#include "AudioVoiceEngine.hpp" #include namespace boo { BaseAudioVoiceEngine::~BaseAudioVoiceEngine() { while (m_activeVoices.size()) m_activeVoices.front()->unbindVoice(); while (m_activeSubmixes.size()) m_activeSubmixes.front()->unbindSubmix(); } void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int16_t* dataOut) { memset(dataOut, 0, sizeof(int16_t) * frames * m_mixInfo.m_channelMap.m_channelCount); m_mainSubmix.m_redirect16 = dataOut; if (m_submixesDirty) { m_linearizedSubmixes = m_mainSubmix._linearizeC3(); m_submixesDirty = false; } size_t remFrames = frames; while (remFrames) { size_t thisFrames; if (remFrames < m_5msFrames) { thisFrames = remFrames; if (m_engineCallback) m_engineCallback->on5MsInterval(*this, thisFrames / double(m_5msFrames) * 5.0 / 1000.0); } else { thisFrames = m_5msFrames; if (m_engineCallback) m_engineCallback->on5MsInterval(*this, 5.0 / 1000.0); } for (auto it = m_linearizedSubmixes.rbegin() ; it != m_linearizedSubmixes.rend() ; ++it) (*it)->_zeroFill16(); for (AudioVoice* vox : m_activeVoices) if (vox->m_running) vox->pumpAndMix16(thisFrames); for (auto it = m_linearizedSubmixes.rbegin() ; it != m_linearizedSubmixes.rend() ; ++it) (*it)->_pumpAndMix16(thisFrames); size_t sampleCount = thisFrames * m_mixInfo.m_channelMap.m_channelCount; for (size_t i=0 ; ionPumpCycleComplete(*this); } void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int32_t* dataOut) { memset(dataOut, 0, sizeof(int32_t) * frames * m_mixInfo.m_channelMap.m_channelCount); m_mainSubmix.m_redirect32 = dataOut; if (m_submixesDirty) { m_linearizedSubmixes = m_mainSubmix._linearizeC3(); m_submixesDirty = false; } size_t remFrames = frames; while (remFrames) { size_t thisFrames; if (remFrames < m_5msFrames) { thisFrames = remFrames; if (m_engineCallback) m_engineCallback->on5MsInterval(*this, thisFrames / double(m_5msFrames) * 5.0 / 1000.0); } else { thisFrames = m_5msFrames; if (m_engineCallback) m_engineCallback->on5MsInterval(*this, 5.0 / 1000.0); } for (auto it = m_linearizedSubmixes.rbegin() ; it != m_linearizedSubmixes.rend() ; ++it) (*it)->_zeroFill32(); for (AudioVoice* vox : m_activeVoices) if (vox->m_running) vox->pumpAndMix32(thisFrames); for (auto it = m_linearizedSubmixes.rbegin() ; it != m_linearizedSubmixes.rend() ; ++it) (*it)->_pumpAndMix32(thisFrames); size_t sampleCount = thisFrames * m_mixInfo.m_channelMap.m_channelCount; for (size_t i=0 ; ionPumpCycleComplete(*this); } void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, float* dataOut) { memset(dataOut, 0, sizeof(float) * frames * m_mixInfo.m_channelMap.m_channelCount); m_mainSubmix.m_redirectFlt = dataOut; if (m_submixesDirty) { m_linearizedSubmixes = m_mainSubmix._linearizeC3(); m_submixesDirty = false; } size_t remFrames = frames; while (remFrames) { size_t thisFrames; if (remFrames < m_5msFrames) { thisFrames = remFrames; if (m_engineCallback) m_engineCallback->on5MsInterval(*this, thisFrames / double(m_5msFrames) * 5.0 / 1000.0); } else { thisFrames = m_5msFrames; if (m_engineCallback) m_engineCallback->on5MsInterval(*this, 5.0 / 1000.0); } for (auto it = m_linearizedSubmixes.rbegin() ; it != m_linearizedSubmixes.rend() ; ++it) (*it)->_zeroFillFlt(); for (AudioVoice* vox : m_activeVoices) if (vox->m_running) vox->pumpAndMixFlt(thisFrames); for (auto it = m_linearizedSubmixes.rbegin() ; it != m_linearizedSubmixes.rend() ; ++it) (*it)->_pumpAndMixFlt(thisFrames); size_t sampleCount = thisFrames * m_mixInfo.m_channelMap.m_channelCount; for (size_t i=0 ; ionPumpCycleComplete(*this); } void BaseAudioVoiceEngine::_unbindFrom(std::list::iterator it) { m_activeVoices.erase(it); } void BaseAudioVoiceEngine::_unbindFrom(std::list::iterator it) { m_activeSubmixes.erase(it); m_submixesDirty = true; } std::unique_ptr BaseAudioVoiceEngine::allocateNewMonoVoice(double sampleRate, IAudioVoiceCallback* cb, bool dynamicPitch) { std::unique_ptr ret = std::make_unique(*this, cb, sampleRate, dynamicPitch); AudioVoiceMono* retMono = static_cast(ret.get()); retMono->bindVoice(m_activeVoices.insert(m_activeVoices.end(), retMono)); return ret; } std::unique_ptr BaseAudioVoiceEngine::allocateNewStereoVoice(double sampleRate, IAudioVoiceCallback* cb, bool dynamicPitch) { std::unique_ptr ret = std::make_unique(*this, cb, sampleRate, dynamicPitch); AudioVoiceStereo* retStereo = static_cast(ret.get()); retStereo->bindVoice(m_activeVoices.insert(m_activeVoices.end(), retStereo)); return ret; } std::unique_ptr BaseAudioVoiceEngine::allocateNewSubmix(bool mainOut, IAudioSubmixCallback* cb, int busId) { std::unique_ptr ret = std::make_unique(*this, cb, busId, mainOut); AudioSubmix* retIntern = static_cast(ret.get()); retIntern->bindSubmix(m_activeSubmixes.insert(m_activeSubmixes.end(), retIntern)); return ret; } void BaseAudioVoiceEngine::setCallbackInterface(IAudioVoiceEngineCallback* cb) { m_engineCallback = cb; } void BaseAudioVoiceEngine::setVolume(float vol) { m_totalVol = vol; } const AudioVoiceEngineMixInfo& BaseAudioVoiceEngine::mixInfo() const { return m_mixInfo; } }