#pragma once #include #include #include #include #include "boo/audiodev/IAudioVoice.hpp" #if __SSE__ #include #endif namespace boo { struct AudioVoiceEngineMixInfo; static inline int16_t Clamp16(float in) { if (in < SHRT_MIN) return SHRT_MIN; else if (in > SHRT_MAX) return SHRT_MAX; return in; } static inline int32_t Clamp32(float in) { if (in < INT_MIN) return INT_MIN; else if (in > static_cast(INT_MAX)) return INT_MAX; return in; } class AudioMatrixMono { union Coefs { float v[8]; #if __SSE__ alignas(16) __m128 q[2]; alignas(16) __m64 d[4]; #endif }; Coefs m_coefs = {}; Coefs m_oldCoefs = {}; size_t m_slewFrames = 0; size_t m_curSlewFrame = ~size_t(0); public: AudioMatrixMono() { setDefaultMatrixCoefficients(AudioChannelSet::Stereo); } void setDefaultMatrixCoefficients(AudioChannelSet acSet); void setMatrixCoefficients(const float coefs[8], size_t slewFrames = 0) { m_slewFrames = slewFrames; #if __SSE__ if (m_curSlewFrame != 0) { m_oldCoefs.q[0] = m_coefs.q[0]; m_oldCoefs.q[1] = m_coefs.q[1]; } m_coefs.q[0] = _mm_loadu_ps(coefs); m_coefs.q[1] = _mm_loadu_ps(&coefs[4]); #else for (int i = 0; i < 8; ++i) { if (m_curSlewFrame != 0) m_oldCoefs.v[i] = m_coefs.v[i]; m_coefs.v[i] = coefs[i]; } #endif m_curSlewFrame = 0; } int16_t* mixMonoSampleData(const AudioVoiceEngineMixInfo& info, const int16_t* dataIn, int16_t* dataOut, size_t samples); int32_t* mixMonoSampleData(const AudioVoiceEngineMixInfo& info, const int32_t* dataIn, int32_t* dataOut, size_t samples); float* mixMonoSampleData(const AudioVoiceEngineMixInfo& info, const float* dataIn, float* dataOut, size_t samples); bool isSilent() const { if (m_curSlewFrame < m_slewFrames) for (int i = 0; i < 8; ++i) if (m_oldCoefs.v[i] > FLT_EPSILON) return false; for (int i = 0; i < 8; ++i) if (m_coefs.v[i] > FLT_EPSILON) return false; return true; } }; class AudioMatrixStereo { union Coefs { float v[8][2]; #if __SSE__ alignas(16) __m128 q[4]; alignas(16) __m64 d[8]; #endif }; Coefs m_coefs = {}; Coefs m_oldCoefs = {}; size_t m_slewFrames = 0; size_t m_curSlewFrame = ~size_t(0); public: AudioMatrixStereo() { setDefaultMatrixCoefficients(AudioChannelSet::Stereo); } void setDefaultMatrixCoefficients(AudioChannelSet acSet); void setMatrixCoefficients(const float coefs[8][2], size_t slewFrames = 0) { m_slewFrames = slewFrames; #if __SSE__ if (m_curSlewFrame != 0) { m_oldCoefs.q[0] = m_coefs.q[0]; m_oldCoefs.q[1] = m_coefs.q[1]; m_oldCoefs.q[2] = m_coefs.q[2]; m_oldCoefs.q[3] = m_coefs.q[3]; } m_coefs.q[0] = _mm_loadu_ps(coefs[0]); m_coefs.q[1] = _mm_loadu_ps(coefs[2]); m_coefs.q[2] = _mm_loadu_ps(coefs[4]); m_coefs.q[3] = _mm_loadu_ps(coefs[6]); #else for (int i = 0; i < 8; ++i) { if (m_curSlewFrame != 0) { m_oldCoefs.v[i][0] = m_coefs.v[i][0]; m_oldCoefs.v[i][1] = m_coefs.v[i][1]; } m_coefs.v[i][0] = coefs[i][0]; m_coefs.v[i][1] = coefs[i][1]; } #endif m_curSlewFrame = 0; } int16_t* mixStereoSampleData(const AudioVoiceEngineMixInfo& info, const int16_t* dataIn, int16_t* dataOut, size_t frames); int32_t* mixStereoSampleData(const AudioVoiceEngineMixInfo& info, const int32_t* dataIn, int32_t* dataOut, size_t frames); float* mixStereoSampleData(const AudioVoiceEngineMixInfo& info, const float* dataIn, float* dataOut, size_t frames); bool isSilent() const { if (m_curSlewFrame < m_slewFrames) for (int i = 0; i < 8; ++i) if (m_oldCoefs.v[i][0] > FLT_EPSILON || m_oldCoefs.v[i][1] > FLT_EPSILON) return false; for (int i = 0; i < 8; ++i) if (m_coefs.v[i][0] > FLT_EPSILON || m_coefs.v[i][1] > FLT_EPSILON) return false; return true; } }; } // namespace boo