#pragma once #ifndef _CRT_SECURE_NO_WARNINGS #define _CRT_SECURE_NO_WARNINGS 1 /* STFU MSVC */ #endif #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include "WinCommon.hpp" #include #if BOO_HAS_VULKAN #include "boo/graphicsdev/Vulkan.hpp" #endif #include "boo/graphicsdev/GL.hpp" #include #include extern DWORD g_mainThreadId; extern std::mutex g_nwmt; extern std::condition_variable g_nwcv; #if _WIN32_WINNT_WINBLUE && !WINDOWS_STORE #include using PFN_GetScaleFactorForMonitor = HRESULT(WINAPI*)(_In_ HMONITOR, _Out_ DEVICE_SCALE_FACTOR*); extern PFN_GetScaleFactorForMonitor MyGetScaleFactorForMonitor; #endif struct OGLContext { ComPtr m_dxFactory; HGLRC m_lastContext = nullptr; struct Window { HWND m_hwnd; HDC m_deviceContext; HGLRC m_mainContext; HGLRC m_renderContext; bool m_needsResize = false; size_t width, height; bool m_fs = false; LONG_PTR m_fsStyle; LONG_PTR m_fsExStyle; RECT m_fsRect; int m_fsCountDown = 0; }; std::unordered_map m_windows; #if BOO_HAS_GL boo::GLContext m_glCtx; #endif }; #if !WINDOWS_STORE static inline void SetFullscreen(OGLContext::Window& win, bool fs) { std::unique_lock lk(g_nwmt); PostThreadMessageW(g_mainThreadId, WM_USER + 5, WPARAM(&win), LPARAM(fs)); g_nwcv.wait(lk); } #if BOO_HAS_VULKAN static inline void SetFullscreen(boo::VulkanContext::Window& win, bool fs) { std::unique_lock lk(g_nwmt); PostThreadMessageW(g_mainThreadId, WM_USER + 6, WPARAM(&win), LPARAM(fs)); g_nwcv.wait(lk); } #endif #endif struct Boo3DAppContextWin32 : Boo3DAppContext { OGLContext m_ctxOgl; ComPtr m_vulkanDxFactory; bool isFullscreen(const boo::IWindow* window) { #if BOO_HAS_VULKAN if (m_vulkanDxFactory) { boo::VulkanContext::Window& win = *boo::g_VulkanContext.m_windows[window]; return win.m_fs; } #endif if (m_ctx11.m_dev) { D3D11Context::Window& win = m_ctx11.m_windows[window]; BOOL isFScr; win.m_swapChain->GetFullscreenState(&isFScr, nullptr); return isFScr != 0; } OGLContext::Window& win = m_ctxOgl.m_windows[window]; return win.m_fs; } bool setFullscreen(boo::IWindow* window, bool fs) { #if BOO_HAS_VULKAN if (m_vulkanDxFactory) { boo::VulkanContext::Window& win = *boo::g_VulkanContext.m_windows[window]; if (fs && win.m_fs) return false; else if (!fs && !win.m_fs) return false; SetFullscreen(win, fs); return true; } #endif if (m_ctx11.m_dev) { D3D11Context::Window& win = m_ctx11.m_windows[window]; BOOL isFScr; win.m_swapChain->GetFullscreenState(&isFScr, nullptr); if (fs && isFScr) return false; else if (!fs && !isFScr) return false; if (fs) { ComPtr out; win.m_swapChain->GetContainingOutput(&out); DXGI_OUTPUT_DESC outDesc; out->GetDesc(&outDesc); win.m_fsdesc.Width = outDesc.DesktopCoordinates.right; win.m_fsdesc.Height = outDesc.DesktopCoordinates.bottom; } win.m_fs = fs; win.m_needsFSTransition = true; return true; } #if !WINDOWS_STORE OGLContext::Window& win = m_ctxOgl.m_windows[window]; if (fs && win.m_fs) return false; else if (!fs && !win.m_fs) return false; SetFullscreen(win, fs); #endif return true; } }; struct HWNDEvent { UINT uMsg; WPARAM wParam; LPARAM lParam; HWNDEvent(UINT m, WPARAM w, LPARAM l) : uMsg(m), wParam(w), lParam(l) {} }; struct Win32Cursors { HCURSOR m_arrow; HCURSOR m_hResize; HCURSOR m_vResize; HCURSOR m_ibeam; HCURSOR m_crosshairs; HCURSOR m_wait; }; namespace boo { extern Win32Cursors WIN32_CURSORS; }