#pragma once #include #include "boo/IWindow.hpp" namespace boo { class IWindow; } #if _WIN32_WINNT_WIN10 #include #include #include #include #include #elif _WIN32_WINNT_WIN7 #include #include #include #include #else #error Unsupported Windows target #endif #include using pD3DPERF_BeginEvent = int (WINAPI*)(D3DCOLOR col, LPCWSTR wszName); using pD3DPERF_EndEvent = int (WINAPI*)(); struct D3D12Context { ComPtr m_dxFactory; ComPtr m_dev; ComPtr m_qalloc[2]; ComPtr m_q; ComPtr m_loadqalloc; ComPtr m_loadq; ComPtr m_loadfence; UINT64 m_loadfenceval = 0; HANDLE m_loadfencehandle; ComPtr m_loadlist; ComPtr m_rs; struct Window { ComPtr m_swapChain; std::unordered_map> m_rtvHeaps; UINT m_backBuf = 0; bool m_needsResize = false; size_t width, height; }; std::unordered_map m_windows; uint32_t m_sampleCount = 1; uint32_t m_anisotropy = 1; struct RGBATex2DFBViewDesc : D3D12_SHADER_RESOURCE_VIEW_DESC { RGBATex2DFBViewDesc() { Format = DXGI_FORMAT_R8G8B8A8_UNORM; ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; Texture2D = {UINT(0), UINT(1), UINT(0), 0.0f}; } } RGBATex2DFBViewDesc; }; struct D3D11Context { ComPtr m_dxFactory; ComPtr m_dev; ComPtr m_devCtx; ComPtr m_ss[5]; struct Window { ComPtr m_swapChain; ComPtr m_swapChainTex; ComPtr m_swapChainRTV; bool m_needsResize = false; size_t width, height; bool m_needsFSTransition = false; bool m_fs = false; DXGI_MODE_DESC m_fsdesc = {}; void clearRTV() { m_swapChainTex.Reset(); m_swapChainRTV.Reset(); } void setupRTV(ComPtr& sc, ID3D11Device* dev) { m_swapChain = sc; m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &m_swapChainTex); D3D11_TEXTURE2D_DESC resDesc; m_swapChainTex->GetDesc(&resDesc); width = resDesc.Width; height = resDesc.Height; CD3D11_RENDER_TARGET_VIEW_DESC rtvDesc(D3D11_RTV_DIMENSION_TEXTURE2D, resDesc.Format); dev->CreateRenderTargetView(m_swapChainTex.Get(), &rtvDesc, &m_swapChainRTV); } }; std::unordered_map m_windows; uint32_t m_sampleCount = 1; uint32_t m_anisotropy = 1; DXGI_FORMAT m_fbFormat = DXGI_FORMAT_R8G8B8A8_UNORM; }; struct Boo3DAppContext { D3D11Context m_ctx11; void resize(boo::IWindow* window, size_t width, size_t height) { D3D11Context::Window& win = m_ctx11.m_windows[window]; win.width = width; win.height = height; win.m_needsResize = true; } }; inline std::string WCSTMBS(const wchar_t* wstr) { int sizeNeeded = WideCharToMultiByte(CP_UTF8, 0, wstr, -1, nullptr, 0, nullptr, nullptr) - 1; std::string strTo(sizeNeeded, 0); WideCharToMultiByte(CP_UTF8, 0, wstr, -1, &strTo[0], sizeNeeded, nullptr, nullptr); return strTo; } inline std::wstring MBSTWCS(const char* str) { int sizeNeeded = MultiByteToWideChar(CP_UTF8, 0, str, -1, nullptr, 0) - 1; std::wstring strTo(sizeNeeded, 0); MultiByteToWideChar(CP_UTF8, 0, str, -1, &strTo[0], sizeNeeded); return strTo; }