#include "AudioVoiceEngine.hpp" #include namespace boo { BaseAudioVoiceEngine::~BaseAudioVoiceEngine() { m_mainSubmix.reset(); assert(m_voiceHead == nullptr && "Dangling voices detected"); assert(m_submixHead == nullptr && "Dangling submixes detected"); } template void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, T* dataOut) { if (dataOut) memset(dataOut, 0, sizeof(T) * frames * m_mixInfo.m_channelMap.m_channelCount); if (m_ltRtProcessing) { size_t sampleCount = m_5msFrames * 5; if (_getLtRtIn().size() < sampleCount) _getLtRtIn().resize(sampleCount); m_mainSubmix->_getRedirect() = _getLtRtIn().data(); } else { m_mainSubmix->_getRedirect() = dataOut; } if (m_submixesDirty) { m_linearizedSubmixes = m_mainSubmix->_linearizeC3(); m_submixesDirty = false; } size_t remFrames = frames; while (remFrames) { size_t thisFrames; if (remFrames < m_5msFrames) { thisFrames = remFrames; if (m_engineCallback) m_engineCallback->on5MsInterval(*this, thisFrames / double(m_5msFrames) * 5.0 / 1000.0); } else { thisFrames = m_5msFrames; if (m_engineCallback) m_engineCallback->on5MsInterval(*this, 5.0 / 1000.0); } if (m_ltRtProcessing) std::fill(_getLtRtIn().begin(), _getLtRtIn().end(), 0.f); for (auto it = m_linearizedSubmixes.rbegin(); it != m_linearizedSubmixes.rend(); ++it) (*it)->_zeroFill(); if (m_voiceHead) for (AudioVoice& vox : *m_voiceHead) if (vox.m_running) vox.pumpAndMix(thisFrames); for (auto it = m_linearizedSubmixes.rbegin(); it != m_linearizedSubmixes.rend(); ++it) (*it)->_pumpAndMix(thisFrames); remFrames -= thisFrames; if (!dataOut) continue; if (m_ltRtProcessing) { m_ltRtProcessing->Process(_getLtRtIn().data(), dataOut, int(thisFrames)); m_mainSubmix->_getRedirect() = _getLtRtIn().data(); } size_t sampleCount = thisFrames * m_mixInfo.m_channelMap.m_channelCount; for (size_t i = 0; i < sampleCount; ++i) dataOut[i] *= m_totalVol; dataOut += sampleCount; } if (m_engineCallback) m_engineCallback->onPumpCycleComplete(*this); } template void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int16_t* dataOut); template void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int32_t* dataOut); template void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, float* dataOut); void BaseAudioVoiceEngine::_resetSampleRate() { if (m_voiceHead) for (boo::AudioVoice& vox : *m_voiceHead) vox._resetSampleRate(vox.m_sampleRateIn); if (m_submixHead) for (boo::AudioSubmix& smx : *m_submixHead) smx._resetOutputSampleRate(); } ObjToken BaseAudioVoiceEngine::allocateNewMonoVoice(double sampleRate, IAudioVoiceCallback* cb, bool dynamicPitch) { return {new AudioVoiceMono(*this, cb, sampleRate, dynamicPitch)}; } ObjToken BaseAudioVoiceEngine::allocateNewStereoVoice(double sampleRate, IAudioVoiceCallback* cb, bool dynamicPitch) { return {new AudioVoiceStereo(*this, cb, sampleRate, dynamicPitch)}; } ObjToken BaseAudioVoiceEngine::allocateNewSubmix(bool mainOut, IAudioSubmixCallback* cb, int busId) { return {new AudioSubmix(*this, cb, busId, mainOut)}; } void BaseAudioVoiceEngine::setCallbackInterface(IAudioVoiceEngineCallback* cb) { m_engineCallback = cb; } void BaseAudioVoiceEngine::setVolume(float vol) { m_totalVol = vol; } bool BaseAudioVoiceEngine::enableLtRt(bool enable) { if (enable && m_mixInfo.m_channelMap.m_channelCount == 2 && m_mixInfo.m_channels == AudioChannelSet::Stereo) m_ltRtProcessing = std::make_unique(m_5msFrames, m_mixInfo); else m_ltRtProcessing.reset(); return m_ltRtProcessing.operator bool(); } const AudioVoiceEngineMixInfo& BaseAudioVoiceEngine::mixInfo() const { return m_mixInfo; } const AudioVoiceEngineMixInfo& BaseAudioVoiceEngine::clientMixInfo() const { return m_ltRtProcessing ? m_ltRtProcessing->inMixInfo() : m_mixInfo; } } // namespace boo