#ifndef CGLXCONTEXT_HPP #define CGLXCONTEXT_HPP #include #include class CGLXContext : public IContext { public: CGLXContext(); virtual ~CGLXContext() {} const std::string version() const override; const std::string name() const override; int depthSize() const override; int redDepth() const override; int greenDepth() const override; int blueDepth() const override; }; #endif // CGLXCONTEXT_HPP