#ifdef _WIN32 #define VK_USE_PLATFORM_WIN32_KHR #else #define VK_USE_PLATFORM_XCB_KHR #endif #include "boo/graphicsdev/Vulkan.hpp" #include "boo/IGraphicsContext.hpp" #include #include #include #include #include "boo/graphicsdev/GLSLMacros.hpp" #include #undef min #undef max #undef None static TBuiltInResource DefaultBuiltInResource = { 32, 6, 32, 32, 64, 4096, 64, 32, 80, 32, 4096, 32, 128, 8, 16, 16, 15, -8, 7, 8, 65535, 65535, 65535, 1024, 1024, 64, 1024, 16, 8, 8, 1, 60, 64, 64, 128, 128, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 16, 256, 1024, 1024, 64, 128, 128, 16, 1024, 4096, 128, 128, 16, 1024, 120, 32, 64, 16, 0, 0, 0, 0, 8, 8, 1, 0, 0, 0, 0, 1, 1, 16384, 4, 64, 8, 8, 4, { 1, 1, 1, 1, 1, 1, 1, 1, 1 } }; static void init_resources(TBuiltInResource &Resources) { Resources.maxLights = 32; Resources.maxClipPlanes = 6; Resources.maxTextureUnits = 32; Resources.maxTextureCoords = 32; Resources.maxVertexAttribs = 64; Resources.maxVertexUniformComponents = 4096; Resources.maxVaryingFloats = 64; Resources.maxVertexTextureImageUnits = 32; Resources.maxCombinedTextureImageUnits = 80; Resources.maxTextureImageUnits = 32; Resources.maxFragmentUniformComponents = 4096; Resources.maxDrawBuffers = 32; Resources.maxVertexUniformVectors = 128; Resources.maxVaryingVectors = 8; Resources.maxFragmentUniformVectors = 16; Resources.maxVertexOutputVectors = 16; Resources.maxFragmentInputVectors = 15; Resources.minProgramTexelOffset = -8; Resources.maxProgramTexelOffset = 7; Resources.maxClipDistances = 8; Resources.maxComputeWorkGroupCountX = 65535; Resources.maxComputeWorkGroupCountY = 65535; Resources.maxComputeWorkGroupCountZ = 65535; Resources.maxComputeWorkGroupSizeX = 1024; Resources.maxComputeWorkGroupSizeY = 1024; Resources.maxComputeWorkGroupSizeZ = 64; Resources.maxComputeUniformComponents = 1024; Resources.maxComputeTextureImageUnits = 16; Resources.maxComputeImageUniforms = 8; Resources.maxComputeAtomicCounters = 8; Resources.maxComputeAtomicCounterBuffers = 1; Resources.maxVaryingComponents = 60; Resources.maxVertexOutputComponents = 64; Resources.maxGeometryInputComponents = 64; Resources.maxGeometryOutputComponents = 128; Resources.maxFragmentInputComponents = 128; Resources.maxImageUnits = 8; Resources.maxCombinedImageUnitsAndFragmentOutputs = 8; Resources.maxCombinedShaderOutputResources = 8; Resources.maxImageSamples = 0; Resources.maxVertexImageUniforms = 0; Resources.maxTessControlImageUniforms = 0; Resources.maxTessEvaluationImageUniforms = 0; Resources.maxGeometryImageUniforms = 0; Resources.maxFragmentImageUniforms = 8; Resources.maxCombinedImageUniforms = 8; Resources.maxGeometryTextureImageUnits = 16; Resources.maxGeometryOutputVertices = 256; Resources.maxGeometryTotalOutputComponents = 1024; Resources.maxGeometryUniformComponents = 1024; Resources.maxGeometryVaryingComponents = 64; Resources.maxTessControlInputComponents = 128; Resources.maxTessControlOutputComponents = 128; Resources.maxTessControlTextureImageUnits = 16; Resources.maxTessControlUniformComponents = 1024; Resources.maxTessControlTotalOutputComponents = 4096; Resources.maxTessEvaluationInputComponents = 128; Resources.maxTessEvaluationOutputComponents = 128; Resources.maxTessEvaluationTextureImageUnits = 16; Resources.maxTessEvaluationUniformComponents = 1024; Resources.maxTessPatchComponents = 120; Resources.maxPatchVertices = 32; Resources.maxTessGenLevel = 64; Resources.maxViewports = 16; Resources.maxVertexAtomicCounters = 0; Resources.maxTessControlAtomicCounters = 0; Resources.maxTessEvaluationAtomicCounters = 0; Resources.maxGeometryAtomicCounters = 0; Resources.maxFragmentAtomicCounters = 8; Resources.maxCombinedAtomicCounters = 8; Resources.maxAtomicCounterBindings = 1; Resources.maxVertexAtomicCounterBuffers = 0; Resources.maxTessControlAtomicCounterBuffers = 0; Resources.maxTessEvaluationAtomicCounterBuffers = 0; Resources.maxGeometryAtomicCounterBuffers = 0; Resources.maxFragmentAtomicCounterBuffers = 1; Resources.maxCombinedAtomicCounterBuffers = 1; Resources.maxAtomicCounterBufferSize = 16384; Resources.maxTransformFeedbackBuffers = 4; Resources.maxTransformFeedbackInterleavedComponents = 64; Resources.maxCullDistances = 8; Resources.maxCombinedClipAndCullDistances = 8; Resources.maxSamples = 4; Resources.limits.nonInductiveForLoops = 1; Resources.limits.whileLoops = 1; Resources.limits.doWhileLoops = 1; Resources.limits.generalUniformIndexing = 1; Resources.limits.generalAttributeMatrixVectorIndexing = 1; Resources.limits.generalVaryingIndexing = 1; Resources.limits.generalSamplerIndexing = 1; Resources.limits.generalVariableIndexing = 1; Resources.limits.generalConstantMatrixVectorIndexing = 1; } namespace boo { static LogVisor::LogModule Log("boo::Vulkan"); VulkanContext g_VulkanContext; static inline void ThrowIfFailed(VkResult res) { if (res != VK_SUCCESS) Log.report(LogVisor::FatalError, "%d\n", res); } static inline void ThrowIfFalse(bool res) { if (!res) Log.report(LogVisor::FatalError, "operation failed\n", res); } static VKAPI_ATTR VkBool32 VKAPI_CALL dbgFunc(VkDebugReportFlagsEXT msgFlags, VkDebugReportObjectTypeEXT objType, uint64_t srcObject, size_t location, int32_t msgCode, const char *pLayerPrefix, const char *pMsg, void *pUserData) { if (msgFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) { Log.report(LogVisor::FatalError, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg); } else if (msgFlags & VK_DEBUG_REPORT_WARNING_BIT_EXT) { Log.report(LogVisor::Warning, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg); } else if (msgFlags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) { Log.report(LogVisor::Warning, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg); } else if (msgFlags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT) { Log.report(LogVisor::Info, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg); } else if (msgFlags & VK_DEBUG_REPORT_DEBUG_BIT_EXT) { Log.report(LogVisor::Info, "[%s] Code %d : %s", pLayerPrefix, msgCode, pMsg); } /* * false indicates that layer should not bail-out of an * API call that had validation failures. This may mean that the * app dies inside the driver due to invalid parameter(s). * That's what would happen without validation layers, so we'll * keep that behavior here. */ return false; } static bool MemoryTypeFromProperties(VulkanContext* ctx, uint32_t typeBits, VkFlags requirementsMask, uint32_t *typeIndex) { /* Search memtypes to find first index with those properties */ for (uint32_t i = 0; i < 32; i++) { if ((typeBits & 1) == 1) { /* Type is available, does it match user properties? */ if ((ctx->m_memoryProperties.memoryTypes[i].propertyFlags & requirementsMask) == requirementsMask) { *typeIndex = i; return true; } } typeBits >>= 1; } /* No memory types matched, return failure */ return false; } static void SetImageLayout(VkCommandBuffer cmd, VkImage image, VkImageAspectFlags aspectMask, VkImageLayout old_image_layout, VkImageLayout new_image_layout) { VkImageMemoryBarrier imageMemoryBarrier = {}; imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; imageMemoryBarrier.pNext = NULL; imageMemoryBarrier.srcAccessMask = 0; imageMemoryBarrier.dstAccessMask = 0; imageMemoryBarrier.oldLayout = old_image_layout; imageMemoryBarrier.newLayout = new_image_layout; imageMemoryBarrier.image = image; imageMemoryBarrier.subresourceRange.aspectMask = aspectMask; imageMemoryBarrier.subresourceRange.baseMipLevel = 0; imageMemoryBarrier.subresourceRange.levelCount = 1; imageMemoryBarrier.subresourceRange.layerCount = 1; if (old_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) { imageMemoryBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; } if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) { /* Make sure anything that was copying from this image has completed */ imageMemoryBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT; } if (new_image_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { /* Make sure any Copy or CPU writes to image are flushed */ imageMemoryBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT; imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; } if (new_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) { imageMemoryBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; } if (new_image_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) { imageMemoryBarrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; } VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; vkCmdPipelineBarrier(cmd, src_stages, dest_stages, 0, 0, NULL, 0, NULL, 1, &imageMemoryBarrier); } static VkResult InitGlobalExtensionProperties(VulkanContext::LayerProperties& layerProps) { VkExtensionProperties *instance_extensions; uint32_t instance_extension_count; VkResult res; char *layer_name = nullptr; layer_name = layerProps.properties.layerName; do { res = vkEnumerateInstanceExtensionProperties( layer_name, &instance_extension_count, nullptr); if (res) return res; if (instance_extension_count == 0) { return VK_SUCCESS; } layerProps.extensions.resize(instance_extension_count); instance_extensions = layerProps.extensions.data(); res = vkEnumerateInstanceExtensionProperties( layer_name, &instance_extension_count, instance_extensions); } while (res == VK_INCOMPLETE); return res; } /* * Return 1 (true) if all layer names specified in check_names * can be found in given layer properties. */ static void demo_check_layers(const std::vector& layerProps, const std::vector &layerNames) { uint32_t check_count = layerNames.size(); uint32_t layer_count = layerProps.size(); for (uint32_t i = 0; i < check_count; i++) { VkBool32 found = 0; for (uint32_t j = 0; j < layer_count; j++) { if (!strcmp(layerNames[i], layerProps[j].properties.layerName)) { found = 1; } } if (!found) { Log.report(LogVisor::FatalError, "Cannot find layer: %s", layerNames[i]); } } } void VulkanContext::initVulkan(const char* appName) { if (!glslang::InitializeProcess()) Log.report(LogVisor::FatalError, "unable to initialize glslang"); uint32_t instanceLayerCount; VkLayerProperties* vkProps = nullptr; VkResult res; /* * It's possible, though very rare, that the number of * instance layers could change. For example, installing something * could include new layers that the loader would pick up * between the initial query for the count and the * request for VkLayerProperties. The loader indicates that * by returning a VK_INCOMPLETE status and will update the * the count parameter. * The count parameter will be updated with the number of * entries loaded into the data pointer - in case the number * of layers went down or is smaller than the size given. */ setenv("VK_LAYER_PATH", "/usr/share/vulkan/explicit_layer.d", 1); do { ThrowIfFailed(vkEnumerateInstanceLayerProperties(&instanceLayerCount, nullptr)); if (instanceLayerCount == 0) break; vkProps = (VkLayerProperties *)realloc(vkProps, instanceLayerCount * sizeof(VkLayerProperties)); res = vkEnumerateInstanceLayerProperties(&instanceLayerCount, vkProps); } while (res == VK_INCOMPLETE); /* * Now gather the extension list for each instance layer. */ for (uint32_t i=0 ; i= 1); vkGetPhysicalDeviceQueueFamilyProperties(m_gpus[0], &m_queueCount, nullptr); assert(m_queueCount >= 1); m_queueProps.resize(m_queueCount); vkGetPhysicalDeviceQueueFamilyProperties(m_gpus[0], &m_queueCount, m_queueProps.data()); assert(m_queueCount >= 1); /* This is as good a place as any to do this */ vkGetPhysicalDeviceMemoryProperties(m_gpus[0], &m_memoryProperties); vkGetPhysicalDeviceProperties(m_gpus[0], &m_gpuProps); } void VulkanContext::initDevice() { if (m_graphicsQueueFamilyIndex == UINT32_MAX) Log.report(LogVisor::FatalError, "VulkanContext::m_graphicsQueueFamilyIndex hasn't been initialized"); /* create the device */ VkDeviceQueueCreateInfo queueInfo = {}; float queuePriorities[1] = {0.0}; queueInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueInfo.pNext = nullptr; queueInfo.queueCount = 1; queueInfo.pQueuePriorities = queuePriorities; queueInfo.queueFamilyIndex = m_graphicsQueueFamilyIndex; VkDeviceCreateInfo deviceInfo = {}; deviceInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; deviceInfo.pNext = nullptr; deviceInfo.queueCreateInfoCount = 1; deviceInfo.pQueueCreateInfos = &queueInfo; deviceInfo.enabledLayerCount = m_layerNames.size(); deviceInfo.ppEnabledLayerNames = deviceInfo.enabledLayerCount ? m_layerNames.data() : nullptr; deviceInfo.enabledExtensionCount = m_deviceExtensionNames.size(); deviceInfo.ppEnabledExtensionNames = deviceInfo.enabledExtensionCount ? m_deviceExtensionNames.data() : nullptr; deviceInfo.pEnabledFeatures = nullptr; ThrowIfFailed(vkCreateDevice(m_gpus[0], &deviceInfo, nullptr, &m_dev)); } void VulkanContext::initSwapChain(VulkanContext::Window& windowCtx, VkSurfaceKHR surface, VkFormat format) { VkSurfaceCapabilitiesKHR surfCapabilities; ThrowIfFailed(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_gpus[0], surface, &surfCapabilities)); uint32_t presentModeCount; ThrowIfFailed(vkGetPhysicalDeviceSurfacePresentModesKHR(m_gpus[0], surface, &presentModeCount, nullptr)); VkPresentModeKHR* presentModes = (VkPresentModeKHR*)malloc(presentModeCount * sizeof(VkPresentModeKHR)); ThrowIfFailed(vkGetPhysicalDeviceSurfacePresentModesKHR(m_gpus[0], surface, &presentModeCount, presentModes)); VkExtent2D swapChainExtent; // width and height are either both -1, or both not -1. if (surfCapabilities.currentExtent.width == (uint32_t)-1) { // If the surface size is undefined, the size is set to // the size of the images requested. swapChainExtent.width = 50; swapChainExtent.height = 50; } else { // If the surface size is defined, the swap chain size must match swapChainExtent = surfCapabilities.currentExtent; } // If mailbox mode is available, use it, as is the lowest-latency non- // tearing mode. If not, try IMMEDIATE which will usually be available, // and is fastest (though it tears). If not, fall back to FIFO which is // always available. VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR; for (size_t i=0 ; i 0) && (desiredNumberOfSwapChainImages > surfCapabilities.maxImageCount)) { // Application must settle for fewer images than desired: desiredNumberOfSwapChainImages = surfCapabilities.maxImageCount; } VkSurfaceTransformFlagBitsKHR preTransform; if (surfCapabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; else preTransform = surfCapabilities.currentTransform; VkSwapchainCreateInfoKHR swapChainInfo = {}; swapChainInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; swapChainInfo.pNext = nullptr; swapChainInfo.surface = surface; swapChainInfo.minImageCount = desiredNumberOfSwapChainImages; swapChainInfo.imageFormat = format; swapChainInfo.imageExtent.width = swapChainExtent.width; swapChainInfo.imageExtent.height = swapChainExtent.height; swapChainInfo.preTransform = preTransform; swapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; swapChainInfo.imageArrayLayers = 1; swapChainInfo.presentMode = swapchainPresentMode; swapChainInfo.oldSwapchain = nullptr; swapChainInfo.clipped = true; swapChainInfo.imageColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; swapChainInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; swapChainInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; swapChainInfo.queueFamilyIndexCount = 0; swapChainInfo.pQueueFamilyIndices = nullptr; ThrowIfFailed(vkCreateSwapchainKHR(m_dev, &swapChainInfo, nullptr, &windowCtx.m_swapChain)); uint32_t swapchainImageCount; ThrowIfFailed(vkGetSwapchainImagesKHR(m_dev, windowCtx.m_swapChain, &swapchainImageCount, nullptr)); VkImage* swapchainImages = (VkImage*)malloc(swapchainImageCount * sizeof(VkImage)); ThrowIfFailed(vkGetSwapchainImagesKHR(m_dev, windowCtx.m_swapChain, &swapchainImageCount, swapchainImages)); windowCtx.m_bufs.resize(swapchainImageCount); // Going to need a command buffer to send the memory barriers in // set_image_layout but we couldn't have created one before we knew // what our graphics_queue_family_index is, but now that we have it, // create the command buffer VkCommandPoolCreateInfo cmdPoolInfo = {}; cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; cmdPoolInfo.pNext = nullptr; cmdPoolInfo.queueFamilyIndex = m_graphicsQueueFamilyIndex; cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; ThrowIfFailed(vkCreateCommandPool(m_dev, &cmdPoolInfo, nullptr, &m_loadPool)); VkCommandBufferAllocateInfo cmd = {}; cmd.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; cmd.pNext = nullptr; cmd.commandPool = m_loadPool; cmd.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cmd.commandBufferCount = 1; ThrowIfFailed(vkAllocateCommandBuffers(m_dev, &cmd, &m_loadCmdBuf)); VkCommandBufferBeginInfo cmdBufBeginInfo = {}; cmdBufBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmdBufBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; ThrowIfFailed(vkBeginCommandBuffer(m_loadCmdBuf, &cmdBufBeginInfo)); vkGetDeviceQueue(m_dev, m_graphicsQueueFamilyIndex, 0, &m_queue); for (uint32_t i=0 ; i> m_SPs; std::vector> m_SBinds; std::vector> m_SBufs; std::vector> m_DBufs; std::vector> m_STexs; std::vector> m_SATexs; std::vector> m_DTexs; std::vector> m_RTexs; std::vector> m_VFmts; VulkanData(VulkanContext* ctx) : m_ctx(ctx) {} ~VulkanData() { vkFreeMemory(m_ctx->m_dev, m_bufMem, nullptr); vkFreeMemory(m_ctx->m_dev, m_texMem, nullptr); } }; static const VkBufferUsageFlagBits USE_TABLE[] = { VkBufferUsageFlagBits(0), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT }; class VulkanGraphicsBufferS : public IGraphicsBufferS { friend class VulkanDataFactory; friend struct VulkanCommandQueue; VulkanContext* m_ctx; size_t m_sz; std::unique_ptr m_stagingBuf; VulkanGraphicsBufferS(BufferUse use, VulkanContext* ctx, const void* data, size_t stride, size_t count) : m_ctx(ctx), m_stride(stride), m_count(count), m_sz(stride * count), m_stagingBuf(new uint8_t[m_sz]), m_uniform(use == BufferUse::Uniform) { memcpy(m_stagingBuf.get(), data, m_sz); VkBufferCreateInfo bufInfo = {}; bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; bufInfo.pNext = nullptr; bufInfo.usage = USE_TABLE[int(use)]; bufInfo.size = m_sz; bufInfo.queueFamilyIndexCount = 0; bufInfo.pQueueFamilyIndices = nullptr; bufInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; bufInfo.flags = 0; ThrowIfFailed(vkCreateBuffer(ctx->m_dev, &bufInfo, nullptr, &m_bufferInfo.buffer)); } public: size_t m_stride; size_t m_count; VkDescriptorBufferInfo m_bufferInfo; bool m_uniform = false; ~VulkanGraphicsBufferS() { vkDestroyBuffer(m_ctx->m_dev, m_bufferInfo.buffer, nullptr); } VkDeviceSize sizeForGPU(VulkanContext* ctx, uint32_t& memTypeBits, VkDeviceSize offset) { if (m_uniform && ctx->m_gpuProps.limits.minUniformBufferOffsetAlignment) { offset = (offset + ctx->m_gpuProps.limits.minUniformBufferOffsetAlignment - 1) & ~(ctx->m_gpuProps.limits.minUniformBufferOffsetAlignment - 1); } VkMemoryRequirements memReqs; vkGetBufferMemoryRequirements(ctx->m_dev, m_bufferInfo.buffer, &memReqs); memTypeBits &= memReqs.memoryTypeBits; offset = (offset + memReqs.alignment - 1) & ~(memReqs.alignment - 1); m_bufferInfo.offset = offset; offset += m_sz; m_bufferInfo.range = offset - m_bufferInfo.offset; return offset; } void placeForGPU(VulkanContext* ctx, VkDeviceMemory mem, uint8_t* buf) { memcpy(buf + m_bufferInfo.offset, m_stagingBuf.get(), m_sz); m_stagingBuf.reset(); ThrowIfFailed(vkBindBufferMemory(ctx->m_dev, m_bufferInfo.buffer, mem, m_bufferInfo.offset)); } }; class VulkanGraphicsBufferD : public IGraphicsBufferD { friend class VulkanDataFactory; friend struct VulkanCommandQueue; struct VulkanCommandQueue* m_q; std::unique_ptr m_cpuBuf; size_t m_cpuSz; int m_validSlots = 0; VulkanGraphicsBufferD(VulkanCommandQueue* q, BufferUse use, VulkanContext* ctx, size_t stride, size_t count) : m_q(q), m_stride(stride), m_count(count), m_cpuSz(stride * count), m_uniform(use == BufferUse::Uniform) { VkBufferCreateInfo bufInfo = {}; bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; bufInfo.pNext = nullptr; bufInfo.usage = USE_TABLE[int(use)]; bufInfo.size = m_cpuSz; bufInfo.queueFamilyIndexCount = 0; bufInfo.pQueueFamilyIndices = nullptr; bufInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; bufInfo.flags = 0; ThrowIfFailed(vkCreateBuffer(ctx->m_dev, &bufInfo, nullptr, &m_bufferInfo[0].buffer)); ThrowIfFailed(vkCreateBuffer(ctx->m_dev, &bufInfo, nullptr, &m_bufferInfo[1].buffer)); } void update(int b); public: size_t m_stride; size_t m_count; VkDeviceMemory m_mem; VkDescriptorBufferInfo m_bufferInfo[2]; bool m_uniform = false; ~VulkanGraphicsBufferD(); void load(const void* data, size_t sz); void* map(size_t sz); void unmap(); VkDeviceSize sizeForGPU(VulkanContext* ctx, uint32_t& memTypeBits, VkDeviceSize offset) { for (int i=0 ; i<2 ; ++i) { if (m_uniform && ctx->m_gpuProps.limits.minUniformBufferOffsetAlignment) { offset = (offset + ctx->m_gpuProps.limits.minUniformBufferOffsetAlignment - 1) & ~(ctx->m_gpuProps.limits.minUniformBufferOffsetAlignment - 1); } VkMemoryRequirements memReqs; vkGetBufferMemoryRequirements(ctx->m_dev, m_bufferInfo[i].buffer, &memReqs); memTypeBits &= memReqs.memoryTypeBits; offset = (offset + memReqs.alignment - 1) & ~(memReqs.alignment - 1); m_bufferInfo[i].offset = offset; offset += memReqs.size; m_bufferInfo[i].range = offset - m_bufferInfo[i].offset; } return offset; } void placeForGPU(VulkanContext* ctx, VkDeviceMemory mem) { m_mem = mem; ThrowIfFailed(vkBindBufferMemory(ctx->m_dev, m_bufferInfo[0].buffer, mem, m_bufferInfo[0].offset)); ThrowIfFailed(vkBindBufferMemory(ctx->m_dev, m_bufferInfo[1].buffer, mem, m_bufferInfo[1].offset)); } }; class VulkanTextureS : public ITextureS { friend class VulkanDataFactory; VulkanContext* m_ctx; TextureFormat m_fmt; size_t m_sz; size_t m_width, m_height, m_mips; VkFormat m_vkFmt; VulkanTextureS(VulkanContext* ctx, size_t width, size_t height, size_t mips, TextureFormat fmt, const void* data, size_t sz) : m_ctx(ctx), m_fmt(fmt), m_sz(sz), m_width(width), m_height(height), m_mips(mips) { VkFormat pfmt; int pxPitchNum = 1; int pxPitchDenom = 1; switch (fmt) { case TextureFormat::RGBA8: pfmt = VK_FORMAT_R8G8B8A8_UNORM; pxPitchNum = 4; break; case TextureFormat::I8: pfmt = VK_FORMAT_R8_UNORM; break; case TextureFormat::DXT1: pfmt = VK_FORMAT_BC1_RGBA_UNORM_BLOCK; pxPitchNum = 1; pxPitchDenom = 2; break; default: Log.report(LogVisor::FatalError, "unsupported tex format"); } m_vkFmt = pfmt; /* create cpu image */ VkImageCreateInfo texCreateInfo = {}; texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; texCreateInfo.pNext = nullptr; texCreateInfo.imageType = VK_IMAGE_TYPE_2D; texCreateInfo.format = pfmt; texCreateInfo.extent.width = width; texCreateInfo.extent.height = height; texCreateInfo.extent.depth = 1; texCreateInfo.mipLevels = mips; texCreateInfo.arrayLayers = 1; texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; texCreateInfo.tiling = VK_IMAGE_TILING_LINEAR; texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT; texCreateInfo.queueFamilyIndexCount = 0; texCreateInfo.pQueueFamilyIndices = nullptr; texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; texCreateInfo.flags = 0; ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_cpuTex)); VkMemoryRequirements memReqs; vkGetImageMemoryRequirements(ctx->m_dev, m_cpuTex, &memReqs); VkMemoryAllocateInfo memAlloc = {}; memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; memAlloc.pNext = nullptr; memAlloc.memoryTypeIndex = 0; memAlloc.allocationSize = memReqs.size; ThrowIfFalse(MemoryTypeFromProperties(ctx, memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAlloc.memoryTypeIndex)); /* allocate memory */ ThrowIfFailed(vkAllocateMemory(ctx->m_dev, &memAlloc, nullptr, &m_cpuMem)); /* bind memory */ ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_cpuTex, m_cpuMem, 0)); /* map memory */ uint8_t* mappedData; ThrowIfFailed(vkMapMemory(ctx->m_dev, m_cpuMem, 0, memReqs.size, 0, reinterpret_cast(&mappedData))); /* copy pitch-linear data */ const uint8_t* srcDataIt = static_cast(data); VkImageSubresource subres = {}; subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subres.arrayLayer = 0; for (size_t i=0 ; im_dev, m_cpuTex, &subres, &layout); uint8_t* dstDataIt = static_cast(mappedData) + layout.offset; size_t srcRowPitch = width * pxPitchNum / pxPitchDenom; for (size_t y=0 ; y 1) width /= 2; if (height > 1) height /= 2; } /* flush to gpu */ VkMappedMemoryRange mappedRange; mappedRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; mappedRange.pNext = nullptr; mappedRange.memory = m_cpuMem; mappedRange.offset = 0; mappedRange.size = memReqs.size; ThrowIfFailed(vkFlushMappedMemoryRanges(ctx->m_dev, 1, &mappedRange)); vkUnmapMemory(ctx->m_dev, m_cpuMem); /* create gpu image */ texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuTex)); /* create image view */ VkImageViewCreateInfo viewInfo = {}; viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewInfo.pNext = nullptr; viewInfo.image = m_gpuTex; viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewInfo.format = pfmt; viewInfo.components.r = VK_COMPONENT_SWIZZLE_R; viewInfo.components.g = VK_COMPONENT_SWIZZLE_G; viewInfo.components.b = VK_COMPONENT_SWIZZLE_B; viewInfo.components.a = VK_COMPONENT_SWIZZLE_A; viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; viewInfo.subresourceRange.baseMipLevel = 0; viewInfo.subresourceRange.levelCount = mips; viewInfo.subresourceRange.baseArrayLayer = 0; viewInfo.subresourceRange.layerCount = 1; ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewInfo, nullptr, &m_gpuView)); m_descInfo.sampler = ctx->m_linearSampler; m_descInfo.imageView = m_gpuView; m_descInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } public: VkImage m_cpuTex; VkDeviceMemory m_cpuMem; VkImage m_gpuTex; VkImageView m_gpuView; VkDescriptorImageInfo m_descInfo; VkDeviceSize m_gpuOffset; ~VulkanTextureS() { vkDestroyImageView(m_ctx->m_dev, m_gpuView, nullptr); vkDestroyImage(m_ctx->m_dev, m_cpuTex, nullptr); vkDestroyImage(m_ctx->m_dev, m_gpuTex, nullptr); vkFreeMemory(m_ctx->m_dev, m_cpuMem, nullptr); } void deleteUploadObjects() { vkDestroyImage(m_ctx->m_dev, m_cpuTex, nullptr); m_cpuTex = VK_NULL_HANDLE; vkFreeMemory(m_ctx->m_dev, m_cpuMem, nullptr); m_cpuMem = VK_NULL_HANDLE; } VkDeviceSize sizeForGPU(VulkanContext* ctx, uint32_t& memTypeBits, VkDeviceSize offset) { VkMemoryRequirements memReqs; vkGetImageMemoryRequirements(ctx->m_dev, m_gpuTex, &memReqs); memTypeBits &= memReqs.memoryTypeBits; offset = (offset + memReqs.alignment - 1) & ~(memReqs.alignment - 1); m_gpuOffset = offset; offset += memReqs.size; return offset; } void placeForGPU(VulkanContext* ctx, VkDeviceMemory mem) { /* bind memory */ ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuTex, mem, m_gpuOffset)); /* Since we're going to blit from the mappable image, set its layout to * SOURCE_OPTIMAL */ SetImageLayout(ctx->m_loadCmdBuf, m_cpuTex, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); /* Since we're going to blit to the texture image, set its layout to * DESTINATION_OPTIMAL */ SetImageLayout(ctx->m_loadCmdBuf, m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); VkImageCopy copyRegions[16]; size_t width = m_width; size_t height = m_height; size_t regionCount = std::min(size_t(16), m_mips); for (int i=0 ; i 1) width /= 2; if (height > 1) height /= 2; } /* Put the copy command into the command buffer */ vkCmdCopyImage(ctx->m_loadCmdBuf, m_cpuTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_gpuTex, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, regionCount, copyRegions); /* Set the layout for the texture image from DESTINATION_OPTIMAL to * SHADER_READ_ONLY */ SetImageLayout(ctx->m_loadCmdBuf, m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); } TextureFormat format() const {return m_fmt;} }; class VulkanTextureSA : public ITextureSA { friend class VulkanDataFactory; VulkanContext* m_ctx; TextureFormat m_fmt; size_t m_sz; size_t m_width, m_height, m_layers; VkFormat m_vkFmt; VulkanTextureSA(VulkanContext* ctx, size_t width, size_t height, size_t layers, TextureFormat fmt, const void* data, size_t sz) : m_ctx(ctx), m_fmt(fmt), m_width(width), m_height(height), m_layers(layers), m_sz(sz) { VkFormat pfmt; int pxPitchNum = 1; int pxPitchDenom = 1; switch (fmt) { case TextureFormat::RGBA8: pfmt = VK_FORMAT_R8G8B8A8_UNORM; pxPitchNum = 4; break; case TextureFormat::I8: pfmt = VK_FORMAT_R8_UNORM; break; default: Log.report(LogVisor::FatalError, "unsupported tex format"); } m_vkFmt = pfmt; /* create cpu image */ VkImageCreateInfo texCreateInfo = {}; texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; texCreateInfo.pNext = nullptr; texCreateInfo.imageType = VK_IMAGE_TYPE_2D; texCreateInfo.format = pfmt; texCreateInfo.extent.width = width; texCreateInfo.extent.height = height; texCreateInfo.extent.depth = 1; texCreateInfo.mipLevels = 1; texCreateInfo.arrayLayers = layers; texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; texCreateInfo.tiling = VK_IMAGE_TILING_LINEAR; texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT; texCreateInfo.queueFamilyIndexCount = 0; texCreateInfo.pQueueFamilyIndices = nullptr; texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; texCreateInfo.flags = 0; ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_cpuTex)); VkMemoryRequirements memReqs; vkGetImageMemoryRequirements(ctx->m_dev, m_cpuTex, &memReqs); VkMemoryAllocateInfo memAlloc = {}; memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; memAlloc.pNext = nullptr; memAlloc.memoryTypeIndex = 0; memAlloc.allocationSize = memReqs.size; ThrowIfFalse(MemoryTypeFromProperties(ctx, memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAlloc.memoryTypeIndex)); /* allocate memory */ ThrowIfFailed(vkAllocateMemory(ctx->m_dev, &memAlloc, nullptr, &m_cpuMem)); /* bind memory */ ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_cpuTex, m_cpuMem, 0)); /* map memory */ uint8_t* mappedData; ThrowIfFailed(vkMapMemory(ctx->m_dev, m_cpuMem, 0, memReqs.size, 0, reinterpret_cast(&mappedData))); /* copy pitch-linear data */ const uint8_t* srcDataIt = static_cast(data); VkImageSubresource subres = {}; subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subres.mipLevel = 0; for (size_t i=0 ; im_dev, m_cpuTex, &subres, &layout); uint8_t* dstDataIt = static_cast(mappedData) + layout.offset; size_t srcRowPitch = width * pxPitchNum / pxPitchDenom; for (size_t y=0 ; ym_dev, 1, &mappedRange)); vkUnmapMemory(ctx->m_dev, m_cpuMem); /* create gpu image */ texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuTex)); /* create image view */ VkImageViewCreateInfo viewInfo = {}; viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewInfo.pNext = nullptr; viewInfo.image = m_gpuTex; viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewInfo.format = pfmt; viewInfo.components.r = VK_COMPONENT_SWIZZLE_R; viewInfo.components.g = VK_COMPONENT_SWIZZLE_G; viewInfo.components.b = VK_COMPONENT_SWIZZLE_B; viewInfo.components.a = VK_COMPONENT_SWIZZLE_A; viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; viewInfo.subresourceRange.baseMipLevel = 0; viewInfo.subresourceRange.levelCount = 1; viewInfo.subresourceRange.baseArrayLayer = 0; viewInfo.subresourceRange.layerCount = layers; ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewInfo, nullptr, &m_gpuView)); m_descInfo.sampler = ctx->m_linearSampler; m_descInfo.imageView = m_gpuView; m_descInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } public: VkImage m_cpuTex; VkDeviceMemory m_cpuMem; VkImage m_gpuTex; VkImageView m_gpuView; VkDescriptorImageInfo m_descInfo; VkDeviceSize m_gpuOffset; ~VulkanTextureSA() { vkDestroyImageView(m_ctx->m_dev, m_gpuView, nullptr); vkDestroyImage(m_ctx->m_dev, m_cpuTex, nullptr); vkDestroyImage(m_ctx->m_dev, m_gpuTex, nullptr); vkFreeMemory(m_ctx->m_dev, m_cpuMem, nullptr); } void deleteUploadObjects() { vkDestroyImage(m_ctx->m_dev, m_cpuTex, nullptr); m_cpuTex = VK_NULL_HANDLE; vkFreeMemory(m_ctx->m_dev, m_cpuMem, nullptr); m_cpuMem = VK_NULL_HANDLE; } VkDeviceSize sizeForGPU(VulkanContext* ctx, uint32_t& memTypeBits, VkDeviceSize offset) { VkMemoryRequirements memReqs; vkGetImageMemoryRequirements(ctx->m_dev, m_gpuTex, &memReqs); memTypeBits &= memReqs.memoryTypeBits; offset = (offset + memReqs.alignment - 1) & ~(memReqs.alignment - 1); m_gpuOffset = offset; offset += memReqs.size; return offset; } void placeForGPU(VulkanContext* ctx, VkDeviceMemory mem) { /* bind memory */ ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuTex, mem, m_gpuOffset)); /* Since we're going to blit from the mappable image, set its layout to * SOURCE_OPTIMAL */ SetImageLayout(ctx->m_loadCmdBuf, m_cpuTex, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); /* Since we're going to blit to the texture image, set its layout to * DESTINATION_OPTIMAL */ SetImageLayout(ctx->m_loadCmdBuf, m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); VkImageCopy copyRegion; copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegion.srcSubresource.mipLevel = 0; copyRegion.srcSubresource.baseArrayLayer = 0; copyRegion.srcSubresource.layerCount = m_layers; copyRegion.srcOffset.x = 0; copyRegion.srcOffset.y = 0; copyRegion.srcOffset.z = 0; copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegion.dstSubresource.mipLevel = 0; copyRegion.dstSubresource.baseArrayLayer = 0; copyRegion.dstSubresource.layerCount = m_layers; copyRegion.dstOffset.x = 0; copyRegion.dstOffset.y = 0; copyRegion.dstOffset.z = 0; copyRegion.extent.width = m_width; copyRegion.extent.height = m_height; copyRegion.extent.depth = 1; /* Put the copy command into the command buffer */ vkCmdCopyImage(ctx->m_loadCmdBuf, m_cpuTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_gpuTex, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region); /* Set the layout for the texture image from DESTINATION_OPTIMAL to * SHADER_READ_ONLY */ SetImageLayout(ctx->m_loadCmdBuf, m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); } TextureFormat format() const {return m_fmt;} size_t layers() const {return m_layers;} }; class VulkanTextureD : public ITextureD { friend class VulkanDataFactory; friend struct VulkanCommandQueue; size_t m_width; size_t m_height; TextureFormat m_fmt; VulkanCommandQueue* m_q; std::unique_ptr m_cpuBuf; size_t m_cpuSz; VkDeviceSize m_srcRowPitch; VkDeviceSize m_cpuOffsets[2]; int m_validSlots = 0; VulkanTextureD(VulkanCommandQueue* q, VulkanContext* ctx, size_t width, size_t height, TextureFormat fmt) : m_width(width), m_height(height), m_fmt(fmt), m_q(q) { VkFormat pfmt; switch (fmt) { case TextureFormat::RGBA8: pfmt = VK_FORMAT_R8G8B8A8_UNORM; m_srcRowPitch = width * 4; m_cpuSz = m_srcRowPitch * height; break; case TextureFormat::I8: pfmt = VK_FORMAT_R8_UNORM; m_srcRowPitch = width; m_cpuSz = m_srcRowPitch * height; break; default: Log.report(LogVisor::FatalError, "unsupported tex format"); } m_cpuBuf.reset(new uint8_t[m_cpuSz]); VkImageCreateInfo texCreateInfo = {}; texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; texCreateInfo.pNext = nullptr; texCreateInfo.imageType = VK_IMAGE_TYPE_2D; texCreateInfo.format = pfmt; texCreateInfo.extent.width = width; texCreateInfo.extent.height = height; texCreateInfo.extent.depth = 1; texCreateInfo.mipLevels = 1; texCreateInfo.arrayLayers = 1; texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; texCreateInfo.tiling = VK_IMAGE_TILING_LINEAR; texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT; texCreateInfo.queueFamilyIndexCount = 0; texCreateInfo.pQueueFamilyIndices = nullptr; texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; texCreateInfo.flags = 0; /* create images and compute size for host-mappable images */ VkMemoryAllocateInfo memAlloc = {}; memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; memAlloc.pNext = nullptr; memAlloc.memoryTypeIndex = 0; memAlloc.allocationSize = 0; uint32_t memTypeBits = ~0; for (int i=0 ; i<2 ; ++i) { m_cpuOffsets[i] = memAlloc.allocationSize; /* create cpu image */ ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_cpuTex[i])); m_cpuTexLayout[i] = VK_IMAGE_LAYOUT_UNDEFINED; VkMemoryRequirements memReqs; vkGetImageMemoryRequirements(ctx->m_dev, m_cpuTex[i], &memReqs); memAlloc.allocationSize += memReqs.size; memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1); memTypeBits &= memReqs.memoryTypeBits; } ThrowIfFalse(MemoryTypeFromProperties(ctx, memTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAlloc.memoryTypeIndex)); /* allocate memory */ ThrowIfFailed(vkAllocateMemory(ctx->m_dev, &memAlloc, nullptr, &m_cpuMem)); texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; VkImageViewCreateInfo viewInfo = {}; viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewInfo.pNext = nullptr; viewInfo.image = nullptr; viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewInfo.format = pfmt; viewInfo.components.r = VK_COMPONENT_SWIZZLE_R; viewInfo.components.g = VK_COMPONENT_SWIZZLE_G; viewInfo.components.b = VK_COMPONENT_SWIZZLE_B; viewInfo.components.a = VK_COMPONENT_SWIZZLE_A; viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; viewInfo.subresourceRange.baseMipLevel = 0; viewInfo.subresourceRange.levelCount = 1; viewInfo.subresourceRange.baseArrayLayer = 0; viewInfo.subresourceRange.layerCount = 1; for (int i=0 ; i<2 ; ++i) { /* bind cpu memory */ ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_cpuTex[i], m_cpuMem, m_cpuOffsets[i])); /* create gpu image */ ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuTex[i])); /* create image view */ viewInfo.image = m_gpuTex[i]; ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewInfo, nullptr, &m_gpuView[i])); m_descInfo[i].sampler = ctx->m_linearSampler; m_descInfo[i].imageView = m_gpuView[i]; m_descInfo[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } } void update(int b); public: VkImageLayout m_cpuTexLayout[2]; VkImage m_cpuTex[2]; VkDeviceMemory m_cpuMem; VkImage m_gpuTex[2]; VkImageView m_gpuView[2]; VkDeviceSize m_gpuOffset[2]; VkDescriptorImageInfo m_descInfo[2]; ~VulkanTextureD(); void load(const void* data, size_t sz); void* map(size_t sz); void unmap(); VkDeviceSize sizeForGPU(VulkanContext* ctx, uint32_t& memTypeBits, VkDeviceSize offset) { for (int i=0 ; i<2 ; ++i) { VkMemoryRequirements memReqs; vkGetImageMemoryRequirements(ctx->m_dev, m_gpuTex[i], &memReqs); memTypeBits &= memReqs.memoryTypeBits; offset = (offset + memReqs.alignment - 1) & ~(memReqs.alignment - 1); m_gpuOffset[i] = offset; offset += memReqs.size; } return offset; } void placeForGPU(VulkanContext* ctx, VkDeviceMemory mem) { for (int i=0 ; i<2 ; ++i) { /* bind memory */ ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuTex[i], mem, m_gpuOffset[i])); } } TextureFormat format() const {return m_fmt;} }; class VulkanTextureR : public ITextureR { friend class VulkanDataFactory; friend struct VulkanCommandQueue; size_t m_width = 0; size_t m_height = 0; size_t m_samples = 0; bool m_enableShaderColorBinding; bool m_enableShaderDepthBinding; void Setup(VulkanContext* ctx, size_t width, size_t height, size_t samples, bool enableShaderColorBinding, bool enableShaderDepthBinding) { /* no-ops on first call */ doDestroy(); /* color target */ VkImageCreateInfo texCreateInfo = {}; texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; texCreateInfo.pNext = nullptr; texCreateInfo.imageType = VK_IMAGE_TYPE_2D; texCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM; texCreateInfo.extent.width = width; texCreateInfo.extent.height = height; texCreateInfo.extent.depth = 1; texCreateInfo.mipLevels = 1; texCreateInfo.arrayLayers = 1; texCreateInfo.samples = VkSampleCountFlagBits(samples); texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; texCreateInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; texCreateInfo.queueFamilyIndexCount = 0; texCreateInfo.pQueueFamilyIndices = nullptr; texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; texCreateInfo.flags = 0; ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_colorTex)); VkImageViewCreateInfo viewCreateInfo = {}; viewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewCreateInfo.pNext = nullptr; viewCreateInfo.image = m_colorTex; viewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM; viewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_R; viewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_G; viewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_B; viewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_A; viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; viewCreateInfo.subresourceRange.baseMipLevel = 0; viewCreateInfo.subresourceRange.levelCount = 1; viewCreateInfo.subresourceRange.baseArrayLayer = 0; viewCreateInfo.subresourceRange.layerCount = 1; ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_colorView)); /* depth target */ texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT; texCreateInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT; viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_depthTex)); ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_depthView)); /* framebuffer */ VkFramebufferCreateInfo fbCreateInfo = {}; fbCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fbCreateInfo.pNext = nullptr; fbCreateInfo.renderPass = ctx->m_pass; fbCreateInfo.attachmentCount = 2; fbCreateInfo.width = width; fbCreateInfo.height = height; fbCreateInfo.layers = 1; VkImageView attachments[2] = {m_colorView, m_depthView}; fbCreateInfo.pAttachments = attachments; ThrowIfFailed(vkCreateFramebuffer(ctx->m_dev, &fbCreateInfo, nullptr, &m_framebuffer)); m_passBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; m_passBeginInfo.pNext = nullptr; m_passBeginInfo.renderPass = ctx->m_pass; m_passBeginInfo.framebuffer = m_framebuffer; m_passBeginInfo.renderArea.offset.x = 0; m_passBeginInfo.renderArea.offset.y = 0; m_passBeginInfo.renderArea.extent.width = width; m_passBeginInfo.renderArea.extent.height = height; m_passBeginInfo.clearValueCount = 0; m_passBeginInfo.pClearValues = nullptr; /* tally total memory requirements */ VkMemoryRequirements memReqs; VkMemoryAllocateInfo memAlloc = {}; memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; memAlloc.pNext = nullptr; memAlloc.memoryTypeIndex = 0; memAlloc.allocationSize = 0; uint32_t memTypeBits = ~0; VkDeviceSize gpuOffsets[4]; vkGetImageMemoryRequirements(ctx->m_dev, m_colorTex, &memReqs); gpuOffsets[0] = memAlloc.allocationSize; memAlloc.allocationSize += memReqs.size; memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1); memTypeBits &= memReqs.memoryTypeBits; vkGetImageMemoryRequirements(ctx->m_dev, m_depthTex, &memReqs); gpuOffsets[1] = memAlloc.allocationSize; memAlloc.allocationSize += memReqs.size; memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1); memTypeBits &= memReqs.memoryTypeBits; if (enableShaderColorBinding) { texCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM; texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; viewCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM; viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_colorBindTex)); ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_colorBindView)); vkGetImageMemoryRequirements(ctx->m_dev, m_colorBindTex, &memReqs); gpuOffsets[2] = memAlloc.allocationSize; memAlloc.allocationSize += memReqs.size; memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1); memTypeBits &= memReqs.memoryTypeBits; m_colorBindDescInfo.sampler = ctx->m_linearSampler; m_colorBindDescInfo.imageView = m_colorBindView; m_colorBindDescInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } if (enableShaderDepthBinding) { texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT; texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT; viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_depthBindTex)); ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_depthBindView)); vkGetImageMemoryRequirements(ctx->m_dev, m_depthBindTex, &memReqs); gpuOffsets[3] = memAlloc.allocationSize; memAlloc.allocationSize += memReqs.size; memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1); memTypeBits &= memReqs.memoryTypeBits; m_depthBindDescInfo.sampler = ctx->m_linearSampler; m_depthBindDescInfo.imageView = m_depthBindView; m_depthBindDescInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } ThrowIfFalse(MemoryTypeFromProperties(ctx, memTypeBits, 0, &memAlloc.memoryTypeIndex)); /* allocate memory */ ThrowIfFailed(vkAllocateMemory(ctx->m_dev, &memAlloc, nullptr, &m_gpuMem)); /* bind memory */ ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_colorTex, m_gpuMem, gpuOffsets[0])); ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_depthTex, m_gpuMem, gpuOffsets[1])); if (enableShaderColorBinding) ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_colorBindTex, m_gpuMem, gpuOffsets[2])); if (enableShaderDepthBinding) ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_depthBindTex, m_gpuMem, gpuOffsets[3])); } VulkanCommandQueue* m_q; VulkanTextureR(VulkanContext* ctx, VulkanCommandQueue* q, size_t width, size_t height, size_t samples, bool enableShaderColorBinding, bool enableShaderDepthBinding) : m_q(q), m_width(width), m_height(height), m_samples(samples), m_enableShaderColorBinding(enableShaderColorBinding), m_enableShaderDepthBinding(enableShaderDepthBinding) { if (samples == 0) m_samples = 1; Setup(ctx, width, height, samples, enableShaderColorBinding, enableShaderDepthBinding); } public: size_t samples() const {return m_samples;} VkDeviceMemory m_gpuMem = VK_NULL_HANDLE; VkImage m_colorTex = VK_NULL_HANDLE; VkImageView m_colorView = VK_NULL_HANDLE; VkImage m_depthTex = VK_NULL_HANDLE; VkImageView m_depthView = VK_NULL_HANDLE; VkImage m_colorBindTex = VK_NULL_HANDLE; VkImageView m_colorBindView = VK_NULL_HANDLE; VkDescriptorImageInfo m_colorBindDescInfo; VkImage m_depthBindTex = VK_NULL_HANDLE; VkImageView m_depthBindView = VK_NULL_HANDLE; VkDescriptorImageInfo m_depthBindDescInfo; VkFramebuffer m_framebuffer = VK_NULL_HANDLE; VkRenderPassBeginInfo m_passBeginInfo; void doDestroy(); ~VulkanTextureR(); void resize(VulkanContext* ctx, size_t width, size_t height) { if (width < 1) width = 1; if (height < 1) height = 1; m_width = width; m_height = height; Setup(ctx, width, height, m_samples, m_enableShaderColorBinding, m_enableShaderDepthBinding); } }; static const size_t SEMANTIC_SIZE_TABLE[] = { 0, 12, 16, 12, 16, 16, 4, 8, 16, 16, 16 }; static const VkFormat SEMANTIC_TYPE_TABLE[] = { VK_FORMAT_UNDEFINED, VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT }; struct VulkanVertexFormat : IVertexFormat { VkVertexInputBindingDescription m_bindings[2]; std::unique_ptr m_attributes; VkPipelineVertexInputStateCreateInfo m_info; VulkanVertexFormat(size_t elementCount, const VertexElementDescriptor* elements) : m_attributes(new VkVertexInputAttributeDescription[elementCount]) { m_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; m_info.pNext = nullptr; m_info.flags = 0; m_info.vertexBindingDescriptionCount = 1; m_info.pVertexBindingDescriptions = m_bindings; m_info.vertexAttributeDescriptionCount = elementCount; m_info.pVertexAttributeDescriptions = m_attributes.get(); size_t offset = 0; size_t instOffset = 0; for (size_t i=0 ; isemantic & boo::VertexSemantic::SemanticMask); attribute.location = i; attribute.format = SEMANTIC_TYPE_TABLE[semantic]; if ((elemin->semantic & boo::VertexSemantic::Instanced) != boo::VertexSemantic::None) { attribute.binding = 1; attribute.offset = instOffset; instOffset += SEMANTIC_SIZE_TABLE[semantic]; } else { attribute.binding = 0; attribute.offset = offset; offset += SEMANTIC_SIZE_TABLE[semantic]; } } m_bindings[0].binding = 1; m_bindings[0].stride = offset; m_bindings[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX; if (instOffset) { m_info.vertexBindingDescriptionCount = 2; m_bindings[1].binding = 1; m_bindings[1].stride = instOffset; m_bindings[1].inputRate = VK_VERTEX_INPUT_RATE_INSTANCE; } } }; static const VkBlendFactor BLEND_FACTOR_TABLE[] = { VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR }; class VulkanShaderPipeline : public IShaderPipeline { friend class VulkanDataFactory; VulkanContext* m_ctx; VulkanShaderPipeline(VulkanContext* ctx, VkShaderModule vert, VkShaderModule frag, VkPipelineCache pipelineCache, const VulkanVertexFormat* vtxFmt, BlendFactor srcFac, BlendFactor dstFac, bool depthTest, bool depthWrite, bool backfaceCulling) : m_ctx(ctx) { VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE]; memset(dynamicStateEnables, 0, sizeof(dynamicStateEnables)); VkPipelineDynamicStateCreateInfo dynamicState = {}; dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynamicState.pNext = nullptr; dynamicState.pDynamicStates = dynamicStateEnables; dynamicState.dynamicStateCount = 0; VkPipelineShaderStageCreateInfo stages[2] = {}; stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[0].pNext = nullptr; stages[0].flags = 0; stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stages[0].module = vert; stages[0].pName = "main"; stages[0].pSpecializationInfo = nullptr; stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[1].pNext = nullptr; stages[1].flags = 0; stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = frag; stages[1].pName = "main"; stages[1].pSpecializationInfo = nullptr; VkPipelineInputAssemblyStateCreateInfo assemblyInfo = {}; assemblyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; assemblyInfo.pNext = nullptr; assemblyInfo.flags = 0; assemblyInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; assemblyInfo.primitiveRestartEnable = VK_FALSE; VkPipelineViewportStateCreateInfo viewportInfo = {}; viewportInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewportInfo.pNext = nullptr; viewportInfo.flags = 0; viewportInfo.viewportCount = 1; viewportInfo.pViewports = nullptr; viewportInfo.scissorCount = 1; viewportInfo.pScissors = nullptr; dynamicStateEnables[dynamicState.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT; dynamicStateEnables[dynamicState.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR; VkPipelineRasterizationStateCreateInfo rasterizationInfo = {}; rasterizationInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterizationInfo.pNext = nullptr; rasterizationInfo.flags = 0; rasterizationInfo.depthClampEnable = VK_TRUE; rasterizationInfo.rasterizerDiscardEnable = VK_FALSE; rasterizationInfo.polygonMode = VK_POLYGON_MODE_FILL; rasterizationInfo.cullMode = backfaceCulling ? VK_CULL_MODE_BACK_BIT : VK_CULL_MODE_NONE; rasterizationInfo.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rasterizationInfo.depthBiasEnable = VK_FALSE; VkPipelineMultisampleStateCreateInfo multisampleInfo = {}; multisampleInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisampleInfo.pNext = nullptr; multisampleInfo.flags = 0; multisampleInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; VkPipelineDepthStencilStateCreateInfo depthStencilInfo = {}; depthStencilInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; depthStencilInfo.pNext = nullptr; depthStencilInfo.flags = 0; depthStencilInfo.depthTestEnable = depthTest; depthStencilInfo.depthWriteEnable = depthWrite; depthStencilInfo.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL; depthStencilInfo.front.compareOp = VK_COMPARE_OP_ALWAYS; depthStencilInfo.back.compareOp = VK_COMPARE_OP_ALWAYS; VkPipelineColorBlendAttachmentState colorAttachment = {}; colorAttachment.blendEnable = dstFac != BlendFactor::Zero; colorAttachment.srcColorBlendFactor = BLEND_FACTOR_TABLE[int(srcFac)]; colorAttachment.dstColorBlendFactor = BLEND_FACTOR_TABLE[int(dstFac)]; colorAttachment.colorBlendOp = VK_BLEND_OP_ADD; colorAttachment.srcAlphaBlendFactor = BLEND_FACTOR_TABLE[int(srcFac)]; colorAttachment.dstAlphaBlendFactor = BLEND_FACTOR_TABLE[int(dstFac)]; colorAttachment.alphaBlendOp = VK_BLEND_OP_ADD; colorAttachment.colorWriteMask = 0xf; VkPipelineColorBlendStateCreateInfo colorBlendInfo = {}; colorBlendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; colorBlendInfo.pNext = nullptr; colorBlendInfo.flags = 0; colorBlendInfo.logicOpEnable = VK_FALSE; colorBlendInfo.logicOp = VK_LOGIC_OP_NO_OP; colorBlendInfo.attachmentCount = 1; colorBlendInfo.pAttachments = &colorAttachment; colorBlendInfo.blendConstants[0] = 1.f; colorBlendInfo.blendConstants[1] = 1.f; colorBlendInfo.blendConstants[2] = 1.f; colorBlendInfo.blendConstants[3] = 1.f; VkGraphicsPipelineCreateInfo pipelineCreateInfo = {}; pipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; pipelineCreateInfo.pNext = nullptr; pipelineCreateInfo.flags = 0; pipelineCreateInfo.stageCount = 2; pipelineCreateInfo.pStages = stages; pipelineCreateInfo.pVertexInputState = &vtxFmt->m_info; pipelineCreateInfo.pInputAssemblyState = &assemblyInfo; pipelineCreateInfo.pViewportState = &viewportInfo; pipelineCreateInfo.pRasterizationState = &rasterizationInfo; pipelineCreateInfo.pMultisampleState = &multisampleInfo; pipelineCreateInfo.pDepthStencilState = &depthStencilInfo; pipelineCreateInfo.pColorBlendState = &colorBlendInfo; pipelineCreateInfo.pDynamicState = &dynamicState; pipelineCreateInfo.layout = ctx->m_pipelinelayout; pipelineCreateInfo.renderPass = ctx->m_pass; ThrowIfFailed(vkCreateGraphicsPipelines(ctx->m_dev, pipelineCache, 1, &pipelineCreateInfo, nullptr, &m_pipeline)); } public: VkPipeline m_pipeline; ~VulkanShaderPipeline() { vkDestroyPipeline(m_ctx->m_dev, m_pipeline, nullptr); } VulkanShaderPipeline& operator=(const VulkanShaderPipeline&) = delete; VulkanShaderPipeline(const VulkanShaderPipeline&) = delete; }; static VkDeviceSize SizeBufferForGPU(IGraphicsBuffer* buf, VulkanContext* ctx, uint32_t& memTypeBits, VkDeviceSize offset) { if (buf->dynamic()) return static_cast(buf)->sizeForGPU(ctx, memTypeBits, offset); else return static_cast(buf)->sizeForGPU(ctx, memTypeBits, offset); } static VkDeviceSize SizeTextureForGPU(ITexture* tex, VulkanContext* ctx, uint32_t& memTypeBits, VkDeviceSize offset) { switch (tex->type()) { case TextureType::Dynamic: return static_cast(tex)->sizeForGPU(ctx, memTypeBits, offset); case TextureType::Static: return static_cast(tex)->sizeForGPU(ctx, memTypeBits, offset); case TextureType::StaticArray: return static_cast(tex)->sizeForGPU(ctx, memTypeBits, offset); default: break; } return offset; } static void PlaceTextureForGPU(ITexture* tex, VulkanContext* ctx, VkDeviceMemory mem) { switch (tex->type()) { case TextureType::Dynamic: static_cast(tex)->placeForGPU(ctx, mem); break; case TextureType::Static: static_cast(tex)->placeForGPU(ctx, mem); break; case TextureType::StaticArray: static_cast(tex)->placeForGPU(ctx, mem); break; default: break; } } static const VkDescriptorBufferInfo* GetBufferGPUResource(const IGraphicsBuffer* buf, int idx) { if (buf->dynamic()) { const VulkanGraphicsBufferD* cbuf = static_cast(buf); return &cbuf->m_bufferInfo[idx]; } else { const VulkanGraphicsBufferS* cbuf = static_cast(buf); return &cbuf->m_bufferInfo; } } static const VkDescriptorImageInfo* GetTextureGPUResource(const ITexture* tex, int idx) { switch (tex->type()) { case TextureType::Dynamic: { const VulkanTextureD* ctex = static_cast(tex); return &ctex->m_descInfo[idx]; } case TextureType::Static: { const VulkanTextureS* ctex = static_cast(tex); return &ctex->m_descInfo; } case TextureType::StaticArray: { const VulkanTextureSA* ctex = static_cast(tex); return &ctex->m_descInfo; } case TextureType::Render: { const VulkanTextureR* ctex = static_cast(tex); return &ctex->m_colorBindDescInfo; } default: break; } return nullptr; } struct VulkanShaderDataBinding : IShaderDataBinding { VulkanContext* m_ctx; VulkanShaderPipeline* m_pipeline; IGraphicsBuffer* m_vbuf; IGraphicsBuffer* m_instVbuf; IGraphicsBuffer* m_ibuf; size_t m_ubufCount; std::unique_ptr m_ubufs; size_t m_texCount; std::unique_ptr m_texs; VkBuffer m_vboBufs[2][2] = {{},{}}; VkDeviceSize m_vboOffs[2][2] = {{},{}}; VkBuffer m_iboBufs[2] = {}; VkDeviceSize m_iboOffs[2] = {}; VkDescriptorPool m_descPool = VK_NULL_HANDLE; VkDescriptorSet m_descSets[2]; #ifndef NDEBUG /* Debugging aids */ bool m_committed = false; #endif VulkanShaderDataBinding(VulkanContext* ctx, IShaderPipeline* pipeline, IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf, size_t ubufCount, IGraphicsBuffer** ubufs, size_t texCount, ITexture** texs) : m_ctx(ctx), m_pipeline(static_cast(pipeline)), m_vbuf(vbuf), m_instVbuf(instVbuf), m_ibuf(ibuf), m_ubufCount(ubufCount), m_ubufs(new IGraphicsBuffer*[ubufCount]), m_texCount(texCount), m_texs(new ITexture*[texCount]) { for (size_t i=0 ; i 0) { VkDescriptorPoolSize poolSizes[2] = {}; VkDescriptorPoolCreateInfo descriptorPoolInfo = {}; descriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; descriptorPoolInfo.pNext = nullptr; descriptorPoolInfo.maxSets = 2; descriptorPoolInfo.poolSizeCount = 0; descriptorPoolInfo.pPoolSizes = poolSizes; if (ubufCount) { poolSizes[descriptorPoolInfo.poolSizeCount].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; poolSizes[descriptorPoolInfo.poolSizeCount].descriptorCount = ubufCount; ++descriptorPoolInfo.poolSizeCount; } if (texCount) { poolSizes[descriptorPoolInfo.poolSizeCount].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; poolSizes[descriptorPoolInfo.poolSizeCount].descriptorCount = texCount; ++descriptorPoolInfo.poolSizeCount; } ThrowIfFailed(vkCreateDescriptorPool(ctx->m_dev, &descriptorPoolInfo, nullptr, &m_descPool)); VkDescriptorSetLayout layouts[] = {ctx->m_descSetLayout, ctx->m_descSetLayout}; VkDescriptorSetAllocateInfo descAllocInfo; descAllocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; descAllocInfo.pNext = nullptr; descAllocInfo.descriptorPool = m_descPool; descAllocInfo.descriptorSetCount = 2; descAllocInfo.pSetLayouts = layouts; ThrowIfFailed(vkAllocateDescriptorSets(ctx->m_dev, &descAllocInfo, m_descSets)); } } ~VulkanShaderDataBinding() { vkDestroyDescriptorPool(m_ctx->m_dev, m_descPool, nullptr); } void commit(VulkanContext* ctx) { VkWriteDescriptorSet writes[(BOO_GLSL_MAX_UNIFORM_COUNT + BOO_GLSL_MAX_TEXTURE_COUNT) * 2] = {}; size_t totalWrites = 0; for (int b=0 ; b<2 ; ++b) { if (m_vbuf) { const VkDescriptorBufferInfo* vbufInfo = GetBufferGPUResource(m_vbuf, b); m_vboBufs[b][0] = vbufInfo->buffer; m_vboOffs[b][0] = vbufInfo->offset; } if (m_instVbuf) { const VkDescriptorBufferInfo* vbufInfo = GetBufferGPUResource(m_instVbuf, b); m_vboBufs[b][1] = vbufInfo->buffer; m_vboOffs[b][1] = vbufInfo->offset; } if (m_ibuf) { const VkDescriptorBufferInfo* ibufInfo = GetBufferGPUResource(m_ibuf, b); m_iboBufs[b] = ibufInfo->buffer; m_iboOffs[b] = ibufInfo->offset; } size_t binding = 0; for (size_t i=0 ; im_dev, totalWrites, writes, 0, nullptr); #ifndef NDEBUG m_committed = true; #endif } void bind(VkCommandBuffer cmdBuf, int b) { #ifndef NDEBUG if (!m_committed) Log.report(LogVisor::FatalError, "attempted to use uncommitted VulkanShaderDataBinding"); #endif vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline->m_pipeline); vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_ctx->m_pipelinelayout, 0, 1, &m_descSets[b], 0, nullptr); vkCmdBindVertexBuffers(cmdBuf, 0, 2, m_vboBufs[b], m_vboOffs[b]); if (m_ibuf) vkCmdBindIndexBuffer(cmdBuf, m_iboBufs[b], m_iboOffs[b], VK_INDEX_TYPE_UINT32); } }; struct VulkanCommandQueue : IGraphicsCommandQueue { Platform platform() const {return IGraphicsDataFactory::Platform::Vulkan;} const SystemChar* platformName() const {return _S("Vulkan");} VulkanContext* m_ctx; VulkanContext::Window* m_windowCtx; IGraphicsContext* m_parent; VkCommandPool m_cmdPool; VkCommandBuffer m_cmdBufs[2]; VkSemaphore m_swapChainReadySem; VkSemaphore m_drawCompleteSem; VkFence m_drawCompleteFence; VkCommandPool m_dynamicCmdPool; VkCommandBuffer m_dynamicCmdBufs[2]; VkFence m_dynamicBufFence; bool m_running = true; bool m_dynamicNeedsReset = false; size_t m_fillBuf = 0; size_t m_drawBuf = 0; void resetCommandBuffer() { ThrowIfFailed(vkResetCommandBuffer(m_cmdBufs[m_fillBuf], 0)); } void resetDynamicCommandBuffer() { ThrowIfFailed(vkResetCommandBuffer(m_dynamicCmdBufs[m_fillBuf], 0)); m_dynamicNeedsReset = false; } void stallDynamicUpload() { if (m_dynamicNeedsReset) { ThrowIfFailed(vkWaitForFences(m_ctx->m_dev, 1, &m_dynamicBufFence, VK_FALSE, -1)); resetDynamicCommandBuffer(); } } VulkanCommandQueue(VulkanContext* ctx, VulkanContext::Window* windowCtx, IGraphicsContext* parent) : m_ctx(ctx), m_windowCtx(windowCtx), m_parent(parent) { VkCommandPoolCreateInfo poolInfo = {}; poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; poolInfo.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT; poolInfo.queueFamilyIndex = m_ctx->m_graphicsQueueFamilyIndex; ThrowIfFailed(vkCreateCommandPool(ctx->m_dev, &poolInfo, nullptr, &m_cmdPool)); ThrowIfFailed(vkCreateCommandPool(ctx->m_dev, &poolInfo, nullptr, &m_dynamicCmdPool)); VkCommandBufferAllocateInfo allocInfo = {}; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.commandPool = m_cmdPool; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.commandBufferCount = 2; ThrowIfFailed(vkAllocateCommandBuffers(m_ctx->m_dev, &allocInfo, m_cmdBufs)); VkCommandBufferAllocateInfo dynAllocInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, nullptr, m_dynamicCmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 2 }; ThrowIfFailed(vkAllocateCommandBuffers(m_ctx->m_dev, &dynAllocInfo, m_dynamicCmdBufs)); VkSemaphoreCreateInfo semInfo = {}; semInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; ThrowIfFailed(vkCreateSemaphore(ctx->m_dev, &semInfo, nullptr, &m_swapChainReadySem)); ThrowIfFailed(vkCreateSemaphore(ctx->m_dev, &semInfo, nullptr, &m_drawCompleteSem)); VkFenceCreateInfo fenceInfo = {}; fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; ThrowIfFailed(vkCreateFence(m_ctx->m_dev, &fenceInfo, nullptr, &m_drawCompleteFence)); ThrowIfFailed(vkCreateFence(m_ctx->m_dev, &fenceInfo, nullptr, &m_dynamicBufFence)); } void stopRenderer() { m_running = false; vkWaitForFences(m_ctx->m_dev, 1, &m_drawCompleteFence, VK_FALSE, -1); } ~VulkanCommandQueue() { if (m_running) stopRenderer(); vkDestroyFence(m_ctx->m_dev, m_dynamicBufFence, nullptr); vkDestroyFence(m_ctx->m_dev, m_drawCompleteFence, nullptr); vkDestroySemaphore(m_ctx->m_dev, m_drawCompleteSem, nullptr); vkDestroySemaphore(m_ctx->m_dev, m_swapChainReadySem, nullptr); vkDestroyCommandPool(m_ctx->m_dev, m_dynamicCmdPool, nullptr); vkDestroyCommandPool(m_ctx->m_dev, m_cmdPool, nullptr); } void setShaderDataBinding(IShaderDataBinding* binding) { VulkanShaderDataBinding* cbind = static_cast(binding); cbind->bind(m_cmdBufs[m_fillBuf], m_fillBuf); } VulkanTextureR* m_boundTarget = nullptr; void setRenderTarget(ITextureR* target) { VulkanTextureR* ctarget = static_cast(target); VkCommandBuffer cmdBuf = m_cmdBufs[m_fillBuf]; if (m_boundTarget) { SetImageLayout(cmdBuf, m_boundTarget->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); SetImageLayout(cmdBuf, m_boundTarget->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); } SetImageLayout(cmdBuf, ctarget->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); SetImageLayout(cmdBuf, ctarget->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); vkCmdBeginRenderPass(cmdBuf, &ctarget->m_passBeginInfo, VK_SUBPASS_CONTENTS_INLINE); m_boundTarget = ctarget; } void setViewport(const SWindowRect& rect) { if (m_boundTarget) { VkViewport vp = {float(rect.location[0]), float(m_boundTarget->m_height - rect.location[1]), float(rect.size[0]), float(rect.size[1]), 0.0f, 1.0f}; vkCmdSetViewport(m_cmdBufs[m_fillBuf], 0, 1, &vp); } } void setScissor(const SWindowRect& rect) { if (m_boundTarget) { VkRect2D vkrect = { {int32_t(rect.location[0]), int32_t(m_boundTarget->m_height) - int32_t(rect.location[1])}, {uint32_t(rect.size[0]), uint32_t(rect.size[1])} }; vkCmdSetScissor(m_cmdBufs[m_fillBuf], 0, 1, &vkrect); } } std::unordered_map> m_texResizes; void resizeRenderTexture(ITextureR* tex, size_t width, size_t height) { VulkanTextureR* ctex = static_cast(tex); m_texResizes[ctex] = std::make_pair(width, height); } void schedulePostFrameHandler(std::function&& func) { func(); } float m_clearColor[4] = {0.0,0.0,0.0,1.0}; void setClearColor(const float rgba[4]) { m_clearColor[0] = rgba[0]; m_clearColor[1] = rgba[1]; m_clearColor[2] = rgba[2]; m_clearColor[3] = rgba[3]; } void clearTarget(bool render=true, bool depth=true) { if (!m_boundTarget) return; setRenderTarget(m_boundTarget); } void draw(size_t start, size_t count) { vkCmdDraw(m_cmdBufs[m_fillBuf], count, 1, start, 0); } void drawIndexed(size_t start, size_t count) { vkCmdDrawIndexed(m_cmdBufs[m_fillBuf], count, 1, start, 0, 0); } void drawInstances(size_t start, size_t count, size_t instCount) { vkCmdDraw(m_cmdBufs[m_fillBuf], count, instCount, start, 0); } void drawInstancesIndexed(size_t start, size_t count, size_t instCount) { vkCmdDrawIndexed(m_cmdBufs[m_fillBuf], count, instCount, start, 0, 0); } bool m_doPresent = false; void resolveDisplay(ITextureR* source) { VkCommandBuffer cmdBuf = m_cmdBufs[m_fillBuf]; VulkanTextureR* csource = static_cast(source); ThrowIfFailed(vkAcquireNextImageKHR(m_ctx->m_dev, m_windowCtx->m_swapChain, UINT64_MAX, m_swapChainReadySem, nullptr, &m_windowCtx->m_backBuf)); VulkanContext::Window::Buffer& dest = m_windowCtx->m_bufs[m_windowCtx->m_backBuf]; if (source == m_boundTarget) SetImageLayout(cmdBuf, csource->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); if (csource->m_samples > 1) { VkImageResolve resolveInfo = {}; resolveInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; resolveInfo.srcSubresource.mipLevel = 0; resolveInfo.srcSubresource.baseArrayLayer = 0; resolveInfo.srcSubresource.layerCount = 1; resolveInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; resolveInfo.dstSubresource.mipLevel = 0; resolveInfo.dstSubresource.baseArrayLayer = 0; resolveInfo.dstSubresource.layerCount = 1; resolveInfo.extent.width = csource->m_width; resolveInfo.extent.height = csource->m_height; resolveInfo.extent.depth = 1; vkCmdResolveImage(cmdBuf, csource->m_colorTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dest.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &resolveInfo); } else { VkImageCopy copyInfo = {}; copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyInfo.srcSubresource.mipLevel = 0; copyInfo.srcSubresource.baseArrayLayer = 0; copyInfo.srcSubresource.layerCount = 1; copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyInfo.dstSubresource.mipLevel = 0; copyInfo.dstSubresource.baseArrayLayer = 0; copyInfo.dstSubresource.layerCount = 1; copyInfo.extent.width = csource->m_width; copyInfo.extent.height = csource->m_height; copyInfo.extent.depth = 1; vkCmdCopyImage(cmdBuf, csource->m_colorTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dest.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Info); } if (source == m_boundTarget) SetImageLayout(cmdBuf, csource->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); m_doPresent = true; } void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin) { VkCommandBuffer cmdBuf = m_cmdBufs[m_fillBuf]; VulkanTextureR* ctexture = static_cast(texture); if (ctexture->m_enableShaderColorBinding) { if (ctexture == m_boundTarget) SetImageLayout(cmdBuf, ctexture->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); SetImageLayout(cmdBuf, ctexture->m_colorBindTex, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); VkImageCopy copyInfo = {}; copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyInfo.srcSubresource.mipLevel = 0; copyInfo.srcSubresource.baseArrayLayer = 0; copyInfo.srcSubresource.layerCount = 1; copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyInfo.dstSubresource.mipLevel = 0; copyInfo.dstSubresource.baseArrayLayer = 0; copyInfo.dstSubresource.layerCount = 1; copyInfo.srcOffset.x = rect.location[0]; if (tlOrigin) copyInfo.srcOffset.y = rect.location[1]; else copyInfo.srcOffset.y = ctexture->m_height - rect.location[1]; copyInfo.dstOffset = copyInfo.srcOffset; copyInfo.extent.width = ctexture->m_width; copyInfo.extent.height = ctexture->m_height; copyInfo.extent.depth = 1; vkCmdCopyImage(cmdBuf, ctexture->m_colorTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, ctexture->m_colorBindTex, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Info); if (ctexture == m_boundTarget) SetImageLayout(cmdBuf, ctexture->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); SetImageLayout(cmdBuf, ctexture->m_colorBindTex, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); } if (ctexture->m_enableShaderDepthBinding) { if (ctexture == m_boundTarget) SetImageLayout(cmdBuf, ctexture->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); SetImageLayout(cmdBuf, ctexture->m_depthBindTex, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); VkImageCopy copyInfo = {}; copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; copyInfo.srcSubresource.mipLevel = 0; copyInfo.srcSubresource.baseArrayLayer = 0; copyInfo.srcSubresource.layerCount = 1; copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; copyInfo.dstSubresource.mipLevel = 0; copyInfo.dstSubresource.baseArrayLayer = 0; copyInfo.dstSubresource.layerCount = 1; copyInfo.srcOffset.x = rect.location[0]; if (tlOrigin) copyInfo.srcOffset.y = rect.location[1]; else copyInfo.srcOffset.y = ctexture->m_height - rect.location[1]; copyInfo.dstOffset = copyInfo.srcOffset; copyInfo.extent.width = ctexture->m_width; copyInfo.extent.height = ctexture->m_height; copyInfo.extent.depth = 1; vkCmdCopyImage(cmdBuf, ctexture->m_depthTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, ctexture->m_depthBindTex, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Info); if (ctexture == m_boundTarget) SetImageLayout(cmdBuf, ctexture->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); SetImageLayout(cmdBuf, ctexture->m_depthBindTex, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); } } void execute(); }; VulkanGraphicsBufferD::~VulkanGraphicsBufferD() { vkDestroyBuffer(m_q->m_ctx->m_dev, m_bufferInfo[0].buffer, nullptr); vkDestroyBuffer(m_q->m_ctx->m_dev, m_bufferInfo[1].buffer, nullptr); } VulkanTextureD::~VulkanTextureD() { vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuView[0], nullptr); vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuView[1], nullptr); vkDestroyImage(m_q->m_ctx->m_dev, m_cpuTex[0], nullptr); vkDestroyImage(m_q->m_ctx->m_dev, m_cpuTex[1], nullptr); vkDestroyImage(m_q->m_ctx->m_dev, m_gpuTex[0], nullptr); vkDestroyImage(m_q->m_ctx->m_dev, m_gpuTex[1], nullptr); vkFreeMemory(m_q->m_ctx->m_dev, m_cpuMem, nullptr); } void VulkanTextureR::doDestroy() { vkDestroyFramebuffer(m_q->m_ctx->m_dev, m_framebuffer, nullptr); m_framebuffer = VK_NULL_HANDLE; vkDestroyImageView(m_q->m_ctx->m_dev, m_colorView, nullptr); m_colorView = VK_NULL_HANDLE; vkDestroyImage(m_q->m_ctx->m_dev, m_colorTex, nullptr); m_colorTex = VK_NULL_HANDLE; vkDestroyImageView(m_q->m_ctx->m_dev, m_depthView, nullptr); m_depthView = VK_NULL_HANDLE; vkDestroyImage(m_q->m_ctx->m_dev, m_depthTex, nullptr); m_depthTex = VK_NULL_HANDLE; vkDestroyImageView(m_q->m_ctx->m_dev, m_colorBindView, nullptr); m_colorBindView = VK_NULL_HANDLE; vkDestroyImage(m_q->m_ctx->m_dev, m_colorBindTex, nullptr); m_colorBindTex = VK_NULL_HANDLE; vkDestroyImageView(m_q->m_ctx->m_dev, m_depthBindView, nullptr); m_depthBindView = VK_NULL_HANDLE; vkDestroyImage(m_q->m_ctx->m_dev, m_depthBindTex, nullptr); m_depthBindTex = VK_NULL_HANDLE; vkFreeMemory(m_q->m_ctx->m_dev, m_gpuMem, nullptr); m_gpuMem = VK_NULL_HANDLE; } VulkanTextureR::~VulkanTextureR() { vkDestroyFramebuffer(m_q->m_ctx->m_dev, m_framebuffer, nullptr); vkDestroyImageView(m_q->m_ctx->m_dev, m_colorView, nullptr); vkDestroyImage(m_q->m_ctx->m_dev, m_colorTex, nullptr); vkDestroyImageView(m_q->m_ctx->m_dev, m_depthView, nullptr); vkDestroyImage(m_q->m_ctx->m_dev, m_depthTex, nullptr); vkDestroyImageView(m_q->m_ctx->m_dev, m_colorBindView, nullptr); vkDestroyImage(m_q->m_ctx->m_dev, m_colorBindTex, nullptr); vkDestroyImageView(m_q->m_ctx->m_dev, m_depthBindView, nullptr); vkDestroyImage(m_q->m_ctx->m_dev, m_depthBindTex, nullptr); vkFreeMemory(m_q->m_ctx->m_dev, m_gpuMem, nullptr); if (m_q->m_boundTarget == this) m_q->m_boundTarget = nullptr; } void VulkanGraphicsBufferD::update(int b) { int slot = 1 << b; if ((slot & m_validSlots) == 0) { void* ptr; ThrowIfFailed(vkMapMemory(m_q->m_ctx->m_dev, m_mem, m_bufferInfo[slot].offset, m_bufferInfo[slot].range, 0, &ptr)); memcpy(ptr, m_cpuBuf.get(), m_cpuSz); /* flush to gpu */ VkMappedMemoryRange mappedRange; mappedRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; mappedRange.pNext = nullptr; mappedRange.memory = m_mem; mappedRange.offset = m_bufferInfo[slot].offset; mappedRange.size = m_bufferInfo[slot].range; ThrowIfFailed(vkFlushMappedMemoryRanges(m_q->m_ctx->m_dev, 1, &mappedRange)); vkUnmapMemory(m_q->m_ctx->m_dev, m_mem); m_validSlots |= slot; } } void VulkanGraphicsBufferD::load(const void* data, size_t sz) { size_t bufSz = std::min(sz, m_cpuSz); memcpy(m_cpuBuf.get(), data, bufSz); m_validSlots = 0; } void* VulkanGraphicsBufferD::map(size_t sz) { if (sz > m_cpuSz) return nullptr; return m_cpuBuf.get(); } void VulkanGraphicsBufferD::unmap() { m_validSlots = 0; } void VulkanTextureD::update(int b) { int slot = 1 << b; if ((slot & m_validSlots) == 0) { m_q->stallDynamicUpload(); VkCommandBuffer cmdBuf = m_q->m_dynamicCmdBufs[b]; /* initialize texture layouts if needed */ if (m_cpuTexLayout[b] == VK_IMAGE_LAYOUT_UNDEFINED) { SetImageLayout(cmdBuf, m_cpuTex[b], VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); SetImageLayout(cmdBuf, m_gpuTex[b], VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); m_cpuTexLayout[b] = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; } else { SetImageLayout(cmdBuf, m_gpuTex[b], VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); } /* map memory */ uint8_t* mappedData; ThrowIfFailed(vkMapMemory(m_q->m_ctx->m_dev, m_cpuMem, m_cpuOffsets[b], m_cpuSz, 0, reinterpret_cast(&mappedData))); /* copy pitch-linear data */ const uint8_t* srcDataIt = static_cast(m_cpuBuf.get()); VkImageSubresource subres = {}; subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subres.arrayLayer = 0; subres.mipLevel = 0; VkSubresourceLayout layout; vkGetImageSubresourceLayout(m_q->m_ctx->m_dev, m_cpuTex[b], &subres, &layout); uint8_t* dstDataIt = static_cast(mappedData); for (size_t y=0 ; ym_ctx->m_dev, 1, &mappedRange)); vkUnmapMemory(m_q->m_ctx->m_dev, m_cpuMem); /* Put the copy command into the command buffer */ VkImageCopy copyRegion; copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegion.srcSubresource.mipLevel = 0; copyRegion.srcSubresource.baseArrayLayer = 0; copyRegion.srcSubresource.layerCount = 1; copyRegion.srcOffset.x = 0; copyRegion.srcOffset.y = 0; copyRegion.srcOffset.z = 0; copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegion.dstSubresource.mipLevel = 0; copyRegion.dstSubresource.baseArrayLayer = 0; copyRegion.dstSubresource.layerCount = 1; copyRegion.dstOffset.x = 0; copyRegion.dstOffset.y = 0; copyRegion.dstOffset.z = 0; copyRegion.extent.width = m_width; copyRegion.extent.height = m_height; copyRegion.extent.depth = 1; vkCmdCopyImage(cmdBuf, m_cpuTex[b], VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_gpuTex[b], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region); /* Set the layout for the texture image from DESTINATION_OPTIMAL to * SHADER_READ_ONLY */ SetImageLayout(cmdBuf, m_gpuTex[b], VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); m_validSlots |= slot; } } void VulkanTextureD::load(const void* data, size_t sz) { size_t bufSz = std::min(sz, m_cpuSz); memcpy(m_cpuBuf.get(), data, bufSz); m_validSlots = 0; } void* VulkanTextureD::map(size_t sz) { if (sz > m_cpuSz) return nullptr; return m_cpuBuf.get(); } void VulkanTextureD::unmap() { m_validSlots = 0; } void VulkanDataFactory::destroyData(IGraphicsData* d) { std::unique_lock lk(m_committedMutex); VulkanData* data = static_cast(d); m_committedData.erase(data); delete data; } void VulkanDataFactory::destroyAllData() { std::unique_lock lk(m_committedMutex); for (IGraphicsData* data : m_committedData) delete static_cast(data); m_committedData.clear(); } VulkanDataFactory::VulkanDataFactory(IGraphicsContext* parent, VulkanContext* ctx, uint32_t drawSamples) : m_parent(parent), m_ctx(ctx), m_drawSamples(drawSamples) { VkSamplerCreateInfo samplerInfo = {}; samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; samplerInfo.pNext = nullptr; samplerInfo.magFilter = VK_FILTER_LINEAR; samplerInfo.minFilter = VK_FILTER_LINEAR; samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; ThrowIfFailed(vkCreateSampler(ctx->m_dev, &samplerInfo, nullptr, &ctx->m_linearSampler)); VkDescriptorSetLayoutBinding layoutBindings[BOO_GLSL_MAX_UNIFORM_COUNT + BOO_GLSL_MAX_TEXTURE_COUNT]; for (int i=0 ; im_linearSampler; } VkDescriptorSetLayoutCreateInfo descriptorLayout = {}; descriptorLayout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; descriptorLayout.pNext = nullptr; descriptorLayout.bindingCount = BOO_GLSL_MAX_UNIFORM_COUNT + BOO_GLSL_MAX_TEXTURE_COUNT; descriptorLayout.pBindings = layoutBindings; ThrowIfFailed(vkCreateDescriptorSetLayout(ctx->m_dev, &descriptorLayout, nullptr, &ctx->m_descSetLayout)); VkPipelineLayoutCreateInfo pipelineLayout = {}; pipelineLayout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipelineLayout.setLayoutCount = 1; pipelineLayout.pSetLayouts = &ctx->m_descSetLayout; ThrowIfFailed(vkCreatePipelineLayout(ctx->m_dev, &pipelineLayout, nullptr, &ctx->m_pipelinelayout)); VkAttachmentDescription attachments[2] = {}; /* color attachment */ attachments[0].format = VK_FORMAT_R8G8B8A8_UNORM; attachments[0].samples = VkSampleCountFlagBits(drawSamples); attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkAttachmentReference colorAttachmentRef = {0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}; /* depth attachment */ attachments[1].format = VK_FORMAT_D24_UNORM_S8_UINT; attachments[1].samples = VkSampleCountFlagBits(drawSamples); attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkAttachmentReference depthAttachmentRef = {1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL}; /* render subpass */ VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &colorAttachmentRef; subpass.pDepthStencilAttachment = &depthAttachmentRef; /* render pass */ VkRenderPassCreateInfo renderPass = {}; renderPass.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPass.attachmentCount = 2; renderPass.pAttachments = attachments; renderPass.subpassCount = 1; renderPass.pSubpasses = &subpass; ThrowIfFailed(vkCreateRenderPass(ctx->m_dev, &renderPass, nullptr, &ctx->m_pass)); } IShaderPipeline* VulkanDataFactory::newShaderPipeline (const char* vertSource, const char* fragSource, std::vector& vertBlobOut, std::vector& fragBlobOut, std::vector& pipelineBlob, IVertexFormat* vtxFmt, BlendFactor srcFac, BlendFactor dstFac, bool depthTest, bool depthWrite, bool backfaceCulling) { if (vertBlobOut.empty() || fragBlobOut.empty()) { const EShMessages messages = EShMessages(EShMsgSpvRules | EShMsgVulkanRules); //init_resources(DefaultBuiltInResource); glslang::TShader vs(EShLangVertex); vs.setStrings(&vertSource, 1); if (!vs.parse(&DefaultBuiltInResource, 110, false, messages)) { Log.report(LogVisor::FatalError, "unable to compile vertex shader\n%s", vs.getInfoLog()); return nullptr; } glslang::TShader fs(EShLangFragment); fs.setStrings(&fragSource, 1); if (!fs.parse(&DefaultBuiltInResource, 110, false, messages)) { Log.report(LogVisor::FatalError, "unable to compile fragment shader\n%s", fs.getInfoLog()); return nullptr; } glslang::TProgram prog; prog.addShader(&vs); prog.addShader(&fs); if (!prog.link(messages)) { Log.report(LogVisor::FatalError, "unable to link shader program\n%s", prog.getInfoLog()); return nullptr; } glslang::GlslangToSpv(*prog.getIntermediate(EShLangVertex), vertBlobOut); spv::Disassemble(std::cerr, vertBlobOut); glslang::GlslangToSpv(*prog.getIntermediate(EShLangFragment), fragBlobOut); spv::Disassemble(std::cerr, fragBlobOut); } VkShaderModuleCreateInfo smCreateInfo = {}; smCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; smCreateInfo.pNext = nullptr; smCreateInfo.flags = 0; smCreateInfo.codeSize = vertBlobOut.size() * sizeof(unsigned int); smCreateInfo.pCode = vertBlobOut.data(); VkShaderModule vertModule; ThrowIfFailed(vkCreateShaderModule(m_ctx->m_dev, &smCreateInfo, nullptr, &vertModule)); smCreateInfo.codeSize = fragBlobOut.size() * sizeof(unsigned int); smCreateInfo.pCode = fragBlobOut.data(); VkShaderModule fragModule; ThrowIfFailed(vkCreateShaderModule(m_ctx->m_dev, &smCreateInfo, nullptr, &fragModule)); VkPipelineCacheCreateInfo cacheDataInfo = {}; cacheDataInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; cacheDataInfo.pNext = nullptr; cacheDataInfo.initialDataSize = pipelineBlob.size(); if (cacheDataInfo.initialDataSize) cacheDataInfo.pInitialData = pipelineBlob.data(); VkPipelineCache pipelineCache; ThrowIfFailed(vkCreatePipelineCache(m_ctx->m_dev, &cacheDataInfo, nullptr, &pipelineCache)); VulkanShaderPipeline* retval = new VulkanShaderPipeline(m_ctx, vertModule, fragModule, pipelineCache, static_cast(vtxFmt), srcFac, dstFac, depthTest, depthWrite, backfaceCulling); if (pipelineBlob.empty()) { size_t cacheSz = 0; ThrowIfFailed(vkGetPipelineCacheData(m_ctx->m_dev, pipelineCache, &cacheSz, nullptr)); if (cacheSz) { pipelineBlob.resize(cacheSz); ThrowIfFailed(vkGetPipelineCacheData(m_ctx->m_dev, pipelineCache, &cacheSz, pipelineBlob.data())); pipelineBlob.resize(cacheSz); } } vkDestroyPipelineCache(m_ctx->m_dev, pipelineCache, nullptr); vkDestroyShaderModule(m_ctx->m_dev, fragModule, nullptr); vkDestroyShaderModule(m_ctx->m_dev, vertModule, nullptr); if (!m_deferredData.get()) m_deferredData.reset(new struct VulkanData(m_ctx)); static_cast(m_deferredData.get())->m_SPs.emplace_back(retval); return retval; } IGraphicsBufferS* VulkanDataFactory::newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count) { VulkanGraphicsBufferS* retval = new VulkanGraphicsBufferS(use, m_ctx, data, stride, count); if (!m_deferredData.get()) m_deferredData.reset(new struct VulkanData(m_ctx)); static_cast(m_deferredData.get())->m_SBufs.emplace_back(retval); return retval; } IGraphicsBufferD* VulkanDataFactory::newDynamicBuffer(BufferUse use, size_t stride, size_t count) { VulkanCommandQueue* q = static_cast(m_parent->getCommandQueue()); VulkanGraphicsBufferD* retval = new VulkanGraphicsBufferD(q, use, m_ctx, stride, count); if (!m_deferredData.get()) m_deferredData.reset(new struct VulkanData(m_ctx)); static_cast(m_deferredData.get())->m_DBufs.emplace_back(retval); return retval; } ITextureS* VulkanDataFactory::newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt, const void* data, size_t sz) { VulkanTextureS* retval = new VulkanTextureS(m_ctx, width, height, mips, fmt, data, sz); if (!m_deferredData.get()) m_deferredData.reset(new struct VulkanData(m_ctx)); static_cast(m_deferredData.get())->m_STexs.emplace_back(retval); return retval; } GraphicsDataToken VulkanDataFactory::newStaticTextureNoContext(size_t width, size_t height, size_t mips, TextureFormat fmt, const void* data, size_t sz, ITextureS*& texOut) { VulkanTextureS* retval = new VulkanTextureS(m_ctx, width, height, mips, fmt, data, sz); VulkanData* tokData = new struct VulkanData(m_ctx); tokData->m_STexs.emplace_back(retval); texOut = retval; uint32_t memTypeBits = ~0; VkDeviceSize memSize = SizeTextureForGPU(retval, m_ctx, memTypeBits, 0); /* allocate memory */ VkMemoryAllocateInfo memAlloc = {}; memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; memAlloc.pNext = nullptr; memAlloc.memoryTypeIndex = 0; memAlloc.allocationSize = memSize; ThrowIfFalse(MemoryTypeFromProperties(m_ctx, memTypeBits, 0, &memAlloc.memoryTypeIndex)); ThrowIfFailed(vkAllocateMemory(m_ctx->m_dev, &memAlloc, nullptr, &tokData->m_texMem)); /* Place texture */ PlaceTextureForGPU(retval, m_ctx, tokData->m_texMem); /* Execute static uploads */ ThrowIfFailed(vkEndCommandBuffer(m_ctx->m_loadCmdBuf)); VkSubmitInfo submitInfo = {}; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &m_ctx->m_loadCmdBuf; ThrowIfFailed(vkQueueSubmit(m_ctx->m_queue, 1, &submitInfo, m_ctx->m_loadFence)); /* Block handle return until data is ready on GPU */ ThrowIfFailed(vkWaitForFences(m_ctx->m_dev, 1, &m_ctx->m_loadFence, VK_TRUE, -1)); /* Reset fence and command buffer */ ThrowIfFailed(vkResetFences(m_ctx->m_dev, 1, &m_ctx->m_loadFence)); ThrowIfFailed(vkResetCommandBuffer(m_ctx->m_loadCmdBuf, 0)); VkCommandBufferBeginInfo cmdBufBeginInfo = {}; cmdBufBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmdBufBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; ThrowIfFailed(vkBeginCommandBuffer(m_ctx->m_loadCmdBuf, &cmdBufBeginInfo)); /* Delete upload objects */ retval->deleteUploadObjects(); /* All set! */ std::unique_lock lk(m_committedMutex); m_committedData.insert(tokData); return GraphicsDataToken(this, tokData); } ITextureSA* VulkanDataFactory::newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt, const void* data, size_t sz) { VulkanTextureSA* retval = new VulkanTextureSA(m_ctx, width, height, layers, fmt, data, sz); if (!m_deferredData.get()) m_deferredData.reset(new struct VulkanData(m_ctx)); static_cast(m_deferredData.get())->m_SATexs.emplace_back(retval); return retval; } ITextureD* VulkanDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt) { VulkanCommandQueue* q = static_cast(m_parent->getCommandQueue()); VulkanTextureD* retval = new VulkanTextureD(q, m_ctx, width, height, fmt); if (!m_deferredData.get()) m_deferredData.reset(new struct VulkanData(m_ctx)); static_cast(m_deferredData.get())->m_DTexs.emplace_back(retval); return retval; } ITextureR* VulkanDataFactory::newRenderTexture(size_t width, size_t height, bool enableShaderColorBinding, bool enableShaderDepthBinding) { VulkanCommandQueue* q = static_cast(m_parent->getCommandQueue()); VulkanTextureR* retval = new VulkanTextureR(m_ctx, q, width, height, m_drawSamples, enableShaderColorBinding, enableShaderDepthBinding); if (!m_deferredData.get()) m_deferredData.reset(new struct VulkanData(m_ctx)); static_cast(m_deferredData.get())->m_RTexs.emplace_back(retval); return retval; } IVertexFormat* VulkanDataFactory::newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements) { VulkanVertexFormat* retval = new struct VulkanVertexFormat(elementCount, elements); if (!m_deferredData.get()) m_deferredData.reset(new struct VulkanData(m_ctx)); static_cast(m_deferredData.get())->m_VFmts.emplace_back(retval); return retval; } IShaderDataBinding* VulkanDataFactory::newShaderDataBinding(IShaderPipeline* pipeline, IVertexFormat* vtxFormat, IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf, size_t ubufCount, IGraphicsBuffer** ubufs, size_t texCount, ITexture** texs) { VulkanShaderDataBinding* retval = new VulkanShaderDataBinding(m_ctx, pipeline, vbuf, instVbuf, ibuf, ubufCount, ubufs, texCount, texs); if (!m_deferredData.get()) m_deferredData.reset(new struct VulkanData(m_ctx)); static_cast(m_deferredData.get())->m_SBinds.emplace_back(retval); return retval; } void VulkanDataFactory::reset() { delete static_cast(m_deferredData.get()); m_deferredData.reset(); } GraphicsDataToken VulkanDataFactory::commit() { if (!m_deferredData.get()) return GraphicsDataToken(this, nullptr); VulkanData* retval = static_cast(m_deferredData.get()); /* size up resources */ uint32_t bufMemTypeBits = ~0; VkDeviceSize bufMemSize = 0; uint32_t texMemTypeBits = ~0; VkDeviceSize texMemSize = 0; for (std::unique_ptr& buf : retval->m_SBufs) bufMemSize = buf->sizeForGPU(m_ctx, bufMemTypeBits, bufMemSize); for (std::unique_ptr& buf : retval->m_DBufs) bufMemSize = buf->sizeForGPU(m_ctx, bufMemTypeBits, bufMemSize); for (std::unique_ptr& tex : retval->m_STexs) texMemSize = tex->sizeForGPU(m_ctx, texMemTypeBits, texMemSize); for (std::unique_ptr& tex : retval->m_SATexs) texMemSize = tex->sizeForGPU(m_ctx, texMemTypeBits, texMemSize); for (std::unique_ptr& tex : retval->m_DTexs) texMemSize = tex->sizeForGPU(m_ctx, texMemTypeBits, texMemSize); /* allocate memory and place textures */ if (bufMemSize) { VkMemoryAllocateInfo memAlloc = {}; memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; memAlloc.allocationSize = bufMemSize; ThrowIfFalse(MemoryTypeFromProperties(m_ctx, bufMemTypeBits, 0, &memAlloc.memoryTypeIndex)); ThrowIfFailed(vkAllocateMemory(m_ctx->m_dev, &memAlloc, nullptr, &retval->m_bufMem)); /* place resources */ uint8_t* mappedData; ThrowIfFailed(vkMapMemory(m_ctx->m_dev, retval->m_bufMem, 0, bufMemSize, 0, reinterpret_cast(&mappedData))); for (std::unique_ptr& buf : retval->m_SBufs) buf->placeForGPU(m_ctx, retval->m_bufMem, mappedData); /* flush static buffers to gpu */ VkMappedMemoryRange mappedRange; mappedRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; mappedRange.pNext = nullptr; mappedRange.memory = retval->m_bufMem; mappedRange.offset = 0; mappedRange.size = bufMemSize; ThrowIfFailed(vkFlushMappedMemoryRanges(m_ctx->m_dev, 1, &mappedRange)); vkUnmapMemory(m_ctx->m_dev, retval->m_bufMem); for (std::unique_ptr& buf : retval->m_DBufs) buf->placeForGPU(m_ctx, retval->m_bufMem); } /* allocate memory and place textures */ if (texMemSize) { VkMemoryAllocateInfo memAlloc = {}; memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; memAlloc.allocationSize = texMemSize; ThrowIfFalse(MemoryTypeFromProperties(m_ctx, texMemTypeBits, 0, &memAlloc.memoryTypeIndex)); ThrowIfFailed(vkAllocateMemory(m_ctx->m_dev, &memAlloc, nullptr, &retval->m_texMem)); for (std::unique_ptr& tex : retval->m_STexs) tex->placeForGPU(m_ctx, retval->m_texMem); for (std::unique_ptr& tex : retval->m_SATexs) tex->placeForGPU(m_ctx, retval->m_texMem); for (std::unique_ptr& tex : retval->m_DTexs) tex->placeForGPU(m_ctx, retval->m_texMem); } /* Execute static uploads */ ThrowIfFailed(vkEndCommandBuffer(m_ctx->m_loadCmdBuf)); VkSubmitInfo submitInfo = {}; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &m_ctx->m_loadCmdBuf; ThrowIfFailed(vkQueueSubmit(m_ctx->m_queue, 1, &submitInfo, m_ctx->m_loadFence)); /* Commit data bindings (create descriptor heaps) */ for (std::unique_ptr& bind : retval->m_SBinds) bind->commit(m_ctx); /* Block handle return until data is ready on GPU */ ThrowIfFailed(vkWaitForFences(m_ctx->m_dev, 1, &m_ctx->m_loadFence, VK_TRUE, -1)); /* Reset fence and command buffer */ ThrowIfFailed(vkResetFences(m_ctx->m_dev, 1, &m_ctx->m_loadFence)); ThrowIfFailed(vkResetCommandBuffer(m_ctx->m_loadCmdBuf, 0)); VkCommandBufferBeginInfo cmdBufBeginInfo = {}; cmdBufBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmdBufBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; ThrowIfFailed(vkBeginCommandBuffer(m_ctx->m_loadCmdBuf, &cmdBufBeginInfo)); /* Delete upload objects */ for (std::unique_ptr& tex : retval->m_STexs) tex->deleteUploadObjects(); for (std::unique_ptr& tex : retval->m_SATexs) tex->deleteUploadObjects(); /* All set! */ m_deferredData.reset(); std::unique_lock lk(m_committedMutex); m_committedData.insert(retval); return GraphicsDataToken(this, retval); } ThreadLocalPtr VulkanDataFactory::m_deferredData; void VulkanCommandQueue::execute() { if (!m_running) return; /* Stage dynamic uploads */ VulkanDataFactory* gfxF = static_cast(m_parent->getDataFactory()); std::unique_lock datalk(gfxF->m_committedMutex); for (VulkanData* d : gfxF->m_committedData) { for (std::unique_ptr& b : d->m_DBufs) b->update(m_fillBuf); for (std::unique_ptr& t : d->m_DTexs) t->update(m_fillBuf); } datalk.unlock(); /* Perform dynamic uploads */ if (!m_dynamicNeedsReset) { vkEndCommandBuffer(m_dynamicCmdBufs[m_fillBuf]); VkSubmitInfo submitInfo = {}; submitInfo.pNext = nullptr; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.waitSemaphoreCount = 0; submitInfo.pWaitSemaphores = nullptr; submitInfo.pWaitDstStageMask = nullptr; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &m_dynamicCmdBufs[m_fillBuf]; submitInfo.signalSemaphoreCount = 0; submitInfo.pSignalSemaphores = nullptr; ThrowIfFailed(vkQueueSubmit(m_ctx->m_queue, 1, &submitInfo, m_dynamicBufFence)); } /* Check on fence */ if (vkGetFenceStatus(m_ctx->m_dev, m_drawCompleteFence) == VK_NOT_READY) { /* Abandon this list (renderer too slow) */ resetCommandBuffer(); m_dynamicNeedsReset = true; m_doPresent = false; return; } /* Perform texture resizes */ if (m_texResizes.size()) { for (const auto& resize : m_texResizes) resize.first->resize(m_ctx, resize.second.first, resize.second.second); m_texResizes.clear(); resetCommandBuffer(); m_dynamicNeedsReset = true; m_doPresent = false; return; } vkCmdEndRenderPass(m_cmdBufs[m_fillBuf]); m_drawBuf = m_fillBuf; m_fillBuf ^= 1; /* Queue the command buffer for execution */ VkPipelineStageFlags pipeStageFlags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; VkSubmitInfo submitInfo = {}; submitInfo.pNext = nullptr; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.waitSemaphoreCount = 1; submitInfo.pWaitSemaphores = &m_swapChainReadySem; submitInfo.pWaitDstStageMask = &pipeStageFlags; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &m_cmdBufs[m_drawBuf]; submitInfo.signalSemaphoreCount = 0; submitInfo.pSignalSemaphores = nullptr; if (m_doPresent) { submitInfo.signalSemaphoreCount = 1; submitInfo.pSignalSemaphores = &m_drawCompleteSem; } ThrowIfFailed(vkQueueSubmit(m_ctx->m_queue, 1, &submitInfo, m_drawCompleteFence)); if (m_doPresent) { VkPresentInfoKHR present; present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; present.pNext = nullptr; present.swapchainCount = 1; present.pSwapchains = &m_windowCtx->m_swapChain; present.pImageIndices = &m_windowCtx->m_backBuf; present.waitSemaphoreCount = 1; present.pWaitSemaphores = &m_drawCompleteSem; present.pResults = nullptr; ThrowIfFailed(vkQueuePresentKHR(m_ctx->m_queue, &present)); m_doPresent = false; } resetCommandBuffer(); resetDynamicCommandBuffer(); } IGraphicsCommandQueue* _NewVulkanCommandQueue(VulkanContext* ctx, VulkanContext::Window* windowCtx, IGraphicsContext* parent) { return new struct VulkanCommandQueue(ctx, windowCtx, parent); } }