { return {}; } bool supportsVirtualMIDIIn() const { return false; } ReceiveFunctor* m_midiReceiver = nullptr; struct MIDIIn : public IMIDIIn { MIDIIn(WAVOutVoiceEngine* parent, bool virt, ReceiveFunctor&& receiver) : IMIDIIn(parent, virt, std::move(receiver)) {} std::string description() const { return "WAVOut MIDI"; } }; std::unique_ptr newVirtualMIDIIn(ReceiveFunctor&& receiver) { std::unique_ptr ret = std::make_unique(nullptr, true, std::move(receiver)); m_midiReceiver = &ret->m_receiver; return ret; } std::unique_ptr newVirtualMIDIOut() { return {}; } std::unique_ptr newVirtualMIDIInOut(ReceiveFunctor&& receiver) { return {}; } std::unique_ptr newRealMIDIIn(const char* name, ReceiveFunctor&& receiver) { return {}; } std::unique_ptr newRealMIDIOut(const char* name) { return {}; } std::unique_ptr newRealMIDIInOut(const char* name, ReceiveFunctor&& receiver) { return {}; } bool useMIDILock() const {return false;} FILE* m_fp = nullptr; size_t m_bytesWritten = 0; void prepareWAV(double sampleRate, int numChans) { uint32_t speakerMask = 0; switch (numChans) { default: case 2: numChans = 2; m_mixInfo.m_channels = AudioChannelSet::Stereo; m_mixInfo.m_channelMap.m_channelCount = 2; m_mixInfo.m_channelMap.m_channels[0] = AudioChannel::FrontLeft; m_mixInfo.m_channelMap.m_channels[1] = AudioChannel::FrontRight; speakerMask = 0x00000001 | 0x00000002; break; case 4: numChans = 4; m_mixInfo.m_channels = AudioChannelSet::Quad; m_mixInfo.m_channelMap.m_channelCount = 4; m_mixInfo.m_channelMap.m_channels[0] = AudioChannel::FrontLeft; m_mixInfo.m_channelMap.m_channels[1] = AudioChannel::FrontRight; m_mixInfo.m_channelMap.m_channels[2] = AudioChannel::RearLeft; m_mixInfo.m_channelMap.m_channels[3] = AudioChannel::RearRight; speakerMask = 0x00000001 | 0x00000002 | 0x00000010 | 0x00000020; break; case 6: numChans = 6; m_mixInfo.m_channels = AudioChannelSet::Surround51; m_mixInfo.m_channelMap.m_channelCount = 6; m_mixInfo.m_channelMap.m_channels[0] = AudioChannel::FrontLeft; m_mixInfo.m_channelMap.m_channels[1] = AudioChannel::FrontRight; m_mixInfo.m_channelMap.m_channels[2] = AudioChannel::FrontCenter; m_mixInfo.m_channelMap.m_channels[3] = AudioChannel::LFE; m_mixInfo.m_channelMap.m_channels[4] = AudioChannel::RearLeft; m_mixInfo.m_channelMap.m_channels[5] = AudioChannel::RearRight; speakerMask = 0x00000001 | 0x00000002 | 0x00000004 | 0x00000008 | 0x00000010 | 0x00000020; break; case 8: numChans = 8; m_mixInfo.m_channels = AudioChannelSet::Surround71; m_mixInfo.m_channelMap.m_channelCount = 8; m_mixInfo.m_channelMap.m_channels[0] = AudioChannel::FrontLeft; m_mixInfo.m_channelMap.m_channels[1] = AudioChannel::FrontRight; m_mixInfo.m_channelMap.m_channels[2] = AudioChannel::FrontCenter; m_mixInfo.m_channelMap.m_channels[3] = AudioChannel::LFE; m_mixInfo.m_channelMap.m_channels[4] = AudioChannel::RearLeft; m_mixInfo.m_channelMap.m_channels[5] = AudioChannel::RearRight; m_mixInfo.m_channelMap.m_channels[6] = AudioChannel::SideLeft; m_mixInfo.m_channelMap.m_channels[7] = AudioChannel::SideRight; speakerMask = 0x00000001 | 0x00000002 | 0x00000004 | 0x00000008 | 0x00000010 | 0x00000020 | 0x00000200 | 0x00000400; break; } if (numChans == 2) { fwrite("RIFF", 1, 4, m_fp); uint32_t dataSize = 0; uint32_t chunkSize = 36 + dataSize; fwrite(&chunkSize, 1, 4, m_fp); fwrite("WAVE", 1, 4, m_fp); fwrite("fmt ", 1, 4, m_fp); uint32_t sixteen = 16; fwrite(&sixteen, 1, 4, m_fp); uint16_t audioFmt = 3; fwrite(&audioFmt, 1, 2, m_fp); uint16_t chCount = numChans; fwrite(&chCount, 1, 2, m_fp); uint32_t sampRate = sampleRate; fwrite(&sampRate, 1, 4, m_fp); uint16_t blockAlign = 4 * numChans; uint32_t byteRate = sampRate * blockAlign; fwrite(&byteRate, 1, 4, m_fp); fwrite(&blockAlign, 1, 2, m_fp); uint16_t bps = 32; fwrite(&bps, 1, 2, m_fp); fwrite("data", 1, 4, m_fp); fwrite(&dataSize, 1, 4, m_fp); } else { fwrite("RIFF", 1, 4, m_fp); uint32_t dataSize = 0; uint32_t chunkSize = 60 + dataSize; fwrite(&chunkSize, 1, 4, m_fp); fwrite("WAVE", 1, 4, m_fp); fwrite("fmt ", 1, 4, m_fp); uint32_t forty = 40; fwrite(&forty, 1, 4, m_fp); uint16_t audioFmt = 0xFFFE; fwrite(&audioFmt, 1, 2, m_fp); uint16_t chCount = numChans; fwrite(&chCount, 1, 2, m_fp); uint32_t sampRate = sampleRate; fwrite(&sampRate, 1, 4, m_fp); uint16_t blockAlign = 4 * numChans; uint32_t byteRate = sampRate * blockAlign; fwrite(&byteRate, 1, 4, m_fp); fwrite(&blockAlign, 1, 2, m_fp); uint16_t bps = 32; fwrite(&bps, 1, 2, m_fp); uint16_t extSize = 22; fwrite(&extSize, 1, 2, m_fp); fwrite(&bps, 1, 2, m_fp); fwrite(&speakerMask, 1, 4, m_fp); fwrite("\x03\x00\x00\x00\x00\x00\x10\x00\x80\x00\x00\xaa\x00\x38\x9b\x71", 1, 16, m_fp); fwrite("data", 1, 4, m_fp); fwrite(&dataSize, 1, 4, m_fp); } m_mixInfo.m_periodFrames = 512; m_mixInfo.m_sampleRate = sampleRate; m_mixInfo.m_sampleFormat = SOXR_FLOAT32_I; m_mixInfo.m_bitsPerSample = 32; _buildAudioRenderClient(); } WAVOutVoiceEngine(const char* path, double sampleRate, int numChans) { m_fp = fopen(path, "wb"); if (!m_fp) return; prepareWAV(sampleRate, numChans); } #if _WIN32 WAVOutVoiceEngine(const wchar_t* path, double sampleRate, int numChans) { m_fp = _wfopen(path, L"wb"); if (!m_fp) return; prepareWAV(sampleRate, numChans); } #endif void finishWav() { uint32_t dataSize = m_bytesWritten; if (m_mixInfo.m_channelMap.m_channelCount == 2) { fseek(m_fp, 4, SEEK_SET); uint32_t chunkSize = 36 + dataSize; fwrite(&chunkSize, 1, 4, m_fp); fseek(m_fp, 40, SEEK_SET); fwrite(&dataSize, 1, 4, m_fp); } else { fseek(m_fp, 4, SEEK_SET); uint32_t chunkSize = 60 + dataSize; fwrite(&chunkSize, 1, 4, m_fp); fseek(m_fp, 64, SEEK_SET); fwrite(&dataSize, 1, 4, m_fp); } fclose(m_fp); } ~WAVOutVoiceEngine() { finishWav(); } void _buildAudioRenderClient() { m_5msFrames = m_mixInfo.m_sampleRate * 5 / 1000; m_interleavedBuf.resize(m_mixInfo.m_channelMap.m_channelCount * m_5msFrames); } void _rebuildAudioRenderClient(double sampleRate, size_t periodFrames) { m_mixInfo.m_periodFrames = periodFrames; m_mixInfo.m_sampleRate = sampleRate; _buildAudioRenderClient(); _resetSampleRate(); } void pumpAndMixVoices() { size_t frameSz = 4 * m_mixInfo.m_channelMap.m_channelCount; _pumpAndMixVoices(m_5msFrames, m_interleavedBuf.data()); fwrite(m_interleavedBuf.data(), 1, m_5msFrames * frameSz, m_fp); m_bytesWritten += m_5msFrames * frameSz; } }; std::unique_ptr NewWAVAudioVoiceEngine(const char* path, double sampleRate, int numChans) { std::unique_ptr ret = std::make_unique(path, sampleRate, numChans); if (!static_cast(*ret).m_fp) return {}; return ret; } #if _WIN32 std::unique_ptr NewWAVAudioVoiceEngine(const wchar_t* path, double sampleRate, int numChans) { std::unique_ptr ret = std::make_unique(path, sampleRate, numChans); if (!static_cast(*ret).m_fp) return {}; return ret; } #endif }