#ifndef BOO_AUDIOCOMMON_HPP #define BOO_AUDIOCOMMON_HPP #include #include "../Common.hpp" #include "boo/audiodev/IAudioVoice.hpp" namespace boo { /** Pertinent information from audio backend about optimal mixed-audio representation */ struct AudioVoiceEngineMixInfo { double m_sampleRate = 32000.0; soxr_datatype_t m_sampleFormat = SOXR_FLOAT32_I; unsigned m_bitsPerSample = 32; AudioChannelSet m_channels = AudioChannelSet::Stereo; ChannelMap m_channelMap = {2, {AudioChannel::FrontLeft, AudioChannel::FrontRight}}; size_t m_periodFrames = 160; }; } #endif // BOO_AUDIOCOMMON_HPP