#pragma once #include "boo/audiodev/IAudioSubmix.hpp" #include #include #include #include #include "Common.hpp" #if __SSE__ #include #endif struct AudioUnitVoiceEngine; struct VSTVoiceEngine; struct WAVOutVoiceEngine; namespace boo { class BaseAudioVoiceEngine; class AudioVoice; struct AudioVoiceEngineMixInfo; /* Output gains for each mix-send/channel */ class AudioSubmix : public ListNode { friend class BaseAudioVoiceEngine; friend class AudioVoiceMono; friend class AudioVoiceStereo; friend struct WASAPIAudioVoiceEngine; friend struct ::AudioUnitVoiceEngine; friend struct ::VSTVoiceEngine; friend struct ::WAVOutVoiceEngine; /* Mixer-engine relationships */ int m_busId; bool m_mainOut; /* Callback (effect source, optional) */ IAudioSubmixCallback* m_cb; /* Slew state for output gains */ size_t m_slewFrames = 0; size_t m_curSlewFrame = 0; /* Output gains for each mix-send/channel */ std::unordered_map> m_sendGains; /* Temporary scratch buffers for accumulating submix audio */ std::vector m_scratch16; std::vector m_scratch32; std::vector m_scratchFlt; template std::vector& _getScratch(); /* Override scratch buffers with alternate destination */ int16_t* m_redirect16 = nullptr; int32_t* m_redirect32 = nullptr; float* m_redirectFlt = nullptr; template T*& _getRedirect(); /* C3-linearization support (to mitigate a potential diamond problem on 'clever' submix routes) */ bool _isDirectDependencyOf(AudioSubmix* send); std::list _linearizeC3(); static bool _mergeC3(std::list& output, std::vector>& lists); /* Fill scratch buffers with silence for new mix cycle */ template void _zeroFill(); /* Receive audio from a single voice / submix */ template T* _getMergeBuf(size_t frames); /* Mix scratch buffers into sends */ template size_t _pumpAndMix(size_t frames); void _resetOutputSampleRate(); public: static AudioSubmix*& _getHeadPtr(BaseAudioVoiceEngine* head); static std::unique_lock _getHeadLock(BaseAudioVoiceEngine* head); std::unique_lock destructorLock(); AudioSubmix(BaseAudioVoiceEngine& root, IAudioSubmixCallback* cb, int busId, bool mainOut); ~AudioSubmix(); void resetSendLevels(); void setSendLevel(IAudioSubmix* submix, float level, bool slew); const AudioVoiceEngineMixInfo& mixInfo() const; double getSampleRate() const; SubmixFormat getSampleFormat() const; }; template <> inline std::vector& AudioSubmix::_getScratch() { return m_scratch16; } template <> inline std::vector& AudioSubmix::_getScratch() { return m_scratch32; } template <> inline std::vector& AudioSubmix::_getScratch() { return m_scratchFlt; } template <> inline int16_t*& AudioSubmix::_getRedirect() { return m_redirect16; } template <> inline int32_t*& AudioSubmix::_getRedirect() { return m_redirect32; } template <> inline float*& AudioSubmix::_getRedirect() { return m_redirectFlt; } } // namespace boo