#ifndef CCGLCONTEXT_HPP #define CCGLCONTEXT_HPP #include "IContext.hpp" #include class CCGLContext final : public IContext { public: CCGLContext(); virtual ~CCGLContext() {} const std::string version() const override; const std::string name() const override; int depthSize() const override; int redDepth() const override; int greenDepth() const override; int blueDepth() const override; private: int m_minVersion; int m_majVersion; }; #endif // CCGLCONTEXT_HPP