#include "Win32Common.hpp" #include #include #include #if _DEBUG #define D3D11_CREATE_DEVICE_FLAGS D3D11_CREATE_DEVICE_DEBUG #else #define D3D11_CREATE_DEVICE_FLAGS 0 #endif #include #include "boo/System.hpp" #include "boo/IApplication.hpp" #include "boo/inputdev/DeviceFinder.hpp" #include DWORD g_mainThreadId = 0; static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam); #if _WIN32_WINNT_WIN10 PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignaturePROC = nullptr; #endif pD3DCompile D3DCompilePROC = nullptr; static bool FindBestD3DCompile() { HMODULE d3dCompilelib = LoadLibraryW(L"D3DCompiler_47.dll"); if (!d3dCompilelib) { d3dCompilelib = LoadLibraryW(L"D3DCompiler_46.dll"); if (!d3dCompilelib) { d3dCompilelib = LoadLibraryW(L"D3DCompiler_45.dll"); if (!d3dCompilelib) { d3dCompilelib = LoadLibraryW(L"D3DCompiler_44.dll"); if (!d3dCompilelib) { d3dCompilelib = LoadLibraryW(L"D3DCompiler_43.dll"); } } } } if (d3dCompilelib) { D3DCompilePROC = (pD3DCompile)GetProcAddress(d3dCompilelib, "D3DCompile"); return D3DCompilePROC != nullptr; } return false; } namespace boo { static LogVisor::LogModule Log("ApplicationWin32"); IWindow* _WindowWin32New(const SystemString& title, Boo3DAppContext& d3dCtx); class ApplicationWin32 final : public IApplication { IApplicationCallback& m_callback; const SystemString m_uniqueName; const SystemString m_friendlyName; const SystemString m_pname; const std::vector m_args; std::unordered_map m_allWindows; bool m_singleInstance; Boo3DAppContext m_3dCtx; void _deletedWindow(IWindow* window) { m_allWindows.erase(HWND(window->getPlatformHandle())); } public: ApplicationWin32(IApplicationCallback& callback, const SystemString& uniqueName, const SystemString& friendlyName, const SystemString& pname, const std::vector& args, bool singleInstance) : m_callback(callback), m_uniqueName(uniqueName), m_friendlyName(friendlyName), m_pname(pname), m_args(args), m_singleInstance(singleInstance) { HMODULE dxgilib = LoadLibraryW(L"dxgi.dll"); if (!dxgilib) Log.report(LogVisor::FatalError, "unable to load dxgi.dll"); typedef HRESULT(WINAPI*CreateDXGIFactory1PROC)(REFIID riid, _COM_Outptr_ void **ppFactory); CreateDXGIFactory1PROC MyCreateDXGIFactory1 = (CreateDXGIFactory1PROC)GetProcAddress(dxgilib, "CreateDXGIFactory1"); if (!MyCreateDXGIFactory1) Log.report(LogVisor::FatalError, "unable to find CreateDXGIFactory1 in DXGI.dll\n"); bool no12 = false; bool noD3d = false; for (const SystemString& arg : args) { if (!arg.compare(L"--d3d11")) no12 = true; if (!arg.compare(L"--gl")) noD3d = true; } #if _WIN32_WINNT_WIN10 HMODULE d3d12lib = LoadLibraryW(L"D3D12.dll"); if (!no12 && !noD3d && d3d12lib) { #if _DEBUG { PFN_D3D12_GET_DEBUG_INTERFACE MyD3D12GetDebugInterface = (PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(d3d12lib, "D3D12GetDebugInterface"); ComPtr debugController; if (SUCCEEDED(MyD3D12GetDebugInterface(IID_PPV_ARGS(&debugController)))) { debugController->EnableDebugLayer(); } } #endif if (!FindBestD3DCompile()) Log.report(LogVisor::FatalError, "unable to find D3DCompile_[43-47].dll"); D3D12SerializeRootSignaturePROC = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)GetProcAddress(d3d12lib, "D3D12SerializeRootSignature"); /* Create device */ PFN_D3D12_CREATE_DEVICE MyD3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3d12lib, "D3D12CreateDevice"); if (!MyD3D12CreateDevice) Log.report(LogVisor::FatalError, "unable to find D3D12CreateDevice in D3D12.dll"); /* Create device */ HRESULT hr = MyD3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), &m_3dCtx.m_ctx12.m_dev); if (FAILED(hr)) Log.report(LogVisor::FatalError, "unable to create D3D12 device"); /* Obtain DXGI Factory */ hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx12.m_dxFactory); if (FAILED(hr)) Log.report(LogVisor::FatalError, "unable to create DXGI factory"); /* Establish loader objects */ if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, __uuidof(ID3D12CommandAllocator), &m_3dCtx.m_ctx12.m_loadqalloc))) Log.report(LogVisor::FatalError, "unable to create loader allocator"); D3D12_COMMAND_QUEUE_DESC desc = { D3D12_COMMAND_LIST_TYPE_DIRECT, D3D12_COMMAND_QUEUE_PRIORITY_NORMAL, D3D12_COMMAND_QUEUE_FLAG_NONE }; if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandQueue(&desc, __uuidof(ID3D12CommandQueue), &m_3dCtx.m_ctx12.m_loadq))) Log.report(LogVisor::FatalError, "unable to create loader queue"); if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence), &m_3dCtx.m_ctx12.m_loadfence))) Log.report(LogVisor::FatalError, "unable to create loader fence"); m_3dCtx.m_ctx12.m_loadfencehandle = CreateEvent(nullptr, FALSE, FALSE, nullptr); if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_3dCtx.m_ctx12.m_loadqalloc.Get(), nullptr, __uuidof(ID3D12GraphicsCommandList), &m_3dCtx.m_ctx12.m_loadlist))) Log.report(LogVisor::FatalError, "unable to create loader list"); return; } #endif HMODULE d3d11lib = LoadLibraryW(L"D3D11.dll"); if (d3d11lib && !noD3d) { if (!FindBestD3DCompile()) Log.report(LogVisor::FatalError, "unable to find D3DCompile_[43-47].dll"); /* Create device proc */ PFN_D3D11_CREATE_DEVICE MyD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(d3d11lib, "D3D11CreateDevice"); if (!MyD3D11CreateDevice) Log.report(LogVisor::FatalError, "unable to find D3D11CreateDevice in D3D11.dll"); /* Create device */ D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_0; ComPtr tempDev; ComPtr tempCtx; if (FAILED(MyD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_FLAGS, &level, 1, D3D11_SDK_VERSION, &tempDev, nullptr, &tempCtx))) Log.report(LogVisor::FatalError, "unable to create D3D11 device"); tempDev.As(&m_3dCtx.m_ctx11.m_dev); tempCtx.As(&m_3dCtx.m_ctx11.m_devCtx); /* Obtain DXGI Factory */ ComPtr device; ComPtr adapter; m_3dCtx.m_ctx11.m_dev.As(&device); device->GetParent(__uuidof(IDXGIAdapter), &adapter); adapter->GetParent(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx11.m_dxFactory); /* Build default sampler here */ m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&CD3D11_SAMPLER_DESC(D3D11_DEFAULT), &m_3dCtx.m_ctx11.m_ss); return; } /* Finally try OpenGL */ { /* Obtain DXGI Factory */ HRESULT hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory1), &m_3dCtx.m_ctxOgl.m_dxFactory); if (FAILED(hr)) Log.report(LogVisor::FatalError, "unable to create DXGI factory"); return; } Log.report(LogVisor::FatalError, "system doesn't support OGL, D3D11 or D3D12"); } EPlatformType getPlatformType() const { return PLAT_WIN32; } LRESULT winHwndHandler(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { /* Lookup boo window instance */ IWindow* window = m_allWindows[hwnd]; switch (uMsg) { case WM_CREATE: return 0; case WM_DEVICECHANGE: return DeviceFinder::winDevChangedHandler(wParam, lParam); case WM_SIZE: case WM_SYSKEYDOWN: case WM_KEYDOWN: case WM_SYSKEYUP: case WM_KEYUP: case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_XBUTTONDOWN: case WM_XBUTTONUP: case WM_MOUSEMOVE: window->_incomingEvent(&HWNDEvent(uMsg, wParam, lParam)); default: return DefWindowProc(hwnd, uMsg, wParam, lParam); } } int run() { g_mainThreadId = GetCurrentThreadId(); /* Spawn client thread */ int clientReturn = 0; std::thread clientThread([&]() {clientReturn = m_callback.appMain(this);}); /* Pump messages */ MSG msg = {0}; while (GetMessage(&msg, NULL, 0, 0)) { if (msg.message == WM_USER) { /* New-window message (coalesced onto main thread) */ std::unique_lock lk(m_nwmt); const SystemString* title = reinterpret_cast(msg.wParam); m_mwret = newWindow(*title); lk.unlock(); m_nwcv.notify_one(); continue; } TranslateMessage(&msg); DispatchMessage(&msg); } m_callback.appQuitting(this); clientThread.join(); return clientReturn; } const SystemString& getUniqueName() const { return m_uniqueName; } const SystemString& getFriendlyName() const { return m_friendlyName; } const SystemString& getProcessName() const { return m_pname; } const std::vector& getArgs() const { return m_args; } std::mutex m_nwmt; std::condition_variable m_nwcv; IWindow* m_mwret = nullptr; IWindow* newWindow(const SystemString& title) { if (GetCurrentThreadId() != g_mainThreadId) { std::unique_lock lk(m_nwmt); if (!PostThreadMessage(g_mainThreadId, WM_USER, WPARAM(&title), 0)) Log.report(LogVisor::FatalError, "PostThreadMessage error"); m_nwcv.wait(lk); return m_mwret; } IWindow* window = _WindowWin32New(title, m_3dCtx); HWND hwnd = HWND(window->getPlatformHandle()); m_allWindows[hwnd] = window; return window; } }; IApplication* APP = NULL; int ApplicationRun(IApplication::EPlatformType platform, IApplicationCallback& cb, const SystemString& uniqueName, const SystemString& friendlyName, const SystemString& pname, const std::vector& args, bool singleInstance) { if (APP) return 1; if (platform != IApplication::PLAT_WIN32 && platform != IApplication::PLAT_AUTO) return 1; /* One class for *all* boo windows */ WNDCLASS wndClass = { 0, WindowProc, 0, 0, GetModuleHandle(nullptr), 0, 0, 0, 0, L"BooWindow" }; RegisterClassW(&wndClass); APP = new ApplicationWin32(cb, uniqueName, friendlyName, pname, args, singleInstance); return APP->run(); } } static const DEV_BROADCAST_DEVICEINTERFACE_A HOTPLUG_CONF = { sizeof(DEV_BROADCAST_DEVICEINTERFACE_A), DBT_DEVTYP_DEVICEINTERFACE, 0, GUID_DEVINTERFACE_USB_DEVICE }; static bool HOTPLUG_REGISTERED = false; static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (!HOTPLUG_REGISTERED && uMsg == WM_CREATE) { /* Register hotplug notification with windows */ RegisterDeviceNotificationA(hwnd, (LPVOID)&HOTPLUG_CONF, DEVICE_NOTIFY_WINDOW_HANDLE); HOTPLUG_REGISTERED = true; } return static_cast(boo::APP)->winHwndHandler(hwnd, uMsg, wParam, lParam); }