#include "CGLXContext.hpp" #include CGLXContext::CGLXContext() { std::cout << "Hello from GLX" << std::endl; } const std::string CGLXContext::version() const { return "Invalid version"; } const std::string CGLXContext::name() const { return "GLX Context"; } int CGLXContext::depthSize() const { return -1; } int CGLXContext::redDepth() const { return -1; } int CGLXContext::greenDepth() const { return -1; } int CGLXContext::blueDepth() const { return -1; }